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View Full Version : Generals | Zero Hour Modding


  1. SLee's Tutorials
  2. New guy
  3. Nuke Reactor Explosion
  4. need some help
  5. public models
  6. Coolfiel,s Comanche help!
  7. Add a faction in ZH?
  8. Infantry squads
  9. weapons effects
  10. Where's The Zero Hour STR File?
  11. Object Module Questions
  12. .BIG question
  13. C&C3 Nuke explosion > Zero Hour
  14. How to make unlimited money for Campigns,not only for skrimish
  15. Help with creating trainers
  16. plug-in's for Maya
  17. Great Idea!!!
  18. Superweapon
  19. Hi
  20. should i use boxes or planes for my models
  21. Unconventional Faction
  22. POW mod for a mission
  23. Window Modifing ZH
  24. Modding Generals/Zero Hour
  25. Help Needed... using maps...
  26. modding zero hour menu
  27. Bio Rocket Superweapon
  28. MOD for MAC
  29. Just a few questions i need answered....
  30. cut off selfhealing for elite/heroic units?
  31. where;s a humvee w/ a gunner?
  32. Removing CommandSet buttons
  33. CnC Zombies
  34. Ponderings on the "Aircraft Carrier Problem"
  35. Realism
  36. SAGE capabilities
  37. halogen beta?
  38. Is this possible?
  39. A little problem with coding
  40. adding new units
  41. Boss General powers
  42. Anybody here skilled with gmax/3dsmax?
  43. ZeroHour Modding Questions
  44. Help!!!
  45. kewl new idea
  46. secondary weapons
  47. Zero Hour Modding Help
  48. wrong forum
  49. activeness
  50. mods id like to see
  51. Problem with Super Boss V1.2 mod
  52. Art Editing in Generals?
  53. Squads (like in CNC3)
  54. Mirage Tank in generals
  55. How do i edit a building's list of buttons?
  56. Changing Unit Costs
  57. Can someone help PLEASE??
  58. A Minelayer for Supw-Gen?
  59. Some questions and some problems.
  60. Sound Editing
  61. Need help modding a mod
  62. Mod program...
  63. Some thought and questions considering modding in SAGE
  64. Specific Object Reference
  65. Help needed with some FireFX.
  66. Breakthrough !!! New "mod" Add specially good effect ---2X Light and Bloom
  67. Window Size
  68. How are new units added?
  69. Sniper Team
  70. Sniper Team: revisited
  71. Sniper + Artillery
  72. Abilities
  73. Making Un-Official maps Official?
  74. Promotion Tutorial
  75. My aircraft have bugs, can you help plz!
  76. How do you increase a units move speed?
  77. An intricate problem requiring more talent & skill than I posses. Please help. TY!
  78. Does anyone know...
  79. Sniper Team Re-re-visited
  80. Scripting Question...
  81. major mod, could use some help
  82. How do make a tuuret point where it is firing
  83. How do i...
  84. Another question/idea
  85. More
  86. W3D not detected...
  87. MOD Recriutment:Stargate Universe in Conflict
  88. new unit aid needed
  89. the rules?
  90. New Mod Comming Soon
  91. Superweapons
  92. Making new units NOT look weird when they fire...
  93. Warthog Unit?
  94. How to get more structures into your mod using an Advanced Dozer
  95. How to Post a Modding Question
  96. File Protection?
  97. Nuclear Missile animation from Shockwave mod
  98. Point Defense Laser Ammo?
  99. Project Raptor
  100. Mod help pls
  101. big.ini?
  102. Add ICBM
  103. Newbie needs help with modding standard ZH USA
  104. nuetron superweapon
  105. Mod In Progress
  106. Mod Help
  107. Blinking Lights
  108. Mod Project(No name yet pl0x)
  109. Kane As Boss Gen.
  110. Kind of a Noob question, but here it goes.
  111. Modifications Ignored?
  112. Need Help Finding A Mod
  113. Load Errors on Downloaded-Missions
  114. Modding TFD?
  115. Adding Buildings
  116. Timers/Warnings
  117. 3 command sets
  118. extra files (ini)
  119. Artillary Overhead
  120. Unlock a vehicle with upgrade
  121. CINE units
  122. extracting files, help?
  123. W3D importer for 3dsmax?
  124. Give some tips please
  125. How would I put all of the new Generals abilities into the vanilla factions?
  126. I have a problem
  127. need some help for a very small mod project (modeler, skinner)
  128. Nuclear Missile
  129. Help !! Generals Zero hour Project raptor 7.0 network problem
  130. Does Anyone have any cool Models to give?
  131. halogen
  132. modding inf files in vista
  133. Alright, New question
  134. Cold War Crisis
  135. my own death types
  136. Teach me!
  137. Realistic snipers
  138. Generals Challenge mod...
  139. ANTI-GLA Mod
  140. Creating a production building
  141. camera position in destructive forces
  142. Destructive Forces 1.3 worldbuilder
  143. How to change damage for Nuclear Missile, Particle Cannon, etc.
  144. Really Simple Multiplayer Related Question
  145. Looking for Module Tag Document
  146. Science and Upgrades working but Not!
  147. Verifying Structure is built in Water
  148. Changing animation size