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SW Freak
10-08-2005, 03:38 PM
”Then the Lord God took some soil from the ground and formed a man out of it; he breathed life-giving breath into him and the man began to live.” –Genesis 2.7

And now, the Garden of Eden breathes again. Welcome to the world of the Gardeners. Remember your training, keep your sights steady and, above all, don’t **** up. Because if you do, the angels tend to get angry, and when the angels get angry, you’ll soon find yourself out of EDEN.
~~~

To clarify, the year is 2045, and scientists have unlocked the human genome, and created working nanobots. Basically, all of man’s aspirations for the past twenty and more years have come to be, and now they have new aspirations. One has already been achieved with the conception and implementation of EDEN, Evolutionary Design Enhancing Narcotics, drugs that essentially jump the human evolution forward, if only a little.

The results were varied; some have become almost supernaturally agile and sprightly, others gaining strength enough to halt a rhino mid charge. A select, and it is VERY select, few have even gained psychic powers. Telepathy, telekinesis enough to pull a gun from a man’s hand and other new abilities (Such as pyrokinesis, the ability to agitate the very atoms in the air enough to cause them to burst into flames.)

The downside; an addiction that their life literally depends on. The drugs themselves are addictive enough to test even the strongest of wills, but that's not the main thing. The problem is that the drug disables your immune system so as not to be rejected, and the nanobots that are laced through the drugs essentially reconstruct your genes, rebuilding the bonds they remove to suit the favours of the EDEN officials, nicknamed Angels by someone with too much imagination. The immune system never recovers, however, and special nanites had to be constructed to replace it. Without them, there’s nothing even vaguely resembling antibodies in your body. The result can be likened to the effects of HIV. Anything, even the slightest bout of 'flu, can kill you. And even if you somehow, miraculously, survive that condition, the bonds that the nanobots have instituted in your DNA soon begin to fall apart without the constant attention of the worker bots. You begin to degenerate, losing yourself, everything that is you, within days. It is this that keeps the Gardeners in line, and squashes any revolutions or uprisings against the tyrannical leadership of Project EDEN. The Gardeners are slaves, both to their cruel taskmasters and their own addictions.

The Gardeners were, to a man, unwilling to be part of Project EDEN. They were, most of them, unfortunates in the wrong place at the wrong time, or brought down for political reasons. Some are simply framed so as to give the Angels the excuse to use them in the project. All had the choice to be guinea pigs, or to die. Very few choose death. They lead a reasonably normal social life, however. After all, who would believe them if they started babbling about secret government agencies and dangerous drugs. The ‘Angels’ know that they have the Gardeners beneath their heel. Even if one did take it into his or her head to spill the beans, it would make little difference. Their daily dose of EDEN would be cut off, and they would die. Painfully.

So the Gardeners are forced to live their lives in secrecy, always at the beck and call of the Garden. New York is their playground when they are not needed, and some deal with their bottled emotions with ruthless acts of violence or vandalism. Others bear the pain with a kind of quiet solitude. But all of them want nothing more than to be free once more.

And now, though none know it yet, there is someone who can release them all.
~~~

I’ll continue on with the various nuances of the world if people show interest. I realise that, thus far, my track record with RPGs on this site is less than perfect, but I would ask for a second chance. I believe I know what I did wrong in ATP, and I apologise posthumously for it.

AI
10-08-2005, 04:25 PM
Aies would like to register his interest! Go SW! Tell us more!

Wesforce
10-09-2005, 11:15 AM
Unit reporting

Nyerguds
10-14-2005, 03:57 AM
Bah. We got a history of RPG's suddenly dying off anyway (RIP WOC :cry: ), so don't worry too much about it.
I'll see if I got some more time when this takes off...

SW Freak
10-21-2005, 04:41 PM
Alright, first things first, the technology.

As said before, the year is 2045, and as such, there has been plenty of time since the age we now know to develop some new weaponry. Battlegrounds now occasionally look like something out of a sci-fi flick, with bolts of plasma screaming back and forth and Single Personnel Heavy Weapons walkers stomping into the masses. In summary;

Weaponry:

G (Garden, in case you were wondering.) 12 assault rifle (Nicknamed Spitters): Standard Gardener issue. Bull pup configuration, 5.56x45mm ammunition, 50 round clip, silencer capability. Compact but powerful, it’s an excellent weapon for low profile missions where speed and manoeuvrability is a must. Called spitters because of the resemblance between the sound of one firing and the much loved but now sadly deceased lab rat of the same name, genetically grafted experimental acid glands.

G92 heavy assault rifle: Covering fire weapons. Built along the same lines as the decommissioned FN mag, loaded with a 300 round, 9.62x55mm box-housed chain and rested on a bipod by all users except the most hardy.

PSG-4 sniper rifle: Specialised sniper rifle. The only weapon not manufactured by the Angels because it has proved its effectiveness thus far. 10x60mm rounds, 20 shot clip, 8X scope.

Garden class plasma cannon: Resembles a bazooka, in that it is a shoulder mounted tube but with a large power pack on the top of the barrel, a large power pack the hangs down past the shoulder and a grip on which the trigger is located towards the end. Electromagnets coil around the interior of the tube which, when a globule of unreactive plasma is dropped in by depressing the trigger, activate and begin to act upon the plasma. In a matter of seconds, the plasma is charged by the still experimental and occasionally volatile micro fusion reactor into a thick sphere of superheated energy capable of burning through most materials. A mechanism in the weapon alerts the user when the shot is prepared, at which point the cannon is aimed at the enemy and the trigger released. Most gardeners are reluctant to use such a weapon, however, for a number of reasons. First off, the mechanism to indicate the readiness of the plasma occasionally fails, and soon afterwards the reactor fails, being unable to provide the massive amounts of power necessary to support extensive use of the electromagnets for anything more than a few seconds longer than the recommended time. As a result, the plasma will drop from its suspended state inside the barrel and burn a smoking hole through your shoulder. Second, the clip has enough plasma for four shots only before a new one has to be inserted, a rather lengthy procedure involving many recommended safety procedures. Last, but most certainly not least, there have been reported incidents of reactor meltdowns wherein the unstable reaction was not contained and it exploded. Violently. Usually enveloping a space roughly equal to a city block. But aside from all that, it’s the perfect weapon.

Side arms: Basic Gardener side arms include combat knife, 9mm pistol, and fragmentation grenades. Occasionally, units are armed with plasma bombs. Essentially semi-spherical containers of plasma that remains unreactive until a particular time allotment has elapsed, programmed in by the person who sets the bombs. At that point, the plasma is charged and released violently against the surface that the bomb has been placed against. (Going through the flat side, for reference). Once that happens, the plasma burns through almost anything that gets in its way, spreading through the use of helper nanobots that ‘guide’ it via magnetic impulses. Often used for breaching doors, penetrating armour or destroying key supports or power reactors.

Vehicles:

Vehicles remain mostly unchanged in 2045. The only one you may not recognise is the:

Gardener format SPHW (Single Personnel Heavy Walkers): Large four legged metal monsters. A ‘torso’ rests on top of the four legs, resting in the centre of the cross shape they create. The driver sits protected behind several inches of a reinforced titanium alloy shell, peering through a slot of the same thickness of bulletproof glass. Most SPHWs, and the Gardener format in particular, boast two ‘arms’, on both of which weapons are mounted. Some weapons available are 50. cal machine guns, grenade launchers, plasma cannons, flame throwers, explosive-slug rail guns (Too heavy to be man portable.) and diamond tipped chainsaws, in essence, for cutting away obstructions without wasting ammo. The right arm always bares a three-fingered claw (Two fingers and a thumb, really) for removing anything that cannot simply be walked over or cut away. Also makes for an effective device in a melee situation, where the bulky guns cannot be brought to bear.

Beyond that, things are much the same. If I’ve omitted anything, just ask.

BlckWyerve
10-21-2005, 05:58 PM
But aside from all that, it’s the perfect weapon.

There's always those little glitches ruining everything. :p

What about other interesting vehicles? I doubt very much the Challenger II and Stryker will be around in 40 years. :p

SW Freak
10-26-2005, 01:24 PM
Not necessecarily as we know them, but vehicles much like them still do exist as they, in all their various incarnations, have proved their worth over and over again.

Cheap, huh?

Master Chris
10-29-2005, 07:04 AM
I love these allusions you're making. This has potential. With your blessings, good sir, I should like to RSVP to your little Garden party.

November 8 is when my university semester finally ends, expect my triumphant return to Creative Corner/Da RPG Forum on the 9th.

Look forward to it.

SW Freak
10-29-2005, 04:39 PM
Excellent. In case of RPing, I'll write up a character sheet. Here we go:

Owner: This would be you.

Name: Your character dude (Or dudette).

Codename: All gardeners are named after a particular piece of plantlife. Like Hawthorn or Oak. Nothing is classed too...Goofy. Just use some discression, ne? :P

Appearence: What'cha look like.

Specialities: While all Gardeners have adequite training in most combat roles, many of them have a particular speciality, such as sniping, or a preference for stealth.

Loved ones/associates: While this won't necessecarily be a major part of the RP, it can give an insight into the type of person your character once was. Do they still harbour memories of families, long lost to the outside world? Or do they try their best to forget it all?

Beyond that, there's nothing. The character sheet is really just for appearence reference. You should build up their backstory within the RPG itself. It makes for a more natural game, I feel.