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VO
11-20-2005, 07:13 PM
'cos it's got going so fast, here's a profile thread. Discussion in here should be about character profiles.

The Profile :

Name : Your character's name. Nicknames also go here.

Species : What species is your character? There are thousands of different alien races found all across the galaxy. Although humans are common, especially on the fronteir worlds, they are certainly not mutually exclusive. Details on sample species can be found in the main thread., but many more can be added by you. :)

Appearance : What does your character look like?

Archetype : There are almost as many professions as species in the galaxy. On YDIX, however, the majority of sentients are Mercenaries or Explorers, Scientists or Archaeologists. There are lots of people with different backgrounds on hunting trips, however, so don't let this limit you. Archetype should give, at a glance, an idea of what your character is good at.

Personality : What's your character like?

Backstory : How did your character get to YDIX? what's his/her/it's motivation for being there?

Skills : What's your character good at, that other people aren't?

(Psionics : if your character is a psyker, list what he/she/it can do with it's powers here)

Gear : Does your character haul certain things around that others wouldn't?

Associates : Is your character especially close to anyone on the planet?

Below I've put a sample profile. Characters don't have to be quite so detailed as this, although being more detailed is certainly welcome. The more information in your profile, the easier it is for other players to handle the character

*SAMPLE PROFILE*

Name : Natasha Kovalenko

Species : Near-Human

Age : 25

Apperance : A five-foot six humanoid. Natasha superficially resembles a regular human, although somewhere down the line, either genetic engineering or crossbreeding slipped in. Natasha has no hair, her head and pubic regions being covered in feathery scales. (On her head these are elongated to give the apperance of very fine dreadlocks). She has green eyes and naturally pale hairless skin. Her nails are greenish-yellow, and her ears internal. She also has a vestigal tail, which is scaled and normally tucked into her cargo pants. Typically she wears a faded outfit of tough boots and loose vest or shirt, overlaid with a thick trenchcoat in YDIX-13's chilly climes.

Archetype : Mercenary

Personality : Nat is superficially focused on her trade, currently clearing wild beasts from the area around the encampment, and providing general low-level security. However she is easily distracted, and has little respect for law and order. She has a likable, impulsive personality, but opinion may turn sour as Nat once again gets herself on the wrong side of whoever's in charge. Nat loves YDIX, for the (relatively) clean slate it's provided for her.

Background : Natasha has a penchant for trouble; she's spent about half of her adult life behind bars. Born on the slum-world of Enzace-5, her large family scrabbled for salvage in the rotting remains of the planet's once proud civilisation. It was under the watchful eye of UNITY enforces that Natasha developed the healthy disrespect for the law which has landed her in considerable trouble over her short lifespan. Natasha left Enzace when she was thirteen with no specific plans, hoping to forge a new life somewhere better amoungst the stars.

Unsuprisingly, she quickly landed herself in trouble with the local authorities as soon as arriving in the galactic core, being arrested and briefly incarcerated for pickpocketry. When released, she became involved with a local gambling syndicate and locked away again. She then decided it would be a good idea to get off-world, and preferably as far away as possible.
This series of events continued for some time, Natasha travelling much of the core and learning some basic combat skills. She never became involved in extortion or assassination, although she was tempted, but an idea of fair play prevailed. Instead she turned to small-bit enforcing, but again was catapulted into prison as it turned out that frag grenades were illegal in the system.

Eventually Natasha, or Nat as she preferred to be known, decided enough was enough, and relocated to the galactic fringe, hopefully to find a new life with less laws and regulations to break. However, she's already been in trouble for a barfight on YDIX, (incapacitating a woman who insulted her alien looks), and being forced to relocate to the research settlement to avoid the local militia in the mercenary camp...

Skills :
Some basic combat skills
Excellent survivalist
Quick thinker (Nat may not hit on the best solution, but she will find a solution fast)

Gear : Outdated Perseus pistol (physical ammunition) and several bandoliers of cartridges
Two 'fingerblade' gloves, easily slipped on in her trenchcoat pockets.
Deck of 'Shifter' cards
Lucky Jade figurine (about the size of a wallet, salvaged from the ruins of her homeworld)
A small personal fortune (NOTHING compared to many others, just enough to get her off the planet in an emergency)

Associates : None. Nat has not being around long enough to make any close friends.

AI
11-21-2005, 03:09 PM
Name: Lucrezie Beveridge

Species: Human

Archetype: Scientist/Would-be Archaeologist

Appearance: A lightly built human, very gaunt and pale. She has light chestnut hair, the majority of it tied back with two irritating strands often hanging loose and getting in her face. She also has green eyes. Dr. Khanis insists on practical, and more importantly, warm clothing on site.

Personality: Lucrezie is regarded as slightly queer by most of her colleges, seen as a social recluse she spends most of her free time within her own quarters, only venturing outside when pressured. Even then, she tends to fade into the background, day-dreaming or typing up quick notes on up-coming or on-going projects. Most shrug this off though, as her work is usually of a high standard, so they reason she must be doing something right in her spare time. That still doesn't stop the occasional snide comment said behind her back, however.

However, Lucrezie feels that a great amount of pressure and stress comes with her job. She's also highly insecure, yet manages to hide this well by throwing herself into her work... Not to mention a certain illegal substance that she is heavily addicted too...

Backstory: Born on the rather obscure planet Taniquet IX, or TanIX as natives refer to it, a small, well-to-do planet with it's industry firmly rooted in the tertiary sector (the main focus being data-brocking and communications), Lucrezie, or just Luc, was brought up in a fairly middle class background.She was put through a fairly average public school system, where she did exceptionally well and later moved to a larger city on the planets surface to continue her studies.

It was here that she met Anniz, an Ichanza who, personality wise, was everything she wasn't. The two lived together for quite a few years, Anniz gradually bringing the timid young woman out of her shell. From that point on, they became almost inseparable, doing pretty much everything together. One night, Anniz came home with a small package under her jacket. With a wry smile, she tore it open, revealing row after row of small, blue canisters. Having aced chemistry, it didn't take Lucrezie long to figure out what they were.

Krystal Kalms (or KK's for short) were a highly potent compound of various sedatives and depressants pumped into small capsules. They are taken through the upper arm, leaving a small blue ring that became more and more prominent with prolonged use. Illegal throughout the majority of the UNITY (although some are petitioning to legalise it for medicinal purposes) they leave the user in a state of sensual calmness, soothing away all external pressures and harmful thoughts. They were also highly addictive, and being a fairly new drug, their long term side-effects hadn't yet been noted. Lucrezie knew all this, but aside from that time they both incredibly drunk on Mauxssian Red Liquor, Anniz had never done anything to get her into trouble before... So she cautiously took one.

It was the greatest sensation of her entire life. The two lay, sprawled out on the floor, for about twenty minutes in a prolonged state of serenity, which followed a short burst of pure ecstasy. It was heaven on Earth, but the two still managed to use it responsibly. Taking the weight from their studies and, sometimes, just as something to do on those rainy nights in when they had nothing better to do. It wasn't until Anniz died in a horrific 'speeder accident that Lucrezie went over the edge.

She threw herself back into her work, only this time she became a 'Karma', a hard-core KK addict. Still, despite this, she managed to complete her studies and pass with a reasonable grade, allowing her a bright new career in science. After a couple of years doing routine lab work, she eventually took one step closer towards her dream of becoming an Archaeologist when she was posted to the frontier world of YDIX. And as if that wasn't enough, she was assigned to become the assistant of the legendary Dr. Khanis Ligar Wulferikson. So far, her work has been very routine, with very little field work involved. However, one day she hopes that, by lingering around the outskirts enough, Dr. Khanis will one day take her down deep into one of the ruins. In the meantime, she has to make do with her regular trips to Jarvisston, where she routinely slips away from the doctor to replenish her KK supplies from the local smugglers.

Skills:
Has a basic knowledge of ancient, extinct and alien languages, and is eager to learn more.
She's also highly skilled with a computer, able to make indepth analysis of chemical compounds and strange materials among other things.
General science skills.
'speeder pilot.

Gear:
A pair of glasses, with a small computer built in. Allow her to enlarge, carbon date and analyse any strange substance found in very brief detail.
A small computer containing a variety of historical, scientific and general information.

Associates: Dr. Khanis Ligar Wulferikson, who she admires greatly.

Nyerguds
11-21-2005, 04:59 PM
Name : Ehro'mani, though people usually just call him "Ehro"

Species : Ohmu

Appearance : The Ohmu are an insectoid race resembling giant trilobites. They are much rounder than trilobites though. They communicate with a kind of psychic link, though to contact other species they need to touch them with the thin yellow-glowing tentacles they store in the front of their shell. These tentacles can extend up to about two metres.
Ehro'mani is a young Ohmu, meaning he's only about three meters long, and about one meter high.
Picture! (http://www32.ocn.ne.jp/~psupply/images/OHMU11.jpg)

Archetype : Eco-scientist

Personality : Ohmu's are generally gentle beings, and Ehro'mani is no exception. However, when threatened, and especially if he sees friends of him being threatened, Ehro'mani might get so filled with rage he'll stampede straight at the threat. And angry Ohmu's are very hard to calm down.

Backstory : Originally engineered as part of an ecosystem designed to clean a toxin-infested planet, the Ohmu were intelligent enough to be accepted as sentient race by the Unity. Their insight in ecosystems got many of them 'shipped' to distant planets as eco-scientists. Ehro'mani didn't come with an expedition though... he made the choice of travelling to the edge of space himself, eager to learn more about naturally evolved ecosystems.

Skills :
-Ohmu can communicate with nearly any life form, though that doesn't mean many of them can provide the Ohmu with useful information.
-The Ohmu shell is amazingly strong, and even the fourteen large eyes are protected by this shell. However, strong laser guns can penetrate it. The shell does not repair, but is shed every five years when the Ohmu grows too large.
-Ehro'mani is much more agile than he looks. He can't jump, but he can climb very steep surfaces and can move and turn very fast.

Psionics : Limited mind-reading ability, if the subject is open to it. Ohmu's can't force-read someone's mind.

Gear : Though the few dozen small legs of the Ohmu can't be used to hold anything, most of them have become quite handy in using their psionic tentacles to hold things. Ehro'mani has some stuff stored safely inside his shell:
-electronic notepad: designed by his own people to allow psionic input from the tentacles. Ehro'mani uses this to store his findings on the ecosystem, or just to communicate with other species by showing them text.
-laser gun: Standard laser gun. He finds normal guns quite useless because bullets usually don't penetrate the thick Ohmu shell.

Associates :
Two smaller flying insects accompany him. Being from his own ecosystem they communicate telepathically. He calls them Merz and Fuz'gin, but they don't seem to be sentient. They are both about half a meter in length.

VO
11-21-2005, 06:17 PM
Name : Ehro'mani, though people usually just call him "Ehro"
Species : Ohmu
Appearance : The Ohmu are an insectoid race resembling giant trilobites. They are much rounder than trilobites though. They communicate with a kind of psychic link, though to contact other species they need to touch them with the thin yellow-glowing tentacles they store in the front of their shell. These tentacles can extend up to about two metres.
Ehro'mani is a young Ohmu, meaning he's only about three meters long, and about one meter high.
Picture! (http://www32.ocn.ne.jp/~psupply/images/OHMU11.jpg)
Archetype : Eco-scientist
Personality : Ohmu's are generally gentle beings, and Ehro'mani is no exception. However, when threatened, and especially if he sees friends of him being threatened, Ehro'mani might get so filled with rage he'll stampede straight at the threat. And angry Ohmu's are very hard to calm down.
Backstory : Originally engineered as part of an ecosystem designed to clean a toxin-infested planet, the Ohmu were intelligent enough to be accepted as sentient race by the Unity. Their insight in ecosystems got many of them 'shipped' to distant planets as eco-scientists. Ehro'mani didn't come with an expedition though... he made the choice of travelling to the edge of space himself, eager to learn more about naturally evolved ecosystems.
Skills :
-Ohmu can communicate with nearly any life form, though that doesn't mean many of them can provide the Ohmu with useful information.
-The Ohmu shell is amazingly strong, and even the fourteen large eyes are protected by this shell. However, strong laser guns can penetrate it. The shell does not repair, but is shed every five years when the Ohmu grows too large.
-Ehro'mani is much more agile than he looks. He can't jump, but he can climb very steep surfaces and can move and turn very fast.
Psionics : Limited mind-reading ability, if the subject is open to it. Ohmu's can't force-read someone's mind.
Gear : Though the few dozen small legs of the Ohmu can't be used to hold anything, most of them have become quite handy in using their psionic tentacles to hold things. Ehro'mani has some stuff stored safely inside his shell:
-electronic notepad: designed by his own people to allow psionic input from the tentacles. Ehro'mani uses this to store his findings on the ecosystem, or just to communicate with other species by showing them text.
-laser gun: Standard laser gun. He finds normal guns quite useless because bullets usually don't penetrate the thick Ohmu shell.
Associates :
Two smaller flying insects accompany him. Being from his own ecosystem they communicate telepathically. He calls them Merz and Fuz'gin, but they don't seem to be sentient. They are both about half a meter in length.


I think we need to talk. :p

ImageKlonoa
11-21-2005, 06:53 PM
Name: Io

Species: Bashiiran*

*Bashiirans are a race of sentient, space-faring non-humanoid bipeds. They are believed to have evolved from carnivorous pack-hunters, resulting in their belligerent and expansionistic territoriality. They are based off of their homeworld of Maeva. Bashiiran society is built upon honour and the strength of the individual. The society is incredibly class based, with a nobility that holds absolute power over those below them. The Bashiiran are a warrior race. Without combat with external forces, the Bashiiran people quickly fall into civil war and inter-clan warfare, as was prevalent before the Bashiirans gained interstellar flight. Bashiirans are naturally predisposed to attack over defense, and to ambush over attack –in-force. They are natural guerrilla fighters.

Any insult or challenge can be considered the grounds for a struggle to the death. It is, in fact, punishable by death for a warrior in the Bashiiran military to back down from single combat. Through challenge, the Bashiiran dominant/submissive relationship is established. This dominance and submission is the underlying basis of the entire Bashiiran social system, with the stronger Bashiiran having complete control over the actions and fate of those beneath them. A notable exception is that challenges by subordinates to superiors do not always have to result in a fight to the death, for varying reasons. A subordinate is, in many cases, honor-bound to follow the orders of his superior. Challenging his superior, except in extremely unusual situations, would be a violation of his oath, which is a great crime in a society built upon rules of honor.

Appearance: A Bashiiran is around two meters in height and resemble Terran lapines. Bashiirans are significantly stronger than humans, with a warrior being able to dead-lift about 600 kg overhead. Bashiirans have natural weapons in their teeth and claws. Bashiiran claws are capable of cleanly severing a human spinal column.
Io wears a multitude of oversized human clothing, most commonly a sleeveless fleece vest and khaki shorts with cargo pockets.

Archetype: Warrior / 'psyker' in-training

Personality: Io is most comfortable attacking in groups. In groups of three or more, he will often display suicidal courage and engage numerically superior forces. By himself, he will sometimes avoid contact, even against an evenly matched enemy. He has a natural affinity for the ambush and sneak attacks. He will sometimes fixate on a wounded enemy, pursuing it to the death, while ignoring more dangerous, undamaged opponents.

Backstory: Io was sent to YDIX after friends and family realized Io having supernatural abilities. His objective was to train and hone these skills on this planet, to be their clan’s ace-in-the-hole when they go to war again.

Skills: An excellent sense of general observation and timing. does have alchemic abilities, but cannot use any of it on anything over half his weight; drains away some life force with each use. Through training, however, the drain can be diminished and eventually nullified.
Also knows a widely-adopted form of sign language and very basic English.

Psionics: Does have psychokinetic abilities, but cannot use any of it on anything over half his weight; drains away some life force with each use. Through training, however, the drain can be diminished and eventually nullified.

Gear: A bronze-colored time piece covered in arcane symbols and drawings Io wears around the neck. Inside is a little device which resembles a watch, but spins in both directions. There is a definite link between it and Io, but it's unclear what it is.

Associates: None. his superiors felt Io having a comrade on his mission would detract from his goal of enhancing his powers. But what they dont know couldnt hurt him...

VO
11-21-2005, 07:10 PM
Name: Io

Species: Bashiiran*

*Bashiirans are a race of sentient, space-faring non-humanoid bipeds. They are believed to have evolved from carnivorous pack-hunters, resulting in their belligerent and expansionistic territoriality. They are based off of their homeworld of Maeva. Bashiiran society is built upon honour and the strength of the individual. The society is incredibly class based, with a nobility that holds absolute power over those below them. The Bashiiran are a warrior race. Without combat with external forces, the Bashiiran people quickly fall into civil war and inter-clan warfare, as was prevalent before the Bashiirans gained interstellar flight. Bashiirans are naturally predisposed to attack over defense, and to ambush over attack –in-force. They are natural guerrilla fighters.

Any insult or challenge can be considered the grounds for a struggle to the death. It is, in fact, punishable by death for a warrior in the Bashiiran military to back down from single combat. Through challenge, the Bashiiran dominant/submissive relationship is established. This dominance and submission is the underlying basis of the entire Bashiiran social system, with the stronger Bashiiran having complete control over the actions and fate of those beneath them. A notable exception is that challenges by subordinates to superiors do not always have to result in a fight to the death, for varying reasons. A subordinate is, in many cases, honor-bound to follow the orders of his superior. Challenging his superior, except in extremely unusual situations, would be a violation of his oath, which is a great crime in a society built upon rules of honor.

Appearance: A Bashiiran is around two meters in height and resemble Terran lapines. Bashiirans are significantly stronger than humans, with a warrior being able to dead-lift about 600 kg overhead. Bashiirans have natural weapons in their teeth and claws. Bashiiran claws are capable of cleanly severing a human spinal column.
Io wears a multitude of oversized human clothing, most commonly a sleeveless fleece vest and khaki shorts with cargo pants.

Archetype: Warrior\ mage in-training

Personality: Io is most comfortable attacking in groups. In groups of three or more, he will often display suicidal courage and engage numerically superior forces. By himself, he will sometimes avoid contact, even against an evenly matched enemy. He has a natural affinity for the ambush and sneak attacks. He will sometimes fixate on a wounded enemy, pursuing it to the death, while ignoring more dangerous, undamaged opponents.

Backstory: Io was sent to YDIX after friends and family realized Io having supernatural abilities. His objective was to train and hone these skills on this planet, to be their clan’s ace-in-the-hole when they go to war again.
Skills: An excellent sense of general observation and timing.

Psionics: does have psychokinetic and alchemic abilities, but cannot use any of it on anything over half his weight; drains away some life force with each use.

Gear: A bronze-colored time piece covered in arcane symbols and drawings Io wears around the neck. Inside is a little device which resembles a watch, but spins in both directions. There is a definite link between it and Io, but it's unclear what it is.

Associates: None.


Awesome character :D

Two little things :

I understand what you mean by mage, but for this rpg psyker or something would be a better description.

Alchemical abilities seem a bit off for me... they don't really seem to fit into my view of how psychic powers would work. Psychokinetics is fine though :)




Now, two more characters who will be NPCS

Name : Dr. Khanis Ligar Wulferikson

Species : Human

Age : 28

Archetype : Scientist

Appearance : A tall, dark haired human with craggy, attractive features and sparkling blue eyes. Khanis is built like an athlete, and perpetually has a cocky grin on his face. Khanis wears practical clothes that somehow always managed to highlight his good looks.

Personality: Intelligent and patronising. Khanis knows he's the best, and makes sure everyone knows it without him having to remind them. Khanis is something of a ladies man, and overtly friendly to just about everyone.

Backstory : Khanis was born on the hive-world of Orchalis in the galactic core. His family were part of ruling class of the Central Consortium and could afford to educate their son, naturally a fast learner, with the very best teachers. The boy also excelled at sports and the arts, and was accepted onto the prestigious UNITY Academy world of Cadellun to study archeological linguistics two years early, graduating highest honours in Extinct Languages, Unarmed Combat, and Genetic Engineering.

Surprisingly, Khanis did not choose to enter politics like his relatives, instead opting to travel to the galactic fringe on scientific expeditions to visit the relics of dead races. Here he put his talents to the test, trekking across the acid wastes of Vetakore to crack the Vetan Cypher, unbroken for six and a half centuries, mediated the end of the spice wars on Sikarra and recaptured the Ombec Pentameter from the Warlord Sector. Most recently, Khanis has come to YDIX and vowed to discover the purpose of the ancient and magnificent ruins on the planet. He is the youngest member of the Directors Council of the archaeological Survey.

Skills : Advanced Combat Training
Encyclopaedic knowledge of extinct languages
High level of training in general science skills
Excellent survivalist
'speeder pilot

Psionics : Latent Empathy skills

Gear : Twin antique Harpy Assault Pistols. These are expertly crafted to allow maximum accuracy.
Flak jacket
Bag of scientific survey equipment, including first aid kit


Associates: Luc, his assistant





Name : Morba The Grak

Species : Grak

Age : 124

Archetype : Mercenary Enforcer

Appearance : An nine-foot tall massively built alien humanoid. Morba has thick, dark green skin, nails as tough as iron, and yellow reptilian eyes. He typically wears crude body armour cobbled together from the remains of his victims.

Personality : Bloodthirsty and violent, Morba possesses a grim killer's intelligence that surpasses the stereotype of his species as being dim witted. He takes a sadistic pleasure out of bloodshed and lives only for this and the credits he accues achieving it.

Backstory : Morba was born on his species' homeworld of Grakilla over a century ago, his mother dying in childbirth. The infant Grak was tossed out into the barren mountains to die, believed to be cursed by his parent's tribe.

Amazingly, the child survived, becoming strong in the wilderness, eating the corpses of Grakhounds and the refuge of his former tribe. He was driven away by Grak hunters many times, swearing revenge against his tormentors. When he was 10, already a full-grown adult by Grak standards and towering over the village's defenders, Morba returned, and slaughtered them all, crunching their bones between his yellow teeth.

Morba was found in the ruins of the village by a Grak Nomad patrol, who believed him to be the only survivor of some mysterious attack. Here he was taken in, learnt language, and gained his name, which means "Blessed Survivor" in the harsh Grak tongue. Morba proved to be an excellent hunter, mastering all the Grak's primitive weapons, and soon left to pursue fame and fortune in the big city. Grak fought in the War Pits, besting all he came across, and bought a weapon and basic armour with his meagre share of the wagers placed on him. From that day on Morba was a mercenary, a relentless hunter and awesome warrior that would travel the known galaxy seeking bloodshed. Now he finds himself on YDIX, the bodyguard of a paranoid but wealthy game hunter, and sick of this boring little world.

Skills : Naturally very strong
Expert fighter

Gear : Heavy body armour (customised)
Nyatech J-55 Grenade Launcher
Dreak Systems Supercharged Coilgun
Barbed and Heated 'Butcher' Knife
Twin customised heavy pistols, with a variety of ammunition including :
explosive rounds
poison rounds
armour penetrating rounds

Associates : Jarro Hossman, Morba's human client.

AI
11-21-2005, 07:14 PM
Alchemy strikes me as more of a cultural thing... Like voodoo or something... Not related to any psi-ability, just kinda part of his character's range of skills.


But then, I'm not IK. Just injecting my opinions :p

And yay for the boss man! :D

ImageKlonoa
11-21-2005, 07:23 PM
ok, i changed that term and put the alchemy bit under skills. is it good to go now?

VO
11-21-2005, 07:34 PM
ok, i changed that term and put the alchemy bit under skills. is it good to go now?

Sure :). I may go back and reorder your categories just so it follows a standard format... but I'll do that another time.

Desolator12
11-21-2005, 07:41 PM
If you didn't see it coming, you need to be poked in the eye with a hot french-fry!

Name : Gabr'el Runekote
Nickname: "Yggsdrasil"
Age: 35 human yeard
Species : Bio-Engineered Shifter (Wolf)
Appearance : Gabr'el, in his human form, is about 6'1", tan skin, and covered with gold-hued hair. His eyes are a deeper hue of gold.

In his Wolven form, he resembles the figure of one of the race known by the scientific community as Canis Diris, or Dire Wolf. His fur is the same color as his hair in human form. He is about 3'1 in this form, paw to eartip.

In his True Form, however, things change. His body takes on the mix of the two other forms, resembling the tales of werewolves, only less feral and more...human. He is about 6'7" in this form. His fur changes as well, as rune-like markings appear in black fur on his person.

Archetype : Engineer

Personality : Gabr'el is fun-loving, always ready to laugh at a joke or make a less-than-serious quip at another person. Though he seems to be the 'class clown', he is quite the thinker, having several small, though useful, inventions to his name. He also knows a bit about defence...after all, a tinkering engineer looks like easy pickings at first...

Backstory : Gabr'el was part of a Terran government project to create half-breed humans with the ability to shift into an animal-like form, for use in less-than-civil areas, such as jungles, deserts, and other extreme environments. Out of the 50 subjects, only Gabr'el and one other breathed their first breaths. He was educated in the labs, showing extreme aptitude for problem-solving and construction, while also showing natural skill with hand-to-hand combat. On his 25th human year alive, he recieved a gift from the government: Freedom. He was later hired to work for a construction and electronics company: They needed someone who could aid them on off-world projects where the ability to maneuver and the knowledge of technology would come in handy.

Gabr'el came with several other engineers and scientists when they were expanding the local city. Gabr'el worked with several others to build the security parameters that are now in use in the Recalas Towers. Afterwards, he left the contractor business to do freelance work. He thought that the populus could use a bit more technology... that, and his former boss smelled funny.

Skills :
- Quick-Thinker
- Innovative
- Hand-to-Hand/Paw Combat


Gear :
Several scraps of metal
Welding Baton
Magnifying Spectacles
Various bits and pieces of Circuitry
Brass Knuckles

Associates : None

VO
11-21-2005, 07:48 PM
If you didn't see it coming, you need to be poked in the eye with a hot french-fry!

Name : Gabr'el Runekote
Nickname: "Yggsdrasil"
Age: 35 human yeard
Species : Kierrn (http://www.goldenwolfen.com/artist/kierrn/)
Appearance : Gabr'el, in his human form, is about 6'3", tan skin, and covered with gold-hued hair. His eyes are a deeper hue of gold.

In his Wolven form, he resembles the figure of one of the race known by the scientific community as Canis Diris, or Dire Wolf. His fur is the same color as his hair in human form. He is about 3'1 in this form, paw to eartip.

In his True Form, however, things change. His body takes on the mix of the two other forms, gaining stature as well: 7'1". His muscles bulk out, allowing him to lift heavy loads in this form. His fur changes as well, as rune-like markings appear in black fur on his person.

Archetype : Engineer

Personality : Gabr'el is fun-loving, always ready to laugh at a joke or make a less-than-serious quip at another person. Though he seems to be the 'class clown', he is quite the thinker, having several small, though useful, inventions to his name. He also knows a bit about defence...after all, a tinkering engineer looks like easy pickings at first...

Backstory : Gabr'el came with several other engineers and scientists when they were expanding the local city. Gabr'el worked with several others to build the security parameters that are now in use in the Recalas Towers. Afterwards, he left the contractor business to do freelance work.

Skills :
- Quick-Thinker
- Kierrnin-Born (Control of shifting powers, Weaknesses to Silver)
- Hand-to-Hand/Paw Combat


Gear :
Several scraps of metal
Welding Baton
Magnifying Spectacles
Various bits and pieces of Circuitry
Brass Knuckles

Associates : None

Ok let's take this slow :

1) I've just approved one Wolf antropomorph. For the sake of variety, I'm not going to approve any more. If you want one based on another animal, that will be more acceptable, as long as it comes with a suitable background like IK's.
2) I'm not allowing species lifted from other people's intellectual property. That's one reason why Nyer's one is NOT approved.
3) I want a bloody good evolutionary reason why he's a shapeshifter if the revised profile is one.
4) Character-wise, he's fine. It's his species that worries me.

Desolator12
11-21-2005, 07:52 PM
1) Lapine = Bunny = IK
Lupine = Wolf = Me

2) Species I can change around a bit.... gimme time.
3) See #2
4) Gotcha.

VO
11-21-2005, 07:53 PM
1) Lapine = Bunny = IK
Lupine = Wolf = Me

2) Species I can change around a bit.... gimme time.
3) See #2
4) Gotcha.


My mistake. I'd prefer if we don't have another pack-hunting carnivore, though.

ImageKlonoa
11-21-2005, 07:54 PM
yeah, i meant for it to be a bunny, and not a wolf. sorry bout that. :)

VO
11-21-2005, 07:55 PM
yeah, i meant for it to be a bunny, and not a wolf. sorry bout that. :)


No worries. Me stupid.

Desolator12
11-21-2005, 07:57 PM
My mistake. I'd prefer if we don't have another pack-hunting carnivore, though.

Relax... Gabrel's in-touch with his primal self, but is very civilized... imagine the Bowman's Wolf, Florence, from Freefall, meets Me...

...and I keep the gender part

I've got 2 hours...lesse if I can whip up something original, while sticking to the requirements...

..and is it just me, or does almost every single char I make here wind up getting changed because I overstepped my bounds? In fact, the ONLY one that hasn't is my ArmyMen character, and I THINK Valk'ry

NINJA-EDIT!: Anyone find it ironic that it's the bunny that's the primal, carnivorous warrior, and the hulking wolf-beast is the civilized engineer? :p

DOUBLE-NINJA-EDIT!: Worked on sheet a bit... tell me what you think.

Nyerguds
11-22-2005, 03:14 AM
2) I'm not allowing species lifted from other people's intellectual property. That's one reason why Nyer's one is NOT approved.
Aww. I just wanted something totally non-humanoid :\

If you want me to credit Miyazaki for his genius, I definitely will...

VO
11-22-2005, 08:17 AM
If you didn't see it coming, you need to be poked in the eye with a hot french-fry!

Name : Gabr'el Runekote
Nickname: "Yggsdrasil"
Age: 35 human yeard
Species : Bio-Engineered Shifter (Wolf)
Appearance : Gabr'el, in his human form, is about 6'1", tan skin, and covered with gold-hued hair. His eyes are a deeper hue of gold.

In his Wolven form, he resembles the figure of one of the race known by the scientific community as Canis Diris, or Dire Wolf. His fur is the same color as his hair in human form. He is about 3'1 in this form, paw to eartip.

In his True Form, however, things change. His body takes on the mix of the two other forms, resembling the tales of werewolves, only less feral and more...human. He is about 6'7" in this form. His fur changes as well, as rune-like markings appear in black fur on his person.

Archetype : Engineer

Personality : Gabr'el is fun-loving, always ready to laugh at a joke or make a less-than-serious quip at another person. Though he seems to be the 'class clown', he is quite the thinker, having several small, though useful, inventions to his name. He also knows a bit about defence...after all, a tinkering engineer looks like easy pickings at first...

Backstory : Gabr'el was part of a Terran government project to create half-breed humans with the ability to shift into an animal-like form, for use in less-than-civil areas, such as jungles, deserts, and other extreme environments. Out of the 50 subjects, only Gabr'el and one other breathed their first breaths. He was educated in the labs, showing extreme aptitude for problem-solving and construction, while also showing natural skill with hand-to-hand combat. On his 25th human year alive, he recieved a gift from the government: Freedom. He was later hired to work for a construction and electronics company: They needed someone who could aid them on off-world projects where the ability to maneuver and the knowledge of technology would come in handy.

Gabr'el came with several other engineers and scientists when they were expanding the local city. Gabr'el worked with several others to build the security parameters that are now in use in the Recalas Towers. Afterwards, he left the contractor business to do freelance work.

Skills :
- Quick-Thinker
- Innovative
- Hand-to-Hand/Paw Combat


Gear :
Several scraps of metal
Welding Baton
Magnifying Spectacles
Various bits and pieces of Circuitry
Brass Knuckles

Associates : None


who are these 'Terran' blokes? Why did they make shapeshifters? How does shapeshifting work? Why did they just release them?

In short, I'm very reluctant to let a shapeshifter in.

Also, why is his nickname "Yggsdrasil"?


A general rule of thumb for this rpg is, with the exception of Jedi, would the concept be suitable in Star Wars? Which this character is not.

VO
11-22-2005, 08:31 AM
OFFICIAL RULE : THE MARY SUE* RULE
Right.
All characters for this RPG need a personality. This needs to be able to develop and be understood in human terms. They need a motivation for being on a backwater world like YDIX that makes sense. They need hopes and fears and dreams which extend, in most cases, to more than getting their next meal. They need NOT to be a blatant avatar for yourself (if you want to do this try not to make it obvious), and be based around a fairly origianal concept. I am NOT accepting ripped webcomic characters or anime characters or anything that doesn't have a psycology to mess with.

*not actual Mary Sue ism but was a good name.

Characters so far listed which have passed the Mary Sue rule
Lucrezie
Io

Nyer, your character isn't bad but I'll talk to you privately about why I'm not allowing it

SW Freak
11-22-2005, 08:42 AM
Name: Alanara Shinov Iridin. "Al" to some, but not to you.

Species: Sishvna

Age: 472, but you wouldn't be able to tell because he doesn't look a decade over 300

Appearance: Alanara, who is male despite the feminine sound of his name, stands a good seven foot tall and is thin as a stick. He's not exceptionally well built, but it's also obvious that the muscles visible beneath his blue skin are thick enough to provide a respectable punch. His eyes look much like any human's, but the iris and pupil are as pale a blue as his skin, making it very hard at times to tell where he is looking. His hair is fashioned in the long qu (I'm not entirly sure that's how you spell that...) of all of the Order's warriors. That is to say, the front half of his cranium is shaved but the back half is allowed grow into a long plaited ponytail running down to rest just below his waist. He wears loose clothes of white or black but no other colours, and a heavy black trench coat for the winters when his blood, were it not already blue, would turn blue from the cold.

Archetype: Warrior monk/Mercenary

Personality: Alanara, like all members of his race, is prone to intospection and thoughtful silence. This is partially because that's the kind of person he is, and partially because he is mute. But, as he has often said (In a sense), sign language is not a challenge when you have four hands. He believes that to fight someone is to hear more than they can ever say. As such, he will often spar with the people he knows in lieu of conversation, and will gladly accept or issue a challenge to fight if he wishes to know more about someone. Too much time spent with Javenco has meant his morales are rather lax, but he knows what he feels, and when he feels something is right to do, he does it.

Backstory: Alanara was one of the relativly few Sishvnas that wished for anything more than a philisophical equal to argue enjoyingly with. To that end, he left Trolis, Sishvna homeworld, and set to travelling the universe. At first he limited himself to Unity core planets, having a love of people and company that was easily fulfilled in the mighty trong therein, but after a time he decided that he would very much like to see other places.

His curiosity and wanderlust has landed him in trouble more than once, one occasion losing him his tounge as he attempted to protect someone from vicious thugs who, he found later, were members of the illfamed Unstine-III mafia. They left him for dead after a solid beating. The stranger, who had escaped when Alanara stepped in, took him to a safehouse on a different planet on the fringe.

Alanara found out that the stranger's name was Javenco Ruzashy, a female mercenary Luthamar, a race that can pass easily for human but with reflexes and agility far superior to all but the best of humans, having been bred by the Hegemony to explore hazardous enviroments where the ability to dodge a landslide or escape a jet of scalding steam is a must. On the remote planet of RIWM, another fringe world not deemed worthy of a name, Javenco thought Alanara gun skills, moulding her fast learning student into an expert gunslinger over the course of a year, and many minor missions and major relocations. In return Alanara thought Javenco subtlety, gave her the ability to wield words like swords or flatter someone enough to make them putty in her hands.

The two were a mighty pair and became famous in the quiet, shadowy way of all truly great mercenaries. Hundreds attempted to best them, but the combination of thought and action that had become natural to them was unbeatable. In recent years, however, they have been forced to seek refuge in YDIX-13 as the heat becomes too much. They joined the Order of The Celestial Wisdom as means of becoming invisible and learning the awesome combat skills of the warrior monks therein. The duo still pull the occasional job that completes the arduos task of finding them, using the shuttle the Order keeps to get off planet.

Skills:
- Philosophical. Alanara enjoys a good arguement, like the rest of his kind, almost as much as he enjoys a fight. He won't take part in one nearly as often as his brethren, however. Year upon year of civilised arguement had made Alanara a rather experienced debator, and a decent wordsmith.
- Martial arts adept. Not hard with four hands. When forced to, Alanara can fight perfectly well unarmed, disregarding melee weapons in favour of his body, the natural weapon.
- Gunslinger. Again, four arms help here. Alanara is quite a good shot and is capable of laying down an expert covering fire. He prefers slug weaponry as he automatically adjusts for kick, making his aim with laser weaponry somewhat erratic.
- Stonger than he looks. The Sishvna can take quite a beating, considering his smale frame.
- Jack of all trades. Alanara's been around for so long that he's picked up a little bit of everything. He has some knowledge of mechanics, piloting, various languages. You name it, he's probably dabbled in it once or twice.

Gear:
- Four magazine fed pistols on his belt, usually hidden by his trench coat. Quite weak, but guns is guns.
- Comm link. Built into the sleve of his coat. It operates on a tightband frequency that beams directly to Javenco's. Alanara and Javenca use a form of morse code that was all but forgettn before the two of them dug it up.
- Forged creds. The two mercs have quite a neat store of forged credits for spending when they need to go to Jarvisston.

Associates:
- Javenco Ruzashy: Alanara's mentor and close friend. An expert fighter and quite a companionable person in general, when she isn't trying to kill you. The only person allowed to call him Al. Alanara would die for Javenco, and vise versa.

- Brother Xin Sho Lang: Another member of the order, and abbot of the monastery that is the Order's home. He and Alanara enjoy a good debate on a regular basis, and he has been most accomidating of the two fugitives.

Both understand sign language and can commune easily with Alanara.

VO
11-22-2005, 09:44 AM
Name: Alanara Shinov Iridin. "Al" to some, but not to you.

Species: Sishvna

Age: 472, but you wouldn't be able to tell because he doesn't look a decade over 300

Appearance: Alanara, who is male despite the feminine sound of his name, stands a good seven foot tall and is thin as a stick. He's not exceptionally well built, but it's also obvious that the muscles visible beneath his blue skin are thick enough to provide a respectable punch. His eyes look much like any human's, but the iris and pupil are as pale a blue as his skin, making it very hard at times to tell where he is looking. His hair is fashioned in the long qu (I'm not entirly sure that's how you spell that...) of all of the Order's warriors. That is to say, the front half of his cranium is shaved but the back half is allowed grow into a long plaited ponytail running down to rest just below his waist. He wears loose clothes of white or black but no other colours, and a heavy black trench coat for the winters when his blood, were it not already blue, would turn blue from the cold.

Archetype: Warrior monk/Mercenary

Personality: Alanara, like all members of his race, is prone to intospection and thoughtful silence. This is partially because that's the kind of person he is, and partially because he is mute. But, as he has often said (In a sense), sign language is not a challenge when you have four hands. He believes that to fight someone is to hear more than they can ever say. As such, he will often spar with the people he knows in lieu of conversation, and will gladly accept or issue a challenge to fight if he wishes to know more about someone. Too much time spent with Javenco has meant his morales are rather lax, but he knows what he feels, and when he feels something is right to do, he does it.

Backstory: Alanara was one of the relativly few Sishvnas that wished for anything more than a philisophical equal to argue enjoyingly with. To that end, he left Trolis, Sishvna homeworld, and set to travelling the universe. At first he limited himself to Unity core planets, having a love of people and company that was easily fulfilled in the mighty trong therein, but after a time he decided that he would very much like to see other places.

His curiosity and wanderlust has landed him in trouble more than once, one occasion losing him his tounge as he attempted to protect someone from vicious thugs who, he found later, were members of the illfamed Unstine-III mafia. They left him for dead after a solid beating. The stranger, who had escaped when Alanara stepped in, took him to a safehouse on a different planet on the fringe.

Alanara found out that the stranger's name was Javenco Ruzashy, a female mercenary Luthamar, a race that can pass easily for human but with reflexes and agility far superior to all but the best of humans, having been bred by the Hegemony to explore hazardous enviroments where the ability to dodge a landslide or escape a jet of scalding steam is a must. On the remote planet of RIWM, another fringe world not deemed worthy of a name, Javenco thought Alanara gun skills, moulding her fast learning student into an expert gunslinger over the course of several years, and many minor missions and major relocations. In return Alanara thought Javenco subtlety, gave her the ability to wield words like swords or flatter someone enough to make them putty in her hands.

The two were a mighty pair and became famous in the quiet, shadowy way of all truly great mercenaries. Hundreds attempted to best them, but the combination of thought and action that had become natural to them was unbeatable. In recent years, however, they have been forced to seek refuge in YDIX-13 as the heat becomes too much. They joined the Order of The Celestial Wisdom as means of becoming invisible and learning the awesome combat skills of the warrior monks therein. The duo still pull the occasional job that completes the arduos task of finding them, using the shuttle the Order keeps to get off planet.

Skills:
- Philosophical. Alanara enjoys a good arguement, like the rest of his kind, almost as much as he enjoys a fight. He won't take part in one nearly as often as his brethren, however. Year upon year of civilised arguement had made Alanara a rather experienced debator, and a decent wordsmith.
- Martial arts adept. Not hard with four hands. When forced to, Alanara can fight perfectly well unarmed, disregarding melee weapons in favour of his body, the natural weapon.
- Gunslinger. Again, four arms help here. Alanara is quite a good shot and is capable of laying down an expert covering fire. He prefers slug weaponry as he automatically adjusts for kick, making his aim with laser weaponry somewhat erratic.
- Stonger than he looks. The Sishvna can take quite a beating, considering his smale frame.

Gear:
- Four magazine fed pistols on his belt, usually hidden by his trench coat. Quite weak, but guns is guns.
- Radio. Built into the collar of his coat. It operates on a tightband frequency that beams directly to Javenco's.
- Forged creds. The two mercs have quite a neat store of forged credits for spending when they need to go to Jarvisston.

Associates:
- Javenco Ruzashy: Alanara's mentor and close friend. An expert fighter and quite a companionable person in general, when she isn't trying to kill you. The only person allowed to call him Al.

- Brother Xin Sho Lang: The head of the Order. He and Alanara enjoy a good debate on a regular basis, and he has been most accomidating of the two fugitives.


YAY! This is an example of a good character :D

There's one or two little niggles I'll get to you over msn, but it's overally awesome.

SW Freak
11-22-2005, 12:58 PM
Profile edited. Amn't I sweet?

VO
11-22-2005, 01:53 PM
Profile edited. Amn't I sweet?

Indeed you are. :color1:

Another character :D

Name: Vokkar

Species: Arboda (also referred to as Prokunite)

Species Info: Prokun Arboda is a remote swamp planet in the Indigo Sector. Its atmosphere contains an unusually high concentration of ammonia gas and, fairly uniquely, the planet's ecology revolves around respiration of this rather than oxygen.
The Arboda themselves are bipedal humanoids slightly taller and thinner than humans with more prominent (but no more effective) muscles. Their skin is a greenish grey and in patches covered by beige decolourisations. Arboda have six digits on their hands (two being thumb-analogues) and four splayed toes which are sufficiently strong to support the alien's mass. Their cheekbones are more developed than an equivalent human, hair thinner and typically worn longer. On their warm, wet homeworld, Arboda have no need for clothes, although most have adopted garments when off-world as a gesture of goodwill towards their fellow sentients. Arboda generally live to one hundred and fifty years old, achieving maturity at twenty five. Arboda are typically loners, tolerating close-knit family groups or tribes but little larger.

Prokun Arboda lies on the edge of the Fringe Worlds and has only been a part of the galactic community for two hundred years, since unlicensed explorers made landfall on the world and introduced the then-primitive Arboda to the wonders of technology. What followed was a catastrophic civil war; with Arboda who favoured integration into UNITY immediately taking up arms against the conservative followers of the Prokun Council who preached ostracism from the galactic government until the Arboda could reach a level when they were capable of interstellar flight themselves. Spurred on by prospectors eager to open up Arboda for exploitation who knew that it would take many millennia for the inhabitants of this warm, swampy world to create the appropriate technology, the Rebels won victory after victory against the Loyalists, pushing them back into the deep swamps until a UNITY taskforce arrived in the newly discovered system and mediated a truce. The Arboda had no choice but to join the galactic community at this point, although remnants of the taskforce remain on world to limit the access of outsiders until the Council deem it acceptable. Many Arboda have left their homeworld with knowledge of the galaxy at their fingertips.

Age: 38

Archetype: Fringer/Trader

Appearance: Vokkar is a seven foot tall humanoid with oily green skin and grey eyes. When in a normal atmosphere, he ALWAYS has to wear rebreather apparatus to convert nitrogen and hydrogen in the air into a suitable respiratory gas for his system. YDIX's atmosphere has a sufficient gas composition to allow this to be used without any large tanks of fuel. He usually wears a thick black cloak which covers his whole body except his face and hands when outside his ship. This rarely gets changed.

When in the pressurised atmosphere of his ship, Vokkar wears neither the rebreather nor his cloak.

Personality: Vokkar is quiet and soft-spoken, not anti-social, just picking his words carefully through an alien tongue. He spends large periods of time off world alone in the void of space, and often finds oxygen breather's company tedious. He is shrewdly mercantile, willing to chase a good deal for weeks if it looks like he'll make a tasty profit. He is not a natural leader, but will step into the role if he is frustrated by other's lack of competence or progress.

Backstory: Vokkar grew up on the surface of Prokun Arboda, watching the orbital scrapyards that now surround the world take shape and old warships, visible only as lights in the night sky. His family were traders, acting as intermediaries between the UNITY starport on the surface and the traditional Arboda settlements and regularly crossing the dangerous Haruj Steppeland where the swamps grew thin and vicious predators roamed the dry hills. Here Vokkar learnt how to handle his people's characteristic Beam Guns, bastard hybrids of galactic technology and Prokunite design. The matriarch of the large family and their herd of wagons and salvaged grav-skiffs bartered for technology from the offworlders and rare cultural trinkets from the traditional Arboda. When his eldest sister inherited the family business, a considerable amount of money had been accrued by the family, allowing Vokkar to be set up with a light freighter that was due to be scuttled. Refitted by Arboda technicians to pump ammonium through its scrubbers and constantly updated with new parts by the pilot, he has taken the ship, christened the Star Pilgrim, far across the galaxy, from the core worlds to deep into unknown space. Currently he is on YDIX for repairs to his ship after he was involved in a skirmish with Black Wind pirates in a nearby system.

Skills:
Interplanetary Pilot - Vokkar is a skilled pilot of his ship. He is also used to flying without a co-pilot and using navigational charts.
Beam Gunner - Vokkar is practiced with his traditional weapon and can also use many others fairly effectively.
Diplomat - Vokkar buys and sells shipments of goods and gets rid of them at inflated prices. He is at bargaining.
Languages - Vokkar speaks Galactic Standard and Traditional Prokun. He understands Common Sign but does not speak it.
Fringer's Skills - Vokkar knows a little about alot. He has a good idea how to repair his ship in case of minor knowledge but doesn't know how it works, speaks fragments of languages and snippets of information about places he's been in the big galaxy.

Gear:
Prokun 'Beam Gun' - the beam gun is based off conventional laser technology, with modulating discs of high-density glass designed to allow the blast to be fired for long periods without overheating or loss of control. These slide into place to focus the beam, and have the added benefit of being a variety of different colours, varying the shade of the weapon's beam from red, through yellow and green to blue. The beam gun is a rifle which requires two hands to fire.
The Star Pilgrim - The Star Pilgrim is a heavily refitted Ret-tech 110C Light Freighter. It is fitted with an enlarged cargo bay, automated deck guns, and an enhanced FTL drive. Its scrubbers have been coupled with specialised ammonia models, although Vokkar maintains enough 'standard-mix' air to fill the hold and cabins if he needs transport human passengers or organic cargo.
Rebreather - this allows Vokkar to synthesise sufficient ammonia from a standard atmosphere. It runs off a long life battery and plays Vokkar's voice through a pair of small speakers.

Associates:
Andraris Moon - Andraris is Vokkar's contact on YDIX, a balding, middle-aged human middleman who buys up large stocks of whatever he is carrying to sell it on to smaller traders. He also runs a small business exporting animals from the planet. On several occasions Vokkar has been contracted to carry a Grimga or even a baby Mastodox in his ship's hold.

Nyerguds
11-22-2005, 04:53 PM
Name : Meyvoru

Species : Nigashar: The Nigashar look roughly humanoid, but a bit smaller and more robust. They are silicium-based life forms, with a transparent glass-like skeleton and equally transparent skin. Their actual muscle tissue is green and translucent, which often leads to the misconception that Nigashar would be made of green slime. Their planet's atmosphere is slightly more basic than ours, meaning it's more than 7 on the acidic pH scale. The oxygen level is a bit lower too. Nigashar start acting a bit like they're drunk or high when they breathe too much oxygen.
Nigashar are sexless, having a totally different reproductive system involving spores growing on special rocks from their planet. But to fit into a community with widely accepted role patterns, they tend to choose a gender. Meyvoru poses as a female, since that's usually how people describe 'her' personality.

Appearance : Meyvoru has a quite dark green colour, and she's rather thin for her species. She wears a complete skin-tight suit protecting her from the Ph7 environment, and a helmet with a roughly curved heart-shaped visor with an oxygen filter.

Archetype : Pilot

Personality : Meyvoru usually acts rather cold and calculated, like most of her species. Though when she's flying, you see the true enthusiasm hidden under the thin layer that came with her traditional education. She's quite adventurous when given a chance to break free from the influence of her education.

Backstory : Being quite adventurous, Meyvoru left her home planet as soon as possible. This didn't seem all that easy though, since her species isn't too resistant to some of the side effects of Faster-Than-light travel - their body liquefies when going through folded space. She used an experimental teleporting system set up on the home planet that was supposed to connect to a second device that was sent to the center of Unity space. The device was based on the technology of the Gates, but optimized to go faster, and for transporting people.
However, the device seemed to have fallen in the hands of space pirates, and Meyvoru ended up on a spaceship on YDIX-13 instead. Damaged from its space travels, the device shorted out after materializing her. The pirates, convinced that the burnt out device was rendered useless, dumped Meyvoru and the device on the planet.
Needing money for new parts to repair the device, she started working as a freelance pilot.

Skills :
-Piloting (obviously) planes, wheeled and tracked land vehicles, and hovering vehicles. She's also quite good at space piloting, but she wasn't really trained for that.
-Mechanics: She is very good at fixing things.

Psionics : Nigashar are known to develop a kind of 'advanced feeling' for the skill they specify in, be it mechanics, throwing rocks, or something completely different. Meyvoru is one of the people that seemed to have developed such a feeling, as if she feels the entire craft she's flying. Usually this just means she knows exactly what's wrong with a craft when it malfunctions while she's flying it.

Gear :
-a set of basic mechanic tools in her suit
-a small gun
-a hi-pH skin lotion to endure neutral-pH environments for a few hours.
-the experimental teleport she arrived on. It's roughly cylinder-shaped, with a diameter of about one meter, and a height of some 40 cm. It has some stuff sticking out on top, and some control panels on the side. Though some of the control panels are burnt out, and the top cover is removed to allow Meyvoru to repair the inside.
Obviously, she doesn't carry this with her all the time.

Associates :
Ravanx Mercer: An ex-smuggler that settled down on the green planet to live out his 'old' days (he's 48) in peace. He lets Meyvoru use his shuttle in exchange for part of her revenue.

VO
11-22-2005, 05:49 PM
Approved characters:
Lucrezie
Io
Alanara
Meyvoru

:color1: :color2: :color3: :color4: :color1: :color2: :color3: :color4:

CKW
11-22-2005, 06:10 PM
Name:Captain Cain J. "Breathcutter" Addams.

Species: Human

Age: 27

Appearance: An averagely built man, with a toned body and spartan looks that denotes his somewhat martial education. He usually wears his black hair machine razored. His facial features are mostly virile, and shadened by stubble, and he has sparkling blue eyes that shine like the sea. However, a nasty razor-scar on his nose distracts the attention from them.

Archetype:Spec-Ops Soldier (slightly different from Warrior)

Personality: He's rather a witty and cheerful person, one that can enjoy both a wild fun night and an intelectual dissertion. When he's not sparing some free time, though, he tends to be very careful, cunning and methodical. He won't delight himself on spending more than the necessary on a task, and will optimize as much as he is capable with. This, however, falls short of the mark if the task is critical, or if the whole environment is hostile and stressful. In these circumstances, his factions stiff and become emotionless, and his casual wit turns into icy intelligence. He won't hesitate to resort to violent solutions if there are no other viable options, and will show an admirable self-control and steel nerves in such cases.

Backstory:Born in Nexus IX, one of the fairly abundant metropoli planet in the core, little Caine was forced to struggle in the street dirt when he orphaned with just three years old, with no one to take as stepfather. He soon learned to hide in the shadows, and pickpocket to earn a little profit. Until some day, in wich he managed to substract the money from a UNITY condecorated sniper specialized in stealth. He was soon discovered. Rather than punished, his talent was recognized, and it didn't take long to join the martial academy to receive a proper formation. He soon demonstrated in the academy, and rather during his soldier instruction his notable skill, wich made him the best of his promotion and attracted the sight of Lextalionis upon him.

Lextalionis was believed to be one of the blackest and shadowy black operations group in the entire core systems, and Cain soon became the perfect example of what were their skills. More than a thousand deaths and mysterious accidents were rumoured to be linked to him, with no tangible proof, and the figure of Cain "the one who could cut the breath of someone, swiftly and unexpectedly" grew to be one of the most apealing urban legends in the core systems.

Yet Cain wasn't satisfied. Although he had the skill of one of the best and most feared Spec-ops, his will was eroded. He eventually got burned out of trashing and killing for the common good and eventually expressed his will to quit. His pleas fell in deaf hears at first, but after several occassions, his superiors allowed him to leave. After a last mission. Or so it seemed.

What happened was that his superiors had started to see him as a liability, and desired to use the same dirty and bleak methods of him to terminate his complaints forever. The mission proved to be a deathtrap, but Cain succeeded in breaking the siege five of his former companions had placed upon him. Yet there was a plan B. As soon as the Lextalionis head officer had heard of these events, a highly well-paid bounty was put on the head of Breathcutter. Cain was forced then to flee for YDIX, a random planet in the fringe, and stay low, eventually taking the job as an employee of the Jarvisston Deuterium station. Well, perhaps now he'd be able to enjoy a well earned stressless life...

Skills:
Grunt Training- Cain is able to handle most automatic and semiautomatic weapons quite nicely,basic explosive training, and can pilot/drive decently.
Special Ops Extreme Hazard Training- In addition to common militar training, Cain has an outstanding marksmanship, stealthy methods and knowledge to sabotage electronic devices, as well as make and defuse explosives and traps.
Picpocketing- A quirk of his youth, cain still knows how to "vanish" things from others.
Steel Nerves- He won't suffer the effects of Stress or pressure easily.

Gear:
-Valhalla Arms "Peacegiver": Versatile, reliable laser gun. Can provide quite a punch, and is deadly in the right hands.It is commonly used by the armed forces in the Core Systems.
-Wraymer Knife: A sturdy, carbon-rich steel blade. Not much to say about it. It's a knife. Has defusing tools in a hilt compartment.

Unfrequent Gear(stored till needed):
-Tactical Mask: No soldier should be without one. Nightvision, thermographic and rebreather, all in one.
-Body armor: Made of a composite steel-ceramic mix, it guarantees both laser and ballistic armor.Has a tendency to shatter after a prolongated use, though.

Associates:

Alice: This female, good looking ginger human waitress is the informant of Cain about the rumours of the town. She also makes good plumcakes, too.

masterblaster
11-22-2005, 06:11 PM
name:Alexander

Species:Lern
The Lern are a race almost like humans except longer lived taller and stronger although not super strong a human that could lift 1 pound a lern equivalent could lift 10 reqiures, 48 hours of sleep once a month

Age:236

Appearance:light brown hair with golden streakes 7ft tall with light tan skin and purpal eyes. he is lean and mucled but not bulgily.he wheres a sleeveless shirt,bandoliers,and faded cargo pants with internal heaters.

Archetype:elite-mercinary

Personality:Quirck and somewhat odd to others,Alex is a failry sensible and agreeable person,but grows angry when interrupted,ignored,or attacked without weapons.He usually biulds strong bonds with the older more experianced mercinarysbut gets annoyed with younger,inexperianced ones and children(only when they ask to many questions).Also takes odd shines to certain people.

Backstory:When Alex was 13 his father died,due to the skills and inheritance his father left him he was able to liver fairly well as an advanced scout in the area for a military base(remember he is 10x as strong as a 13 year old) suddenly an advanced alien virus cureid only be human-bird hybrid feather oil invirulated his mother.The hospital was willing to care for her but did not have the medican needed.Alex went through most core worlds before deciding that he might fare batter on the rim,thus he came to YDIX

Skills:Trained well in<fighting marksmenship,and stealth.Also able to pass a flyers test.



Gear:9.9 "slugshot" handguns
'Samler' sniper rifle (belt over sholder)
various pockets attached to belt conatining varios items and frag stun and smoke grenades
medicle supplies and and ammo in backpack and on bandolier
combat knife
ederashnrc lern light brestplate and arm greaves

Associates:monks at the pleatu stops there for resuply since they have some stuff others dont also will give him shelter beacause he saved many of them from a monster

masterblaster
11-22-2005, 06:15 PM
forgive my handwriting(or typing) its not good niether is my spelling

VO
11-22-2005, 06:27 PM
forgive my handwriting(or typing) its not good niether is my spelling

Then invest in a spellcheck. You need decent writing for the RPG. After that we'll talk about your character, grasshopper.

masterblaster
11-22-2005, 06:35 PM
Then invest in a spellcheck. You need decent writing for the RPG. After that we'll talk about your character, grasshopper.

OK by the way like the avatar?

VO
11-22-2005, 06:42 PM
OK by the way like the avatar?

Yes, it is a nice avatar. However, this is totally the wrong topic to ask about that in.

I am a patient mod so I'll let it go, but DON'T test it by answering this message unless you have something important to say.

Desolator12
11-22-2005, 06:47 PM
If you read the background you'd realise how aberrant your character is. I'm not trying to run a star-wars esque RPG, but for a very rough guide, that's the kind of level of 'realism' I'd like characters to reach - not real as in terms of real science or not having mystic psionic powers, but real is in they mesh into a gritty universe without sticking out like a sore thumb.

Just to clarify, humans have forgotten where earth is. It is GONE. The majority of knowledge of it's cultures have also been lost in the soup that is galactic culture.

I'm trying to shoot for fairly realistic science - although alot of the stuff is obviously going to be made up, I'm not having characters that spontaniously change their body mass and the majority of their structure. If you want a furry shapeshifter, start another RPG. IK made one that broadly fits in with the way THIS rpg works - it may be a giant anthropomorphic rabbit, but that's hidden beneath enough layers of detail for it to seem appropriate. I strongly suggest you DON'T take another anthropomorph, as quite frankly it isn't likely to be pulled off so well again.

BTW CKW, that character is through. I had alot of fun writing his RPG intro bit :)
Bah... much as I'd like to keep the shapeshifter, I'm just gonna grab another of my characters... Raften R'indoren... and put him in here... he's Human and an Engineer. I'll edit later.

Desolator12
11-22-2005, 07:07 PM
who are these 'Terran' blokes?
Uhm, another world perhapse? Hell, doesn't even need to be the uber-science name for 'Earth'... Terran could be an example of Earth V.2 or something.

Why did they make shapeshifters?
as stated in the bio, they wanted to make a race that could operate and build civilizations in extreme conditions, such as jungle, desert, ect... the fact that they aren't just pure-beings, like Io, is because they wanted a way to get above the language barrier... that, and previous contact with the other races gave a bit of trouble.

How does shapeshifting work?
Basically, the person would focus on a part of themselves (as in a memmory, or something inside, not looking at their hands) and through that the inner 'being' would, in simplistic terms, have a pathway 'out'. For the true form, they simply gain some bone density, the facial bones change around, and fur covers their entire body. For the anamal-form, it's like the true form, but the person lets out more of the 'being' at once... this forces the humanoid part inside, while the being takes shape on the outside. Naturally, because of this great change, even a shapeshifter would recieve some discomfort.

Why did they just release them?
Activists...ok, I know it's cheezy, but it makes sence.

Why is his nickname "Yggsdrasil"?
The runic patterns on his fur while in true form grabbed him that name. Literally translated, 'World Tree', it was a perfect example of how the roots of life became entangled, creating another being...that, and Gabr'el thought it was cool :\


A general rule of thumb for this rpg is, with the exception of Jedi, would the concept be suitable in Star Wars? Which this character is not.

Well if you wanted a Star-Wars Esque RPG, why didn't you state so in the first place?

VO
11-22-2005, 07:17 PM
Uhm, another world perhapse? Hell, doesn't even need to be the uber-science name for 'Earth'... Terran could be an example of Earth V.2 or something.


as stated in the bio, they wanted to make a race that could operate and build civilizations in extreme conditions, such as jungle, desert, ect... the fact that they aren't just pure-beings, like Io, is because they wanted a way to get above the language barrier... that, and previous contact with the other races gave a bit of trouble.


Basically, the person would focus on a part of themselves (as in a memmory, or something inside, not looking at their hands) and through that the inner 'being' would, in simplistic terms, have a pathway 'out'. For the true form, they simply gain some bone density, the facial bones change around, and fur covers their entire body. For the anamal-form, it's like the true form, but the person lets out more of the 'being' at once... this forces the humanoid part inside, while the being takes shape on the outside. Naturally, because of this great change, even a shapeshifter would recieve some discomfort.


Activists...ok, I know it's cheezy, but it makes sence.


The runic patterns on his fur while in true form grabbed him that name. Literally translated, 'World Tree', it was a perfect example of how the roots of life became entangled, creating another being...that, and Gabr'el thought it was cool :\




Well if you wanted a Star-Wars Esque RPG, why didn't you state so in the first place?


If you read the background you'd realise how aberrant your character is. I'm not trying to run a star-wars esque RPG, but for a very rough guide, that's the kind of level of 'realism' I'd like characters to reach - not real as in terms of real science or not having mystic psionic powers, but real is in they mesh into a gritty universe without sticking out like a sore thumb.

Just to clarify, humans have forgotten where earth is. It is GONE. The majority of knowledge of it's cultures have also been lost in the soup that is galactic culture.

I'm trying to shoot for fairly realistic science - although alot of the stuff is obviously going to be made up, I'm not having characters that spontaniously change their body mass and the majority of their structure. If you want a furry shapeshifter, start another RPG. IK made one that broadly fits in with the way THIS rpg works - it may be a giant anthropomorphic rabbit, but that's hidden beneath enough layers of detail for it to seem appropriate. I strongly suggest you DON'T take another anthropomorph, as quite frankly it isn't likely to be pulled off so well again.

BTW CKW, that character is through. I had alot of fun writing his RPG intro bit :)

ImageKlonoa
11-22-2005, 07:18 PM
by Star Wars, i think he means like all those different alien species we see in the movies

BlckWyerve
11-22-2005, 09:53 PM
Gah, what a difference a day make. :p

I DO want in on this, so don't start without me. Will edit in a profile tomorrow. :)

VO
11-23-2005, 04:52 AM
Gah, what a difference a day make. :p

I DO want in on this, so don't start without me. Will edit in a profile tomorrow. :)

No worries, I was planning to drop you a line if you hadn't posted a profile before we started anyhow. :)

So far our approved PCs are:

AI - Lucrezie
IK - Io
SwFreak - Alanara
Nyerguds - Meyvoru
CKW - Cain

We are waiting for BlackWyerve, Deso, and Wesforce for characters, and possibly for masterblaster.

Anyone else is welcome to join too. You will be able to jump in once the RPG is going, but it is preferable to start at the beginning.

VO
11-23-2005, 06:39 AM
Bah... much as I'd like to keep the shapeshifter, I'm just gonna grab another of my characters... Raften R'indoren... and put him in here... he's Human and an Engineer. I'll edit later.

ah cool.

If and when IK changes character away from a furry or drops out you can have a wolf hybrid thing of some kind. I'd just like variety if you don't mind. :color3:

CKW
11-23-2005, 07:14 AM
Gah. Forgot to tell that Cain's age is 26-27. May i add it now?

SW Freak
11-23-2005, 07:24 AM
For clarity's sake, I thought I'd say this:

Whenever, in the RPG, I post like *This* it's to show that Alanara is saying something in sign language, whereas This without the stars are his thoughts.

Also, sign language is a fairly common tounge, so if someone understands sign language but not common, Alanara could still communicate with them.

AI
11-23-2005, 07:38 AM
That's a pretty nifty system SW. :D

It might be a good idea to establish who can and who can't use and understand sign language... For logical reasons.

VO
11-23-2005, 08:31 AM
Gah. Forgot to tell that Cain's age is 26-27. May i add it now?

Yeah sure.

For clarity's sake, I thought I'd say this:

Whenever, in the RPG, I post like *This[i]* it's to show that Alanara is saying something in sign language, whereas [i]This without the stars are his thoughts.

Also, sign language is a fairly common tounge, so if someone understands sign language but not common, Alanara could still communicate with them.

Yeah sure.

If someone's talking in an alien language, the standard system we'll be using <this> for their speach.

That's a pretty nifty system SW.

It might be a good idea to establish who can and who can't use and understand sign language... For logical reasons.

Yeah sure.

I'd say characters DON'T come with the ability to understand standard sign language (which is what Alanara uses) as default, but anyone who's character knows it can edit it in. Just leave a post a note if you edit a profile so the changes can be checked.

Let's assume that the standard sign language that Al uses is known pretty much as standard by stargoing species that don't have a vocal system like humans but do have digits on their limbs. :) If a species can't speak standard but can speak an oral/aural language, translator robots can do the work, but only if they have a sound input to start with.


Mr Guds : How does Meyvoru eat and drink? I assume she has some kind of mini-airlock to her helmet, that opens and closes to let her do this without ingesting too much atmosphere. Tell me if it's otherwise.

CKW
11-23-2005, 08:54 AM
Do tactical sign commands count as sign language? Or are completely different?

VO
11-23-2005, 09:04 AM
Do tactical sign commands count as sign language? Or are completely different?


well if you WANT everyone who knows sign language to know your SECRET CODES, go ahead. :p

Wesforce
11-23-2005, 11:30 AM
(Sorry, not quite finished yet. Having a hectic day, cannae think. More later!... And WOOHOO! 4200th post!)

Name : Coderre Scylla Swan-Vespas

Species : Human, with added Cyborgy-goodness

Appearance : Blue hair, well-toned body of slightly less than average human height. Some small scars, an eye-patch (see below). She wears rugged tan military-type clothes (but not any kind of uniform), heavy boots, and a rugged black jacket with a cartridge bandolier and equipment pouches, standing with a determined, yet unassuming gait. She doesn't look like she's immediately about to start a war, for instance.

Archetype : Explorer, War Veteran

Personality : War veterans are usually quite bitter. Especially those who found themselves on the losing side. Coderre (never to be shortened to 'Cody' or anything like that) wasn't technically on the losing side, but lose she did. Almost everyone who was close to her. She exists as a bitter shell of who she once was. Withdrawn, untrusting, full of contempt for the pawns of UNITY. The only person she truly cares for is her daughter, Myun, and she cares for her above all others. She'd die for her in a heartbeat. The only thing driving Coderre on is the promise of a new life for her offspring.

Backstory : Once, long ago, when she still went by her real name, Coderre was a soldier for UNITY; An officer from a high-caste family from one of the core Hive-Worlds. Born into the military, she was drilled from an early age in all things death, combat and honour related. From her long times spent in the family gardens, (a near obscenity for private individuals amidst the squalour of a hive world), Coderre expressed an interest in the wild, untamed side of nature. Following this, she ended up in an elite scout unit of the UNITY Armed Forces, and trained vigourously as a Scout/Reconnassance Officer.

And then came the formation of GRAND BATTLEFLEET HYPERION, and with it the short, bloody war to reclaim two star systems that had become estranged from UNITY control; One of which due to an enemy invasion, the other to civil insurrection. Coderre was blooded in the former campaign, and forged quite a name for her family, being mentioned in despatches several times and being awarded the UNITarian Order for Combat Operations.

The second campaign - The Wzierzbowski System campaign - was a different story. The enemy combatants - as they were so grandly named - Proved to be little but idealistic civilians with a less-than realistic view of galactic affairs. UNITY forces swept them aside with ease, but could not destroy their spirit, and the system flared into warfare again and again. Coderre was ordered to deal with them with increasingly brutal measures - Measures which proved counter-productive and made her and her soldiers feel like little more than war criminals.

This was where she lost her eye, in a night operation against the rebels. An attempt to silently neutralise a rebel sentry went badly wrong and degenerated into a bloody knife-fight. The incident haunts her still, and she is reminded of it whenever she looks in a mirror, or tries to see with an eye that is no longer there.

After one particularly bloody rebel ambush, Coderre's entire unti was wiped out. Holed up in a besieged Laboratory facility (more on this later), Coderre finally broke. She made her break for it, with her daughter, and went AWOL. Known as a deserter, she changed to her assumed name, cut all ties with her family and used what was left of her assets to search for a better life on a new planet: YDIX-13

Skills : Shooting things. Tracking stuff through the wilderness. Long-distance running. Hunting, moving stealthily in the wild. Driving heavy wheeled vehicles.

Gear : UNITArms L11 'Brightstar' Laser Pistol - A modified version of the military service pistol, optimised for accuracy at range and single-shot kills, at the expense of concealability and power life.

Krrkzz'Shzz Huntmaster bZ7 - Adapted from an obscure, ancient Lern (:p) hunting weapon, the bZ7 uses a crossbow-esqu action to stimulate a cathode-ray tube to fire a concentrate dart of EM energy. Used properly, this can incapacitate or kill (depending on body weight) a target, up to half a mile away. (Its basically a microwave gun ;) )

Wzierzbowski S790 'Pig Destroyer' - A chunky energy weapon best described as an 'Energy Shotgun'. Picked up from a Wzierbowskian rebel, the weapon can also be fitted with a hip brace and a lateral sweep to enable it to be fired full-auto. However, ammunition (in the form of Wzierbowskian-standard AM canisters) is limited.

Slickery Jip Divvens (tm) Halberd - Mainly for show, this. The blade is mono-edged like the knife (see below) but Coderre tends to keep it mounted on the wall of the Land Roamer. She could still kill a few woodys with it though, and keeps herself practiced. It holds sentimental value.

Slickery Jip Divvens (tm) Commando Blade - A tough, blackened and monomolecularly sharp blade, incoporating a fishing line, inertial navigation system, short-range radio and glowstick. She never lets it leave her side.

Grenades: Assorted flavours: Frag, Therm, Glow (like flash but with a persistent effect), Tesla.

HYPERION-Issue Light Scout Armour - Lightweight, Matt-black sections of fitted armour to cover the chest and back (with shoulder pads), forearms, thighs and shins, and supply protection sufficient to stop a laser pistol hit, or most slugweapons. The forearm guards are useful for knocking someone's teeth put with a quick backhand, too.

Land Roamer (tm) 8X8 - Coderre's vehicle, and also her home. The eight large rugged balloon runflat tyres are perfect for almost any terrain on the planet, and make the vehicle amphibious. It can withstand volvanic heat, arctic winds, and was treated with every kind of rust-resistance technique available at the time. Another quirk of the vehicle is that it uses relatively very little metal, especially of the ferrous variety - To allow it to survive better on worlds with intense magnetic fields, or lightning storms. The vehicle has both a Petrochem Engine, and a back-up electric one (with solar recharging). It is almost as big as a two-story building, and while its not quite good as a city runaround, it contains everything necessary for several people to live in - Sleeping quarters, washing facilities, a kitchen, . etc. Its also pretty damn rugged. Confederate Flag on roof optional.

Bits and bobs onboard the vehicle:
*Long-range communications gear including satellite locator and uplink
*Emergency survival rations
*Automedkit
*Computer, with Automapper(tm), large library of military, exploration and medical themed books.
*Electo-hull shock upgrade (designed for use on wild predators)

Associates : Her daughter Myun - 8 years old. A doted-on only child, Myun has pink hair and a cheeky smile... That hides a remarkable level of intelligence which often creeps out people who don't know her. She also bears a remarkable lack of resemblance to her mother...

Desolator12
11-23-2005, 12:49 PM
Name : Raftenor R'indoren
Nickname: Raften

Species : Human

Appearance : Raften has mussed, green hair and tan skin. His eyes are brown in hue. His clothing, which consists of a raggy business suit with a semi-stained blue tie and tarnished silver buttons, and several other, common pieces of clothing, look to have been torn in several places. Raftenor stands at about 6'0", and looks to be somewhat personable, despite the tattered clothes.

Archetype : Engineer

Personality : Raftenor is somewhat personable, the crash having taken a small chunk out of his like for comedy and fun. He is, however, slightly on the edge as well, his right hand often twitching near the hilt of his blade. He had to work to get to relative civilization, and battle can put someone on the edge like that.

Backstory : Raftenor was the CEO of a Multinational corporation. His employees liked him, as he would never send his employees out to do something he himself wouldn't do. All in all, he was a good leader for the corporation.

One day, he recieved word that his mother had died of complications. He informed his employees that he would have to leave for a while, and made one of his most trusted employees, who went by the name of 'Flint', Interim CEO.

The interim part was never removed. After the funeral, Raftenor went to his personal ship. It was no longer there. He wound up using most of his wealth purchasing another ship barely spaceworthy. On the way out-system, he passed through the remnants of an old warzone...

...some of the archaic warheads had not detonated.

One was bumped by the ship, and was set off. Instantly, several important systems went off-line, and the reactor for the engines was slowly draining. Raftenor had to think fast... the only planet he could see would have to be his last-ditch effort to survive. Without knowing anything of the planet, he headed towards it.

Needless to say, the ship was destroyed on re-entry. Raftenor himself woke up from an unconcious state in the remnants of the cockpit of his ship. He immediately did a check of all his personal effects: Yep, all there. He slowly got up, and left the wreckage...after he used one sleeve from his business suit to bandage his leg.

Now, all Raftenor really wants is to get off of the planet, off of YDIX-13, and get back to the people he knew... though his memory of such people has since deteriorated.

Skills :
Engineering- Ranging from small stuff such as tayloring and jewelry-making to weapons and explosives
Survivor- His live in his eyes is formost. Any threats to said life must be dealt with in some way.
Weapon expertise- Blades (I didn't try stealing that from DnD, I just couldn't think of another way of phrasing it)

Gear :
1 Toolkit
1 Needle and Thread
1 MedPac
1 Serrated, Red-Tinted Blade on an Obsidian Hilt
20 HE Grenades
1 Handheld PC
Several Miscelaneous Engineer Supplies

Associates :Himself

BlckWyerve
11-23-2005, 01:24 PM
WIP. Will expand tonight when I have some time.

Name: Jacob Renalds

Species: Homo Sapien (Human)

Age: 31

Archetype: Mercenary

Appearence:
At 6'2", Jacob towers over many of his fellow inhabitants on YDIX. Around the merc camp, his hair remains black and eyes brown, but thanks to a few tiny genetic enhancments, they can change at his mere whim. His trim physique is usually covered with loose cargo jeans, (no, not trying to rip off VO.) a T-shirt covered with an armored vest, and S-I UNITY combat boots.

Personality:
Jacob is amazingly well-adjusted considering what his life has been like. He is normally outgoing to his fellow mercs but still carries an extreme distaste for the high-status clientele he deals with on a regular basis. When in battle, his disposition shifts to cold and callous, rarely seeing the need for mercy. He is fiercely loyal, mostly in the hope that his loyalty will be returned and he won't be ratted out to the bounty hunters.

Backstory:
Jacob was born into slavery in the Outer Belt region. Little is known about this time except that his parents were killed is a slave rebellion and he was sold to another owner. Eventually, he saved up enough of his meager salery (It makes the kids in the Nike factory look like millionaires) and bought his freedom at 17, only to lose it once again two years later.

At age 19, Jacob was drafted into the UNITY Defense Corps during the Fringe Wars. His Company saw the heaviest and bloodiest fighting, including the siege of Ungstai V. He was decorated well for his actions during the War and discharged, but his developed lust for blood was far from satisfied. For the next decade, he would become one of the most revered mercenaries in the Inner Systems, involved in some of the most infamous battles of the last century.

However, a short stint as an assassin for warlords in the Fringe had left him with few friends and many enemies. After numerous attempts on his life as retribution, Jacob was forced into exile in the Frontier. Months of planet-hopping has led him to YDIX. Here he now hides in plain sight amongst his mercenary brethren, but.. it's only a matter of time before bounty hunters come looking for him.

Skills:
Excellent Markmanship
Adept pilot (not exactly 'good', per say, but passable.)
Advanced survival training

Gear:
Modified KI AG-141 Rifle
- A submachine gun that fires a variety of solid projectiles. Also has a handy scope and laser designator.

Standard-issue UNITY laser pistol
- A basic laser pistol given to all UNITY recruits. Not terribly powerful, but good enough to use in a pinch.

Kenji Systems Vibrorapier
- A melee weapon modelled after similar bladed weapons from ancient Earth. A built-in sonic generator keeps the blade vibrating at a frequency just right for slicing through armor and flesh alike.

AMF-411 Assault Vest
- An armored vest that covers the torso and shoulders of the wearer with up to half-inch of Deuterium-E plating. It can reflect more infantry-based lasers, but multiple strikes from projectiles will breach the plating easily.

Frozen Assets
- Jacob's years as a mercenary for wealthy clients has left him with a considerable fortune. However, all his assets are frozen and unaccessable, lest hunters track any transactions to YDIX. However, given a good, secure connection, he may be able to access some of his horde.

VO
11-23-2005, 01:26 PM
Name : Raftenor R'indoren
Nickname: Raften

Species : Human

Appearance : Raften has mussed, green hair and tan skin. His eyes are brown in hue. His clothing, which consists of a raggy business suit with a semi-stained blue tie and tarnished silver buttons, and several other, common pieces of clothing, look to have been torn in several places. Raftenor stands at about 6'0", and looks to be somewhat personable, despite the tattered clothes.

Archetype : Engineer

Personality : Raftenor is somewhat personable, the crash having taken a small chunk out of his like for comedy and fun. He is, however, slightly on the edge as well, his right hand often twitching near the hilt of his blade. He had to work to get to relative civilization, and battle can put someone on the edge like that.

Backstory : Raftenor was the CEO of a Multinational corporation. His employees liked him, as he would never send his employees out to do something he himself wouldn't do. All in all, he was a good leader for the corporation.

One day, he recieved word that his mother had died of complications. He informed his employees that he would have to leave for a while, and made one of his most trusted employees, who went by the name of 'Flint', Interim CEO.

The interim part was never removed. After the funeral, Raftenor went to his personal ship. It was no longer there. He wound up using most of his wealth purchasing another ship barely spaceworthy. On the way out-system, he passed through the remnants of an old warzone...

...some of the archaic warheads had not detonated.

One was bumped by the ship, and was set off. Instantly, several important systems went off-line, and the reactor for the engines was slowly draining. Raftenor had to think fast... the only planet he could see would have to be his last-ditch effort to survive. Without knowing anything of the planet, he headed towards it.

Needless to say, the ship was destroyed on re-entry. Raftenor himself woke up from an unconcious state in the remnants of the cockpit of his ship. He immediately did a check of all his personal effects: Yep, all there. He slowly got up, and left the wreckage...after he used one sleeve from his business suit to bandage his leg.

Now, all Raftenor really wants is to get off of the planet, off of YDIX-13, and get back to the people he knew... though his memory of such people has since deteriorated.

Skills :
Engineering- Ranging from small stuff such as tayloring and jewelry-making to weapons and explosives
Survivor- His live in his eyes is formost. Any threats to said life must be dealt with in some way.
Weapon expertise- Blades (I didn't try stealing that from DnD, I just couldn't think of another way of phrasing it)

Gear :
1 Toolkit
1 Needle and Thread
1 MedPac
1 Serrated, Red-Tinted Blade on an Obsidian Hilt
20 HE Grenades
1 Handheld PC
Several Miscelaneous Engineer Supplies

Associates :Himself


That seems pretty good. Was his mother on YDIX so that's why he was marooned there? (his ship being damaged by the wreckage in orbit actually fits quite well with some info being dropped in in my first chapter post).

How's he making money on YDIX? Working as an engineer? It might be worth noting that. If so, why does he have grenades in gear?

The last question is how old is he? :)

VO
11-23-2005, 01:36 PM
WIP. Will expand tonight when I have some time.

Name: Jacob Renalds

Species: Homo Sapien (Human)

Age: 31

Archetype: Mercenary

Appearence:
At 6'2", Jacob towers over many of his fellow inhabitants on YDIX. Around the merc camp, his hair remains black and eyes brown, but thanks to a few tiny genetic enhancments, they can change at his mere whim. His trim physique is usually covered with loose cargo jeans, (no, not trying to rip off VO.) a T-shirt covered with an armored vest, and S-I UNITY combat boots.

Personality:
Jacob is amazingly well-adjusted considering what his life has been. He is normally outgoing to his fellow mercs but still carries an extreme distaste for the high-status clientele he deals with on a regular basis. When in battle, his disposition shifts to cold and callous, rarely seeing the need for mercy. He is fiercely loyal, mostly in the hope that his loyalty will be returned and he won't be ratted out to the bounty hunters.

Backstory:
Jacob was born into slavery in the Outer Belt region. Little is known about this time except that his parents were killed is a slave rebellion and he was sold to another owner. Eventually, he saved up enough of his meager salery (It makes the kids in the Nike factory look like millionaires) and bought his freedom at 17, only to lose his freedom again two years later.

At age 19, Jacob was drafted into the UNITY Defense Corps during the Fringe Wars. His Company saw the heaviest and bloodiest fighting, including the siege of Ungstai V. He was decorated well for his actions during the War and discharged, but his developed lust for blood was far from satisfied. For the next decade, he would become one of the most revered mercenary in the Inner Systems, involved in some of the most infamous battles of the last century.

However, a short stint as an assassin for warlords in the Fringe had left him with few friends and many enemies. After numerous attempts on his life as retribution, Jacob was forced into exile in the Frontier. Months of planet-hopping has led him to YDIX. Here he now hides in plain sight amongst his mercenary brethren, but.. it's only a matter of time before bounty hunters come looking for him.

Skills:
Excellent Markmanship
Adept pilot (not exactly 'good', per say, but passable.)
Advanced survival training

Gear:
Modified KI AG-141 Rifle
Standard-issue UNITY laser pistol
Kenji Systems Vibrorapier

:color1: :color2: :color3: YAY! Someone who's actually, unashamedly, a mercenary :D :color3: :color2: :color1:

You're in. That's almost everyone who's expressed interest so far, so expect the RPG to start within the next few days. :D

masterblaster
11-23-2005, 01:38 PM
if you find the weaponry excessive (as if have discovered I do) I am going to change it.Are there naturally armored animals and bandits with vehicles?

AI
11-23-2005, 01:52 PM
if you find the weaponry excessive (as if have discovered I do) I am going to change it.

Alright, switching to co-GM mode:

We're less concerned about your weaponry, and more concerned about your grammer in general. While it's 'ok' to type out profiles like that, but RPG posts really do need punctuation (note, full stops would be a nice start) and capitals. Just go over to one of the existing RPG threads and read a few posts, you'll soon see what I mean...

As for any character details that may or may not need to be sorted out - The Mighty VOES shalt return to see to them! Huurah! :color3:

ImageKlonoa
11-23-2005, 02:01 PM
If and when IK changes character away from a furry or drops out you can have a wolf hybrid thing of some kind.

what you trying to say, man? :dismay:

VO
11-23-2005, 02:27 PM
what you trying to say, man? :dismay:

IF.

I expect you not to drop out, it was just keeping Deso sweet. :color2:

Oh darn, it's out now.... :shifty:

masterblaster, let's look at your profile. It needs a bit of work before I'll let it in the rpg

name:Kang
The name's a wee bit silly... but passable
Species:Lern
The Lern are a race almost like humans except longer lived taller and stronger although not super strong a human that could lift 1 pound a lern equivalent could lift 10
Is there a disadvantage to this? Maybe they need to eat 2 or 3 times as much as a normal human to fuel their metabolism or only live to 30 or something like that

Age:236

Appearance:light brown hair with golden streakes 7ft tall with light tan skin and purpal eyes. he is lean and mucled but not bulgily.he wheres a sleeveless shirt and fadded cargo pants with internal heaters.
I like the internal heaters. :color3:

Archetype:mercenary,high class equivalent to a green beret in their ranks
Fair enough

Personality:Kinda thin skinned without sleep fairly sensible but gets really angry when he does normally only gets annoyed good thinker and finds solutions smart in a literal way somewat quiet but weird in a funny way when u get to know him
Getting really angry but normally only getting annoyed is a bit anachronistic.
Does the without sleep signify his body clock works differently than humans (e.g. he doesn't physically NEED to sleep but gets gripey without it)?
What does he think about the other mercenaries? He's obviously much better than them

Backstory:come from his planet of lernnloklelgangofresdo came to make money from merc work son of a galactic rim soldier in the last base left is well trained by him came when his father died and mother went into intensive care
Why did he come to YDIX? Such a good mercenary would probably find better work elsewhere. Also his homeworld's name is a bit silly.

Skills:good fighter,shooter,and flyer and fairly good swimmer,also trained in assassination and stealth(veryveryverygood)

Psionics:the ability to sense weaponry and wat kind
This is a bit excessive considering how good he is already

Gear:2 9.9 kreager slug pistols
1 samler long range rifle
5 stun gernades
2 frag gernades
5 smoke grenades
1skeklar&smort atuo rifle (small uzi style like an smg)
3 throwing knives
1 combat knife
1 fergson&co. light brestplate
1 fergson&co. energy shield
1 large backpack
1 medikit
1 airspeeder
Bandolears
1 claymore (able to charge with electrons)
(note doesnt carry evcerything with him at most times)
If he has all this stuff, where does he keep it? It's a bit excessive really, but you've noticed that so I won't go on about it


Associates:monks at the pleatu stops there for resuply since they have some stuff others dont
Not really anything he'd need. He's fine down south as it is.

Desolator12
11-23-2005, 02:36 PM
Relax... I'll let IK have his fun... hell, last time there was an Anthro-esque RPG here, I dropped out because I didn't want to bother with the character... call it 'making up'...

...oh, and it'll be more interesting if there are less furries there :p

Aaaand now that I have access to Raftenor's full appearance, I can add some things in... and I'll work with the other stuff ya got there VOes

VO
11-23-2005, 02:45 PM
Relax... I'll let IK have his fun... hell, last time there was an Anthro-esque RPG here, I dropped out because I didn't want to bother with the character... call it 'making up'...

...oh, and it'll be more interesting if there are less furries there :p

Aaaand now that I have access to Raftenor's full appearance, I can add some things in... and I'll work with the other stuff ya got there VOes

That's not my name!!!!!! *dissolves in a pile of purple goo* :color3: :p

:color4: Approved Characters :color4:
AI - Lucrezie
IK - Io
SwFreak - Alanara
Nyerguds - Meyvoru
CKW - Cain


:color4: Virtually Approved Characters That Are Going To Be Edited :color4:
Wes - Codere
Deso - Raften
BlackWyerve - Jacob


:color4: Pending Characters :color4:
masterblaster - Kang

Desolator12
11-23-2005, 02:46 PM
Name : Raftenor R'indoren
Nickname: Raften

Species : Human
Age: 29

Appearance : Raften has mussed, green hair and tan skin. His eyes are grey in hue. His clothing, which consists of a raggy business suit with a semi-stained blue tie and tarnished silver buttons, and several other, common pieces of clothing, look to have been torn in several places. Raftenor stands at about 6'0", and looks to be somewhat personable, despite the tattered clothes. On his right hand he has a small, semicircular scar, with a burn in the middle.

Archetype : Engineer

Personality : Raftenor is somewhat personable, the crash having taken a small chunk out of his like for comedy and fun. He is, however, slightly on the edge as well, his right hand often twitching near the hilt of his blade. He had to work to get to relative civilization, and battle can put someone on the edge like that.

Backstory : Raftenor was the CEO of a Multinational corporation. His employees liked him, as he would never send his employees out to do something he himself wouldn't do. All in all, he was a good leader for the corporation.

One day, he recieved word that his mother had died of complications. He informed his employees that he would have to leave for a while, and made one of his most trusted employees, who went by the name of 'Flint', Interim CEO.

The interim part was never removed. After the funeral, Raftenor went to his personal ship. It was no longer there. He wound up using most of his wealth purchasing another ship barely spaceworthy. On the way out-system, since the shoddy piece of tin only had sublight engines, he passed through the remnants of an old warzone...

...some of the archaic warheads had not detonated.

One was bumped by the ship, and was set off. Instantly, several important systems went off-line, and the reactor for the engines was slowly draining. Raftenor had to think fast... the only planet he could see would have to be his last-ditch effort to survive. Without knowing anything of the planet, he headed towards it.

Needless to say, the ship was destroyed on re-entry. Raftenor himself woke up from an unconcious state in the remnants of the cockpit of his ship. He immediately did a check of all his personal effects: Yep, all there. He slowly got up, and left the wreckage...after he used one sleeve from his business suit to bandage his leg.

Now, all Raftenor really wants is to get off of the planet, off of YDIX-13, and get back to the people he knew... though his memory of such people has since deteriorated. He decided to do what he does best to earn money: make various items as an engineer, sell them, and see if he can get some transportation off the planet.

Skills :
Engineering- Ranging from small stuff such as tayloring and jewelry-making to weapons and explosives
Survivor- His live in his eyes is formost. Any threats to said life must be dealt with in some way.
Weapon expertise- Blades (I didn't try stealing that from DnD, I just couldn't think of another way of phrasing it)

Gear :
1 Toolkit
1 Needle and Thread
1 MedPac
1 Serrated, Red-Tinted Blade on an Obsidian Hilt
20 HE Grenades
1 Handheld PC
Several Miscelaneous Engineer Supplies

Associates :Himself

In relation to the grenades... Raftenor always keeps some on him... great for a quick buck, and they use high-grade chemicals to create the explosion... useful for survival

VO
11-23-2005, 02:51 PM
Name : Raftenor R'indoren
Nickname: Raften

Species : Human
Age: 29

Appearance : Raften has mussed, green hair and tan skin. His eyes are grey in hue. His clothing, which consists of a raggy business suit with a semi-stained blue tie and tarnished silver buttons, and several other, common pieces of clothing, look to have been torn in several places. Raftenor stands at about 6'0", and looks to be somewhat personable, despite the tattered clothes. On his right hand he has a small, semicircular scar, with a burn in the middle.

Archetype : Engineer

Personality : Raftenor is somewhat personable, the crash having taken a small chunk out of his like for comedy and fun. He is, however, slightly on the edge as well, his right hand often twitching near the hilt of his blade. He had to work to get to relative civilization, and battle can put someone on the edge like that.

Backstory : Raftenor was the CEO of a Multinational corporation. His employees liked him, as he would never send his employees out to do something he himself wouldn't do. All in all, he was a good leader for the corporation.

One day, he recieved word that his mother had died of complications. He informed his employees that he would have to leave for a while, and made one of his most trusted employees, who went by the name of 'Flint', Interim CEO.

The interim part was never removed. After the funeral, Raftenor went to his personal ship. It was no longer there. He wound up using most of his wealth purchasing another ship barely spaceworthy. On the way out-system, since the shoddy piece of tin only had sublight engines, he passed through the remnants of an old warzone...

...some of the archaic warheads had not detonated.

One was bumped by the ship, and was set off. Instantly, several important systems went off-line, and the reactor for the engines was slowly draining. Raftenor had to think fast... the only planet he could see would have to be his last-ditch effort to survive. Without knowing anything of the planet, he headed towards it.

Needless to say, the ship was destroyed on re-entry. Raftenor himself woke up from an unconcious state in the remnants of the cockpit of his ship. He immediately did a check of all his personal effects: Yep, all there. He slowly got up, and left the wreckage...after he used one sleeve from his business suit to bandage his leg.

Now, all Raftenor really wants is to get off of the planet, off of YDIX-13, and get back to the people he knew... though his memory of such people has since deteriorated. He decided to do what he does best to earn money: make various items as an engineer, sell them, and see if he can get some transportation off the planet.

Skills :
Engineering- Ranging from small stuff such as tayloring and jewelry-making to weapons and explosives
Survivor- His live in his eyes is formost. Any threats to said life must be dealt with in some way.
Weapon expertise- Blades (I didn't try stealing that from DnD, I just couldn't think of another way of phrasing it)

Gear :
1 Toolkit
1 Needle and Thread
1 MedPac
1 Serrated, Red-Tinted Blade on an Obsidian Hilt
20 HE Grenades
1 Handheld PC
Several Miscelaneous Engineer Supplies

Associates :Himself


:color1: You're in! :color1:

BlckWyerve
11-23-2005, 03:36 PM
:color1: :color2: :color3: YAY! Someone who's actually, unashamedly, a mercenary :D :color3: :color2: :color1:

Heh, originally there was going to be a religious bit too since I thought it might create interesting tension, but then I asked myself the obvious question: "A merc with morals? WTF?" :p

AI
11-23-2005, 03:38 PM
Heh, originally there was going to be a religious bit too since I thought it might create interesting tension, but then I asked myself the obvious question: "A merc with morals? WTF?" :p

THAT'S the spirit lad! :D

masterblaster
11-23-2005, 04:04 PM
Vo im just going to keep on editing the profile i made its easier,ok?:)

masterblaster
11-23-2005, 04:13 PM
Edited the file wat.Would a good name change be? :(

VO
11-23-2005, 04:16 PM
Edited the file wat.Would a good name change be? :(

Dunno. Kang just reminds me of one of the aliens in the Simpsons. :p

masterblaster
11-23-2005, 04:20 PM
woops forgot to edit the name.:rolleyes:

masterblaster
11-23-2005, 04:22 PM
There edited the name and planet.

ImageKlonoa
11-24-2005, 03:52 AM
(sigh...use this for a template before VO gets a aneurysm)

Name: Alexander

Species: Lern *

* The Lern are a race similar to humans, but they are much longer lived thanks to a much lower metabolism, usually taller, and on average 10 times as strong as a healthy human male. Their sleep cycle differs too, requiring only 2 days of sleep once a month.
(more details! describe their home world or something. or you could add a bunch of unknowns to make them seem mysterious, even though that might be frowned upon.)

Age: 236

Appearance: Alexander has light brown hair with golden streaks , light tan skin, purple eyes, and stands at 7ft. tall. He is lean and has a muscular physique, but doesnt have 'bodybuilder's' figure. He wears a sleeveless shirt ,bandolier, and faded cargo pants with internal heaters.

Archetype: Elite Mercenary

Personality: Quirky and somewhat odd to others, Alex is a fairly sensible and agreeable person, but grows angry when he (does what now?), but rarely stays mad for long. He usually builds strong bonds with older mercenaries but gets annoyed with younger, insuperior ones and children. He is a tactical thinker and quick to find solution to problems. (reworded stuff..sounds a lot better.)

Backstory: (iiie-chi wawa...where to start...ok if Alex's mom is sick, and didnt have enough money or some sort of insurance, she wouldnt have been in intensive care to start with. If it were something like a 911 emergency, I would hope Alex's first reaction wasnt hopping on the next flight to YDIX to pay for any medical bills. check out this similar, but revised story...)
Alexander, son of a galactic rim soldier, returns to YDIX (tie in to the monks in associates. slick eh?)from his home planet of Lernea (possibly extra info about what a Lern is. describe it a bit, but under the species tab) after learning his mother is sick, and would need a radical new surgery if she were to live. The hospital she is in is unwilling to provide the funding for a procedure with little or no gain to them, so Alex had to take it upon himself to earn enough money to pay for any expenses.

Alex learns some of the animal species on YDIX, the (something. IMO it would be cool if it were a species of a char someone is roleplaying), have a skin (pelt, other part of anatomy, whatever) which is very valuable on the galactic market, and he sets out to retrieve enough to fund his dying mother's operation.

Skills: excellent hand to hand combat, marksmanship, and stealth (your guy is a merc. not a one-man army, even if hes strong enough to be one.

Gear: (if he gets his things from a depot, you dont need to rattle off an entire inventory. below, is a nice, semi-feasable loadout. Not to mention running back and forth before missions seems pretty time-consuming)

Twin 16-gauge "shorty" shotguns (holsters on the bandolier)
'Samler' sniper rifle (has a strap, carried over a shoulder)
Various pockets attached though hoops on his belt, containing stun, frag, and smoke grenades.
Medical supplies and extra ammo carried inside his backpack.
combat knife (your guy could be badass, and use a single knife for throwing and slicing)

Associates: monks at the plateau (elaborate please) stops there for resupply; also will give him shelter because he saved many of them from a monster (couldnt this go under the backstory?)

see how everything just seems to flow a bit better and look a bit more professional? one thing I learned is that everything about the RPG section has to have a nice touch to them. this isnt the gen disc or spam dump, its a step much higher when it comes to quality of posts. im not saying that you need to go out and get a thesaurus for every other word or whatever, just that you need to know what youre talking about, and show it. (and dont quad-post unless you have really twitch finger and a lousy browser) You will learn soon enough, young Padawan.

masterblaster
11-24-2005, 01:04 PM
(sigh...use this for a template before VO gets a aneurysm)

Name: Alexander

Species: Lern *

* The Lern are a race similar to humans, but they are much longer lived thanks to a much lower metabolism, usually taller, and on average 10 times as strong as a healthy human male. Their sleep cycle differs too, requiring only 2 days of sleep once a month.
(more details! describe their home world or something. or you could add a bunch of unknowns to make them seem mysterious, even though that might be frowned upon.)

Age: 236

Appearance: Alexander has light brown hair with golden streaks , light tan skin, purple eyes, and stands at 7ft. tall. He is lean and has a muscular physique, but doesnt have 'bodybuilder's' figure. He wears a sleeveless shirt ,bandolier, and faded cargo pants with internal heaters.

Archetype: Elite Mercenary

Personality: Quirky and somewhat odd to others, Alex is a fairly sensible and agreeable person, but grows angry when he (does what now?), but rarely stays mad for long. He usually builds strong bonds with older mercenaries but gets annoyed with younger, insuperior ones and children. He is a tactical thinker and quick to find solution to problems. (reworded stuff..sounds a lot better.)

Backstory: (iiie-chi wawa...where to start...ok if Alex's mom is sick, and didnt have enough money or some sort of insurance, she wouldnt have been in intensive care to start with. If it were something like a 911 emergency, I would hope Alex's first reaction wasnt hopping on the next flight to YDIX to pay for any medical bills. check out this similar, but revised story...)
Alexander, son of a galactic rim soldier, returns to YDIX (tie in to the monks in associates. slick eh?)from his home planet of Lernea (possibly extra info about what a Lern is. describe it a bit, but under the species tab) after learning his mother is sick, and would need a radical new surgery if she were to live. The hospital she is in is unwilling to provide the funding for a procedure with little or no gain to them, so Alex had to take it upon himself to earn enough money to pay for any expenses.

Alex learns some of the animal species on YDIX, the (something. IMO it would be cool if it were a species of a char someone is roleplaying), have a skin (pelt, other part of anatomy, whatever) which is very valuable on the galactic market, and he sets out to retrieve enough to fund his dying mother's operation.

Skills: excellent hand to hand combat, marksmanship, and stealth (your guy is a merc. not a one-man army, even if hes strong enough to be one.

Gear: (if he gets his things from a depot, you dont need to rattle off an entire inventory. below, is a nice, semi-feasable loadout. Not to mention running back and forth before missions seems pretty time-consuming)

Twin 16-gauge "shorty" shotguns (holsters on the bandolier)
'Samler' sniper rifle (has a strap, carried over a shoulder)
Various pockets attached though hoops on his belt, containing stun, frag, and smoke grenades.
Medical supplies and extra ammo carried inside his backpack.
combat knife (your guy could be badass, and use a single knife for throwing and slicing)

Associates: monks at the plateau (elaborate please) stops there for resupply; also will give him shelter because he saved many of them from a monster (couldnt this go under the backstory?)

see how everything just seems to flow a bit better and look a bit more professional? one thing I learned is that everything about the RPG section has to have a nice touch to them. this isnt the gen disc or spam dump, its a step much higher when it comes to quality of posts. im not saying that you need to go out and get a thesaurus for every other word or whatever, just that you need to know what youre talking about, and show it. (and dont quad-post unless you have really twitch finger and a lousy browser) You will learn soon enough, young Padawan.

I'll go with this .:|

SW Freak
11-24-2005, 01:19 PM
Don't feel too disheartened, dude. Everyone's always a bit shell shocked about how harsh we can get here.

IK is right; we are elitists. I'm afraid that's just who we've become, as gamers. We're used to a high standard of RPing (Barring some who we just put up with :p) but if you still want to play ant think you can put up with our bitching, then go ahead. Just remember to, y'know, put some effort into the RPG and you'll get a lot back. We're really nice people, once you get to know us.

Really.

And remember to fill in the bits IK left for you to fill. Like, some of the fluff (Background)

AI
11-24-2005, 01:35 PM
IK is right; we are elitists. I'm afraid that's just who we've become, as gamers. We're used to a high standard of RPing (Barring some who we just put up with :p)

Oh shut it you, you damned pretender to the throne! :p

Seriously, Irishmen... Can they get any cheekier?

BlckWyerve
11-24-2005, 01:55 PM
When you're after their pot o' gold. :p

VO
11-24-2005, 02:09 PM
Ok we are almost good to go. All we need is Wes to finish his profile and masterblaster to fix his if he's using the one IK so generously donated.

Here are some TOP TIPs for the rpg once it's going.

1) This doesn't apply to most of you, but for those that don't, you are going to HAVE to type with proper grammar and punctuation. The RPG is going to be run in the past tense third person omniscient narrator, although we might drop into present tense for dream sequences or something, I'll sort that out if it happens. If you can't make the standard, then drop out or learn how to now. I will have zero patience for this once we start.

2) When writing posts, I don't care if you want to 'invent' aspects of the universe or setting yourselves. Infact, I encourage it, as it means alot less work for me if you use your initiative. However, (there are a few people I know tend to do this), DON'T invent things that totally change the universe's background or set your character up as some kind of omniscient superbeing. I like players finding their own solutions and stuff, but it has limits. Star Chocolate Bunnies who ruled the galaxy 20,000 years ago will NOT appear to save your arse. You're going to do it with realistic things that might be at hand.

Here's an example.

Joe is in a bar. There's a guy trying to pick a fight with him and he can't get out of it.

Good Example : Joe picks up a chair and uses it as a weapon. He may spill a table full of drinks that haven't been previously named but can be by is player if the player so wishes. He may bump into aliens of a race not documented in the RPG. He may run outside and into a shop next door to hide if he is so inclined, and the player can make up what kind of shop it is.

Bad Example : Joe calls on the ANCIENT POWER OF THE STAR GODS OF DOOM to level up. He kicks over a table and discovers a magic sword mysteriously stuck to the bottom of it, using this to tear a rip in reality and step through it to behind the antagonist's back where he proceeds to gut him from behind. Then he seduces someone else's character in a single post without even waiting for them to reply, has several kids, and retires as ruler of the galaxy. In the process he ties up every plot strand that he can lay his hands on in various stupid ways, and uses several specialist skills that no-one previously knew he had.

3) Earth is gone. There is nothing left of it, so don't mention it in your posts. The only relic of pre-Hegemony human civilisation is the Keanu Reeves acting awards.

4) 'Bunnyhopping' (i.e 'possessing' other people's characters for a short time if you need someone else to do something) is fine by me. Profiles should be detailed enough to let this happen. If you don't want people to use your character, make a note of it in this thread.

5) While the narrative voice may be omniscient, your character isn't. Remember that while YOU read all the profiles and other posts, your character didn't.

6) Uh, I'll think of some more stuff later. You're all cool. :color3:

SW Freak
11-24-2005, 02:45 PM
On the subject of bunnyhopping, I just want to say that I reserve the right to demand, not ask, that something be changed if it is not in the keeping of Alanara's character. I don't mean making him look stupid; I'm beyond the point where that is a serious problem. It's when he says or does something that he would never do (Like, for instance, saying something :p). If I really feel it's not in Al's character, then I will demand you change it and, if you so require, bring it to VO or anyone else of your choosing for impartial judgement.

That's right, folks. SW Freak, your friendly neighbourhood asshole. I'm here all week. I'm sorry, but that sort of thing really gets on my big Irish man-tits.

Nyerguds
11-24-2005, 03:04 PM
Mr Guds : How does Meyvoru eat and drink? I assume she has some kind of mini-airlock to her helmet, that opens and closes to let her do this without ingesting too much atmosphere. Tell me if it's otherwise.
She just puts it off. She doesn't get intoxicated from high oxygen level right away anyway... it takes some time. And she can endure the itching for a while.

AI
11-24-2005, 03:05 PM
On the subject of bunnyhopping, I just want to say that I reserve the right to demand, not ask, that something be changed if it is not in the keeping of Alanara's character. I don't mean making him look stupid; I'm beyond the point where that is a serious problem. It's when he says or does something that he would never do (Like, for instance, saying something :p). If I really feel it's not in Al's character, then I will demand you change it and, if you so require, bring it to VO or anyone else of your choosing for impartial judgement.

That's right, folks. SW Freak, your friendly neighbourhood asshole. I'm here all week. I'm sorry, but that sort of thing really gets on my big Irish man-tits.


And there you have it, it appears that they can indeed get cheekier! :p

VO
11-24-2005, 03:07 PM
On the subject of bunnyhopping, I just want to say that I reserve the right to demand, not ask, that something be changed if it is not in the keeping of Alanara's character. I don't mean making him look stupid; I'm beyond the point where that is a serious problem. It's when he says or does something that he would never do (Like, for instance, saying something :p). If I really feel it's not in Al's character, then I will demand you change it and, if you so require, bring it to VO or anyone else of your choosing for impartial judgement.

That's right, folks. SW Freak, your friendly neighbourhood asshole. I'm here all week. I'm sorry, but that sort of thing really gets on my big Irish man-tits.

Everyone can do that. Bunnyhopping should be done smartly. :)

SW Freak
11-24-2005, 03:14 PM
What, everyone can demand that people do it intelligently or everyone can get on my big Irish man-tits?

:p

masterblaster
11-24-2005, 07:30 PM
Don't feel too disheartened, dude. Everyone's always a bit shell shocked about how harsh we can get here.

IK is right; we are elitists. I'm afraid that's just who we've become, as gamers. We're used to a high standard of RPing (Barring some who we just put up with :p) but if you still want to play ant think you can put up with our bitching, then go ahead. Just remember to, y'know, put some effort into the RPG and you'll get a lot back. We're really nice people, once you get to know us.

Really.

And remember to fill in the bits IK left for you to fill. Like, some of the fluff (Background)

Naa your all just really dry or:nuts: .

Master Chris
11-24-2005, 11:35 PM
Name : Sorenial Alsen Marduq (AKA SAM).

Species : Human-Slyphean bio-engineered hybrid. The Slyphean race are a diplomatic race, indeed. For, in order to improve their relationships with the prolific humans in the quadrant, the Slyph artifically blended their DNA with that of humans to create an amalgam that could pass for either race in a pinch. These hybrids are used to foster kinship between the Slyph and humans which, it is hoped, will result in better trade deals, and treaties.

Age : 7 years (that is, the amount of time it takes a certain planet that has been totally forgotten to revolve around an equally forgotten star seven times.). However, he appears to be the equivalent of 40 human years old. Total life span would only equate to approximately 15 years.

Apperance : Sam looks reasonably similar to a human in most respects. He is, however, a little shorter than the average human, has very dark eyes, and long, almost pointed fingers. He wears a very conservative jumpsuit and keeps his short, light brown hair neatly combed.

Archetype : Wanderer.

Personality : Sam is a reasonably intelligent individual who is afflicted by severe psychopathology. Due to his psychic isolation, Sam has never felt the bond other races do with their own kin. He has been alone since he was grown in a vat and shall forever be so (at least, so he thinks). His isolation has resulted in an obsession with psychic beings, he enviously studies them, their powers, and wonders whether he can synthesise psychic powers in otherwise inert beings (including himself).

Sam is, most of the time, in control of his emotions (he does have emotions, but they are weaker than those humans have) and acts rationally. However, Sam is very jealous of psychic beings and may behave in one of two manners towards one he meets: He might become an incorrigible suck-up and pander to his psychic superior in the vain hope some the psyker reveals their secrets (as if the psyker actually knew the how or why of their powers!), or Sam may treat the psyker with low-key aggression, that is, not to openly dislike the psyker but hate them on the inside.

Although Sam does not condone violence, he will quite calmly shoot to kill if he or his comrades are attacked. Sam does not grant mercy to a fallen foe, reasoning that anyone who has attacked him once may do so again. However, Sam will relent if other party members do not agree with his merciless attitudes.

Background : When the Slyph studied the diplomatic records of the humans in the quadrant, they found a correlation between the physical similarity between the average human trader and their counterpart and the quality of the trade. That is to say, if an non-human wanted a good deal when trading with humans, they were more likely to get it if they looked like a human. After a brief cost-profit evaluation, the Slyph decided it was worth their while to engineer a being that looked more human than the parent species in order to glean greater profits in trading deals between Slyph and human. One interesting aspect of the hybrid was its complete and utter psychic inertness, while both the Slyph and human races were psychically active, the hybrids were entirely void. This presented an interesting opportunity for the Slyph, not only would a psychic void be impossible to read (a great trait for a diplomat) but voids could be used in more...martial roles. Many races depended upon their military psykers to keep them safe. So began the Hybrid project Mark 2. Noone is sure whether Sam was one of the end-products of this project or the earlier one.

Specifically built to generate profit for the Slyph, Sam was fully grown and educated in a few short years (using advanced techniques, such as growth enhancements and cerebral patterning), and thrust into the role of a trade negotiator. Sam showed great aptitude in this role, as one would expect, and so the credits (insert relevant currency here) started to roll in.

However, after a short time, Sam found himself cracking at the seams, he had read about the kinship psychic races inherently possessed and he found himself utterly alone, he did not even feel any special connection with other Hybrids. The Slyph removed him from active duty and shipped him back to the research facility he had been grown in, the Slyph needed to know if all of their Hybrids were faulty. They would vivisect Sam in the process but they had calculated the costs, risks, and benefits but found it was worth the effort.

As the craft sailed through space, it attracted the attention of Space Pirates (!, I love Space Pirates.), who attacked and boarded the craft. As the pirates killed the crew and looted the craft, Sam found himself completely unmolested by the pirates. He reasoned that they were from a heavily psychic race and were so dependent upon their gift they failed to register the void Hybrid at all, even though they could, quite clearly, see him. Sam eventually wandered onto the pirate craft before it pulled away and spent a month or two completely ignored before the craft landed on a strange planet, .




Skills :

Medium grade Diplomacy.
Medium grade Gun-play.
Medium grade Science (generalised).

Psionics: Note: The following passage assumes that Psychic energy flows thorugh most living beings (sentient or not) and it is only the degree of psychic power that differs between different species. It, also, assumes that most beings have only 'latent' powers. Ie. the ability to have 'gut feelings', 'instincts', and other passive psychic powers.

Noone knows whether this was an intentional aspect of blending Slyph and human DNA but it resulted in hybrids that were psychically void. Sam cannot be affected by [i]most psychic effects (of course, using telekinesis to lift up a boulder and throw it at him would work, as would other psychic effects that originate outside of Sam and act in the physical world). Sam cannot have his mind read, cannot receive telepathy, cannot be seen on the astral plane (or RPG equivalent), and this isolation in a universe teeming with psychic energies has left Sam a distraught individual. Optional GM flavoured plot device: Sam may, or may not, be able to actively dampen psychic energy in his environment when under great duress. This would be one of those 'get out of jail free' cards the GM may play at his/her/it's discretion. I have no intention of making use of this optional ability otherwise.

Gear :

A high calibre chemical reaction pistol (ie. roughly equivalent to a Desert Eagle), with a couple of magazines (enough to last a single firefight before he needs to scavenge another weapon).

A Slyphean Data-pad, which contains A LOT of information. Not game-breaking amounts but enough to be useful and impress those digitally inclined.

Associates :

Bio-Architect Garlenis Ard Ryl Marduq (note: same last name), AKA GARM, expects Sam to arrive at the research lab and may, or may not, search for the missing Hybrid.

For the GM: If this doesn't suit the campaign, I've got another idea in the works.

Nyerguds
11-25-2005, 12:24 AM
Woo! We are honoured by your presence, our Master! :color1:

Naa your all just really dry or:nuts: .
'serious' is not the same as 'dry'. We take our RPG's seriously, that's all.

masterblaster
11-25-2005, 03:19 PM
Woo! We are honoured by your presence, our Master! :color1:


'serious' is not the same as 'dry'. We take our RPG's seriously, that's all.
I dident say it was the same,:rockbrow:

Wesforce
11-25-2005, 03:38 PM
Warning: Character updated :|

Nyerguds
11-25-2005, 03:43 PM
I dident say it was the same,:rockbrow:
Yes you did. You called the way we act 'dry', while we actually just take our RPG's seriously.

masterblaster
11-25-2005, 03:46 PM
Whatever.

SW Freak
11-25-2005, 04:01 PM
Hookay...No one word posts, please.

Voes, when is yon RPG starting?

masterblaster
11-25-2005, 04:08 PM
I've edited so Vo just check it is probably good.

masterblaster
11-25-2005, 04:09 PM
ignore this

VO
11-26-2005, 06:22 AM
VOes is kinda busy this weekend. (He's returned to post-revolution London - there are rats the size of capybaras on the streets and the trains have locked up soild :o.) The RPG is likely to start Sunday or Monday night, VOES TIME*



*like normal time but cooler!

masterblaster
11-26-2005, 10:15 AM
VOes is kinda busy this weekend. (He's returned to post-revolution London - there are rats the size of capybaras on the streets and the trains have locked up soild :o.) The RPG is likely to start Sunday or Monday night, VOES TIME*



*like normal time but cooler!

Uh... is that london time or dreamland time.

SW Freak
11-26-2005, 11:55 AM
As he says, it's Voes time. Like normal time, but cooler! (TM)

Voes, from now on every minute you spend occupying Voes time. Like normal time, but cooler! (TM) you have to pay me one euro, since I just trademarked it.

On a completly different topic: Wes, don't you think that 16 wheeler is a bit of, well, overkill? That, and it wouldn't be as long as a two story building. It'd even be shorter than a 18-wheeler. You need more wheels for that. And that damn thing would kick like a mule any time you tried to turn it. Or start it. Or stop it.

masterblaster
11-26-2005, 01:42 PM
Right.. is that eastern USA?

Desolator12
11-26-2005, 01:56 PM
Right.. is that eastern USA?

Pay Attention... VOes lives in England... now, what timezone is that?

...BESIDES VOes time...?

That's right... Grenwich Mean Time... the Eastern Coast is GMT - 5... so if it's 12 o clock there, what time is it here?

That's right, 7:00.

-=-=This Public Service Announcement has been brought to you by Fragger Munitions. Fragger- What you do when they don't listen=-=-

masterblaster
11-26-2005, 02:07 PM
Ok so................:chin: :chin: :chin: :chin: :chin: :chin: :chin: :chin: :chin: :chin: :chin: 5 hour time differrence

AI
11-26-2005, 02:15 PM
Um.... VO! Delete me, cause I'm an ass and an idiot! :eek: :emo:

SW Freak
11-26-2005, 03:12 PM
If only we could, Aies.

If only we could...

BlckWyerve
11-26-2005, 05:39 PM
Ok so................:chin: :chin: :chin: :chin: :chin: :chin: :chin: :chin: :chin: :chin: :chin: 5 hour time differrence

And that's another thing. Do you really need ELEVEN of the same emoticon? We're not stupid, we understand after one. This isn't AOL.

CKW
11-26-2005, 05:44 PM
Due to the recent character development goodness, i took the liberty to add some flavour to mine...

Name:Captain Cain J. "Breathcutter" Addams.

Species: Human

Age: 27

Appearance: An averagely built man, with a toned, tan skinned body and spartan looks that denotes his somewhat martial education. He usually wears his black hair short, machine razored. His facial features are mostly virile,specially his chiselled jawlines shadened by stubble, and he has sparkling blue eyes that shine like the sea. However, a nasty razor-scar on his nose distracts the attention from them. His body sports some of them as well, being particulary remarkable a star-shaped one in the right side of the forehead, and a diagonal cut in his left arm, right below the tattoo of the Alll seeing eye, the emblem of Lextalionis. He is particulary careful of not showing this, and he usually wears an armlet to conceal it.

Archetype:Spec-Ops Soldier (slightly different from Warrior)

Personality: He's rather a witty and cheerful person, one that can enjoy both a wild fun night and an intelectual dissertion. When he's not sparing some free time, though, he tends to be very careful, cunning and methodical. He won't delight himself on spending more than the necessary on a task, and will optimize as much as he is capable with. This, however, falls short of the mark if the task is critical, or if the whole environment is hostile and stressful. In these circumstances, his factions stiff and become emotionless, and his casual wit turns into icy intelligence. He won't hesitate to resort to violent solutions if there are no other viable options, and will show an admirable self-control and steel nerves in such cases.

Backstory:Born in Nexus IX, one of the fairly abundant metropoli planet in the core, little Caine was forced to struggle in the street dirt when he orphaned with just three years old, with no one to take as stepfather. He soon learned to hide in the shadows, and pickpocket to earn a little profit. Until some day, in wich he managed to substract the money from a UNITY condecorated sniper specialized in stealth. He was soon discovered. Rather than punished, his talent was recognized, and it didn't take long to join the martial academy to receive a proper formation. He soon demonstrated in the academy, and rather during his soldier instruction his notable skill, wich made him the best of his promotion and attracted the sight of Lextalionis upon him.

Lextalionis was believed to be one of most shadowy black operations group in the entire core systems, and its methods didn't border on the edge of legality, they just ignored it. Their motto was "eye by eye", and granting retribution to all foul players their routine. Murder, extorsion and torture were frequent resources. They were even rumoured that they applied a brutal natural-like selection to its recruits. Cain soon became the perfect example of what were their skills. More than a thousand deaths and mysterious accidents were rumoured to be linked to him, with no tangible proof, and the figure of Cain "the one who could cut the breath of someone, swiftly and unexpectedly" grew to be one of the most apealing urban legends in the core systems.

Yet Cain wasn't satisfied. Although he had the skill of one of the best and most feared Spec-ops, his will was eroded. He eventually got burned out of trashing and killing for the common good and eventually expressed his will to quit. His pleas fell in deaf hears at first, but after several occassions, his superiors allowed him to leave. After a last mission. Or so it seemed.

What happened was that his superiors had started to see him as a liability, and desired to use the same dirty and bleak methods of him to terminate his complaints forever. The mission proved to be a deathtrap, but Cain succeeded in breaking the siege five of his former companions had placed upon him, although sustaining wounds of importance,some of them becoming scars. Yet there was a plan B. As soon as the Lextalionis head officer had heard of these events, a highly well-paid bounty was put on the head of Breathcutter.Sought by every money-starving mercenary and wounded, Cain was forced then to flee for YDIX, a random planet in the fringe, and stay low, eventually taking the job as an employee of the Jarvisston Deuterium station. Well, perhaps now he'd be able to enjoy a well earned stressless life...

Skills:
Grunt Training- Cain is able to handle most automatic and semiautomatic weapons quite nicely,basic explosive training, and can pilot/drive decently.His atlethic shape and hand to hand are also good.

Special Ops Extreme Hazard Training- In addition to common militar training, Cain has an outstanding marksmanship, stealthy methods and knowledge to sabotage electronic devices, as well as make and defuse explosives and traps.
Pickpocketing- A quirk of his youth, cain still knows how to "vanish" things from others.

Steel Nerves- He won't suffer the effects of Stress or pressure easily.

Eugenic Product: As a survivor of several brutal selections, his overall skills are beyond the common human. If mankind still had alpha males, Cain would have been one of them. However, this comes at a high price, though. Cain's memories are filled of dead peers who just didn't make it on the process, and he's bound to nightmares by night.

Gear:
-Valhalla Arms "Peacegiver": Versatile, reliable laser gun. Can provide quite a punch, and is deadly in the right hands.It is commonly used by the armed forces in the Core Systems.
-Wraymer Knife model D: A sturdy, carbon-rich steel blade. Not much to say about it. It's a monomolecular edged knife. Has defusing tools in a hilt compartment.

Unfrequent Gear(stored till needed):
-"Trek Buddy" Tactical Mask: No soldier should be without one. Nightvision, thermographic and rebreather, all in one.
-Valhalla Arms "Fafner" Body armor: Made of a composite steel-ceramic mix, it guarantees both laser and ballistic armor.Has a tendency to shatter after a prolongated use, though.

Associates:

Alice: This female, good looking ginger human waitress is the informant of Cain about the rumours of the town. She also makes good plumcakes, too.

BlckWyerve
11-26-2005, 06:08 PM
Edited my gear a little. May overhaul the backstory in a little while.

VO
11-28-2005, 01:45 PM
Ok, almost good to go. Engines are roaring.

Just two things.

MC - If you're using that character, which is cool, what's his motivation for staying on YDIX? What's he going to do on the planet?

Masterblaster - wtf is human-bird hybrid feather oil? And why would your character find it on YDIX? I've half a mind just to rule your character is a mercenary and is there for the cash. Your backstory seems too contrived.

For your reply, I want to see you type properly before I let you in the RPG. This means with capitals, no abbreviations, and punctuation.


Everyone - do you want to go now and let me introduce the last two later? (assuming that we start before MC and MB have replied), or wait?

Desolator12
11-28-2005, 02:46 PM
Wait a day... let them reply... and after a day has elapsed, hit the go button :)

Nyerguds
11-28-2005, 03:51 PM
Eh, we could just wait for MC to sort his stuff out...

masterblaster
11-28-2005, 04:41 PM
I was going with IK's "it would be really cool if he needed something that another char was".

VO
11-28-2005, 04:50 PM
I was going with IK's "it would be really cool if he needed something that another char was".

so who has the human-bird hybrid? :|

if you just make him a mercenary, it makes it alot easier for all of us.

ImageKlonoa
11-28-2005, 05:58 PM
I was going with IK's "it would be really cool if he needed something that another char was".

expecting something at least more painful sounding than bird/human hybrid feather oil. on that note, birds dont exist in this RPG (you could have something that resembles an earth-bound animal, like my angry bunny-thing, but jut dont call it that. the earth name for an animal i mean.)

if you dont want to go that route, have him do some big-game hunting and selling of parts. either way, it shouldnt be an easy job.

--

because of this 'sign language' bit, i'll edit Io's char just a tiny bit:
Io is decent with sign language, but speaks horrible english. i'll edit it in after this post for all the copy/paste guys out there.

BlckWyerve
11-29-2005, 05:37 PM
Bleh. Not sure where to post this. Didn't seem to fit in the Senate area, so might as well stick it here.

I obviously haven't been on a lot lately, and there's a very good excuse for this: my internet has gone completely ****ing bonkers. :| I can barely connect half the time, let alone actually load a page. So..if it's not fixed by Dec 6th (When the dumbass phone company is supposedly going to come out) then I'm afraid I'll have to pull out.

VO
11-29-2005, 05:50 PM
Bleh. Not sure where to post this. Didn't seem to fit in the Senate area, so might as well stick it here.

I obviously haven't been on a lot lately, and there's a very good excuse for this: my internet has gone completely ****ing bonkers. :| I can barely connect half the time, let alone actually load a page. So..if it's not fixed by Dec 6th (When the dumbass phone company is supposedly going to come out) then I'm afraid I'll have to pull out.


No worries. Better now than once the RPG is going full tilt, if you're going to at all.

BlckWyerve
11-29-2005, 06:08 PM
That's what I was thinking. Hopefully it won't come to that, but I thought I should mention it anyway just in case.

ImageKlonoa
11-30-2005, 01:14 AM
land roamer!!

http://img.photobucket.com/albums/v449/KeltosJonn/landroamer.jpg

Wesforce
11-30-2005, 09:16 AM
zOMG!! YES!!!!

IK you are truly pwn beyond words :color1:

SW Freak
11-30-2005, 10:12 AM
IK, is that an IK hand drawn or what?

If so, may I just say "character protraits!"

ImageKlonoa
12-01-2005, 05:08 PM
its hand-drawn. the pens i used kept it from being too ugly, but its still up there IMO.

SW Freak
12-04-2005, 06:27 AM
By Voes request.

Name: Javenco Ruzashy

Species: Luthamar. A species genetically created by the human hegemony to explore hazardous environs. To that end, they were imbued with reflexes and agility far greater than your average human. They can pass easily for human, but a blood test or similar examination will reveal them to have a different genetic make up. Their metabolism is higher than an average humans to accomidate the energy they need. As such, Luthamar are formidable eaters and drinkers. Javenco has personally drunk many a Russion under the table. Luthamar have an average life span of 80 years, though most don't make it that far.

Age: 32

Appearance: Javenco looks just like any ordinary human. Blonde hair, blue eyes, her's is the face human arrogance. Her creators grew her not only to serve a purpose, but also to be aesthetically pleasing. She is slim, and pretty. Not exceptionally so, but still attractive. She hates that, and hates those who created her for it. Her body is toned, with next to no extra weight (That means small boobs, fly boy). She often wears form fitting clothes of various colours.

Archetype: Mercenary

Personality: Javenco, having lived her life in the thrall of that legendary next payoff, has realized in recent years that her work isn't the only thing in her life, thanks to her contact with Al, and his recounting of his various travels and non-violent adventures. Now, more than anything, she seeks to have fun. In her own, quiet way she is rather outgoing, opting to socialise in circles outside those of her mercenary lifestyle, unlike many of her occupation. She is always wary of fly boys (Or girls, of course.), and always has an underlying bitterness in regards to how she was created. She gives many the impression that it would take little to truly set her off, but those people will have never seen Alanara, or do not recognise that he has become her pillar of rationality. She still harbours an intense hate of upper class humans who take everything for themselves, for it was their kind that took her childhood from her. She simply dislikes most other humans. On a job, she will do what is necessary, but will seldom miss a chance to make a joke.

Backstory: Javenco always had a temper, even at a very young age. It helped, mostly, on her home world of Yarrickon, the planet that had been chosen by the humans for the Luthamar. Yarrickon was decided to be the perfect planet to raise the explorers, where it's many different enviroments proved more than adequit for their proving grounds. While Javenco has plenty of reasonably fond memories of the other Luthamar, what she remembers most are the beasts, the pits, the natural and unnatural dangers all over the plant, where the adrenaline of anger can sometimes mean life or death.

Her life for twenty five years was thus. On her last exploration mission for the humans, however, her vitals suddenly ceased transmitting. Control waited for a reply for several minutes, longer than most got, before announcing her dead. They never found the body, but hadn't expected to in the great hidden crevaces that littered the planet's surface.

What had actually happened, however, was that Javenco had met with a group of traveling merchants who had happened upon the planet and decided to try their luck with the somewhat primitive natives. The merchants had offered her freedom aboard their vessel, and she had happily accepted. Aboard, she learned how to pilot small space craft, and how to patch them up so that they were fit to pilot, if only long enough to get to a station. She sailed with them for about a year before another group caught her attention on the Unity world Iago, this one a pack of carefree thieves. Corny and trite as it may have been, Javenco enjoyed her time with the robbers, using her natural talents to take from the humans who had taken her life from her, made her a tool from the earliest age. A couple of stints in the slammer slightly discouraged this habit, but couldn't keep her off the streets.

Within the year she had moved again, joining the infamous Retrando training facility. There she learned her skills as a mercenary, and refined her already admirable larceny and agility abilities. For the next three years she was a stone cold killer, always on the run from someone, be it the law or her conscience, and always on the verge of breakdown. Then she had met Alanara. At first, when he had gotten reprimanded for attempting to save her, she thought him an imbecile. But compassion had thrown up a card, and she had stopped just outside of the space port, about to get out scot free. She had doubled back, helped the alien up and together the two had made their way to a safe haven. She taught him almost everything she knew once he requested it. She felt an odd connection to the Sishvna, as though he was the only one in the galaxy who would accept her for her and not for her skills. It was...nice. Warm and fuzzy.

Javenco had been just about to bring Al to the facility, after her extended leave of abscence of a year, when she got a new job. Assassination, again. The mission was a success, but had severe repercussions. Unity officials didn't take kindly to the death of one of the most respected and, incidentally, corrupt heads of security. Javenco and Alanara were forced to flee to the fringes, to the backwater that is YDIX. There they've remained in the sanctuary of the Order's monastery. She has to do the menial jobs, but at least she's safe. And with Alanara.

Skills:
-Doer, not a thinker. Years of training have made Javenco slightly...aggressive. If she sees something as a threat, either to herself or Al, she will act. Occasionally, this isn't the best of actions to take, but she's stopped worrying about that. Also, Luthamar are so full of energy that Javenco dislikes not doing anything. Even if it's just drinking, she'd rather be doing that than nothing. Meditation doesn't come easy...
-Marksman. Javenco hits her mark nine and three quarter times out of ten (That last quarter is always messy.). While Alanara lays down the widespread cover fire, pegging anything stupid enough to show it's head, Javenco lines up her sights and finishes the job. She is able to pull off some impressive trick shots, though, as with all attempts to do such everywhere in the 'verse, they go ary as often as they hit. She is trained in both laser and slug weaponry.
-Stealthy. While she isn't quite able to steal the fillings from your teeth, she'll quite happily take everything out of your house. A year of thievery and added stealth training at the Facility mean that she nows the steps. She also has a number of lock picks (For the old timers) and a handheld for cracking electronic locks.
-Handyman. The year aboard the mercenary vessle The Golden Angel left its mark on her too. Javenco can pilot small to medium sized space ships, and most planetary vehicles. She also knows how to jerry rig something for just long enough for it to stay together until a professional can get a look at it.

Psionics: As with most of the manufactured races, there are faults in many Luthamar. (Say one in every fifty.) For the Luthamar, that fault is always in the brain. Be it a nervous twitch, schizophrenia, comatosis or psionics, it manifests fairly early on in the lifespan. For Javenco, the fault turned out to be psionic. She has vast unlocked telekinetic potential. It has only ever been recorded in the incidents that Javenco feels complete terror, and then only sometimes. The degree of her ability varies; sometimes, though she send out a psychic pulse, it is not focused enough to turn aside whatever may be coming her way. Other times, nothing stands in a five meter radius after she's done. Once, she swore that she turned aside a bullet. The problem is that her brain is an open book, so uncontrolled are her powers. Trained psycers can see everything; her memories, her hopes, her dreams, her plans. Untrained beings with a psychic attunement merely see disjointed images of whatever is preying on her mind at the moment, and occasionally catch a glimpse of what she is thinking, or planning. Another disadvantage is that the use of her power leaves her disorientated and confused for several moments.

Gear:
-Roll of lockpicks. Javenco always carries these. Just in case.
-.45 Revolver. A heavy projectile weapon. The hand grip was made specifically for her. The bullets are affixed to a ring rather than being seperate, to quicken reload times.
-Handheld computer. Javenco always takes this with her on a job, and usually carries it about her when she goes out.
-Comm link. Built into her belt. Same as Al's in every other respect.
-Forged creds. Again, see Al's.
-Armoury. The duo have a nice stockpile of weaponry hidden in the monastery, thanks to Brother Xin Sho Lang. Obviously, they don't carry this with them all the time.

Associates:
-Alanara Shinov Iridin. (See profile)

Javenco doesn't really get on with anyone in the monastery.

Nyerguds
12-04-2005, 11:07 AM
ah, I was wondering about that... seeing as you simply seem to be playing two characters.

SW Freak
12-04-2005, 11:08 AM
Sorry about that. She started out just as an excuse for his being on YDIX, turned out I liked her a lot more than that.

CKW
12-04-2005, 04:34 PM
Warning. Added more quirks to Cain's profile.

BlckWyerve
12-07-2005, 01:47 PM
****. **** **** **** **** ****.

Well it looks like I'm not going to be able to participate thanks to goddamn Alltel, so I officially withdraw. :\ Do with my character as you wish.

masterblaster
12-07-2005, 06:32 PM
I officially withdraw. :\ Do with my character as you wish.

read the above from me(its about me) :color1: :color1: :color1: :color1: :) :D :D