View Full Version : Contacts: Character Witness
This is the thread for character profiles in the Contacts RPG. Before you post a profile, it might be worth checking with VO that it would fit the style of the RPG, and not overlap too much with other characters. If you are confident with the concept, feel free to post a profile, and, if possible, create a page on the wiki (http://contactsrpg.pbwiki.com/) for your character (you'll need to ask me for the password first). You don't have to finalise your profile until the RPG starts, and when it does, there will still be room for revision in most cases.
(SW- don't post your character here straight away, let me see it first)
There is also possibly a limited capacity for players to play antagonists - although I would like everyone to have a point of view character with the 'good guys', so if you really want a bad guy, you'd have to be able to manage multiple characters.
Name: What’s your character’s name? Include any nicknames your character may have, if they’re the kind other characters would know.
Age:How old is your character?
Occupation: What job does your character do? Is he a private detective, an archaeologist, a mercenary, a hacker, a lawyer, a journalist, unemployed, or just about anything else under the sun?
Appearance: What does your character look like? What kind of clothes does he wear in everyday life? (Don’t worry about what you’d wear in another part of the world, even if we are probably going to go there)
Background: Where do you come from? Where are you now? Where do you think you’re going? Background for this RPG doesn’t have to be particularly deep for most characters, although if your character is exceptional for some reason, it would be a good idea to know why.
Personality: What does your character like? What doesn’t your character like? What’s their personality like?
Skills: What’s your character good at?
Residence: Where does your character live?
Resources: What resources can your character draw upon? Do they have a firearm available? A shelf of books on Ancient Egypt? A backstage pass to the Royal Ballet?
This section is designed to accommodate for the ‘gear’ section in other RPGs – in Contacts, however, your character isn’t assumed to be carrying all their gear at once.
Contacts: Who does your character know? Who do they care for? You don't have to fill this in right away, as it might be worth seeing what other people put down. You don't have to list every possible person your character knows, as it will always be possible to add more contacts during the RPG.
***
Here's my character profile.
Name: Erica Weybury
Occupation: Photographic Journalist
Age: Twenty Seven
Appearance: Erica is a short woman with dark, straight hair. She has green eyes, set in a pale, sharp-featured face that is certainly not unattractive. She dresses fashionably but also practically, and is rarely seen without a camera around her neck. She keeps a semi-regular exercise routine, and diets regularly to stay in shape.
Background: Erica is the daughter of Richard Weybury, a semi-famous novellist. She was educated at the Richmond School For Young Gentlewomen and then the University of Bristol, where she studied English and Journalism. After University, she travelled around the world and was captured by seperatist guerillas in the South American nation of São Celeste. However, she shocked her captors and the world when she managed to escape, setting in motion a chain of events that brought down a major part of the country's cocaine industry. Perhaps in the wake of this sudden celebrity, Erica was hired by The Custodian as a journalist. She has been involved in various high-profile cases, but has never had the amazing scoop that she has always dreamed of - and would nullify those who say she was hired because of her status.
Personality: Erica is both intelligent and resourceful, readily adaptable to most situations and blessed with a streak of tenacity which keeps her on even the toughest case.
Skills:
As a journalist, Erica has obviously got good social and investigative skills. She speaks 4 languages fluently,(English, French, Spanish, Italian), and has some knowledge of several more. She also studied Latin at school.
Erica doesn't have much formal weapons training, although she has handled a gun occasionally before. She has also studied several martial arts, although this was several years ago. Erica stays physically active enough to give her above average stamina.
Residence: A rented, well-stocked apartment for one off Edgeware Road.
Transport: Erica can drive, but she doesn't own a car.
Resources: Erica owns an expensive camera, which she often has on her. She also has a reasonable bank balance - not alot, and not so much that she doesn't have to keep on making sure there's money rolling to pay the rent, but perhaps more than some other characters. She has a press card, but no wide brimmed hat to stick it in. She also owns a computer with internet access and a scanner.
Contacts: This will be filled in later.
Name: Reginald (Reg) Berkley
Age: 26
Occupation: Unemployed/Hacker
Appearance: Tall, lanky and so thin he could almost be anorexic, Reg isn't quite the imposing figure he'd like to be. He has lank, ginger hair that constantly hangs over his face and is usually incredibly unkempt and tangled, as if a a comb is as forgien an object to him as some of the faster than light spaceships he reads about... Or worse, women. His face is almost as pock-marked as the planet Mars with acne, and his skin as pale and white as the Planet Hoth. He wears thick glasses, that constantly slide down his nose. He favours casual, loose fitting clothes that often don't quite fit him. He prefers dark colours, and T-shirt's with popculture referances and witty slogans on them. He also knowns a pair of perscription sunglasses... And a long, leather coat.
Background: Will handle this fraggery later. Hai!
Personality: A paranoid and secluded man, Reg prefers to bring down the World-Network from the comfort of his own bedroom. When he's not trying to change the world with a click of a button, he can often be seen hanging around train stations, comic shops and sci-fi conventions.
Skills: Hacking, observation and picking out details long division, catagorising and bagging every single one of his Sensation Secret Reserve comic books, nit-picking his favourite TV shows, general knowledge.
Residence: In his mums basement.
Resources: A vast comupter knowledge and a network of fellow resistance members across the globe - Almost none of them he's met in person. He's also a good asset in a pub quiz, especially if YOUR LIFE IS AT STAKE on one!
Contacts: Erica Weybury
SW Freak
05-23-2006, 04:28 PM
Name: Zachariah Valderas
Occupation: Archaeologist
Age: Fifty nine
Appearance: Valderas is not a particularly old man, although his brown hair is touched with white, but by the lines of stress on his face you'ld not be able to tell. Hazel eyes are set in his tanned face. He carries himself with reserved grace, very movement precise, every act calculated to expend the least amount of energy and achieve the maximum result. These days, however, he's not quite as precise as he used to be. Zacharia is of average height.
Background: There is not much to say about Zacharia. He came from humble begginings, took an interest in history and trained to be an archaeologist. He is currently being funded by the Mendinez Foundation and on his way to the middle east to work on an archaeological dig that has made significant progress in the past few months.
Personality: Valderas has a sharp wit, and occasionally a sharp tounge. He is focused, and once he latches onto a particular objective, he does not easily let go.
Skills: Where he has lost some of his fitness to age Valderas makes up for it with a quick mind. He speaks English, Portugese, Spanish and Latin with a lilting accent, and is proficient in sign language. He also seems to be oddly proficient with firearms, for an archeaologist.
Residence: Currently, Valderas has no fixed abode.
Resources: The charity of the Mendinez Foundation, knowledge of middle eastern archaeological trivia and myth, and a steely determination to find something important to him at this dig.
Contacts: Will be filled in later
________________________________________________________________________
Name: Lucas Aldman. His apelido, his capoeira nickname, is Kipura (To fight, to flit from place to place)
Occupation: Shelf stocker at Tescos
Age: Twenty four
Appearance: Short black hair, green eyes, clean shaven face. Lucas is fit, and it shows. He is completly toned, with not a spare inch of flab on him. He generally wears loose pants and t-shirts, nothing that could catch on anything while he's Free Running.
Background: Lucas never had many aspirations when he was younger. He lived with his older brother until he was legally old enough to move out, which he did so quickly. His brother was a drunk who used to frequently claim that it was because Lucas had come along that their parents had left. Understandably, this left deep emotional scars on the boy. Lucas only found out the truth, that his parents had died in a road accident, when he was seventeen. He hates his brother with a passion these days.
Upon moving out, Lucas went through a number of small jobs, just scraping together enough cash to get by. He much prefered to be in the gym, working out, or running along the rooftops and by ways of London with his few friends, all of them having heard of Parkour at an early age and all taking it up. About two years ago, a small capoeira club was set up in Lucas' local gym. He joined, willing to give it a try, and found that he loved it. Both the martial arts/dance style and his skill at parkour complemented each other, and he has skills to rival the best of them, bar Mestre Ferriera, his mentor, of course. He loathes the humdrum of his job, and would like nothing better than to set up a gym of his own, and maybe teach capoeira himself.
And that's Lucas Aldman, born 1982, doesn't smoke, or drink, or fall in with the wrong crowd. He knows he's lucky to have his new chance at life, but sometimes he wishes something...exciting would happen.
Personality: Lucas is an amiable enough young man, provided one avoids talking about his past. He's not the kind to chat much, but won't shy away from a conversation with a stranger, so long as they don't expect him to start it. He is almost afraid to get close to people these days, as there is still the underlying fear of pushing them away, as he believed he had his parents for so long.
Skills: Aside from stacking the supermarket shelves, Lucas' skills include a far above average fitness level, an expertise in capoeira, a knowledge of all the fastest routes around London, practically none of which include use of the road for very long, and his repetoir of tricks, leaps and acrobatics that are so useful when free running.
Residence: A moderate-to-crappy apartment in Southall, London.
Resources: Lucas has next to nothing of much use, bar perhaps the crappy computer in the corner of his apartment, and its 56K connection.
Contacts: Will be filled later.
Statalyzer
05-24-2006, 03:46 AM
Name: Carolyn Elizabeth Elmhaven. Goes by Carrie-Beth but is also known as Beck (Elizabeth -> Becky -> Beck). She answers to either name.
Occupation: Historical researcher for the International Culture Foundation, a nonprofit society dedicated to the premise that we can improve humanity today by studying how human nature contributed to the success and failures of even little-known cultures that scarcely made a mark on history. Not a rewarding line of work, and with only sporadic assignments, she has a second part-time job doing minor secretarial work for Prometheus Global Services.
Age: 23
Appearance: Tall (about 6'2"), white suburbian girl with black hair usually pulled very loosely back in a pony tail or bun that's a bit ragged due to her not caring too much about prissying up. Got a lot of attention from boys in high school due to being athletic (track star) and tall and, uh, endowed more than average for someone tall and in shape. Didn't like being the center of attention, and eventually figured out most of the guys were just after her physically, so she became pretty withdrawn socially, and now usually feels pretty lonely. The lonely expression her face thus often bears contributes to her looking less attractive than she did in her smilier, more joyful days.
Background: Grew up in San Diego and Austin, majored in History and Linguistics at TCU, and just finished her masters in Journalism at Rice University. With those degrees and the ability to commicate in English, German, and Arabic, you'd think she could get better than a part-time, low-paying job. Problem is, the ambitious, free-spirited girl that grew up doesn't exist anymore. Farfetched hopes and dreams still exist, maybe some desire to somehow get rich so she can get away from it all, but no more true ambition. Most of the change is due to two traumatic experiences in college. She hasnt talked to anyone about them, and the more she keeps it inside, the more the pain haunts her.
Personality: Don't confuse her lonely expression or sometimes-gloomy manner with unfriendliness. She never really liked being socially withdrawn, but she just has a hard time trusting people and isn't good at casual conversation. In a business situation she actually tends to overdo the chatter and comments, especially if she finds someone who appears they really are listening - it's hard to find someone who wants to hear her discuss obscure historical references or her plans for her next research article. Occasionally shows some signs of depression around others, but it's not severe, since she manages to keep her past to herself and not let the emotional scars show until she's alone.
Skills: Speed typing, good knowledge of computer programming (although not hacking), and what some would call a photographic memory. The combination makes any program she's written pretty secure when she can write-in a password protection with no character limit, make up a 50 character random string, key the whole thing in a few seconds, and keep it memorized.
Residence: She's moved back to Austin where she lives alone in a small apartment. She has no sibblings and her parents are divorced. Her dad lives in San Diego and all but ignores her, and her mother whom she e-mails or calls every couple of weeks but hasn't seen in awhile, in Vancouver.
Resources: Her astounding memory plus a fair amount of reference books make for a good combination. The ability to speak 2 foreign languages, not fluently or professionally, but enough to get a point across or understand most of what's being said. Not much good at fighting, she doesn't carry around a knife or gun. However, being big enough to rarely be outsized, in great athletic shape, really fast and also flexible (she was a dancer as well as a runner), sheh as very good chance at escaping from a bad situation unless cornered and outnumbered. She does usually have some mace with her, ever since this one day in college.
Contacts: Rod Sharma, sort of (see below).
________________________________________________________________
Name: Rodney Vincent Sharma, commonly known as Rod Sharma.
Age: 51
Occupation: Stockbroker
Appearance: His father was half British and half Indian (as in Asian, not Native American) , his mother was part Turkish and part Spanish, so he's quite the mutt and looks like he just has a dark tan. Has short but thick hair and a closely-shaven full beard, and looks in his lower 40s since none of it has greyed yet.
Background: Due to his mixed ethnicity and his parents travels, doesn't consider himself to have a home country. Indeed, he graduated from Tel Aviv University in Israel, also has graduate degrees from the University of Bristol in the UK and Penn in the USA, and since then, has lived in and Monterrey, London, Riga, Istanbul, Bristol, and Dallas, before moving to his present home in New York. By coincidence, he was Erica Weybury's professor in one of her English classes while she was at Bristol, as well as the Dean of the College of Linguistics while Beck Elmhaven was studying that subject at TCU.
Personality: Extroverted, cheerful, yet calm demeanor masks devious intentions. He fanatically follows a religion he played a part in inventing, a sort of dualism with order and chaos aligned against each other, instead of good and evil.
Residence: Average-sized house on the fringes on New York City.
Resources: His intricate knowledge of English, Spanish, Arabic, Hindi, and Russian might come in handy, as well as his fortified basement (which will be explained later).
Contacts: His two former students previously mentioned aren't exactly "contacts" since he doesn't keep in contact with them, but he did recall that "that Erica girl in the news" was a former student of his. And if they happened to meet, Beck would almost certainly remember him.
Nyerguds
05-25-2006, 03:37 AM
Frag, the Wiki made me completely forget the actual forum... whoops :o
Thanks for the PM, Stat.
Name: Elysa 'Ellie' Whitaker
Occupation: Lady of Negotiable Affection
Age: Twenty-Four
Appearance: Ellie is an average sized woman with long brown curly hair. Her eyes are black. Her face looks slightly asian, which is accentuated by her slightly darker skin color. Her fashion sense goes from subtly attractive to downright slutty, depending on what she feels like.
She has, as she says, 'a great body', and even goes as far as to claim that she keeps it in shape by having fun and making money at the same time. Few men contradict her on that point, and most women that do are just jealous or offended.
Background: Ellie is the daughter of an illegal chinese immigrant and a noblewoman that took a few wrong financial steps and fell down the social ladder.
Lady Stephanie Whitaker had a short but intense relationship with her chinese lover. Unfortunately, Ellie never got to know her father, since the police arrested and evicted the man shortly after he met Stephanie. Apparently he was sent back to China facing charges of drug dealing.
Elysa grew up on the streets, quickly gaining the reputation of 'slut' at school and not caring a bit about it. She often asked her one-night 'boyfriends' for money, and slowly grew into the profession. Unsurprisingly, she was eventually kicked out of the school, and went on making money the way she had done it before.
Meanwhile, her mother had gone from depressive to totally uncaring, leaving it to Ellie to sort out the finances. Since her mother really didn't care, she didn't hesitate to take her clients home to do their thing.
Personality: Ellie can be very charming and innocent looking if she wants to. But usually she doesn't want to. She's bossy, hot-headed, stubborn, saracastic, flirty, and usually horny too, but despite all that she can still be pretty focussed if it's required.
Skills: Elysa only speaks two languages; English and body language.
Her profession requires her to be able to know what a potantial customer wants, so she's actually pretty good at reading body language. She's a bit of a living stress detector, and usually manages to guess what causes the stress too.
One of the least acknowledged skills of a prostitute is also the ability to talk to people, calmly hear them out and being generally better at it all than a shrink that would ask the same amount of money anyway.
Due to some odd requests and gifts, Elysa gathered quite a wardrobe, allowing her to pose as anything from a dominatrix to a school teacher. She also has the obligatory dominatrix whip, and is quite good at using it.
Residence: She lives in the house her mother bought with the last of her money. Her mother lives there too, but she's just a depressed ghost wandering through the house.
Transport: Ellie has a bicycle, but usually goes around by hitching a ride with some handsome young guys.
Resources: she manages to make enough money to get around and try to fill the endless pit of debts her mother left her. She also has a bank account which she uses to store a little extra for herself, to help her go on with her life if she ever manages to pay off all of her mother's debts. She's not planing to use that money though.
As stated before, she also has quite a wardrobe at home, and a whip.
Name: Celestia Rosefield "Rosie" (hates being called celestia)
Occupation: Punk
Age: Nineteen
Appearance: Standing 5'6'', Rosie is a rather average, fit girl, not quite unpleasant to the sight, with short, loose black hair and green eyes. She'd certainly a lot more popular if it wasn't by her choice of fashion: totally on the garbage street level. She keeps a whole rack of metal piercings in her ear, and assorted parts of her body, like the nose and the chest, and her often black hair is dyed in an artificial ruby red. She has also tattoed a rose in her hip. She constantly wears black leather clothes, often singed and worn out. Her leather jacket is also ill-fitting of hers, giving her a rather scrawny look. She does quite have a penchant for girl shirts, though, and she often wears red, adjusted ones with her favorite antisocial motif: the anarchy symbol.
Background: Being the last daughter of a couple of hippy parents who didn't care much about her upbringing, Rosie soon fell out under the influence of street gangs in the slums she used to be. She began to lose interest in school, in wich she only kept excelling in gymnastics, physics and history, and spent her time fighting against the system, as she used to poorly veil what was car-stealing, illegal racings, and illegal use of weapons, plus bullying other citizens. Eventually, this situation became more and more critical, to the point of the 17-year old Rosie nearly going to prison charged with destroying public property when performing a drive-by in a motorbike with a Beretta. Having learned the lesson, now Rosie spends her time working in a garage to pay up the bills, putting in good use her knowledge of machinery, and having to tolerate sexist police officers who search her for weapons on a regular basis.
Personality: Quite the usual street punk, Rosie is a renegate of her pathetical hippy origins, save perhaps her knack on the magic-like stuff and esoteric-paranormal, given that the obscure veil that covers the facts around such things is pretty fascinating. Although more level headed now, she is still quite impulsive, and might jump at the slightlest provocation, not thinking of the full consequences of her actions. However, she is also quite enduring with hard conditions, and her quickness to react will prove useful in hair-tight situations. Being a street hound, earning her respect will prove difficult- specially if you are a slave of the system- but once befriended, she won't leave her friends in the stake, not even if her life is at bay.
Skills: Given her bad-girl background, Rosie has a mishmash of skills that prove useful in the slums. She can drive most street cars and bikes around effectively... and steal them too! She has dabbled with firearms before, and although not being a commando or a elite SAS sniper, she can handle herself in a firefight without shooting her toes off . The same applies to close combat, in wich her apparent thin frame hides surprising strength, reflexes and toughness.Last but not least, her knack of the occult has lead her to learn snippets of ancient occult misteries, wich has yet to be proven useful.
Residence: A one-person humble flat in the city center in wich she spents her spare reading about the occult or petting her black cat Snuffles, while not being out.
Transport: She has to use the public bus for now, but she hopes to get a "hog" sometime in the future!
Resources:She's not got a lot of money, but her delictive past has put her at odds with the rag-tag street rejects, being able to obtain things that only can be obtained in the slums, such as illegal guns, drugs, and unofficial rumours.She can also put a bit of ancient occult misteries, but that might be just invented crap. She usually carries a knife for self-defence,a zippo lighter, and a deck of tarot cards.
Contacts:Will be filled later.
Statalyzer
05-25-2006, 01:39 PM
One of the least acknowledged skills of a prostitute is also the ability to talk to people, calmly hear them out and being generally better at it all than a shrink that would ask the same amount of money anyway.
I have to say that is a hilarious quote.
Nyerguds
05-25-2006, 04:46 PM
Thank you ^_^
Eventually, this situation became more and more critical, to the point of the 17-year old Rosie nearly going to prison charged with injurying several policemen when performing a drive-by in a motorbike with a Beretta.
wtf CKW, this isn't Shadow :|
Sorry for the double post :P
Name: James Marshall Rosefield
Age:25
Occupation: Unemployed/former armyman
Appearance:Standing 6', Marshall's appearance is a reflect of his former spartan life. A muscled, toned body with little fat, unshaved black stubble and cropped hair attached to a rather expresionless face, still disfigured due to the stitches of a recent gunshot wound in his left cheek,enhace this rather shady appearance along with his brown-green eyes,almost on the yellow. It's been commented that the sole gesture of fixating his eyes gives some people creeps. True to his spartan's life, Marshall's dressing favoures function over form, and he can often be seen in rather unappealing but comfortable clothes. He is careful of picking the correct color patterns, however. No one knows when he'd need to blend with the environment. He also wears the standard ID plates, and a dagger tattoo in his left arm aswell.
Background: First of two siblings of a rather uncary hippy couple, Marshall initially turned out to be the most influenced of them, and took the resolution to destroy the system from the inside, by religiously attending to class. Such an innocent approach however, would have marked his life, as when, moving into the next step of the infiltration, he joined the UK army. Ironically, what was he supposed to fight and win, won over him, shattering his view and forcefully opening his eyes. There was but shades of grey, not black and white. And while his parents had a good non-harm intention, the way they had handled both him and his sister was definitely a negligence.
And Desert Marshall awoken. What had been once a rather mediocre recruit suddenly started to get astounding marks, specially in long range shooting and survival.Because of these, Marshall was persuaded to become a Scout, putting both use of his ability to adapt to the environment, and keen senses in good use. Having become a full, deadly soldier by now, Marshall was displaced along many others in refreshment of the Iraqi occupation troops...
Being traslated to that dry end-of-the world seemed Marshall's last major change in his life... yet something more awaited.
Having already dealt with both his unruly sister and the funeral of his parents before departing to Iraq, James only hoped to last long enough in that dry, desert monotone war to eventually return to his home. And then the hell broke loose. It all started with a rutinary rescue. Some rookies had gone amiss in certain sumerian ruins, probably only lost due to a miscalculation.
Few people know what exactly happened down there (I'll leave to the GM keeping or not secret what happened down there), but the balance was brutal. Only two members. James and the rookie team leader survived. The official version said that due to a negligence, both teams didn't recognize eachother and attacked. As part of the cover, Marshall was dismissed from the army temporaly, and sent back to the UK, in wich he now lives an unemployed life.
Personality: Marshall's personality is as scarred as his face, having to witness many obscure revelations in so little time. As such, he's rather withdrawn and apparently apathic, but the events of his life had made him a little paranoid. However it is still possible to awaken a burlesque side on him, like on all soldiers, the kind of "live the life fully" attitude that only a person who has risked its neck so many times has. He's also rather independant, but his loyalty cannot be disputed, specially when under fire!
Skills: Shooting stuff half a mile away. Isn't that grand!?
His soldier training has left him with a really good physical shape,wich he can use to his advantage. His mental conditioning allows him to not bend under pressure easily... but also A LOT clumsier when dealing with delicate emotive stuff.Being a scout, his senses are keen like the most, and his abilities of surviving in harsh environment and camouflage should not be understimated. Due to the fact he's been in Iraq he knows snippets of arab.
Residence: Cheap Motel in the middle of the slums. It's just temporal.
Resources: Little has been left to him besides his wallet, but he has been able to maintain a .45 sidearm for his own safety, as well as a knife. Being a militar, however, grants him some kind of "preferred" treatment amongst certain sectors, mostly militars, and maybe pulling a few strings, be able of obtaining stuff a civilian cannot.
Contacts: Celestia Rosefield (barely, they don't speak eachother.)
This is the character sheet for my second pc; I apologise for it's starkness, I lost the origianal copy but this should be enough to work with for now, as I intend to put up the start of Contacts chapter 1 soon.
Name: Fred Goldberg
Age: 31
Occupation: Museum Curator
Appearance: Fred is a tall man with straight blonde hair and blue eyes, attractive enough in an academic way. His weight tends to fluctuate, although usually around thin, probably because he tends to miss meals. He dresses smartly, as befits his job, and can quite often be seen sporting an Ascot tie. He’s quite fond of his Miskatonic University sweater. He thinks he might need glasses, but has never got around to sorting out a prescription.
Background: Fred is an American from Massachussets. He studied at Miskatonic University, and is an expert in Slavic Mythology. After graduating, he came to England to work for the British museum, and has no intentions of moving on any time soon.
Personality: Reserved, and intelligent, Fred is perhaps a toned down version of the archetypical academic, an expert in his chosen field. He’s likely to behave just as you expect him to, although without most of the eccentricity.
Skills: Fred is very interested in both Slavic and ancient Mesopotamian culture and history. He can speak Serbo-Croatian, as well as German, and has a wide-ranging general knowledge, particularly if you want to know about something that happened more than a thousand years ago.
Residence: Fred has a small, city-centre flat. It is mostly filled with books.
Resources: Very little. Fred’s primary usefulness is his knowledge. He doesn’t own anything of particular value except perhaps a small library.
Daishi
08-18-2006, 02:41 PM
Daishi's PC
Name: Dshinghis Oezhan (that's pronounced Jen - ghiz - Oez - Hahn)
Age: 48
Occupation: Unemployed. (He's rich)
Appearance: He dresses casually, often in a dull-colored sweater and designer pants. His shoes are always in better shape than his other clothes Hidden from view is a prosthetic right arm, and numerous scars on his shoulders. His German face is covered by shaven face, a full head of hair, and oftentimes, a pair of black sunglasses. He feels good behind them.
Background: Dshinghis is traveling the world searching for old friends, most of which have died in "tragic accidents" that he cannot bother to think about. He has run out of objectives in life, but simply cannot settle down, and he has no idea why. In his youth, he was a renowned violinist, playing solo for orchestras on 4 continents. One night, during a private concert, a military grenade ripped across the stage. killing the remainder of the quartet, who, being seated, could not move in time to save their lives. He leaped off stage, but a machine gun held by a huge man rapped from the rear of the facility, killing everyone in the audience but him. The police, baffled, closed the case after finding the two suspected perpetrators dead in a river, assuming the two had lanced each other and fallen off a bridge.
As the only survivor, Dshinghis was faced with few injuries, save the complete loss of his right arm, ending his musical career. With a prosthetic arm he has kept secret for the rest of his life, he began a political career, and became Mayor of his hometown of New Bonn. Then, after leaving politics, he began to search for the friends he'd made years ago. He's now 35 years old. For the record, he's ambidextrous from birth.
He's become a major radio personality in the midwest, with dual broadcasts reaching every home in two states.
Personality: The ordeal in his early life has left him with no obvious trauma. He listens to classical music, and plays the violin every day he's not on the rush. Should anyone give him a friendly greeting, he will assuredly stop and initiate conversation.
Skills: Besides being an excellent violinist, he has a knack for the radio. He owns a radio tower which he designed himself and uses it to send messages across the US plain. He keeps every radio he owns in good shape, knowing just what is fizzing out and what's giving up the ghost.
Residence: New Bonn, Minnesota is his permanent residence. He hasn't been there in over a year due to his traveling. He has a nice, big house, with satelite TV.
Transport: He rarely spends a month in a city, so he takes the metro everywhere.
Resources: He always carries 2-way radio and a CD player, both of which can connect and be used backwards and forwards to transmit or record music. It's the only existing set of its kind: he got it as a gift for sponsoring a project of a small music company. He's also got $400+ wherever he goes. And of course, he's got a prosthetic right arm. (enough about that, huh?)
Nyerguds
08-19-2006, 08:54 AM
..Genghis Khan? :p
Daishi
08-21-2006, 02:13 AM
Naw, after my uncle Cenghiz (pronounced same way) it means warcrafter, I think...
SW Freak
08-21-2006, 04:21 AM
The character looks interesting, but his origins seem a bit random. Like, there's no explanation behind the attack. Also, if you ask me, there should have been more survivors than him. But that's just personal preference.
Also, he's the first character I've ever seen introduced after falling down a stairs. Good job keeping me on my tows.
Daishi
08-21-2006, 04:48 AM
The character looks interesting, but his origins seem a bit random. Like, there's no explanation behind the attack. Also, if you ask me, there should have been more survivors than him. But that's just personal preference.
The point is he never gave the mysterious deaths and the attack on his life any thought, because he's always had more pressing matters on his mind (the end of his career for instance). Therefore, its a mystery to everyone, because he's the only one left TO give it any thought, besides his surviving friends, most of which he's yet to re-aquaint with.
Also, he's the first character I've ever seen introduced after falling down a stairs. Good job keeping me on my tows.
Was wondering how the reaction would go. :D
Daishi, I'd so be giving you +ve rep if I could. :D
SW Freak
08-21-2006, 06:27 AM
Makes sense. Traditional workaholic. I take it back. Good character, Daishi. Welcome aboard (Formally this time, since it's me saying it :p)
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