View Full Version : WOC : The Chosen
Ok, this is the WOC character thread. Before you post a character, please read this thread (http://forums.cncden.com/showthread.php?t=1435) to get an idea of the WOC world, and what kind of thing would be allowed in it. If you want to talk to me about your character, post in this thread before you do a full profile, or pm me (http://forums.cncden.com/private.php?do=newpm&userid=76). You can always read any other character descriptions that may be posted in here as well, before doing your own.
Each character profile should be written in clear sections, like filling in a form. There is an example of what to write in each section below. Please take a little time to do this, as it helps everyone get a good idea of your character. If you have "hidden background" or "a dark secret", please pm me (http://forums.cncden.com/private.php?do=newpm&userid=76), and talk to me about whether it should be in your characters profile(In most cases it should). Please try to not just replicate another character in the thread - there are plenty of good ideas floating around out there, so seize your own instead of making our seventeen-thousanth noblewoman/ninja :p
Now, on with the demonstration!
Name: This should be your characters name. Please try and think of an appropriate one, and not simply lift one from existing fiction. Characters named "Bob", "Ninja Andy" and "Neo" will not be accepted.
Prophecy : This is the name your character has in concordance with the ancient prophecies that control each and every facet of the story of WOC, the battle between good and evil that will engulf the world. The prophecy should have something to do with a role your character fulfills, who they are, or what you want him/her to fullfill in the RPG. Prophecies such as "Ancient Protector" and "Hunter" are acceptable (infact, they're my character's ones, so don't steal them), while ones like "Godslayer", or "Ninja" are not - you should not imply your character will be doing anything super-powerful, nor should you simply describe your character's job. (Ones like "archer" more acceptable, as it can imply a specific action in the future - i.e shooting someone important).
Class: This is what kind of thing your character does - see the classes list in the main thread for examples. You do not have to pick with one of these, feel free to find another class of your own invention to use, as long as it fits the feel of the WOC world.
Alignment: Is this character good or evil?
Appearance : This is what your character looks like. Please fill this in in detail, as it will help other people in describing your character. Not everyone has to look like a supermodel.
Background: Something about the background of your character - where they come from, what they did before the story, ect. Interesting backgrounds are more fun to read. Please try not to copy anyone elses background, nor skimp on this section - this can help build up an idea of your character for other people.
Personality Another important section. This should give other people an idea of how your character acts, as well as helping as a reference to yourself if confronted with an unexpected situation. This personality should be stuck to in the RPG -if your character is afraid of men with swords, there's no way she's going to fight them unless you have a very good reason.
Skills : Sum up the main things your character is good at, in bullet-points if you want. "Skills" should be things like "swordmanship", or "merchantile" - skills that can be utilised in the rpg, while "can fit 5 billiard balls in his mouth" cannot.
Quirks : Any odd features your character may have. These may be things that don't really fit skills, like "limps in one leg", or "old war wounds", that will nethertheless affect the rpg. Quirks can be weaknesses (I'd like all characters to have some kind of weakness here)
*skills and quirks can be replaced with strengths/weaknesses if you like, but I prefer it this way :p
Gear : What your character is carrying at the start of the RPG. Please do not give him/her more than he/she would feasably have, or can carry. Please also try to limit your gear - take only the stuff that your character would have access too, and don't give her a sword just because you think she could probably carry one as well.
That's all you need in your profile, as of now. They can be updated throughout the story, and will serve as a point of reference to us. If you have further questions, drop me a pm, or ask in this thread.
My own characters will be posted shortly.
Appendix: About counterparts.
Your character created should be on the side of good, although you may also create an evil character. This character should be related to your good character in some way, as they are the counterpart to him/her - the agent of the dark prophecy that is destined to battle the agent of the light prophecy (your good character). The characters must share the same prophecy, although the characters may be very different, providing they share some important feature in common that identifies them as counterparts. Counterparts will be NPC characters for much of the game - this feature is to allow you to shape the bad guys we will be up against, not to make your juggle two characters in two different places throughout WOC. Making a counterpart is strictly optional, although encouraged - if you do not I will make one for your character. Counterparts do not have to be quite as detailed as PCs.
Artificial Idiot
02-25-2004, 11:46 AM
Might as well start the ball rolling :)
Name: Jarvis Walton (The Cardinal)
sex: Male
Prophecy: Dark Sentinel
Alignment: Lawful Good
Class: Witch Hunter
Age: If you went by looks, he is about 35-40
Appearance: Jarvis is a tall figure, who can easily be imposing when he choses too. He is more cloak then man, with a very wire like figure. He has long black-grey hair, a tattered old rag, that you could call a scarf, covering his face and piercing brown eyes, that often seem to be looking right though people, as if they can see your hidden sins. Under his pitch black cloak, Jarvis wears a simple white- going on brown shirt with a stained, black jacket over the top. He wears simple black trousers, held up by a belt that holds the scabbard for his sword and various other bits he couldn't fit in his pockets and sturdy black boots that are capped with iron, as everybody knows your nothing without well made boots. A flaming torch is never far away from his left hand, his right rarely leaving the hilt of his weapon. Both hands are covered by thick leather gloves. it may be worthy to note that unlike more Witch Hunter's, Jarvis doesn't wear a hat. He doesn't find it practical.
Personality: Jarvis doesn't like talking about his past. Perhaps it is because if he did, it would be a very long story, or it's just "None of your business". But what can be said about Jarvis is he has an obvious chip on his shoulder. He holds some deep shame that he is constantly trying to redeem himself for, although he is probably the only one alive who can now remember it. He constantly strives to prove himself to the Goddess and takes a very calm mentality to death. He has no fear of death, to him death is a reward. He is a very unsocial man, but with quite an organised mind and a usually complex purpose.
Background: The legend of the Cardinal goes back a thousand years, a legend of a Witch Hunter who stalks the world, burning monasteries of impure Monks, Slaughtering entire covens of Cultists at a time and it is even recorded that he carried the head of a vampire and placed it on the gate of a corrupt Duke of Mira. Some dismiss these tales as fiction, dreamed up by the religious factions to keep people in line. Others say that there is no one Cardinal, that it is a title passed down generations of Witch Hunters. Both theories, however, are wrong. The Cardinal is a man who has been alive since before the Great War that shook the land at it's roots, a man blessed with unnaturally long life. His true name is Jarvis Walton.
Although Jarvis loathes talking about his past, it is quite obvious that at sometime in his life, he did something that he is still trying to atone for. What this is and weather it is why he became a Witch Hunter in the first place is unknown, but Jarvis will put himself in any situation if there is a chance to redeem himself in the eyes of the Goddess. Although Jarvis doesn't like to brag about his successes over the years, he will not deny if asked straight, but will not dwell on them either. If asked about his long life, he will simply state "The Goddess smiles on me". Which is not far from the truth.
During the time of the Great War, the voice of the Goddess came to him with a purpose.He was blessed with unnaturally long life to fulfil this purpose when his time came. And so it was, as the world changed and evolved around him, Jarvis continued his crusade against the unholy forces until the time to fulfil his duty came. Jarvis was a watcher, set to awaken a mighty leader when the time came. And now, purpose fulfilled, Jarvis still hasn't lay down to rest. There is still use for him yet.
Strengths:
The Cardinal's line of what is morally correct and what isn't is higher then others (I.e, he won't burn you for adultery)
Faithful - The Cardinal believes that the Goddess will protect him until he is doomed to die, and thus fears little
.Life Eternal - Jarvis has walked the Archipelago longer then most, and knows more of it's dark dangers.
Jarvis can be quite stealthy if he likes, and has learned to use the night as his cover. He is a perfect sentry, and navigator though the night.
Flaws:
A reckless fighter - The Cardinal is reckless, making use of unstable things like open flame in the midst of battle.
The Cardinal is quite a lonely figure, out of touch with humanity.
Pyromaniac - The Cardinal takes great enjoyment in watching things burn, but usually on a very small scale.
His own worst enemy - Jarvis is always hard pressed to better himself in the eyes of the goddess.
Equipment:
The Clothes on his back
A sword engraved with holy symbols
A silver plated crossbow
A torch
A small amount of burning oil.
Buy Jarvis, and get his counterpart free!
Name: Zanis, all records of a second name have been lost.
sex: Male
Prophecy: Dark Sentinel
Alignment: Chaotic Evil
Class: Master Cultist (kind of like a priest gone bad)
Appearance: Zanis is a short, bent over man who rarely stands at full height. His complexion is pale, almost that of a very light green and his figure seems frail, almost as though it would break at the slightest touch. But don't be fooled, Zanis didn't get to his position by being a push over. He has a long, pale face to which hair is a distant memory and scabs, boils and warts are an all too real nightmare. His eyes are set into his face loosely, as if they could fall out at any moment, and his mouth just seems to be one great mass of dried up skin. However, when his mouth does open, it contains a few rotten, yellowing teeth. He wears a long, blood red robe and sandals. On one hand he bares a black finger less glove with metal claws sewed into it and the other is usually ready to draw an ornate dagger from the depths of his robe.
Background: Not much is known about Zanis, but it is believed he was once a priest of a great Holy Order. There is no record of where or when this was, but some have speculated it was from a time before the Great War. It is believed that a great darkness fell over this order, corrupting them and turning them t the worship of a Dark God. Zanis, however was no fool. He knew that sooner or later, the priests would be discovered and burned. And so it was that he led a band of the most devoted Acolytes of the Order to the Tribal lands of Steppe, where the people are more influential. It is recorded in Holy Documents that when a group of Witch Hunters, Holy Crusaders and Inquisitors finally discovered and purged the group, the Master Cultist was nowhere to be seen. It is now believed he fled to the mountain regions, only coming down to preform sacrifices to his Dark God. However, while records state that Zanis died in the mountains, that is far from true. He returned to the Empire and has started several underground cults in his long life, watching each spawn and die with equal glee.
Personality: Zanis doesn't like to be outdone by anything or anyone, refusing to be bettered and often seeking revenge on those that do better him. he welcomes death in every shape and form, carelessly killing and sacrificing in the name of the Dark God. He doesn't fear death, in fact, he almost worships it.
strengths:
Zanis can be quite swift, agile and stealthy. Using this to sneak up on his foes before stabbing them in the back with his dagger.
Grim Determination - When a job needs to be done, Zanis will see it though to the end. Rarely giving up a chase.
Weaknesses:
A Reckless Fighter - Zanis doesn't care who he maims during combat, his rage could just as easily be taken out on an ally as an enemy
Mad Zealot - Zanis is a man driven over the edge by the dark powers, he is always looking for something to sacrifice to his dark god.
Zanis is very vengeful, and will seek his targets to their death.
Zanis has seen even his favourite cultists fall to death and decay, and because of this, he no longer makes strong links with people.
Equipment:
Red Robes and sandals
Ceremonial Dagger
Clawed Glove
This is my main PC. He is a leader of the good side.
Name : Caius Aulus Valerian, (assumed name) Imperial Knight of the Order of Treboch,
Prophecy : Ancient Protector
Class : Rogue/Soldier/Theif
Alignment : Good
Appearance : Caius is a shabby, sour faced man, who’s age appears to be anything from thirty to sixty (but is actually much, much older). Over a nondescript sleeved top and trousers too shrouded by grime to actually tell the colour, he wears a mail shirt and a dirty metal breastplate dented in several places, of a style too old for anyone to recognise except in the Imperial Palace frescoes. At his side he carries a short sword (as in his opinion big ones just make you look more of a target.) His boots are badly patched and don’t match, and his hair hidden under a heavy metallic helmet.
Background : Caius’s history is too unimportant to be recorded, and too unremarkable to be remembered ; or so he tells anyone who asks. What he will reveal is that, despite holding a rather rusted Eagle Crest, identifying him as an imperial knight (although there are some who may argue that he stole it), he was not born in the empire – his facial features seem to place him outside any people who occupy the archipelago and the surrounding lands, perhaps of some human stock long dissolved into the sands of time. What he does insist, however, was that he was born in the wild forests of Khad, and made his way down into the civilised world when he was a young man; and has served in the legion at least twice through conscription (and subsequent desertion, changing of name, etc). He seems to know almost everywhere in the world, with a kind of rough, travellers knowledge of the national mindset, how to get a good horse cheaply, and inns where you can sleep for the night without alerting the whole town to your prescience but not getting your money and weapons stolen while you slumber. Caius is a man of the world, and that’s about all he’s letting on about for now.
Personality : Caius doesn’t like many people. When he does, they tend to die, or get thrown in jail for a long time. He’s quiet, but bad-mannered enough to get thrown out of expensive inns. He has a respect for other survivors, those who have battled against the odds and pulled through instead of those who have had an easy ride and succeded, and a ‘lawful’ streak – he doesn’t mug people often, and only when it's absolutely necessary and it looks like they can afford it.
Skills : Swordmastery – Caius is skilled with his short sword
Improvised Weapons – Caius can easily improvise a weapon from the surroundings – i.e a chair, bottle, fire poker
Petty Thievery – In Caius’s past, he has dabbled in thievery. He is reasonably good at it, although not good enough to try anything apart from muggings and breaking into unoccupied houses.
Deception – Caius has no qualms about lying, if necessary.
Armour – Caius can fight reasonably well in anything save large plate armour
Quirks :
World Weary – Caius has seen it all – or most of it, anyway. He is unlikely to be surprised or impressed by much.
Blessed by the Goddess – whatever higher power Caius claims to serve seems to do at least something to keep her chosen one safe. Caius seems to have a supernatural ability to respond to danger, able to take in the situation at a glance and respond to it as best as possible, in his own way. Caius also has an incredibly ability to consume large amounts of alcohol with little visible side-effects, although that’s probably unrelated.
Flaws : Getting old - Caius is no way as young as he would like to be - this can somewhat affect his agility and combat ability.
Equipment : Antique Metal Armour (including Helmet)
Shortsword
Rusted Eagles Crest.
Pouch with a small amount of money in it.
and his counterpart, :)
Name : Azat-thur
Class : Barbarian/Hunter
Prophecy : Ancient Protector
Alignment : Evil
Appearance : Azat-thur is a huge, towering man, with bronzed skin decorated with a variety of dark tattoos. He stands almost eight feet tall, and is often clad in bronzed armour that seems as old as the earth itself. Dark hair falls down almost to his shoulders, and his eyes seem to burn with an unearthly fire when looked upon. About his shoulders is hung a cloak made from the hide of some strange beast of the southlands. Hung from his belt are a variety of cruel blades, but above all his favoured weapon is a massive double-handed axe.
Background : Little is known of Azat’s background, although it is clear from his appearance that he is not a native of the archipelago. Some say he hails from the remote southlands, and others from an age too long ago for anyone to remember.
Personality : It is easy to brush of Azat as an uncivilised barbarian, uncouth and fond of strong ale and violence. However, under his brooding, quiet persona there lies a formidable and raw intelligence, making him a capable leader for the servants of the dark prophecy.
Skills :
Improvised weapons : to Azat, everything is a weapon, a way of defeating his adversary. He’ll just as happily whack you with a lantern or shovel if it’s available than slit your throat with a blade.
Axemastery – with his chosen weapon, Azat is nigh invincible, being able to parry and block as efficiently as a swordsman – he is also unpredictable, able to take advantage of every situation in a fight.
Armour : Azat is well-protected in his bronze armour, and capable of using most types.
Incredible strength : as befits his huge stature, Azat is very strong.
Deception : Azat has no qualms about lying to achieve his goals, and is generally very good at seeming reasonably stupid and thus less dangerous than he actually is.
Quirks :
World Weary : Azat has seen it all – or most of it, anyway, and probably beaten a fair proportion of it up. He is unlikely to be surprised or impressed by much.
Slave to Darkness: Azat is the first disciple of Khashdar, surpassing even the Adversary in sheer service to the dark god. As such, he has some supernatural skill at avoiding damage to himself, although this is often nullified by his simply wading into the deepest combat possible.
Gear :
Various talismans,
Huge double-edged axe,
Huge cloak.
MrHappyPants
02-25-2004, 12:51 PM
Name : Kilvox
Class : Monk/ martial artist
Prophecy : Honor warrior
Alignment : Good
Age : Kilvox is 26 years of age
Appearance : Kilvox is abot 5' 11"(sorry dont know meteric very well) Musclar, white bright white hair which goes down to the end of his face and dark green eyes. His skin is very pale... He wear leather armor over his chest dyed green, with brass buttons on the shoulders. Green baggy pants, and wooden sandel. He wear a black cloth belt two back armbands and a black head band to show other martial artist he is a master. He has a strange symbot tatoo on the back of his left hand.
Background : Kilvox was found as a child in feild by some monks, be mistook him as a child of prohecy who believed he was the fallen child of an angel because of his bright white hair and pale skin. He was raised at a monestary there for is very spritual and learned the old ways and martial arts and learned them at an amazing pace and wisdom beyond his years. Kilvox never believed what he was told about him being a divine being so at the age of 25 left the monestary to find his destiny... and came to archipelago form the lands of the far east.
Personality : Kilvox is very quiet and disiplined, has wisdom for nearly any situation but rarely shares it with anybody but himself. Brave, but shy he is a loner among many.
Skills :
Master of Hand to Hand: Kilvox rarely uses weapon prefers to use his fist as his own deadly weapons.
Incredible speed- Kilvox moves quite fast not any supernatural speed... but as fast as one would like to move and then some.
Incredible aglity : Very agile, much like a cat.
Blocking: Kilvox has been known the clasp the blades of swords in mid swing...
Honor and loyalty: Kilvox never lies and is as loyal as one can hope to be.
Quirks :
Lack of world: Kilvox doesnt know about much of the world and rarley has left the monestary where he grew up.
Fear of snakes and hieghts: not much of an expliantion needed.
Equipment:
Light leather chest armor
Pouch full of money
Wooden sandals
tagbert
02-25-2004, 03:09 PM
Name : Alay Gal’Cini
Profession : Trader
Prophecy : The Forgotten
Appearance : Alay is short like all World’s Edgians and wears their traditional trader garb of a gray cloak fastened with a white sash. She has dark hair which usually remains hidden by her hood. Black hair is rare in World’s Edge – possessed only by a few Families, and she does not wish to draw attention to it. On the other hand, she does have the traditional blue eyes of World’s Edge and legs that appear slightly too long, especially on a short body.
Background : The Gal’Cini Family was one of the first three families to settle on the island of Cini. One other family died out during the ages, leaving only the Gal’Cinis and the Pur’Cinis as the most powerful families of the island. However, during the Great Battles, both families were centered in the city of Cini’s Heart. When the city was obliterated, both families lost much of their holdings. The Pur’Cinis had several estates on other islands and managed though, whereas the Gal’Cinis had only their property on Far’Char and therefore lost almost all of their wealth and power. In an attempt to regain that, the Gal’Cinis began trading, but it never was successful enough to regain their stature. The family slipped from the public eye until only a few people in World’s Edge and fewer outside know the name of the family. Alay was raised with the knowledge that she would be a trader and that her family had once been much more. As a result, the family is consumed by bitterness, though none of them have experienced the benefits of nobility themselves. Alay was raised in a semi-wealthy environment though and as such still holds herself aloof, considering herself to be superior.
Personality : Alay was taught the art of concealing emotions by her parents and she has adopted a personality suiting this. She revels in serenity, not wanting anyone, or anything to get the better of her. There in an underlying bitterness in all her actions though, however she tries to conceal it, and she constantly looks down on others, as in her mind she is a noble. Sublety was never a strong point though and she often speaks her mind when she shouldn’t and is too open.
Skills : Having lived in Far’Char, Alay has some rudimentary fishing skills, but mostly her talents lie in the field of trading and appearing more intelligent and more powerful than she really is. The Gal’Cinis also insisted upon teaching manipulative tricks to their children in hopes of someday regaining their power. The suspicion of nobles taught her skill with a dagger as well, for extreme circumstances.
Quirks : Alay is unfamiliar with any customs but those of World’s Edge, having only been outside the isles twice in her life. In events of chance, she seems to have an unnatural unluckiness, fate rarely seems to favour her. She is also starkly non-religious, as all World’s Edgians are, as the Gods use magic-like powers.
Alignment : Neutral/Good
Equipment : Dagger, several small trinkets, a compass, cloak, flask, and a small pouch of coins.
LeFire
02-26-2004, 12:03 AM
Name : Aspen Velacroix
Prophecy : Faithless One
Class : Ranger/Inventor
Alignment : Good (Neutral)
Appearance : Aspen has blond hair reaching to her shoulders, typically tucked into her ranger hood. Under a dark green bad-weather cloak, she wears leather armour. A whip of her own design is hung from her hip, and a similiarly teched-up long bow is usually held in the hand, hung on one shoulder or across her back. Two quivers are slung from her pack. One is filled with ordinary arrows, while the other has her 'specials'. She wears a pair of gloves lined with a metallic crystal and constantly rubs the shaft of her whip when not in combat. She hates wearing helmets.
Background : Aspen was born to a reclusive ranger community in the forests of Khad. However, her inventive nature and refusal to place her faith in "something that she can't prove by experimentation" soon went against the magical teachings of the rangers. Irritated at their old-fashioned ways, Aspen packed up and left at the age of 18.
She arrived at the gold mines of Narash, where her abilities in tech were soon put to good use repairing the primitive machines used to mine the earth. Her ranger skills did not fade, for she made a living poaching, providing the hides of prized animals for rich hunter-wannabes that wanted trophies without the rigours of hunting.
Business was good, but after a little tussle over a poaching of a rare mountain rhino trashed a bar and left both cilents with painful arrow wounds, Aspen worked out a deal with the ruling gangs to leave Narash for good in return for peace.
Personality : Aspen thinks tech. She is quick to dismiss magic as tricks of psychology, placebo effect and illusion. But when confronted with raw magic that she cannot explain, she would artfully change the subject. Her hunting requires her to be alone for long periods in the forest, but negotiating with her clients has given her a hard nose for good deals and ruthless bargaining skills. Aspen is also an atheist... and while she appreciates a good cleric in a fight, any attempt to convert her is met with a cold shoulder.
Skills :
Scoped Bow Sharpshooter - Aspen uses a longbow of her own design with crystal scopes, stabilizer and rangefinders attached.
Point-Blank Shot - Aspen has the ability to fire arrows at point-blank range.
Whipmastery – Aspen has a whip lined with a special metallic crystal she discovered in the mines of Narash. The same material lines her gloves. When constantly rubbed, the crystal enables Aspen to store a powerful stunning electrical charge in the whip. (Only one use per combat).
Aspen's Leather - Black and green Leather armour lined with metallic threads that she made herself.
Arrow "Specials" – Aspen constantly builds arrows of her own design, from tips made of acid vials, to split-shaft 'shotgun' arrows... and even a rocket-propelled design.
Quirks:
Negotiator – Aspen knows how to get a good deal out of any business situation
Inventor - Can build ingenious gadgets from components.
Agile - With her whip, Aspen can get into impossible places.
Flaws:
Light frame - Aspen is very uncomfortable in any armour above chainmail and thus wears her own self-made leather armour. She also loses her ability to use her whip and bow to full effectiveness when armoured or wearing a helmet.
Faithless - The faithful get on Aspen's nerves. She stonewalls them.
Magic-Deaf - Years of total neglect of her Ranger magic skills have left Aspen nearly deaf to magic.
Equipment :
Aspen's Scoped Bow
Aspen's Electro-whip
Aspen's Electro-gloves
Aspen's Leather (metallic thread lined leather armour)
Quiver of normal arrows
Quiver of Aspen's "Specials" (arrows)
Fletching kit, shafts, tips and feathers (to make arrows)
Backpack
Camoflage cloak
Hijack Permission:
ALL except use of Special arrows and whip-electroshock ability.
Her counterpart,
Name : DarkChain
Class : Fighter
Prophecy : Faithless One
Alignment : Evil
Appearance : Dressed in full black metal battle armour, Darkchain carries a crossbow for range attack and a heavy metal chain for melee.
Background : Darkchain appears to be a hired killer.
Personality : Darkchain appears to be mute, or he simply doesn't talk. Even if wounded, he remains totally silent.
Skills :
Crossbow mastery - Darkchain is an expert in the crossbow
Chainmastery – Darkchain has the ability to wield his chain with such devastating power that it can break down doors, shatter metal shields or knock a fully armoured knight off his horse.
Heavy armour : Full black metal body armour is very resistant to damage. A helm totally covers his face, leaving a small vision slit.
Quirks :
Slow - The opposite of Aspen's agility, Darkchain moves into combat with a slow steady pace. However, he makes up for it with powerful attacks.
Gear :
Crossbow
Black metal chain
Full black metal battle armour
nice, Lefire, just a few little things I might need to point out. This will benefit everyone. These are just little background niggles that I should have stressed in the background topic;
Clerics or priests don't have any controllable magical skill in WOC, unlike D&D. They are simply very religious people. Some rangers might have some wild druid magic, but this would be limited and nothing compared to a proper wizard.
Narash is pretty wild and cold - the only semblance of law and society they have is in a few small mining towns. They're unlikely to have any kind of animal welfare groups :p
Khad is pretty much an outlaw haven, where the scum and villany from the rest of the world go when they can't show their face in the south. There's room for a ranger clan or something here, but they'd probably be very well hidden.
MHP, the jury's out for now :p
Name: Rainiera Abbey ("Ray")
Age:23.
Class: Soldier.
Prophecy: Imperial Blade.
Aligment:Good(neutral)
Appearence: A ruthless soldier, of average height (for women). She is bound to be mistaken as man, mainly due to the hair cut, and the armor. The armor and the gear she wears are the ones of a man, because there aren´t too many armories who make custom soldier armors. When pulling off the helmet, or talking, her cuteness and voice make her look less ruthless, due to the fact no one who sees a soldier with a girly face sees it as a threat...
Beneath the armor a fairly well built woman with brown hair and blue eyes shows up, mostly due to the extreme exercise she practises and keeps her fit, and leave some scars, too. However even the scars on her shoulder and the cheek are "beatiful"(beatiful for a disfiguring trait, that is) in theirself, as they are clean cuts. Despite all the life she has been doing lately, she still maintains a good musical talent:she sings well and plays the flute.
Background: Once a noble girl from somewhere on the empire who wanted to be a musician and a singer, her life had an unexpected side of events. The innocence and illusion of a child were replaced by anger and a burning desire of revenge, as his father, an empire officer, had been assasinated before her eyes, just after her mother was raped and abused to death. To the 16 old Rainiera that was just too much. After seeing the assasins face while escaping from her mansion, now engulfed in flames, she claimed revenge, and began training. Just to seek death of the blood thirsty man who brought disgrace over her lineage...
She disguised in man´s clothes and passed off as man,eventually speaking in a deeper voice to not sound like a woman, joining the Empire army to train as soldier. She stayed seven years, serving the empire... and making herself more tough as time passed. Now, after the service time has expired, she has started to seek her revenge...
Skills:
-Versatility: Her soldier training makes her know how to use a bow and a sword properly. Maybe not the best of the best, but still good enough to get the kills.
-Toughness: C'mon. She´s a grunt. I don´t think she would cry for mommy. She´s more tough than average men, and even more than average women.
-Music: Despite making heads roll on the floor... she stills enjoys playing the flute and singing. And she´s good at it. However, singing will nullify her disguise...
-Read/Write: Self Explanatory. Noble origins.
Quirks:
- People often understimate her due to her cute face.
-Kills: She has killed before. She could do it again, if needed.
-For having the life she has, she still has a fairly well built- and fit- body. She could still look nicely on a women dress.
-Speed: She is speedier than the average soldier. Speedy enough to match a rogue fighting style.
-Comradeship:What does a soldier say to a soldier of the same side?
Flaws:
-Armour: She dislikes heavy armor. Makes her speed unuseable
-Uncomfort: Although the armor protects her, and despite managing to not deform her woman body with it, it´s still uncomfortable.
-Anger: She tends to have a quick temper. Periodically, her temper goes extremely bad.
-Anti social: Harsh attitude of all soldiers. She thinks women are sluts and men pigs. Only respects people who fight well.
-Trauma: Touch her secret deeply, and she will fall off in tears. Literally.
Gear:
Medium armor (thick enough to stop an arrow, but not slowing down a fighter) with the Empire crest.
Light Helmet.
Long sword(can be handled by one hand or two)
Pouch
Flute
Bow
Quiver with arrows.
Master Chris
02-26-2004, 04:40 PM
Reposting my earlier chars from memory;
Name: Miriam Terrat/ Jade (Miriam was her name before she left human civilisation, most people know her as Jade now.)
Prophecy: Forest Walker
Class: Nature Mage
Alignment: Neutral.
Appearance: Jade is a middle aged woman of medium height and build. Years of life in the forest has left her skin well tanned and she is in very good health. Jade has long, unkempt hair with an emerald hue. Her eyes are also emerald in colour. A vine is wrapped several times around her upper right arm. She wears a simple green cloth dress but is without shoes, as years of treading barefoot through the forest have left her feet leathery and she has no need or even want for shoes.
Background: Miriam was born in a quiet, backwards farming community. For the better part of her childhood she spent her days frolicking in a nearby forest and enjoying the simple pleasures in life, wholly unaware of her innate magical abilities.
During her late teens Miriam witnessed a change in her surroundings; the quiet town she once knew was growing into a bustling city, a city which spread rapidly and started to consume the forest which Miriam had held so dear for so long. Disgusted with the greed, selfishness, and inhuman cruelty of the so-called 'advanced culture' that permeated throughout the city, Miriam abandoned her friends and family and began her life as a hermit within the forest.
Embracing nature, Miriam came to know and love all living things. This love was rewarded, Miriam was granted allegiance with nature, her skills as a witch blossomed like an exotic flower and she used her abilities to protect the forest from further destruction at the hands of man.
It came to pass that Miriam was made aware of a sacred duty, more important than just her forest, a duty to protect all of nature against something that posed a great threat. Miriam gathered her closest animal allies and marched off to war...
Personality: Jade is very motherly, she feels a deep empathy with nature and is a naturally serene and caring person. She feels that mankind has lost touch with nature, that civilisation is choking the world. Jade is loyal to her friends and will defend them to the death, her enemies are spared no mercy, to go against nature is without forgiveness.
Skills: Born with magic flowing through her veins, further augmented by the blessing of nature, Jade's skills revolve around magic;
Summon animal guardian: Miriam has been granted protection by nature in the form of animals who fight her battles for her. Jade's closest animal ally is a stag. Other allies include; wolves, grizzly bears, and some birds.
Healing: When she is near nature Miriam is able to tap into that life and draw health from it. Inversely, when Miriam is away from living beings (like in an over-populated, disease infested city) she is weaker and takes longer to recover from exertion and wounds. Also, by using herself as a medium between nature and a comrade Miriam is able to heal her allies, though Miriam would never heal somebody she felt harboured less than friendly feelings towards nature.
Survival: Miriam has spent the better part of her life outside of civilisation, she can survive conditions that would kill other people.
Quirks: Generally, Miriam as at her strongest and hardiest when she is surrounded by living beings (humans don't count in this regard, animals and plants only) while being away from these things, like in a wasteland or a city devoid of plants and animals, Miriam is weakened and recovers from injury or exertion painfully slowly.
Equipment:Miriam has her gress cloth dress, a hunting knife, and a simple necklace (a relic from her life as a farm girl).
***
Her counterpart, Mortimer Ort, will be posted later. Must dash.
LeFire
02-26-2004, 05:36 PM
Changed a bit... LOL. Thought I could get away with that little poke at S(P)ETA. :D
MrHappyPants
02-26-2004, 08:47 PM
Alright I was told I need to make two charactors so here we go
Name : Grok Ridden
Class : Warrior
Prophecy : Honor Warrior
Alignment : Evil
Age : Is Unknown
Appearance : Grok is a very imposing figure standing alittle more then 7 feet tall. He wears very heavy black armor a large black openface helm, and a mask made from the face portion of some poor sap Grok killed somewhere. He carrys a large sword straped to his back, the sword's hilt is made from some bone and metal... the bone from probably more poor saps killed by Grok. The most gruesome thing on his person though is a cape made from the finger bones of people Grok has killed sewed loosly together.
Background : Grok doesnt talk much about his backround, but his last crusade is known to many but the one it should matter the most to. Grok came to a temple in the far east to find the "Angel boy" and kill it for simply being thought of something greater then himself. But when he got there the "angel child" was gone. So Grok simply killed everyone at the monestary... after finding out what the "angel boy" looked liked of course, and went looking out after him to find and kill him.
Personality : Grok thinks of himself before anyone else... and is quite quiet unless need be when he is quite loud and booming
Skills :
Sword master- Master of the blade... and more importantly his blade
Incredible strength: Very strong Uber strong infact
Heavy armour: Armour is very heave and protective
Quirks :
Heavy armour: Though protective it is also very cumbersome
Fear of snakes and hieghts: Like the one he seeks he has the same fears
Equipment:
Heavy Black armour
Large sword
Skull mask
Helm
Bone cape
A horse
pouche full of money
Toxic10x
02-26-2004, 09:59 PM
Alright, here we go :)
___________________________________
NAME: Roh
PROPHECY: Truth seeker
CLASS: Shepherd
ALIGNMENT: Good
APPEARANCE: Roh is a simple shepherd boy. He has short brown hair, and brown eyes. He generally wears a white tunic, loose white pants, and a brown sash and belt. He walks either barefoot or with sandals, and usually has a small pouch and flask at his side. He carries an ornate crook (hooked shepherd’s staff) that has been carved and inlaid with stones.
BACKGROUND: Roh was abandoned as a child, and raised by a kindly couple who make their living farming the fields of Plema. Roh has lived happily there watching their flocks, but he often finds himself thinking about his past, and where he might have come from. He often has seemingly meaningful dreams that he does not understand. He has never strayed far from his home in Plema, but he frequently wonders about the world abroad.
PERSONALITY: Roh was well raised, and is thus mannerly and generally kind. While he may appear simple from the outside, he often comes off as one with much more to him than you would first expect. It is as though he is often adrift in thoughts, lost in some far off place in his mind.
SKILLS: Roh is skilled in outdoor survival, to an extent. He learned to get along for days (even weeks) at a time in the rolling hills of Plema without returning home as he sought fresh pasture for his flock. He also has gained some skill in defending himself and his animals from wild beasts with his crook, and a short black-bladed knife he keeps in his pouch- but he has no real experience fighting other people. Additionally, he has a strong natural intuition which some might call luck.
QUIRKS: Having never left his homeland, Roh is naïve to the ways of the world. Also, he has no formal training in any kind of combat. Additionally, while he often knows just what he wants, he may not know the best way to get there. And finally, his unknown past is often a trouble on his mind.
GEAR: As mentioned, Roh carries an ornate crook, a short knife, a leather flask, and a pouch containing a small tinder kit, a few coins, and various other amenities.
coming soon! his counterpart.
Tox - that's good, although your vile and bizzare fonts shall not prosper in this forum.
RD - awesome :)
CKW - we'll talk on msn.
MHP - what are you smoking? It's blatantly obvious that your counterpart is an edited version of azak's profile, considering that you've taken world-weary and incredible strength from it, and they seem pretty similar as well. I don't mind that your character is very strong, or very big, but please remove the world-weary bit. Azak and Caius have been alive for far longer than the average human lifespan, and that's why they have this trait. Also,
The characters must share the same prophecy, although the characters may be very different, providing they share some important feature in common that identifies them as counterparts.
The fear of snakes and heights is not enough to associate them, although your characters do seem interesting as they're polar opposites of each other. And, please give both characters the same prophecy., and tell me how he can see through a faceless helm :p :)
Edit - The prophecy thingy applies to Lefires chars as well. Sorry I didn't notice that earlier :cry:
Artificial Idiot
02-27-2004, 11:31 AM
Name: Delion Roussel
sex: Male
Prophecy: Whispered Word
Alignment: Chaotic good
Class: Rouge/nobleman
Age: 31
Appearance: Delion has the appearance of a well built man, typical of the nobles of western Dhebo. His looks have a certain roguish charm to them, his dazzling green eyes and charming smile enough to make any self-centred noble woman putty in his hands. These are only offset by the stumble that is now growing though on his chin and the fact he has a large part of his right ear missing, which is usually covered over by his shoulder length, brown hair. As for clothing, he looks like a noble that has been dragged though a hedge backwards and left in the swamplands. His clothes, that were once rich and finely decorated, are now full of holes and are stained with mud, ale and of course, blood. His once extravagant, fur lined cloak is mearly a rag with bits of dirty, brown fur hanging on by a thread. But, like every traveller knows, you need two things. A good sword and a good pair of boots, and Delion has both.
Personality: Delion is a bit of a devil, not afraid of showing off or trying to grab an attractive woman's eye. But unlike most obnoxious spoilt nobles out there in the world, he does not see women as objects to be obtained. To him, love is a game of pleasure and suspense played by two people. If one is not enjoying it, it tends to leave the other somewhat hollow. Apart from his somewhat eccentric views on life, there is something very different about Delion. He always seems to be looking over his shoulder, asking strange questions and sometimes seen talking to people in whispered tones.
Background: Delion was once the son of a wealthy merchant, and lived a rich life in his Fathers Mansion. When his father died of a killer disease, Delion foolishly gambled away his fortunes, and in the end, had to give up his life of luxury to pay off his debts. It was rather embarrassing for the rest of his family, who soon disowned him. Before he knew it, he was on the streets with just the clothes he was wearing and his ornate sabre. At first he didn't quite believe it, but Delion is an adaptable man and carved his living as a mercenary, a self-styled rogue. He became a noble thief, only taking as much as he needed and only if he needed too. Trying every route before stealing, often using charm, wit and down right begging to get what he wants. Life on the road has suited him well, and his well spoken nature and education in languages has served him well. Or at least, that's the version of his background Delion tells people. It's often believed he is still bitter at his family for throwing him on the streets and seeks revenge. It's also thought that he has deeper motives then just "staying alive", but Delion denies it all the way.
Strengths:
Sabre Skill - He is very skilled with his sabre, although is prone to show off. Delion can be quite charming, although it doesn't work on most educational women who actually have their brain in their heads.
Petty Thief - If it's desperately needed, Delion can get it.
Delion seems to be able to gather impressive amounts of information at times, nobody knows quite how. It's generally thought he charms it out of barmaids.
Fluent - Delion seems to have been well educated in the skills of language before he was kicked
Flaws:
Delion can be quite on edge if he thinks somebody is following him or under intense questioning.
Noble Thief - Delion doesn't like resorting to something as low stealing unless there is no other way around it.
Show off - Delion is always out to impress, this can be his downfall.
Eccentric - Delion is often passed off as a penniless playboy with no use what's so ever.
Equipment :
A stained and battered fur lined cloak.
A Sabre with ornamental scabbard.
Noble's Clothes, worn and battered.
A leather covered book with pale yellow pages
Quill and a small pot of ink
He often holds a few coins in his money pouch.
-----------
Name: Buhgan Gollick
sex: Male
Prophecy: Whispered Word
Alignment: Evil.
Class: Taxman
Age: 36
Appearance: Buhgan is typical of the corrupt taxmen of the Empire. He walks around in richer clothes then he should, and has slick, short, black hair. he is slightly over weight, no doubt over fed on the profit. His face is a craggy pit of wrinkles and excess fat. He has a short black beard and small, pig like green eyes. That seem to burn with greed in the presence of money or food.
Personality: Buhgan is full of greed and lust. He uses his unique positioning to get as much money, food and women as he likes. And even then, a woman is just a plaything to him. Something to have your time with and throw away. He has quite simple views on life, if your living like a king, your living a perfect life. He also is quite secure, knowing he is well protected and only his highers can touch him. And who are they going to believe? The peasants?
Background: Buhgan is a loathed and hated figure in Tallid, a corrupt Taxmen who adds to the fees of taxes to cover his own expenses, and has anybody who can't pay "dealt with". Many educated nobles would ask how he could get away with it, but most common peasants can't count. And at the end of the day, it's their word to a respected public figure. (name) lives a life of greed within his home on Tallid, he is well guarded by his own hired goons and some of the forces of Tallid are at his disposal on the job. He fears only two things. His highers finding him out, and the peasants uprising. Neither would happen. They are, after all, just to stupid.
Strengths:
Skilled with numbers
Has a great amount of force at his disposal within Tallid
Can gather an impressive amount of information.
Flaws:
Liar - Buhgan is an untrustworthy worm.
Overly secure - He believes nothing can touch him
Useless in combat - after all, he's a businessman
Equipment :
Tax Records
Clothes
Money
the odd hired thug in tow.
MrHappyPants
02-27-2004, 11:49 AM
MHP - what are you smoking? It's blatantly obvious that your counterpart is an edited version of azak's profile, considering that you've taken world-weary and incredible strength from it, and they seem pretty similar as well. I don't mind that your character is very strong, or very big, but please remove the world-weary bit. Azak and Caius have been alive for far longer than the average human lifespan, and that's why they have this trait. Also,
The fear of snakes and heights is not enough to associate them, although your characters do seem interesting as they're polar opposites of each other. And, please give both characters the same prophecy., and tell me how he can see through a faceless helm :p :)
I honestly didnt try to rip of your charactor it just happened that the complet oppisite of Kilvox was the same as you charactor... perhaps it because great minds think alike :p And when i said faceless helm I meant openface I'll change that. And as far as the your and mine charactors being so close together maybe they can be chums. I'll fix the prohecy.
Lyane will be a major NPC and part of an important plot strand in chapter one, before continuing as a PC. :)
Name : Lyane of Clan Aufghar
Prophecy : Hunter
Appearance : Lyane appears to be a young girl of Astarian descent ; which is precisely what she is. Although she is fairly tall for her age (Astarians are generally a tall people anyway), her blonde plaited hair and youthful stature reveal that she is still a child. Lyane is normally dressed in the typical white linen dress of Astarian womenfolk, meticulously clean, and with a coloured ribbon in her hair.
Background : It’s hard for Lyane to amount to anything in Astara, a country where “womens rights” consist of a grand total of nothing. In Astara, a women is the property of her father until she is married; and afterwards the property of her husband or his closest surviving male kin if he is dead. As such, it is incredibly difficult for Lyane to aspire to anything save the marriage she is arranged in – to the overweight balding Clan-Chief, already a widower of his third marriage. Lyane desperately needs to escape ; but in Astara, she has no hope save outside help.
Personality : Lyane is a quiet but inquisitive child, with a calm temperament and a natural smile. She is inherently trusting and somewhat neive.
Skills :
Fast Learner - Lyane learns quickly, and is able to pick up new skills very fast.
Quirks :
Nieve - Lyane thinks the best of most people – which could lead her into trouble pretty quickly.
Flaws :
Childhood – Lyane is still a child, and obviously is far more vulnerable in a fight than a full-grown adult.
Gear – None, at present.
***
Vithessa is her counterpart :)
Name : Vithessa
Prophecy : Hunter
Class : Noble / Rogue
Appearance : A strikingly beautiful woman, with a full figure and a lithe, atheletic build. Her raven hair is long and silky, and hangs loose down her back, and her body encased in ornate light armour that does little to conceal her shapely form. Around her waist she wears a plaited leather skirt, and on her feet tight leather boots. Her face identifies her of the ruling stock of the eastern steppe, although she bears no ritual markings identifying her as a member of any known tribe.
Background : Vithessa is the stuff of domestic legend itself – the very parody of the loyal imperial wife, and the very scourge of innocence and purity. Although she is a recently new acquisitions to the dark god Khashdar’s side, Vithessa has a history so chequered it’s positively black. Born in a small town on the steppe, her family moved in to the large imperial city of Hulis when she was still a child. She grew up quickly under the spoiling gaze of her parents, the new owners of a jewelcutter’s shop in the city. It is speculated that her parents were the first people she killed, at the age of 16, although as is often the case in matters such as this, her family home burned down on the night that they died, incinerating any evidence that the already overly worked local law-enforcement service could have found. This happy coincidence left Vithessa the owner of the business, and able to marry Tulan Voss, a rich local businessman who she had been seeing for several years under the noses of her family. Three years after that, her new husband died mysteriously, from a suspected poisoning. With evidence pointing to a rival local guild, Vithessa also acquired her husband’s business, (a brewery empire), and in one fell swoop eliminated the completion.
However, the tale of this one woman’s depravity becomes more twisted still. Vithessa had had her eye on Hulis’s Imperial Senator, a man approaching his seventieth year, and possessing little in the way of common sense, despite his ravaging intellect. Vithessa married him within a month, and ascended to even greater power. It was not long until, as expected, she grew tired of the old man, turning her unholy lust upon his son, an attractive youth even younger than Vithessa herself. Together they plotted the death of the senator, and after a night of forbidden passions, made their way to the bedchamber of the old man, a vial of poison at the ready to be administered.
There they found four heavily armed guards awaiting them. It seemed the wily old man was far more in-touch with reality than the would-be-assassins had thought, and had managed to outwit them. Both Vithessa and the son were thrown into the Senator’s private jail, awaiting execution. It was only the timely intervention of Azat that saved her from her eventual fate, and Vithessa was more than happy to submit to the dark god’s whims.
Skills :
Charm – Vithessa’s smouldering beauty and smooth, seductive persona allows her to easily have any man who does not know of her twisted past under her fingers almost instantly.
Swordplay – Vithessa is reasonably skilled in her chosen discipline, the short sword. She has an intricately designed and expensive weapon at each hip, and knows how to use them, either alone or in tandem. However, she has a fetish for showing off, and in her intricate fighting style, may make a critical mistake.
Plotter - Vithessa is very good at thinking ahead and making plans. She is a far more capable opponent in the long-run than many of the other counterparts.
Quirks :
Unholy lust : Vithessa is possessed of two powerful passions – a lust for blood and a dangerously strong libido.
Obsession – Vithessa often becomes obsessed with things – whether it be a man she has her eye on or other matters. Ever since her indoctrination into the forces of darkness, she has been obsessed with locating and destroying her counterpart, Lyane, before she is able to join the forces of good.
Flaws : See Quirks and Skills – Unholy Lust, Swordplay, and Obsession all have major downsides :p
Gear : Ornate Jewelled Light Armour (no helmet),
A wide wardrobe of clothes
Twin shortswords
Twin stiletto daggers in boots of armour
Twin stiletto daggers in shoulder mounts of armour
Vials of poison
Toxic10x
02-27-2004, 04:08 PM
Tox - that's good, although your vile and bizzare fonts shall not prosper in this forum.hehe- i pasted form word, and it slapped some funny font on it, and i didnt bother checking teh forum default :sleep: (hmm, veranda, i see.)
Anyway, Roh's counterpart coming soon, as mentioned, I'll prolly just edit this post with it tonight ;)
edit: here we are :)
--------------------------------------
NAME: Cirack Anglore
PROPHECY: Truth Seeker (uh, doesn’t exactly apply, but it has to be the same :p )
CLASS: Noble Lord
ALIGNMENT: Evil, self-serving.
APPERANCE: Cirack is a tall, broad, bronze haired and bearded man in his early 40’s. He dresses richly, in heavy fur robes, thick belts, and heavy boots. His angular face is most often seen in a sadistic smile or sneer.
BACKGROUND: Cirack was born in to a wealthy noble family in Mira.
Despite the general kindness of his parents and family, Cirack found delight in the suffering of others even from a young age. He would frequently abuse his servants, and as he grew older and was given more responsibility (and power) over his families kingdom, he twisted the situation toward his own will, and his own benefit. Eventually, after the death of his parents (some say, by his own hand) he gained control of the small kingdom, and began taking what measures he could to amass wealth and power.
PERSONALITY: Cirack is a loathsome creature, but he is smug, secure in the knowledge that anyone who told him so would be swiftly beheaded by one of his more fearful servants. He is fundamentally driven by greed, and a desire for personal gain. He takes pleasure in the suffering of others, but especially in watching them sweat under intense mental anguish. His favorite emotion is fear, because it is the very source of his power.
SKILLS: Cirack is a skilled man with words, and can as such be very deceptive, and intimidating. His greatest asset is his wealth, which has afforded him a kingdom, many servants, and several personal guards. On the occasion when he must actually do his own fighting, he is fairly effective with a broadsword.
QUIRKS: Though he can spot a liar with ease (being quite skilled in the art himself), Cirack remains never-the-less constantly suspicious of everyone around him. This lack of trust is ironic, considering he depends on his servants and guards so heavily. Also, his excessive greed has been known to blind him to the right decision in many situations.
GEAR: Cirack often wears leather armor or mail beneath his robes (being ever suspicious), and carries a heavy broadsword at his hip. Additionally, he often keeps quite a bit of money in a pouch at his side.
Nyerguds
02-27-2004, 05:23 PM
Name: Delion Roussel
sex: Male
Prophecy: Whispered Word
Alignment: Chaotic good
Class: Rouge/nobleman
It's 'Rogue', AI... "Rouge" is the french word for "red" :rolleyes:
Anyway... the little thief Jerunn Sompone, and his killer counterpart Kell Anor will be joining you lot shortly, with the prophecy of the Dream Stalker ;)
Master Chris
02-28-2004, 01:54 AM
Here we go chaps;
Name: Mortimer Ort.
Prophecy: Forest Walker.
Class: Necrotic mage (NOT a necromancer).
Alignment: Chaotic Neutral.
Appearance: Mortimer is an man of many years, his face is covered with wrinkles, bleeding sores, and so forth. Standing straight he is of average height but his back is hunched and bowed, thus he appears rather short. Frail, ghostly white limbs emerge from his mangled, brown robe. Mortimer is bald, lacks a large number of teeth, and stares unblinkingly with his beady, black eyes. Mortimer has a thick, blackened tree branch that he uses as a walking stick, seeing as his legs are barely strong enough to hold him upright. On a partially related note; Mortimer's breath is awful, not deadly but certainly strong on the nose.
Background: Mortimer was born in the dregs of society, his powers as a mage wholly undiscovered until later life. He spent his youth scrounging about in the back alleys of one of the empire's greater cities. Disease, starvation, and suffering were a staple part of Mortimer's diet for the first twenty years of his life. These years seeded a hatred of other men within Mortimer that would fuel his anger throughout his entire life.
Barely a young man, Mortimer ate, in a starvation-induced desperation, the rotting corpse of a rodent. Within his bowels the corpse festered and decomposed further. However, Mortimer had spent his life eating less than savoury meals and he was not only able to resist the death that would have accompanied the consumption of such a morsel but Mortimer actually found that he gained nourishment from the dead rodent. Mortimer had tapped into a plentiful resource that only he could benefit from!
Mortimer began working his way up, starting with other dead rodents before trying to consume the deceased flesh of other, larger, creatures. Eventually, Mortimer found that he could eat the dead without problem. Mortimer subsisted upon this diet for some time.
Then, one night, an interesting opportunity presented itself to Mortimer. He had happened across the decaying corpse of a child. Abandoned by parents already coping with many other children (as was the norm in this part of the city), this child had been left in the streets to die. Mortimer was faced with a dilemma; Discard his remaining humanity and gorge himself so that he may continue to live or resist the temptation and go find something else to eat. Mortimer spent hours cradling the deceased child in his lap, hungry but still debating such a heinous deed.
Eventually, Mortimer's hunger won out. He tentatively took a mouthful and chewed it slowly, still wary that such a deed was, in some manner, wrong. Mortimer found the morsel tasty, unbelievably delicious even! It was too good! Mortimer realised that he had commited an act so inherently wrong that he spat out the mangled flesh, dropped the child-corpse, and screamed in disgust.
Mortimer blamed everybody for this wrong doing; the parents of the child, the society that would allow innocent children to starve in the streets while corrupt and selfish nobles sat in their overly furnished homes and supped upon delicacies, and most of all, Mortimer blamed himself.
Weeks passed beforer Mortimer could bring himself to eat again, he was so ashamed as well as enraged with both himself and the rest of mankind. Finally, he ate again, it was only a rodent but Mortimer came to a decisive decision; Mankind had grown foolish and must return to it's origins, the simple life in harmony with nature where no man is better than any other. Mortimer set about destroying the society that had not only abandoned him and many others but had forced him to perform unholy deeds in order to survive (A tad long, no?).
Personality: Mortimer vehemently hates most people, particulary those who come from well-to-do families. Willing to ally himself with anyone who seeks to bring down mankind, Mortimer will do anything it takes to satisfy his anger. Mortimer will attempt to kill anybody who strikes him as unworthy. Mortimer must continue to consume the dead in order to enact his revenge upon mankind, however, he finds it revolting and shameful, only doing it when necessary. Mortimer will never hurt a child, he is still ashamed of himself with respect to harming children.
Skills: Mortimer, having been born a mage, has shaped his magic towards the arts of death and decay.
Deadly touch; Mortimer's consumption of diseased and decayed corpses over time has permeated his entire body and essence with toxin and disease. To touch Mortimer's bare skin in to be struck down with disease. Mortimer's feet also have the curious property of leaving traces of his passing. Plants he has stepped upon (like grass) will wither and die, only to regrow several years later.
Note: It may come about during the RPG that Mortimer is forced to come into contact with another player's character. In the interests of fairness, a PC would be assumed to have the physical hardiness, the blessing of the prophecy (one way or another), or possibly the sheer willpower to fight off a death that would embrace lesser men and women. Thusly, they would Not be immediately incapaciated nor instantly killed, however, they would soon (depending on the character, either a couple of minutes or a few hours) develop severe symptoms and require medical attention of some kind. My advice: Avoid touching Mortimer.
Necrophagic: Mortimer gains strength from eating anything dead. The more maggot-bloated and decayed, the better. The longer he refrains from eating the dead, the weaker he gets. However, Mortimer will refrain from eating as long as he can (see personality). Mortimer is also weakened when he uses 'Deadly Touch'.
Dark Retinue: Mortimer's curious powers have drawn certain creatures to him. Those animals that feed on pain and misery (such as Ravens, Scorpions, and Jackals) regulary find themselves in his company. They do his bidding, but will squabble over hunks of meat and are easily distracted in this manner.
Quirks: Mortimer is a necrophage (meaning: eats the dead). His physical strength as well as his deadly influence are dependant upon his consumption of the dead. However, Mortimer minimises the amount he eats, only ever gorging himself when his stamina and powers are needed.
Mortimer will never harm a child. He lost his innocence at the age of twenty and considers any person younger than that to be a child.
Mortimer hates the upper-class as well as those who do not share his compassion for children.
Flaws: Mortimer is frequently weakened, starving himself as much as possible. Thusly, Mortimer is not even capable of defending himself in hand-to-hand combat nor is he able to exert himself in any physical manner.
Mortimer's dark retinue is generally comprised of animals that feed of off carcasses, such as ravens, scorpions, and jackals. Mortimer's retinue only follows him out of selfish greed, picking at those who have died at Mortimer's hands. His retinue will abandon him when their own lives are in danger, they rarely follow Mortimer into towns, and can be distracted by throwing them scraps of meat as they will immediately converge onto the morsel(s) and fight among each other for the food.
Mortimer's hatred of both himself and mankind can be easily manipulated. Any sweet-talking evil-doer (Vithessa? Though I doubt she finds hunched, balding, and deadly attractive :D) could easily convince him to join them in their wrong doings.
Gear: Mortimer possesses: His shabby, brown robe, a thick cane made of a blackened tree branch for use as a walking stick, and a general purpose knife for carving up his food.
Notes: Mortimer, being Jade's counterpart, is her equal and opposite. Where Jade is willing to forgive mankind and educate people how to live in harmony with nature, Mortimer feels that man must be punished, purged for the injustices that have been perpetrated for eons. If they ever became aware of one another, Jade and Mortimer would hate each other but also recognise the other's part in the 'Great Circle'.
(Woah, now that's a long passage. :D)
ok, all we're really waiting for now is Wesforce and Nyer - I may drop AI and maximuzz a pm to see if they still want to join. Then we're good to go. :hyper:
tagbert
02-28-2004, 01:58 PM
Name : Aloden Telbert
Prophecy : The Forgotten
Class : Dark Wizard
Alignment : The Diet Coke of EVIL
Age : 26
Appearance : Aloden is slightly less than average height, with an average build to go with it. He dresses only in black as he worships the Dark powers, though he likes to hold his head high and never wears a hat or hood to cover it. At first sight, he appears to be a handsome man, but those who know him, know his beauty is only skin deep. He has very dark brown hair, and brown eyes, which often seem to be gazing everywhere at once, though in truth, he is more likely to be looking nowhere at once.
Personality : Aloden is somewhat sadistic, enjoying making others suffer. Unfortunately he has a weak stomach, and often cannot do it himself, or watching others torture his enemies. Usually, he must simply settle for the knowledge that they ARE suffering. He was never very smart, though enough to get by. He spends most of his time being sadistic, plotting, hating, or attempting to confuse people.
Background : Telbert was a failure. For his entire life, he has failed at his endeavours. In his home town, he revealed no skill at any of the local trades growing up, despite numerous attempts to help him learn. He was bitter at his lack of success, and though his fellow villagers attempted to comfort him, their disappointment shone through. He left home at an early age, and attempted to join the army of the Empire. However, Aloden showed as little prowess for weapons as he did at trade skills. The army shunned him and cast him out, after his bitterness seeped out into a fight where he stabbed another soldier from behind. After wandering around for quite a while, Aloden found his true calling – magic. He never enjoyed any success at those magics practiced by normal wizards, but for the first time in his life, he found a talent, for dark magics. Though he was fairly successful at his newfound glory, he realized his magic couldn’t hold a candle to the magic of those who were great, and he apprenticed himself to them, hoping to increase his potential.
Skills : The only real skill Aloden has is for dark magic, though he can run fairly well from a fight he knows he’ll lose. He also is somewhat adept at stabbing people from behind.
Quirks : Aloden always looks confident / intelligent / smug even when he’s not. He doesn’t know how he does it, but he does. And the knowledge that he looks it, makes him more confident / intelligent / smug. Sometimes.
Gear : Aloden usually keeps only a quarterstaff (to aid in dealing with magic) and some gold on him, aside from clothes. Sometimes however, he will carry a dagger, or other odds and ends which he thinks might be useful.
Wesforce
02-28-2004, 05:39 PM
Name: Lady Aisha de Hanz-Voight Neozeed
Prophecy : "Persuader of Men"
Class: Displaced Noblewoman
Alignment: Good (overall)
Appearance : A woman of medium height, with the dusky colouration of the desert-people of galch. Her features are delicate and aristocratic, and she habitually wears makeup and jewellery - Eyeshadow, long eyelashes, a large crescent-shaped pendant, earrings. She keeps her fine silken bejewelled dresses under long robes while travelling. Her hair is fine and flowing, a violet colour, getting brighter towards the tips - The violet being the main colour in the banner of the noble house of Neozeed. Her nails are manicured and painted, her dainty hands raerely seen anything that can be called work
(Note: She has been in this part of the world long enough to realise that someimes its better to go unnoticed, removing the jewellery, especially in bars, at ports, etc)
Background: Second daughter of Lord Neozeed, ex-ruler of one of the smaller Sultanates of Galch. Lord Neozeed was frustrated with the lack of a son to carry on the bloodline, despite being blessed with three daughters, Jezebella, Aisha and Antonella. In a fit of pique he had his wife exiled.
Aisha had plans to take over when Lord Neozeed died - She became a practiced diplomat, putting her skill with word over that of the sword and bow (which she also practiced, for her planned eventual rule). She became manipulative, and a quick judge of character - After she had rubbished all her courters at her 24th birthday, Lord Neozeed grew depressed.
Others saw this as another sign of weakness within the Lord, and his subordinate Lord Klystron deposed Neozeed in a bloody coup, imprisoning the three girls and killing the other family members.
Klystron took Antonella as his wife. Disowning her, Jezebella and Aisha escaped the prison using a combination of Aisha's wiles and Jezebella's formidible physical prowess.
The two parted after leaving their homeland with the help of the Eunuch bodyguard Al-Hazeeb: The two sisters had never gotten along very well, and decided they'd take their own paths (After a spite-filled fight in which Aisha was left with a nail-scarred cheek) Working independantly to regain their rightful inheritance.
Aisha was left with custody of Al-Hazeeb, and she'd need the big dumb brute upon arriving at the shores of the empire, what little of the family fortune she'd managed to salvage dwindling - And with it, her only hope of somehow returning with an army.
Personality: Aisha is pragmatic and will attempt to find ways out of a situation without fighting if possible: She takes great pleasure into getting enemies to fight themselves when they could be fighting her - A legacy from the Royal intrigues she gew accustomed to. She Hates Lord Klystron and his Wife with a fiery vengeance - She'd go berzerk if she ever saw them. She is more wary of her other sister. She carries the Noble's Arrogant disregard for the commoner, but seeks the support of Nobles. She would fawn on them until she'd in their good books (in their beds if it came to that) - And then she would start amking demands and attempt to become the dominant one. Some people would call her a bitch - She sees it as merely determined, because she has a cause, and nothing must come before that.
She seeks tough, resourceful, independant fighters: Those she can admire, and hopefully employ. She frowns upon the more academic personality, or those who follow orders blindly (unless theyrre her orders)
Skills :
*Swordswomanship: Well-practiced with the curved, saracen-type blade.
*Archery: Competent
*Diplomacy: Good at making and breaking promises, or mediating between factions (usually to her own advantage)
*Driven: No task is to tall to accept, if it ultimately leads to her ultimate goal.
*Persuasion: Uses looks, words and fluttering eyelids (oh, and the GOLD!!!!)
*Traveller: Aisha has travelled long and far recently. She is particularly good in hot, dusty places
*Educated: Taught by the best the land had to offer.
Quirks :
*Quick to anger: Aisha takes no leniency when faced with fools. Opponents cvan sometimes realise that.
* Cold: Aisha doesn't handle the un-desertlike weather too well.
*Arrogant: She's used to telling others what to do, not being told what to do - Has problems with 'inferiors' in Leadership positions.
Gear : Saracen sword: Mid-length, curved blade, furnished with Rubies, Onyx and Obsidian, inlaid with gold.
Fine clothes, Jewellery
Cloak
Silken Headscarf
An Arabian-type horse - Small, dark-coloured and wimpish looking by comparions, but astoundingly fast and possessive of stamina
Writing materiarials
(I'll do her counterpart later ;) )
Toxic10x
02-28-2004, 06:19 PM
Characters named "Bob", "Ninja Andy" and "Neo" will not be accepted.
Name: Lady Aisha de Hanz-Voight Neozeed
you just haaaad to slip it in there, didn't you? :p
Wesforce
02-28-2004, 06:28 PM
Actually, its from Shinobi :p
An..um.. Ninja game... :shifty:
Actually, its from Shinobi :p
An..um.. Ninja game... :shifty:
Weren´t those hi-tech guys in Shinobi? (Oh, and for the record, kids. Shinobi IS far more old than Matrix, so Sega could call the justice )
Artificial Idiot
02-29-2004, 11:09 AM
Not really, Neo probably has a much older, deeper meaning then something out of a ninja game or some dorky computer hackers name :p
Neo means new. Duh. Fools.
Artificial Idiot
02-29-2004, 11:22 AM
Quiet you! We can't all be super leet latin speakers, can we? :p
Wesforce
02-29-2004, 12:15 PM
What does 'Zeed' mean? :p
tagbert
02-29-2004, 12:57 PM
Well, it's like weed, only with a 'z'.
Nyerguds
02-29-2004, 05:45 PM
Auugh! :redface:
I said I'd have it by the end of the weekend... sorry :(
That was before I discovered how to run Dune II in XP :\
Nyerguds
03-01-2004, 11:25 AM
All righty right :p
Here they are!
Name: Jerunn Sompone
Sex: Male
Age: 15
Class: Thief
Alignment: Good
Prophecy: Dream Stalker
Appearance : Jerunn looks like any typical 15-year old kid. He has black hair, hazel eyes, a round face and is rather small for his age. He clothes rather well, making sure he's indistinguishable from any other kid on the street, no matter if they are from street gangs and have been living on the streets for years or just some kids playing outside.
Background: Jerunn is the only child of the merchands Lornof and Trudy Sompone. Since both his parents worked hard in their business, Jerunn was pretty neglected during his childhood. It wasn't surprising he soon discovered the intriguing and dangerous world beyond his parents' house - the streets.
It also didn't take him long to realize that the one thing needed to get around on the streets was something that was very easy for him to get to... his parents never even suspected young Jerunn when some money went mising every now and then.
By the age of 12, he was well-known by all street gangs in the city, and had developed the skill to catch anything flying even remotely in his direction.
When he was fourteen, his mother caught him stealing a large sum of money from their safe. This made his parents realize Jerunn had stolen a lot from them over the years... especially since no one ever told Jerunn how to open that safe. He was kicked out of his parents' home and left to the mercy of what turned out to be his ideal habitat... yes indeed, the streets.
Personality: Even though Jerunn usually acts like a nasty brat, he can be very reasonable, as long as the people around him don't act as if they're better than him just because they're older or taller. Jerunn is pretty small, and his size gave him a bit of an inferiority complex. His skills are probably some kind of attempt to compensate for that. If there's one thing he despises it's adults talking down on him and acting as if he's a small kid. He has, however, a deep respect for life, and never killed anyone. He also wouldn't ever kill anyone.
Skills:
- Jerunn developed the skill to catch anything flying even remotely in his direction. This can vary from stones thrown at him by a merchand he just nicked some apples from to a nice little ring flying out of the hands of a man that somehow tripped over Jerunn's feet :p
- Pretty experienced at picking locks
- Due to his small size he can get to places where no one else can get.
- Can blend into crowds in any city. When he doesn't want to be found, he's 'just another kid' there.
Weaknesses:
- physically weak
- inferiority complex: Jerunn is often overcompensating for his size.
Gear:
- leather backpack with some stuff in it. This includes some spare clothes and some provisions
- 6-inch knife in a scabbard. It's a simple but sharp knife he stole quite a while ago, but he's very attached to it.
----------------------------------------
Name: Kell Anor
Sex: Female
Age: 46
Class: Thief/Assassin, but mainly thief
Alignment: Evil
Prophecy: Dream Stalker
Appearance : Kell looks a lot younger than she is. Most people would think she's in her early '30s. She has short, dark brown hair,blue eyes and appears to be rather skinny. She usually goes for practical clothes rather than a fashionable look, wearing loose pants and a thin leather vest.
Background: Orphaned at an early age, Kell ended up in a band of very dangerous thieves, calling themselves the Purple Heart. This group was a lot more than just an ordinary street gang, taking assignments for theft, robbery and assassination from the higher classes.
When she was 23 she found out she was in fact the daughter of a noble family that was assassinated by the Purple Heart. In revenge, she betrayed the group and hunted down and killed every single member of it. Since then, Kell IS the Purple Heart, continuing to work in the same profession she was trained for her entire life.
Personality: Scarred for life by the trauma of losing her parents and later finding out they were murdered by the people she thought to be her friends, Kell is a cold woman who can act very friendly when she has to, only to put a poisoned dagger in your back later for being a possible witness to her current assignment.
She usually kills everyone that might be a possible witness, even when her mission is just to steal something.
Skills:
-stronger than she looks
-athletic
-very skilled with throwing daggers.
Weaknesses:
- Paranoid: she might turn on her allies if she has some suspicion that they could be betraying her.
Gear:
- Six poisoned daggers, hidden inside her vest
- a long dagger of about 1 foot, hanging on her belt.
EXCELLENT.
WOC will commence shortly. In the meantime, here is a short description of Rueay, the island where WOC will start. All player characters will be expected to be in Rueay town at the beginning of WOC - I don't see this being a particular problem for anyone.
edit : this is in the other WOC thread.
Name: Lucian Capaventus.
Age:75
Prophecy:Imperial Blade.
Alignment:Evil
Class: General (Soldier/Tactician)
Appearance: An old man, wich however shows a fit and well-muscled body. Nobody knows wich hair colour he had: It´s white now. Slightly green brown eyes, of deep, penetrating sight, and a scar across his face tell he´s not there to be messed with. He usually wears white robes, with a hood, and no weapon, but, on certain ocassions, he may show up with white armor and military equipment.
Personality: Sharp minded. Really sharp minded. For him, emotions are almost irrelevant, so he rarely loses his coldness. He fears only one enemy: death.
Bio: Once a legendary General well known in the Empire for his sharp mind, and excepcional physical condition, Lucian has been seeking further challenges, even out of the Empire, and out of the side of reason. He became corrupted, just to achieve his goal: defeat the only enemy he hasn´t defeated yet: Death.
Skills:
-Warmaster: Says it all. Expert in all kinds of Weapons. Expert in all kinds of tactics. Expert on everything but making friends and living in peace.
-His wits have increased with experience over age. He is capable of outsmarting the best tacticians.
-He can battle with all sorts of weapons, and his strenght is enough to win over a trained veteran.
Weaknesses:
-Old age: He heals more slowly, and he breaks his bones more easily. He is also bound to painful artritic attacks.
Misc:
-He has a talking raven named "Mr Flicky". Yet the animal seems to talk, it just repeats, unaware of the sense of the words. Only by extensive taming, the raven is actually capable of saying "danger" when he´s menaced.
Wesforce
05-02-2004, 07:39 PM
I thought the big guy deserved his own profile by now ;)
Name : Al-Hazeeb
Prophecy : N/A (just a second-fiddle)
Class : Eunuch Bodyguard/Manservant
Alignment : Aisha ;)
Age : 35
Appearance : A large, bronzed, muscular man. His head is entirely shaved, and tattooed with the symbol of Aisha's family (he may conceal this by wearing a turban). He's commonly stripped to the waist (his heavily-muscled torse bears more tattoos - A scene of an Oasis in the desert, and a sand scorpion). He normally only wears a loincloth and his desert-fashion sandals. He wears one gold earring, has no beard, and generally appears peacable, but a bit blank.
Personality : The cruel may say Al-Hazeeb has no personality. That isn't entirely true. He is fiercely dedicated to Aisha in partcular and the house of Neozeed in general. He was raised by family servants from birth to serve, and it is all he knows. To even think about betraying the Royal Family would be alien to him. Even though Aisha may not treat him terribly well, her treatment of the gentle giant is far better than her late Father's. Al-Hazeeb would do anything to protect Aisha, he's just not terribly fast-thinking. On the other hand, being in this new and alien land may corrode his loyalty once he disciver the perils of alcohol and cheap women attracted by his massive bulk (not that he can really do anything to them, being a Eunuch).
Background : Raised by the Royal family to serve, young Al-Hazeeb was put to work with heavy lifting jobs from an early age. Being servant to the Royals earned him a good diet and this increased when he spent time as a pit fighter. He grew much taller and muscular than most people, and rose to the exalted ranks of manservant at 14. That was when he had 'the chop'. The last twenty years of Al-Hazeeb's life have been harsh and content in equal terms. He has taken the schism and overthrow in his stride and remains steadfast.
Skills : Big fists, large size, keen eyes, not-often practiced 'dirty fighting' techniques learned in pit-fighting (Eye gouge, testicle hammer, nose-rip, brain burster etc)
Quirks : Due to many blows to the head at an early age, Al-Hazeeb isnlt terribly bright or quick-thinking. He also dreadfully feels the cold in this part of the world. He very rarely speaks.
Gear : Golden Loincloth, a spare, Sandals, Scimitar, and whatever he happens to be carrying for Aisha at the time. Food, personal items, etc in a backpack.
Wesforce
05-05-2004, 07:41 AM
Name: Lady Jezebella de Hanz-Voight Neozeed
Prophecy : "Persuader of Men"
Class: Displaced Noblewoman
Alignment: Evil0rz (overall)
Appearance : A tall, well-muscled woman with the dusky colouration of the desert-people of galch. Bears some resemblance to Aisha, but while her features are delicate and aristocratic, Jezebella's are harder worn, and have taken more punishment. Her noze has been broken several times, for instance. Her hair is rather short, a jagged mop of black.
She stands tall and domineering, wearing a leather dress with a brass and steel breastpiece, tall boots.
Background: First daughter of Lord Neozeed. When Lord Klystron took over, Jezebella and Aisha escaped the prison using a combination of Aisha's wiles and Jezebella's formidible physical prowess.
The two parted after leaving their homeland with the help of the Eunuch bodyguard Al-Hazeeb: The two sisters had never gotten along very well, and decided they'd take their own paths (After a spite-filled fight in which Aisha was left with a nail-scarred cheek) Working independantly to regain their rightful inheritance.
Using her size and combat skill to do the 'persuading', Jezebella soon had a small army of rag-tag mercenaries and scum drawn from the worst Galch had to offer - The Desert Dogs. Inexorably drawn towards the Empire, leaving looted caravans and small towns in their wake, the Desert Dogs soon encountered Azat's party...
Personality: Jezebella loves fighting, and is always practicing her swordwomanship. Every bit as driven as Aisha, Jezebella goes about more direct means, to get what she wants, while still sharing a great deal of Aisha's deviousness. She has a fondness for alcohol and cheap physical comfort.
Skills :
*Swordswomanship: Well-practiced with the curved, saracen-type blade. Two in fact: One ion each hand.
*Archery: Competent
*Diplomacy: Good at making and breaking promises, or mediating between factions (usually to her own advantage)
*Driven: No task is to tall to accept, if it ultimately leads to her ultimate goal.
*Persuasion: Uses empty promies, threats of violence, etc.
*Traveller: Jezebella has travelled long and far recently. She is particularly good in hot, dusty places
*Educated: Taught by the best the land had to offer.
*Leadership: Has a small band of the lowest mercenary scum: The Desert Dogs
Quirks :
*Quick to anger: Jezebella takes no leniency when faced with fools. Opponents can sometimes realise that.
* Cold: Jezebella doesn't handle the un-desertlike weather too well.
*Arrogant: She's used to telling others what to do, not being told what to do - Has problems with 'inferiors' in Leadership positions.
Gear : 2 xSaracen sword: Mid-length, curved blade, furnished with Rubies, Onyx and Obsidian, inlaid with gold.
Leather clothes, skirt steel/brass chestplate
Tal boots
Silken Headscarf
An Arabian-type horse - Small, dark-coloured and wimpish looking by comparions, but astoundingly fast and possessive of stamina
Quick NPC profiles, useful later (part one):
Name : Clan Chief Uthen
Appearance : A huge, and grossly fat Astarian, normally dressed in an expensive version of the traditional Astaran garb. Gilded rings constrict huge and sausagelike fingers, and his grossly oversized mouth is normally being filled with food. Lank brown hair tops his round head.
Background/Personality : Uthen was once a sucessful warrior of the Aufghar tribe, quickly rising to command of his mercenary regiment fighting for the warring city-states of the lowlands and reaches. He commanded an almost fanatical loyalty from his soldiers, and the entire clan grieved when Uthen was struck down by a savage eastern swordsman at the gates of Learet. It was a great suprise to the rescue party sent to retrieve their beloved leader's body that he lived still, despite terrible wounds. Uthen fought a steadfast recovery, and although crippled from the legs down, survived the common infections receaved in the military hospitals of that age, and was carried back to Aufghar by his grieving troops, and was expected to slip into sedate early retirement.
However, within six months the ailing clan-chief was dead, and by almost universal choice Uthen was elected his sucessor (a post that is held for life). Thirty years later, at the grand old age of fifty-nine, Uthen has grown fat and lazy on the riches of his clan, but still remains a useful, if unlikely and immoble, leader. Of later, however, he has been complaining of chest pains, and many others stand ready to relieve him of his throne.
Name : Hestan
Appearance : A well-built man of his mid-thirties, Hestan is always seen in the traditional kilted uniform of the Astarians, his patten always that of the Aufghar clan. (This outfit also shows his developed muscles and healthy physique). Dark-blond hair tops his head, and one piercing blue eye critically observes everything around him (the other being scarred as a result of a wound from years before)
Background/Personality : A gifted but hard leader of his men warfare, Hestan is lucky to be both physically powerful, and posessed of a lightning mind (although many may not realise this at first, due to the fact he only talks when absolutely necessary). Despite being absent from the clan for most of his life as a prisoner of a vengeful petty king, Hestan has recently returned to his family, and stands shoulder-to-shoulder with Uthen's waning leadership. Widely-tipped as the sucessor to his previous mentor, Hestan reluctantly shoulders the majority of the day-to-day dealings of the clan, and seems to be the only man in town who realises the stacked odds with seven other clans arranged against them in the reawakened clan wars that currently wrack Astara.
Artificial Idiot
05-06-2004, 11:12 AM
And here is another :p
Name: Meldor
Appearance: Meldor is a heavy set man, made of muscle. He is around about 6.1 tall, a long, black leather apron covering his clothing. He has a dark complexion (from all the time speant in the forge) and several scars and burn marks lining his body. Meldor is mostly bald, with only a few short hairs on his scalp, although he has very hairy arms. Which he leaves uncovered down the the gloves over his hands. He has an abnormalled large nose, most of his teeth are missing and heavy set, brown eyes.
Background/Personality: Meldor speant most of his early years like most astarian men. Waging war. Although, he was an average soldier and almost got himself killed himself on several occasions. In his late twenties, he inheritated the Forge from his father, Hassion, and showed incredible skill and talent at forging armour. In a few years, Meldor was Master of the forge, and took on an apprentice. He still retains this postion today, although he feels it will soon be time to retire and pass the title on to his apprentice.
Name : Esthid
Appearance : A woman of Astarian decent in her early fourties, although still quite beautiful despite the fact her eyes are beginning to be lined with crow's-feet, and her light brown hair is beginning to whiten. Esthid's green eyes are kind and gentle, and her manner is homely and reassuring.
Background/Personality : Esthid, like all Astarian women, has led a life restrained by her society - she was married young to a man in his early twenties known as Caert, and expected to stay home and tend to domestic matters while he went to war in the lowlands, looking after his children in the meantime. However, as time war on, and Esthid aged without having a child, many of the townsmen and women whispered the fact that Esthid may have been frigid, and pressed Caert, on his trips home, to take a new wife. The man did not, however, sticking by the side of the woman who by now he was deeply in love with, and her with him. It was a great joy to them, when after twenty-eight years of marriage, with Esthid at thirty one and her husband fourty-four (and still serving as a mercenary sargeant in the reaches), that the woman became pregnant - at this time, Caert was leaving for the lowlands and warfare, but swore to return within six months to see his child at birth.
Tragically, he did not return, and news was bought to the heavily pregnant Esthid that he had died on the plains of Plema battling Imperial Legionnaires sent to protect the farmers. As a result, she gave birth to Lyane weeks early, and it was a miracle the young girl survived. For three years Lyane was raised by her aunt and uncle, while her mother mourned for her husband.
However, Esthid gradually recovered from this, taking care of Lyane again, and, almost five years ago, moving in with the Aufghar blacksmith Meldor. (quite shocking considering that she was now a free woman, a rare thing in Aufghar, as Caert had had no surviving brothers or cousins to inherit her. The three now live in the house adjacent to his forge, and there is even talk of Esthid marrying again.
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