AI
08-19-2006, 01:25 PM
IMPORTANT SSR NEWS! LAST POST! READ ALL ABOUT IT!
So yeah, some of you may have noticed that SSR: Chapter 2 has been unstickied. The reason for this is that I'm having a bit of a crisis, which might seem silly to some of you, but here's the deal. I've plotted myself into a corner, and I don't know how to scrabble out of it without making a complete mess of the RPG. It's all my fault, for not having the foresight to plot things properly - Or actually, having far too much foresight and plotting too far ahead. I've been pretty much thinking on how to tackle this for the last few weeks, and have basically come up with a few ideas.
First of all, I'd like to know who's still on board and who's interested in joining? Please drop a post here, even if you've got nothing else to contribute.
Secondly, the RPG it's self. There are a few key things I'd like to do.
Strip back the paranormal to the bare minimum. I feel with Jim and the Thing it's kinda dominated the plot, and made it something I didn't really want it to be. This means that I ultimately want to take the Thing out of the RPG completely, as VO correctly stated regarding the current chapter: The whole plot revolves around this big invasion, that the players can't really do much about.
Another thing I'd really like to tackle is Wescorp's influence in the RPG. I feel it's kind of a stumbling block as far as interaction with the world is concerned, and has also abolished the idea of super heroes having 'alter egos'. Which is a shame, as I'd like to focus on them a little more.
There's also a few things regarding the world, the NPCs, etc I'd really like to fiddle about with. Taking out some of the sillier elements of Lutonopolis (Area 15, the Wescorp Complex, San Franwesco, etc.) and abolishing CKWE completely.
Also, I thought it'd be a good idea to let players play villains. :D
Now, there are a few ways I can impliement these changes, as I can see.
A total restart with a clean slate Restarting Chapter 2 and working the above changes in gradually Soldiering on and just sweeping aside everything I don't like.
This is basically where the rest of you come in. What do you guys think is best for the RPG? I mean, do you agree? Do you think I'm being silly and we should just carry on as is? If not, which of the above would you be happiest with? And don't just say whatever *I'm* happiest with, or I'll throttle you. :p And of course, if there is a restart, is there anything else you're unhappy with that you'd like to see change?
That's pretty much it, I know it's a lot to ask of you guys - But I'm really just trying to get a general concensus here. As more often than not, most of you have more sense than I do. :p
So yeah, some of you may have noticed that SSR: Chapter 2 has been unstickied. The reason for this is that I'm having a bit of a crisis, which might seem silly to some of you, but here's the deal. I've plotted myself into a corner, and I don't know how to scrabble out of it without making a complete mess of the RPG. It's all my fault, for not having the foresight to plot things properly - Or actually, having far too much foresight and plotting too far ahead. I've been pretty much thinking on how to tackle this for the last few weeks, and have basically come up with a few ideas.
First of all, I'd like to know who's still on board and who's interested in joining? Please drop a post here, even if you've got nothing else to contribute.
Secondly, the RPG it's self. There are a few key things I'd like to do.
Strip back the paranormal to the bare minimum. I feel with Jim and the Thing it's kinda dominated the plot, and made it something I didn't really want it to be. This means that I ultimately want to take the Thing out of the RPG completely, as VO correctly stated regarding the current chapter: The whole plot revolves around this big invasion, that the players can't really do much about.
Another thing I'd really like to tackle is Wescorp's influence in the RPG. I feel it's kind of a stumbling block as far as interaction with the world is concerned, and has also abolished the idea of super heroes having 'alter egos'. Which is a shame, as I'd like to focus on them a little more.
There's also a few things regarding the world, the NPCs, etc I'd really like to fiddle about with. Taking out some of the sillier elements of Lutonopolis (Area 15, the Wescorp Complex, San Franwesco, etc.) and abolishing CKWE completely.
Also, I thought it'd be a good idea to let players play villains. :D
Now, there are a few ways I can impliement these changes, as I can see.
A total restart with a clean slate Restarting Chapter 2 and working the above changes in gradually Soldiering on and just sweeping aside everything I don't like.
This is basically where the rest of you come in. What do you guys think is best for the RPG? I mean, do you agree? Do you think I'm being silly and we should just carry on as is? If not, which of the above would you be happiest with? And don't just say whatever *I'm* happiest with, or I'll throttle you. :p And of course, if there is a restart, is there anything else you're unhappy with that you'd like to see change?
That's pretty much it, I know it's a lot to ask of you guys - But I'm really just trying to get a general concensus here. As more often than not, most of you have more sense than I do. :p