View Full Version : Most uselsss C&C Unit.
Zancloufer27
09-04-2006, 07:59 AM
What C&C unit, from any game is the most useless. Not only is it not used much, but if used is uselss.
I'll start.. I say that... the RA1 Flame Tower is the most useless C&C unit.
Multiple useless units are fine(you don't have to chose 1).
Daishi
09-04-2006, 10:54 AM
So its useless units and structures, then.
I can think of a lot... For RA2, the most useless unit is the Tesla tank. It's worse than a rhino tank and costs more.
For Gen/ZH, the most useless unit is IMO the American microwave tank. It's just not versatile for its cost, and you're better off with artillery to take these base defenses down.
kwark
09-04-2006, 11:07 AM
Microwave tank can be effective: I used it once when I was laser, so no tomahawk for me, and I gave it a try, for base defences it didn't do much, but facing more infantry I moved it in, did you guys forget the nearby microwave field kills infantry.... fast :| (I didn't have enough GP for the pathfinder)
Anyway, the most useless I thought is the Sentry drone.... although the 20mm Pwns.... for that 1000$ upgrade :p
Zancloufer27
09-04-2006, 11:32 AM
The Microwave tank can...
1) Fry infantry. <-----Pathfinder subsitute
2) clear out garisoned buildings. <-----Ranger subsitute
3) diable buildings.<------good for disabling Base Defenses, and factories
It's not that useless.
SirSnake
09-04-2006, 11:38 AM
the Harpy from TS.
unless you build like a billion they are awful.
Zancloufer27
09-04-2006, 12:17 PM
They are very effective agaist buildings, and Infantry. Thought the Banshee seems more useful...
wargrudge
09-04-2006, 12:22 PM
the Harpy from TS.
unless you build like a billion they are awful.
I've done that before! :p
The one thing I NEVER bother to build was either the Gun Boat for RA, or the Stealth Generator for TS. Since when did the computer always know where your important sturctures are even when they're camoflauged? It's rediculous. (During skirmish and campaign, online is different story.)
ImageKlonoa
09-04-2006, 12:38 PM
Limpet Drone.
even though you posted in the wrong forum like a dummy, again.
Derek
09-04-2006, 01:58 PM
How is this the wrong forum? There is no "All CNC Discussion" so the thread is equally valid in any of the CNC sections.
wargrudge
09-04-2006, 02:24 PM
Put it in the "Other" section, as it covers the entire series. Duh.
"Other C&C Discussion Intended for any general discussions to C&C games not covered above or to the C&C series in general."
Laser Tank, hands down, do I have to say more?
Ok well I hate them becuse IF the enemy even makes them, I cant hijack them becuse I need power to use them.:hmm:
CookieMonster
09-04-2006, 02:36 PM
Seriously, what's the need to change the default font color. Especially to that, it's just to damn bright.
Sentry Drones are pretty useless.
Derek
09-04-2006, 02:37 PM
Yeah, except that noone reads the "Other CNC" section, its already gotten more posts than it would have ever gotten there.
Daishi
09-04-2006, 03:36 PM
I once found sentry drones to be very good in a Laser vs. Stealth in 1.05, especially as backup to a larger force of laser tanks. They beat Techncals and any infantry 1v1, and are immune to toxins, hijackers, and Jarmen Kell, forcing him to stick to using his quad spam and techterror, which your Laser tanks and flashvees/snipervees can overrun rather easily.
Tomahawk
09-04-2006, 04:56 PM
Most useless unit?
Civilians. :D
Zancloufer27
09-04-2006, 04:56 PM
Yeah, except that noone reads the "Other CNC" section, its already gotten more posts than it would have ever gotten there.
Yeah, no one posts there. Plus Generals, and Zero Hour have some less useful units.
Also, what about the RA1 Yak, or even the soviet airfield?
Tomahawk
09-04-2006, 05:00 PM
the soviet airfield?
Thats not a unit, its a structure.
Daishi
09-04-2006, 05:08 PM
The guy who started this thread sed the RA1 flame tower: that means that structures count too.
A very useless investment in every ZH patch up to 1.05 is the Internet Center. It's just one big, expensive gamble.
Um, Battle bike? I never really see people use them other than terriost.
Derek
09-04-2006, 05:32 PM
Um, Battle bike? I never really see people use them other than terriost.
Jarmen bikes own ;)
Zancloufer27
09-04-2006, 05:35 PM
Also, you can put a worker on it, to build a tunnel on top of a unacesable cliff.
Not from what I've seen while playing online...:shifty:
drgNz~
09-05-2006, 12:07 AM
Taking a big step, I'm gonna say Tanya from RA2.
Simply because a SEAL has the exact same abilities for a cheaper cost.
Not saying that Tanya isn't a strong unit, but she does become "Useless" when you can build tonnes of SEALs ;)
Wrecking Crew
09-05-2006, 12:28 AM
I agree with Sir Snake, the harpy from TS is worse than useless.
Daishi
09-05-2006, 07:10 AM
Taking a big step, I'm gonna say Tanya from RA2.
Simply because a SEAL has the exact same abilities for a cheaper cost.
Not saying that Tanya isn't a strong unit, but she does become "Useless" when you can build tonnes of SEALs ;)
I'm pretty shure you can't build SEALs in RA2; only in YR. Plus, Tanya is only 1000, and you CAN build tons of her.
And if you meant in YR, she's the same thing as a SEAL except her armor is better, she's immune to mind control (if she wasn't already), and can blow vehicles up like buildings.
Zancloufer27
09-05-2006, 08:01 AM
Not from what I've seen while playing online...:shifty:
What I meen is that you can get workers to jump a cliff, and then place a Tunnel Network on the other side.
drgNz~
09-06-2006, 01:25 AM
I'm pretty shure you can't build SEALs in RA2; only in YR. Plus, Tanya is only 1000, and you CAN build tons of her.
And if you meant in YR, she's the same thing as a SEAL except her armor is better, she's immune to mind control (if she wasn't already), and can blow vehicles up like buildings.
Ah, my bad. I've only played both of them for about 4 hours total (the time it took me to finish it) so from my short time playing around with SEALs and Tanya's, it appeared that SEALs were just a cheaper option :D
Zancloufer27
09-06-2006, 10:30 AM
You haven't played RA2 in skrimirsh, or online?
Back on track, does anyone agree with me that the RA1 Flame tower is the worst C&C unit/structure?
EDIT: You can build Seals in RA2 single player campain, instead of Tanya.
You haven't played RA2 in skrimirsh, or online?
Back on track, does anyone agree with me that the RA1 Flame tower is the worst C&C unit/structure?
EDIT: You can build Seals in RA2 single player campain, instead of Tanya.
Um, I got to say that the Flame tower is the most annoying unit in RA1, Mostle becuse when your allies your mostle bottled useing inf with your tanks, I find this thing more annoying on the mission maps, where you have to destory a base with only inf, and theres a flame tower:grumpy: . I havent tryed online becuse...no one seems to be online at the time I had the game. I've tryed skerimish games agest the comp and they are usefull as the russians and annoying as the allies.
SgtRicko
10-13-2006, 09:34 AM
IMHO, the flame tower from RA1 was teh s**t - it was economical, had a deceptively long range, and was downright lethal against any unarmored vehicles or any type of infantry in the game, period. Also, it used little to no power, and it could still run without it.
As for which was the most useless unit ever, I'd say the Allied tank destroyer from RA2, post-patch. Before the patch, it was downright awesome and made Germany the country to play; but now it's utterly helpess against absolutely everything on the field, lasher tanks and flak traks included.
Nod Fanatic
10-13-2006, 03:55 PM
I haven't yet played all of the games completely but I have to say that in most of the games the basic infantry is usually pretty useless (except for lots and lots of conscripts! :p).
ninjadog6
10-13-2006, 04:18 PM
Im surprised no one has said this but those shovel guys that you liberate from the yuri Money machine. I mean you need like 20 to killl 1 GI you cant get them close to anything.:chin: I wonder if you can put them in BF's and a little shovel would fly out the window :D
Spider786
10-13-2006, 07:57 PM
those guys are for money, they are yuris most valuable unit..,
if yuri didn't have them, he'd be screwd...
ninjadog6
10-13-2006, 08:34 PM
well for allies they are the most useles for allies, or soviet for that matter
Spider786
10-13-2006, 09:02 PM
generally allied or soviet are not able to build yuri miners
:p
ninjadog6
10-13-2006, 11:35 PM
nevertheless you are able to control them. It all comes down to your definition of unit. I say anything that you can move across the playing area. When you control something, it's still considered a unit, no?
Spider786
10-14-2006, 12:49 AM
i agreee with you on that point, however we are talking about badly designed units which even being used in the context they were being designed for suck. The slaves becoming freed and controlled by enemy forces are not serving their original purpose, and therefore it does not matter if they suck... :)
SgtRicko
10-15-2006, 12:55 AM
Well, I do recall the sentry drone from Generals sucking pretty badly. The thing could barely even kill a single GLA worker, let alone a Ranger or vehicle. It also had an incredibly hard time trying to catch up with the vehicles it was supposed to repair as well, and when it tried to repair anything at all, it often got interrupted or worked waaaaaaay too slowly. That thing was a total waste of 300 supplies.
The Allied mobile Radar jammer from RA1 was pretty bad, too. You had to get the thing close to the enemys radar dome to really be of any use, and it often died too fast due to its poor armor and defenseless nature.
And last, but not least, is the basic infantry unit from Tiberian Sun -- those suckers were the ultimate definition of cannon fodder and/or target practice, since they couldn't kill CRAP!!!:dunce:
Spider786
10-15-2006, 01:04 AM
yes, those drones are quite a waste, especially since they get picked off by AA from miles off as you are approaching a base
Derek
10-15-2006, 08:55 AM
A ZH patch greatly increased their repair rate, so they can sometimes be useful now, but they always sucked as weapons, I don't even know why they gave it a gun in the first place when they knew it was absolute ****.
ninjadog6
10-15-2006, 09:11 AM
:chin: I wonder if you can put them in BF's and a little shovel would fly out the window :D
I tried it and its pretty much what you expect. You hear the little shovel whack when they are in the BF. So ya, pretty worthless
Zancloufer27
10-15-2006, 05:06 PM
Well, I do recall the sentry drone from Generals sucking pretty badly. The thing could barely even kill a single GLA worker, let alone a Ranger or vehicle. It also had an incredibly hard time trying to catch up with the vehicles it was supposed to repair as well, and when it tried to repair anything at all, it often got interrupted or worked waaaaaaay too slowly. That thing was a total waste of 300 supplies.
Thats a Battle Drone, and Scout Drones are pretty useful. Good fodder when attacks enemy defenses.
Also, does anyone know where I could get Tiberian Dawn?
drgNz~
10-15-2006, 05:12 PM
Thats a Battle Drone, and Scout Drones are pretty useful. Good fodder when attacks enemy defenses.
Also, does anyone know where I could get Tiberian Dawn?
No, he's talking about the sentry drone that you buy in the war factory .. Battle drones are very useful in the new patch seeing as ambulances don't heal vehicles anymore.
Zancloufer27
10-15-2006, 05:22 PM
Well, I do recall the sentry drone from Generals sucking pretty badly. The thing could barely even kill a single GLA worker, let alone a Ranger or vehicle. It also had an incredibly hard time trying to catch up with the vehicles it was supposed to repair as well, and when it tried to repair anything at all, it often got interrupted or worked waaaaaaay too slowly. That thing was a total waste of 300 supplies.
Sentry Drones Cost $800, don't repair stuff, and cannot be attack by AA. He is talking about battle drones
yurihomer
10-15-2006, 06:29 PM
No, he's talking about the sentry drone that you buy in the war factory .. Battle drones are very useful in the new patch seeing as ambulances don't heal vehicles anymore.
ambulance doesn;t heal vehicle? u talking about zero hour or generals. in zero hour they do, not in generals.
Derek
10-15-2006, 07:42 PM
v1.03 cut the ambulance healing by half, but did not remove it. The community path 1.05 did remove it though, I believe, but thats not an official patch (unfortunately).
drgNz~
10-16-2006, 12:03 AM
If he's talking about Generals, then it must be the battle drone. If not, I assumed he meant the Sentry Drone.
My bad~
SgtRicko
10-16-2006, 02:49 AM
Jeez, guys I didn't know you were all THAT crazy about lil' ol me!:rolleyes:
But yeah, I was talking about the battle drone; and I just finished checking the manual to confirm its name, just to be sure. It still sucks though. :grumpy:
sdrawkcab
10-16-2006, 03:16 AM
i dont like the sabatour, because hes non-combat...........:thought:
drgNz~
10-16-2006, 03:36 AM
Ah, my mistake. People were just commenting on how bad that little sentry drone that can be built from the War Factory was, so I assumed you were on that bandwagon :P
But the battle drone isn't actually that bad, perhaps it could be made more useful by increasing it's repair rate, but we'll have to wait for 1.05c for that :D
The sabatour is VERY handy if you know how to use him.
Spider786
10-16-2006, 04:06 AM
the battle drone is not anyuse for offenses, it might be useful on units on defence duty, but i tend to find that my drones all get shot down by the time my tanks engae the enemy whcih leads to a waste of money, and its especially anooying as i only upgrade to the drones when my tanks are about to join a battle...
anyway, just a quik question, are there much players online on generals? I'm thinking of starting to play again in about a month but i CBF'd getting interested if its like yuris revenge...
SgtRicko
10-16-2006, 04:13 AM
anyway, just a quik question, are there much players online on generals? I'm thinking of starting to play again in about a month but i CBF'd getting interested if its like yuris revenge...
Sadly, the servers are down at the time. And I'm not too sure if any of the good players still pop in generals anymore....
Spider786
10-16-2006, 04:38 AM
hmm, k guess they'll probably end up dumping it on xwis as soon as C&C3 comes out.
Zancloufer27
10-16-2006, 10:42 AM
Sadly, the servers are down at the time. And I'm not too sure if any of the good players still pop in generals anymore....
The Zero Hour server is back up.
Also, there are still good players on the Generals server.
wthigon
10-16-2006, 10:57 AM
anyway, just a quik question, are there much players online on generals? I'm thinking of starting to play again in about a month but i CBF'd getting interested if its like yuris revenge...
You should play ZH with me. :) I could Scud Bug you and then you can call me a h4xX0r and report me to the government(EA).....:freek:
Spider786
10-16-2006, 11:21 AM
why of course, i'd love to whoop your ass wth, but after may finals in a months time (and i "find" a online compatible serial).. i'll have about 2 months of freedom of pwning avalible..
Statalyzer
10-16-2006, 12:07 PM
Every unit in RA2 had some use, even the Tesla Tank, although some had very little. But a few of the RA units were quite worthless. The Gunboat is a good choice. Did anyone ever use the radar jammer or the mobile gap generator? What about the Soviet Flame Trooper? He was much more useless than the Flame Tower. He wasn't even worth building to fight infantry, because the unit is so slow and it just kills your own guys when it explodes.
SgtRicko
10-16-2006, 11:22 PM
What about the Soviet Flame Trooper? He was much more useless than the Flame Tower. He wasn't even worth building to fight infantry, because the unit is so slow and it just kills your own guys when it explodes.
Dude, you gotta use the guy like a suicide bomber! Send him madly rushing toward the enemy (especially against attack dogs!), or pack em up in a chinook and send them off into the heart of the enemys base to die like true, flaming martyrs!!!
..................ok, I guess they DO suck, after all.:grumpy:
At least the expansion added the shock troops - those guys rocked since they had powerful volt rifles, had good armor, and didn't explode when killed!:D
Statalyzer
10-24-2006, 11:04 PM
Yeah they were expensive, but worthwhile if you had the cash.
The most worthless unit, I just remembered -> Pillbox (not camo).
SgtRicko
10-25-2006, 06:25 AM
If you got good eyes, then you'll find that the camo pillbox is pretty poor too. But at least you could repair it and stuff whenever it got hit - unlike the ranger, which was TOTALLY useless due to the fact that an APC or light tank were far better at the job.
Personally though, I only built the normal pillbox back then, since the comp could see straight through the camo'ed ones all the time!:D
Derek
10-25-2006, 06:55 AM
The camo pillbox had better armor though, so it was still useful.
SgtRicko
10-25-2006, 07:44 AM
The camo pillbox had better armor though, so it was still useful.
Never realized that before.
Jarmen bikes own ;)
Yeahh real nice vs USA when they have pathfs. Not to mention its speed and access through landscape.
Bike is also good with workers for expansion purpose.
It's good that ambus don't heal anymore (for me, the stupidest feature ever in the game) and it brings battle drones to use again.
Sentry drones (WF unit) is not that useless (at least for me). scatter some in late games (specially vs GLA stealth) helps to control the battlefield more efficiently, preventing ambushes and helping to organize attacks. It has its uses...
Just for the post... I could never use the Crazy Ivan well :(... he was good at placing bombs in units (suicidal bombs vs tanks) and buildings (to prevent some bunkering) but most times useless. Someone ever used it properly?
Zancloufer27
11-03-2006, 10:43 AM
Load 5 in a flak track. Send 2 just ahead of the thrid.
Deploy in enemy base, and blow tons of **** up.
EDIT: Auto censoring? WTF
SgtRicko
11-04-2006, 10:44 AM
..... Come to think about it, I've NEVER heard a single good strat involving the Allied Radar Jammer from RA1 zancloufer27 - ever. I'd be impressed if anyone did actually use them effectively for any purpose at all!
Zancloufer27
11-04-2006, 03:24 PM
Use as fodder, or a distraction?
In online play, move one in, and disable their radar, then attack.
They are quite useless though. No better than spies, or theives though.
XxXOwnUXxX
11-07-2006, 08:42 AM
Microwave tanks are useful in 3v3 as they protect your base from sneak attacks. Its kinda like putting EMP's all over your base.
Most useless is sentry drone IMO.
Zancloufer27
11-08-2006, 02:05 PM
Dectects stealth, and with the 20mm are great counters to Rebel Ambushs.
XxXOwnUXxX
11-08-2006, 02:47 PM
Dectects stealth, and with the 20mm are great counters to Rebel Ambushs.
No, they are horrible against ambushes.
drgNz~
11-09-2006, 12:54 AM
Sentry drones are crap. Rebel ambush is only used in certain situations; to take out large forces (demo, toxin) and to occupy sniped vehicles (stealth, vGLA) are the main ones, although demo can blow crap up in the enemy's base. Either way, sentry drones aren't a valid counter to them (no real counter to demo ambushes :<)
XxXOwnUXxX
11-09-2006, 07:29 AM
Rebel ambush is also a real pain if you boxed in your supplies too well.
drgNz~
11-09-2006, 03:12 PM
It's gg to the china noobs that try to box their supplies in with their prop center vs demo :D
Derek
11-09-2006, 05:23 PM
(no real counter to demo ambushes :<)
God, tell me about it. Thats one of the things I hate most about Demo. Its pretty balanced overall, but once it gets that Demo ambush, good luck trying to keep your tech level up.
drgNz~
11-10-2006, 05:23 AM
It's the same as China artillery tbh. But you can tell when that's coming ;p
Derek
11-10-2006, 06:35 AM
It's the same as China artillery tbh. But you can tell when that's coming ;p
It also can't take out a SW in one attack, and doesn't strike the target instantly :|
It also can't take out a SW in one attack, and doesn't strike the target instantly :|
The Demo ambush lvl3 keeps bringing down a SW? They were weakened in v105, didn't they? Not to mention they don't suicide when killed now (in my previous v101 it was really too strong).
drgNz~
11-10-2006, 08:21 AM
It also can't take out a SW in one attack, and doesn't strike the target instantly :|
You mean that the lvl3 arty can take out a SW in one strike? Or that the lvl3 demo ambush can? Sorry, bit confused in the way you posted that ;s
Dracaveli
11-10-2006, 07:11 PM
scout ranger RA1
and the light boat from either ra1 or C&C (tiberium dawn)
SgtRicko
11-10-2006, 10:53 PM
For China, a minefield (or better yet, Neutron minefield) is your best defense against the Demo Rebel Ambush. For GLA, it's the structural reinforcement upgrade that will save you. As for the USA... well, they're screwed!
Sparky9292
11-11-2006, 04:46 PM
For China, a minefield (or better yet, Neutron minefield) is your best defense against the Demo Rebel Ambush. For GLA, it's the structural reinforcement upgrade that will save you. As for the USA... well, they're screwed!
I thought so too for a while. Here are some inexpensive suggestions to defend against this:
Commanches or better yet, stealth commanches
The stealthed scout tank with the machine gun upgrade (put them on guard mode)
finally, a few pathfinder snipers scattered around your base.
Against a GLA player, I always build a couple of commanches and put them on guard around my base. Works well.
drgNz~
11-11-2006, 04:55 PM
I thought so too for a while. Here are some inexpensive suggestions to defend against this:
Commanches or better yet, stealth commanches
The stealthed scout tank with the machine gun upgrade (put them on guard mode)
finally, a few pathfinder snipers scattered around your base. One less rebel isn't really going to do that less destruction. Any player with an idea of what they're doing isn't going to ambush their rebels somewhere without having their finger on the 'I' key immediately after.
Zancloufer27
11-11-2006, 05:24 PM
Demo Ambushes kill. 16 rebels exploding ajacent to anything=Instant death. lvl2 can take out anything short of a CC or SW, if postioned properlly.
Derek
11-11-2006, 06:00 PM
I thought so too for a while. Here are some inexpensive suggestions to defend against this:
Commanches or better yet, stealth commanches
The stealthed scout tank with the machine gun upgrade (put them on guard mode)
finally, a few pathfinder snipers scattered around your base.
Against a GLA player, I always build a couple of commanches and put them on guard around my base. Works well.
Won't work. The rebels will die, but they'll still blow up the building first. The only things that can stop a demo rebel ambush are weapons that cause iInstant, non-standard (to prevent detonation) death to infantry. This includes things like toxins. Flames, neatron mines, and microwave tanks might also work, but I'm not sure. Anything that kills with a gun or explosion will definately not work though.
Won't work. The rebels will die, but they'll still blow up the building first. The only things that can stop a demo rebel ambush are weapons that cause iInstant, non-standard (to prevent detonation) death to infantry. This includes things like toxins. Flames, neatron mines, and microwave tanks might also work, but I'm not sure. Anything that kills with a gun or explosion will definately not work though.
In true, it's a bit strange now...
Some rebels explode if chushed by vehicles but cause little damage and others don't (the same for terrors and workers). Are u sure rebels explode if killed by a shot or explosion? I have my doubts but... it could be me noticing it wrong. I'll try it again...
In previous v1.01/v1.02 they exploded on death don't matter the cause (used to send an Anthrax bomb and nearly before impact create the ambush... There's a lovely scud storm :lmao: . Just for fun obviously and if the game was already won).
Sparky9292
11-19-2006, 04:12 AM
Microwave tanks are useful in 3v3 as they protect your base from sneak attacks. Its kinda like putting EMP's all over your base.
Most useless is sentry drone IMO.
That's a great idea. I've always wondered what the best way to defend against sneak attacks.
My main gripe against sneak attacks is that when the computer tells you it's happening, pressing on the space bar DOES NOT take you to it. So this means you have about 5 seconds to frantically look all over your base for the attack -- microwave tanks are not fast movers as well.
Can you put the microwave tanks on guard to zap the tunnel when it sees it?
Someelse suggested that I build EMP turrets all over my base, perhaps a combination of EMP turrets and tanks will prove a complete defense against the deadly sneak attack.
yurihomer
11-19-2006, 10:47 AM
That's a great idea. I've always wondered what the best way to defend against sneak attacks.
My main gripe against sneak attacks is that when the computer tells you it's happening, pressing on the space bar DOES NOT take you to it. So this means you have about 5 seconds to frantically look all over your base for the attack -- microwave tanks are not fast movers as well.
Can you put the microwave tanks on guard to zap the tunnel when it sees it?
Someelse suggested that I build EMP turrets all over my base, perhaps a combination of EMP turrets and tanks will prove a complete defense against the deadly sneak attack.
u know what, just put rangers/red guard/rebel all over ur base, so they don't have enough space for sneak attack.
Tommy
11-27-2006, 03:47 AM
IMHO, the flame tower from RA1 was teh s**t - it was economical, had a deceptively long range, and was downright lethal against any unarmored vehicles or any type of infantry in the game, period. Also, it used little to no power, and it could still run without it.
As for which was the most useless unit ever, I'd say the Allied tank destroyer from RA2, post-patch. Before the patch, it was downright awesome and made Germany the country to play; but now it's utterly helpess against absolutely everything on the field, lasher tanks and flak traks included.
OK...... EVERYONE WILL AGREE WITH ME.
THE MOST USELESS UNITS IN C&C HISTORY ARE:-
1. RED ALERT 1 SPY.
2. LIMPET DRONES
3. GDI AND NOD INFANTRY
4. RED ALERT 1 INFANTRY
5. MINIGUNNERS FROM C&C TIBERIAN DAWN
6. RED ALERT 1 ROCKETMEN
7. SENTRY DRONES FROM GENERALS ZH.
8. ORCA FIGHTER FROM CNC TIBERIAN DAWN
9. LongBow chopter from Red Alert 1
10.Commache Chopter from Red Alert 1
DONE.....................
drgNz~
11-27-2006, 04:45 AM
1. THE CHINA SUPPLY TRUCK.
China itself is useless without the supply truck, not to mention it can kill infantry. Since when is economy useless? Oh, 50k ..
6. THE RED ALERT 1 ORE TRUCK
7. THE TIBERIAN DAWN AND SUN TIBERIUM HARVESTER.
Again, without such there'd be no game. Mind explaining how they're useless?
Tommy
11-27-2006, 04:48 AM
[/b]China itself is useless without the supply truck, not to mention it can kill infantry. Since when is economy useless? Oh, 50k ..
[/b]Again, without such there'd be no game. Mind explaining how they're useless?
We are not talking about base - building games.
This thread is the Most uselsss C&C Unit (http://forums.cncden.com/showthread.php?p=307522#post307522) , any useless unit that have weak attacking / defensive power.
SgtRicko
11-27-2006, 05:44 AM
OK...... EVERYONE WILL AGREE WITH ME.
THE MOST USELESS UNITS IN C&C HISTORY ARE:-
4. RED ALERT 1 INFANTRY
5. MINIGUNNERS FROM C&C TIBERIAN DAWN
6. RED ALERT 1 ROCKETMEN
7. SENTRY DRONES FROM GENERALS ZH.
8. ORCA FIGHTER FROM CNC TIBERIAN DAWN
9. LongBow chopter from Red Alert 1
10.Commache Chopter from Red Alert 1
DONE.....................
4. These guys are good cannon fodder, and are often underestimated when going against unarmored targets or buildings. And don't forget the Soviet para troopers, those guys were dangerous if you didn't properly defend your base against them!
5. Same story as #4, only this time they were even more effective for harassment tactics and attacks against harvester and such. Rather useless in the end-game though, I'll admit...
6. WTF!?! Don't you realize how much tougher they were than their Tib Dawn counterparts!? Seriously, RA1 rocket troops were pretty dangerous if you knew how to micro and scatter them properly, and to top it off, they did explosive splash damage, which actually made them decent against engie rushes!!
7. Have you not read all of the previous posts defending the Sentry drone, man?
8. Whoa. Orcas were DEADLY in most of the battles I have played. They were flat out awesome against harvesters and tanks, and if you had enough of them (around 5-6) you could actually kill a SAM site without taking losses!!! And don't get me started on Orca rushes!
But in Tib Sun, well thats a whole differet story... (i.e., they sucked)
9. Read post #8; they're essentially the same unit, just with a different skin and speed.
10. Commanche??? RA1 never had commanches!!
drgNz~
11-27-2006, 03:20 PM
We are not talking about base - building games.
This thread is the Most uselsss C&C Unit (http://forums.cncden.com/showthread.php?p=307522#post307522) , any useless unit that have weak attacking / defensive power.
I believe this is a base building game, RTS. The term 'useless' doesn't mean "weak attck/defence", it refers to the unit having no actual use in the game. All of the units you mentioned do have a use in their respective games, so before you think you know everything in the world, you might want to read the rest of the thread. :)
Zancloufer27
11-27-2006, 06:05 PM
RA1 Radar Jammer. Totally Useless in single Player, adn had to get to close to be useful in multiplyer. If you could get that far inside the enemy base, you might as well destroy their radar.
Sparky9292
05-23-2007, 03:08 AM
the battle drone is not anyuse for offenses, it might be useful on units on defence duty, but i tend to find that my drones all get shot down by the time my tanks engae the enemy whcih leads to a waste of money, and its especially anooying as i only upgrade to the drones when my tanks are about to join a battle...
As the Zero Hour manual suggests, the sentry drone upgrade on vehicles will draw the fire of quad cannons/gatlings/overloard gats first. This is useful if you have a bunch of rpg solders with you during your attack and you don't want them to get mowed down.
If you upgrade the drone armor, it takes quite a long time for the gats to kill those.
I've done many successful MDVee raids against gatling gun fortified positions and the sentry drone really keeps the defenses focused on something else while I kill off the enemy.
drgNz~
05-23-2007, 03:17 AM
What you just said will easily be defeated by anyone who's got enough brain power to move their mouse around and click.
Quadhelix
05-23-2007, 09:47 PM
So far, I have noticed only one mention of the Mobile Gap Generator. However, and correct me if I am wrong, doesn't an MGG almost advertise that your trying to do a sneak attack? I mean, a player would have to be really thick not to notice a patch of black shroud approaching his/her base.
Daishi
05-23-2007, 10:06 PM
It doesn't because it's not usually a sneak attack. The idea is to build a whole army beneath a shroud, then hit the enemy, who's not sure what he has to counter.
Delta-4
05-23-2007, 11:04 PM
Most worthless overall would have to be the Nod Flamethrower from Renegade. I've seen someone completely bathed in fire and they didn't take any damage whatsoever. Right along next to that is the shotgun trooper, as the shotgun just seemed so underpowered in Renegade...
For the RTS C&Cs, I'd go with the Light Infantry of Tiberian Sun. They were so horrendously weak and, even with all that futuristic body armor, went down like flies in tiberium. Just askin' for "Where did that horde of visceroids come from?!?"...
Most worthless in comparison would be the GDI Engineer from C&C3. It's beaten almost completely by the Assimilator and Saboteur.
Most worthless non-buildable unit would have to be the technician. They were weaker than slaves and couldn't reveal shroud. Seriously, I've killed about five infantry with slaves and only one infantryman (Who wasn't aiming at the technician, by the way.) with techs.
Daishi
05-23-2007, 11:51 PM
Most worthless in comparison would be the GDI Engineer from C&C3. It's beaten almost completely by the Assimilator and Saboteur.
In that case, Avatar is beaten completely by the MT and AT.
SgtRicko
05-24-2007, 08:50 AM
In that case, Avatar is beaten completely by the MT and AT.
No, the Avatar excels at anti-inf, stealth detection, and garrison clearing, which are three things the others can't do too well (or not at all, in the case of stealth detection).
As for most useless unit, I'll once again state the mobile radar jammer - you couldn't even run infantry over with it, that's how damn useless it was!!!:dead:
Derek
05-24-2007, 12:29 PM
No, the Avatar excels at anti-inf, stealth detection, and garrison clearing, which are three things the others can't do too well (or not at all, in the case of stealth detection).
The Avatar sucks at everything in v1.04. Thats why its getting a price drop in v1.05.
Sparky9292
06-01-2007, 10:43 PM
What you just said will easily be defeated by anyone who's got enough brain power to move their mouse around and click.
True, but it's just one more pain in the ass thing your opponent has to micro manage. Making your opponents life more hectic is always a good thing.
Plus, during the first three seconds of a firefight, i've just got off a salvo of shots while your gats/quads are focused on the drones.
Zancloufer27
06-02-2007, 08:18 AM
Empty vees make better fodder ;P
JJFZ3000
06-02-2007, 04:00 PM
Most useless unit?
Civilians. :D
Nope. In RA2 you can use Yuri to mind control them and send to into the enemy base without getting noticed by enemy units or buildings.
I think there's no most useless unit, they're all useful.IMHO, the flame tower from RA1 was teh s**t - it was economical, had a deceptively long range, and was downright lethal against any unarmored vehicles or any type of infantry in the game, period. Also, it used little to no power, and it could still run without it.
Rockey infantry out ranges the flame tower. :color2:
Derek
06-02-2007, 04:54 PM
I think there's no most useless unit, they're all useful.
:lol:
Zancloufer27
06-03-2007, 06:03 PM
...can stealth money ;P
Radar Jammer. By the time you get close enough to jam radar, you might as well destroy it.
Daishi
06-03-2007, 10:20 PM
Surprised no one came up with the Black Hand yet. They're only good if you make 2 squads really early and send it across an urban map. In a minute, when the opponent techs up, they become liabilities, too easily killed and not worth the price.
ImageKlonoa
06-03-2007, 11:27 PM
Im going to have to change my vote to the RA Technician. No speed, no sight, no real firepower,dropped from a single shot from..anything, and to top if all off, if you were forced to sell a Conyard, sometimes the technician will replace the engineer...
watching them shoot, run out of ammo, then run around with their arms in the air is pretty hilarious though.
Derek
06-03-2007, 11:42 PM
watching them shoot, run out of ammo, then run around with their arms in the air is pretty hilarious though.
And this is why they were so useful: Comic relief :D (a lot like Pokemon's Magikarp :p)
drgNz~
06-03-2007, 11:54 PM
Except Magikarp evolves into what can be a great asset to your party, the civilan devolves in a pile of pixelated blood :p
Zardac the Great
06-04-2007, 01:09 AM
Yeah. Technicians are flat out useless.
I remember...they use to annoy me so much, that I'd build a wall and form a firing squad.
(U.S.S.R) Jamie
06-04-2007, 01:38 AM
:O
Technicals have some great use for running over infantry
AND
They can transport 4 rpg troopers and a worker to the enemy base early in game :D
drgNz~
06-04-2007, 02:36 AM
Technicians, not technicals.
Well CnC3 is a cnc game after all, insn't it?
And what about useless units in CnC3?:rofl:
In fact, despite tanks and those light aircraft (like venom) there are more usefull units in this game?
I'm sure the list of useless units grew a lot with the arrival of CnC3 (judging by the replays, even the "gold" ones). There's plenty of discussion now on this subject.:sleep:
BTW, i'll take the chance here to complain how "weak" is this game.:\ Sorry for those Tiberium fans. At least, those who said ZH is weak 'cause have no storyline and cinematics, should be happy 'cause CnC3 is superb in both. But... multiplayer...oops! That's another story!
Well i'll stick with the cinematicsless ZH. It fits better for me.:|
Daishi
06-04-2007, 08:20 AM
I already mentioned the Black Hand. And someone mentioned the avatar. TBH, these both have their uses, but aren't worth their cost even in situations you might like to have them.
Scrin units are all useful at some point, but it's probably the disintegrator that is least worthwhile, though it makes hardy fodder.
GDI... do they have any bad units? I'm thinking everything has its uses, from the Orca to the Grenadier Squad.
I already mentioned the Black Hand. And someone mentioned the avatar. TBH, these both have their uses, but aren't worth their cost even in situations you might like to have them.
That's what a useless unit is.
Scrin units are all useful at some point, but it's probably the disintegrator that is least worthwhile, though it makes hardy fodder.
Scrin are the best resourceful in usefulness of all factions.
GDI... do they have any bad units? I'm thinking everything has its uses, from the Orca to the Grenadier Squad.
:lol: Are u serious?
In every replay i've seen, there's not even a single barracks-like building (really! the only rifle/militant squads u see are from sold/destroyed buildings). Infantry squads are usefull in no situation and any laser/rail tech up is enough to make it ABSOLUTELY useless.
And if it wasn't enough:
There are those (hidious) superunits like the scrin tripod/buzzer combo really unstoppable in groups.
Money flows at huge rate, making everything more spammable. And there are no minimaly adequate counter unit system.
sum everything and u've got a bad, while enjoyable on the campaign, game.:|
Daishi
06-04-2007, 08:50 AM
Like the other three basic anti-infantry units, riflemen are vital for early scouting.
Missile Squads are cost-effective on Tournament Arena. And they make cheap backup for Predators. Garrison the bunkers closest to your base and you cover a huge area, enough to severely weaken tank harassment teams.
Grenadiers are pro in urban wars, or against massed fanatics attacking your tankspam. Plus they're very effective against non-garrisoned structures as well.
Snipers. Quite useful against the AI, I figure they'll work fine when hunting commandos and masterminds.
Engineers are vital on many maps.
Zone troopers - VERY good backup for your mammoths, considering they build and move faster, and are the hardest infantry to kill.
Commando - Can do a lot of damage really fast, especially in the midst of an assault halfway across the map. Nod has several ways to do this, GDI just has this one.
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