View Full Version : Can a good AF general be beaten with laser?
I have more problems beating AF general then any other general. I have and can beat good toxin,infantry players, but AF general is very very difficult to beat.
The problems I find are that with the same money , AF general seems to have a bigger army then my self even if we have made the same money. KRs are so difficult to shoot down(even with avengers) and I have even tried laser turret drops but it just doesnt seem to stop his economy.
1) Can a good AF general be beaten by laser, if not which army is the best one to choose, if the answer is yes,strats plz!
2)Has AF been toned down in v1.04?
Daishi
03-18-2007, 04:44 PM
Bumped because this forum is a bit dead and because thread never got a reply.
1) You'll need a far better laser to defeat a good USAF. Avengers/MDs stuffed into Chinooks and dropped near enemy owns USAF early game, if you can manage it. Just remember not to build laser turrets unless you can reinforce them pretty damn well If there's a place for it, its your supply flank (for anti-rockvee) Counter vees with your own vees, they're your only real advantage. And try to put your dozers behind, or even between structures to keep them alive. If he techs up to strat center, all is lost, so you're gonna want to rip him apart fast. Rockvee rush will work if you get it up fast enough. Get his dozers and you're clear. From there you can win spamming towvees/flashvees with the occasional avenger. Go for his supplies, then outlasting him will be easy. This is all assuming your first rush is uber fast and defeats his own rush.
2) Yeah pretty much.
CHINOOK- build time increased from 15 to 25 seconds.
KING RAPTOR- laser guided missile only increased damage by 12% rather than 25% for the other factions.
AURORA- Bomb damage increased from 900 to 1000. Bomb damage radius increased from 70 to 100.
CARPET BOMBER- now has to be activated in the general’s experience menu (Level 1 – experience point). Is deployed from the Strategy Center.
And he's still OP. It's not because of those Auroras getting boosted, either.
Derek
03-18-2007, 04:52 PM
Actually, a lot of the reason he is OP now is because his counters were weakened. In v1.02 he was stronger than now, but there were more effective counters. In v1.04 he was nerfed some, but his counters were nerfed even more. (For anyone who is too new to know, in v1.02 Inf reigned absolute supreme and you playing as Inf was considered n00b, then Tox, Nuke, and AF more or less tied for second best gen)
Daishi
03-18-2007, 07:10 PM
Only got into the game post-1.04 :rolleyes:
Here's something i found interesting. 1.04 USAF can't easily counter an early Infantry manspam. The best thing he can do is stall while he researches flashbangs, in the meantime here comes a flanking dragon USAF
Late game Infantry can make his army invincible with a few ECMs. Cheap migs to kill S&D humvees are always nice. And just how do you fight flank GCs as USAF? If I didn't know better, I'd say Infantry had a chance.
Derek
03-18-2007, 07:49 PM
Here's something i found interesting. 1.04 USAF can't easily counter an early Infantry manspam. The best thing he can do is stall while he researches flashbangs, in the meantime here comes a flanking dragon USAF
Late game Infantry can make his army invincible with a few ECMs. Cheap migs to kill S&D humvees are always nice. And just how do you fight flank GCs as USAF? If I didn't know better, I'd say Infantry had a chance.
Both TOW and flashbangs are essential, but these don't take too long to produce. Any infantry on foot will easily be owned once these upgrades are complete. KRs handle Helix and AOs, while MDvees can also deal with AOs (if you don't have S&D, evac one MD and LL) as well as ATCs. Firebases help early on as well. AF>>Inf
Daishi
03-18-2007, 08:51 PM
LOL this thread was result of a double post, and the other post got replied to. My bad. Anyway, there's discussion now.
1) How was my advice for laser?
2)Found this in other thread.
Not really. Stealth works pretty well, everyone else has a fairly difficult time against AF.
Stealth? Explain plz.
Derek
03-18-2007, 08:59 PM
Stealth? Explain plz.
Hmm, I don't really recall the context of the statement, but Stealth is about evenly matched with AF if played well. The stealth tunnels give mdvees a hard time, and by spamming a lot of them you can make Commanchee sting difficult. The main difference in this case between Stealth and other GLA is just that since AF can't see your tunnels, its harder for him to deal with them.
Daishi
03-18-2007, 09:06 PM
Thanks! :D
drgNz~
03-18-2007, 10:59 PM
+ cheap quads. :]
yurihomer
03-20-2007, 09:24 PM
i think lazer can beat airforce. i tried it before, but not on any good airforce generals. using my weried building order, except do a avenger drop at start if they are going airfield.
Daishi
03-20-2007, 09:37 PM
Found a risky but effective anti-USAF strategy other day. It involves surrounding USAF from all 3 sides with 3 base extensions while laser-turreting both their flanks (playing GLA style) You go mid sups and fill front structures with infantry while both flanks are getting laser turrets/baracks/war factory. You get pretech avengers on one flank to back up supplies. You may be able to gain complete map control.
Downside: Gets ripped to shreds by md drop, unless you delay moving in on other flank. And you have to find and kill the spy drone before you make ur move.
drgNz~
03-21-2007, 12:04 AM
Like you said, MDdrop will rip that to shreds, you'd have to sell your CC fairly early to get it done effectively, meaning that you'd only get one scan (meaning you either get rid of his drone, but you don't know what he's doing bar Spy Drone, or you scan his base and allow him to keep his spy drone), FBs = goodbye middle, micro'd KRs = goodbye dozers / power, no power = goodbye turrets, no turrets = gg.
yurihomer
03-21-2007, 09:45 PM
turtle isn't a good idea vs usa. thats what i think. i think u should focus on his economy. (i am talking obvious stuff again:p )
darkelf2x1
04-09-2007, 04:18 AM
better off china
1. gat rush - many a us noob has been owned with this now almost standard rush
2. if you get desperate against af you could turtle and try to get the guy to capitulate
drgNz~
04-09-2007, 05:23 AM
No.
a) He asked for help as Laser, every normal person knows you go gatts as China against USA ..
b) Never, ever turtle against USA. You're a DC noob, so I wouldn't be offering advice to anyone ..
Zancloufer27
04-09-2007, 08:20 AM
Aurora>Power. Also, China Gatt rush needs to come from multiple sides and you need to mix in TCs/Dragons.
redarmyy7k
12-09-2007, 04:58 PM
I have beat many usaf gen. with the laser gen. first hand. You just have to a base in a corner to protect only two sides, rather than three. Two laser towers deep can stop all airplanes besides auroras. not to mention with six money pads you can have plenty of res. US relies on airplanes to drop many of there general upgrades. lasers shoot these down long before they can get any kind of payload off. build ion cannon to blow up runways, and rape with laz tanks and humvees, not to mention your general upgrades. MOAB!!
Derek
12-09-2007, 05:02 PM
Thank you. We're all glad to know that you can beat n00b USAFs in 50K no rush 20 games.
selly jr
12-11-2007, 05:56 AM
i think AF general is easily defeated in a no rush game by a lazer general, because you can put up lots of laser towers and avengers. Lasers cannot be blocked!
Daishi
12-11-2007, 07:46 AM
Even if that were true, it would still be completely irrelevant.
Zancloufer27
12-11-2007, 10:34 AM
Oh NOEZ! My LaZor Turrets Can'T StOP the AurorAs from Killinmg MaH powerplantS!!!!11111!!!!!!
Auroras>>>>>>>>>>>>>>>>>>>>>>POwer
Oh NOEZ! My LaZor Turrets Can'T StOP the AurorAs from Killinmg MaH powerplantS!!!!11111!!!!!!
Auroras>>>>>>>>>>>>>>>>>>>>>>POwer
Awesome! :rofl:
JJFZ3000
02-24-2008, 06:00 PM
LOL this thread was result of a double post, and the other post got replied to. My bad. Anyway, there's discussion now.
1) How was my advice for laser?
2)Found this in other thread.
Stealth? Explain plz.
The Stealth General counters the AFG because he forces the AFG to get the spy drone upgrade instead of the Carpet Bomb.
alvin
06-17-2009, 10:12 PM
The Stealth General counters the AFG because he forces the AFG to get the spy drone upgrade instead of the Carpet Bomb.
KR Detects stealth.
Daishi
06-17-2009, 10:21 PM
True, though he's more likely to use scoutvees for tunnel detection.
Also true is the fact that YOU'RE REPLYING TO SOMETHING POSTED OVER A YEAR AGO.
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