Derek
03-04-2007, 05:51 PM
I figured I'ld make this for thsoe of you who either A) Don't have the demo (may you be smitten for years to come) or B) are too lazy to figure this out for yourselves.
You all know that the Avatar is Nod's mech, their highest tech unit and work horse of the late game. You are also probably aware that the Avatar can rip equipment off of other Nod units to become more powerful.
First of all, what you may not know is that the Avatar is not limited to one upgrade, it can recieve one of all the upgrades, making for a very powerful (and very expensive) unit.
The units that the Avatar can scavenge are the Attack Bike, Flame Tank, Stealth Tank, and Beam Tank. I'll cover these one at a time:
Avatar Warmech:
Appearance (http://i9.tinypic.com/4cu7os9.jpg)
Ability: The standard Avatar is Nod's high tech mech. It is fairly slow, but has a powerful laser. While tough to kill, it is not nearly as strong as GDI's cheaper Mammoth and cannot handle a Mammoth on one-on-one. Like all heavy vehicles it can crush infantry, but due to its small base it does a fairly poor job and it is best to have some Scorpians or Stealth Tanks around to run over pesky rocket men. It can, however, run over vehicles to destroy them. Like all mechs, if it is destroyed it falls to the ground, where it can be reclaimed by anyone's engineer, rising again at half health. The special feature of the Avatar is that it can rip the equipment off of other Nod units and add them to itself, gaining new abilities.
Cost: 3000
Usefulness: Nod's late game warhorse, although surprisingly the Scorpian Tank is actually more powerful for the money. The Avatar's true power lies in its flexibility.
In Action (http://i16.tinypic.com/2i91id0.jpg)
Recon Avatar:
Appearance (http://i11.tinypic.com/2rp8evd.jpg)
Note the periscope like attatchment on the back.
Ability: Stealth Detection
Cost: 600
Usefulness: Maybe against another Nod, but you're usually not that desperate to detect stealth. Venoms work just as well.
Flame Avatar:
Appearance (http://i13.tinypic.com/42sblev.jpg)
Note the flame tank and nozzle on the back
Ability: Shoot flames at close range
Cost: 1000
Usefulness: Very. Think Dragon Tank with firewall on all the time. This can probably destroy structures faster than any other lone unit. As a bonus, it can clear garrisons. Not very useful against tanks though, so don't bother if you are going to use the Avatar mostly to fight Mammoths or some other heavy vehicle.
In Action (http://i5.tinypic.com/343kpea.jpg)
Again (http://i12.tinypic.com/33wa4k9.jpg)
Stealth Avatar:
Appearance (http://i12.tinypic.com/43eo7k2.jpg)
Note the partial transparancy. Your opponent, of course, can't see it at all.
Ability: Makes the Avatar stealthed. Remains stealth while moving, but must reveal itself to attack.
Cost: 1000
Usefulness: Low if you're using Stealth Tanks to do this, for just $500 more you can use the Cloaking Field ability to make a group of four or more stealth. The Stealth Avatar itself is very useful for sneaking around the battlefield unnoticed, but if you're mostly going to use these to defend then you might not bother.
Beam Avatar:
Appearance (http://i12.tinypic.com/43eo7k2.jpg)
Note the added cannon on the left hand.
Ability: Gains a second laser, essentially doubles the firepower of the Avatar.
Cost: 1000
Usefulness: Must have if you will be using it against any units. Of course its great against structures too, but the Flame Avatar is better.
In Action:
Appearance (http://i2.tinypic.com/29mqhrn.jpg)
(Notice that the left hand is fireing. Although the greater RoF is best seen in a video, not a screenshot)
Combos:
Since you are not limited to one upgrade, you can mix and match the above to your heart's desire. But remember: Just because you can upgrade, doesn't mean you should. If you won't be putting an upgrade to its fullest use, don't bother buying it. That said, there is at least one very good combo:
Stealth + Flame Avatar, these can sneak into unexpecting bases and level numerous key structures before the enemy has time to respond, none-the-less kill them.
You all know that the Avatar is Nod's mech, their highest tech unit and work horse of the late game. You are also probably aware that the Avatar can rip equipment off of other Nod units to become more powerful.
First of all, what you may not know is that the Avatar is not limited to one upgrade, it can recieve one of all the upgrades, making for a very powerful (and very expensive) unit.
The units that the Avatar can scavenge are the Attack Bike, Flame Tank, Stealth Tank, and Beam Tank. I'll cover these one at a time:
Avatar Warmech:
Appearance (http://i9.tinypic.com/4cu7os9.jpg)
Ability: The standard Avatar is Nod's high tech mech. It is fairly slow, but has a powerful laser. While tough to kill, it is not nearly as strong as GDI's cheaper Mammoth and cannot handle a Mammoth on one-on-one. Like all heavy vehicles it can crush infantry, but due to its small base it does a fairly poor job and it is best to have some Scorpians or Stealth Tanks around to run over pesky rocket men. It can, however, run over vehicles to destroy them. Like all mechs, if it is destroyed it falls to the ground, where it can be reclaimed by anyone's engineer, rising again at half health. The special feature of the Avatar is that it can rip the equipment off of other Nod units and add them to itself, gaining new abilities.
Cost: 3000
Usefulness: Nod's late game warhorse, although surprisingly the Scorpian Tank is actually more powerful for the money. The Avatar's true power lies in its flexibility.
In Action (http://i16.tinypic.com/2i91id0.jpg)
Recon Avatar:
Appearance (http://i11.tinypic.com/2rp8evd.jpg)
Note the periscope like attatchment on the back.
Ability: Stealth Detection
Cost: 600
Usefulness: Maybe against another Nod, but you're usually not that desperate to detect stealth. Venoms work just as well.
Flame Avatar:
Appearance (http://i13.tinypic.com/42sblev.jpg)
Note the flame tank and nozzle on the back
Ability: Shoot flames at close range
Cost: 1000
Usefulness: Very. Think Dragon Tank with firewall on all the time. This can probably destroy structures faster than any other lone unit. As a bonus, it can clear garrisons. Not very useful against tanks though, so don't bother if you are going to use the Avatar mostly to fight Mammoths or some other heavy vehicle.
In Action (http://i5.tinypic.com/343kpea.jpg)
Again (http://i12.tinypic.com/33wa4k9.jpg)
Stealth Avatar:
Appearance (http://i12.tinypic.com/43eo7k2.jpg)
Note the partial transparancy. Your opponent, of course, can't see it at all.
Ability: Makes the Avatar stealthed. Remains stealth while moving, but must reveal itself to attack.
Cost: 1000
Usefulness: Low if you're using Stealth Tanks to do this, for just $500 more you can use the Cloaking Field ability to make a group of four or more stealth. The Stealth Avatar itself is very useful for sneaking around the battlefield unnoticed, but if you're mostly going to use these to defend then you might not bother.
Beam Avatar:
Appearance (http://i12.tinypic.com/43eo7k2.jpg)
Note the added cannon on the left hand.
Ability: Gains a second laser, essentially doubles the firepower of the Avatar.
Cost: 1000
Usefulness: Must have if you will be using it against any units. Of course its great against structures too, but the Flame Avatar is better.
In Action:
Appearance (http://i2.tinypic.com/29mqhrn.jpg)
(Notice that the left hand is fireing. Although the greater RoF is best seen in a video, not a screenshot)
Combos:
Since you are not limited to one upgrade, you can mix and match the above to your heart's desire. But remember: Just because you can upgrade, doesn't mean you should. If you won't be putting an upgrade to its fullest use, don't bother buying it. That said, there is at least one very good combo:
Stealth + Flame Avatar, these can sneak into unexpecting bases and level numerous key structures before the enemy has time to respond, none-the-less kill them.