View Full Version : problem
Skariaxil
03-11-2007, 05:18 AM
I've been trying out some things with the ini stuff, but its all kinda confusing.
is there a program or something i can use to make it all easier?
Fenring
03-11-2007, 02:17 PM
Yes. It's called your brain. :|
it depends on the game, for Redalert 2 and tiberium sun i used TibEd to start with, now when i do edit it (and its rearly) i just go into the .INI, but TibEd is good for starters.
Edit: Fenring, give the new guy a break, would ya!
wthigon
03-11-2007, 02:47 PM
Actually, Fenring is right.
Mostly all the tags have a comment next to them on what they specifically do.
... ... ... ... ... ... ... ... ... shut up ... ... ... it's not right for every one at first ... ... ... :dunce:
Tesla
03-11-2007, 08:55 PM
Actually, Fenring and wthigon ARE right. Anyway, that's how it was for me. The first modding I ever did was with use of notepad, the ini files, and my brain.
FlyingZ
03-11-2007, 10:54 PM
IIRC sun edit 2K for TS is how I first became interested.
Skariaxil
03-12-2007, 11:45 AM
I know about the brain, but that one's got a permanent error in it (it being mine, hehe)/I've got another question: How do you add sides, or rename sides?
Tesla
03-13-2007, 05:20 PM
To add sides, you need something called the Rock Patch, which can be found here: http://rtb.strategy-x.com/ . To rename sides, you need some kind of String Table editor.
Skariaxil
03-14-2007, 01:55 PM
Okay, how do i add side with a rock patch?
And another one: if i want a soldier to attack infantry with weapon X and tanks, APC, ect. with weapon Y, how should i do that?
Corsarus
03-14-2007, 07:39 PM
set the warhead of the first weapon to all the infantry armor sets and set the second one to all the vehicle armor sets. The infantry and armor are specified in the explanantion.
Skariaxil
03-15-2007, 12:54 PM
Okay, another question(if this is getting annoying, just tell me), is there a way to spread the fires bullets the way a shotgun does (shorter version: how do i make a shotgun in RA2)?
Dracaveli
03-15-2007, 02:50 PM
it's really all about animation, u can create one, use one in game or find a mod that has the right piff's of your liking, then u need to find a shotgun sound, most use tanya's pistol sound, but it's best to find one on the net....Cameo's need to be created from scratch...I havent seen a shotgunner cameo floating in the community yet.
Also u may want to find/create a suitable shotgunner.shp for the infantry image
Skariaxil
03-15-2007, 05:43 PM
Im all about the mechanics of it right now, so the sound and the cameo's will be later. But i want to make the PIFF's spread out the further the shotgunner is shooting, and make sure that his damage up close is higher that at a longer range.
Next question: how can i make someone lay down a mine?
Dracaveli
03-15-2007, 10:31 PM
I really dont think u can change how far the piffs will spread since the same anim will be used each time u fire, but u can determine how much damage is done with relationship to your distance...
on the projectile u will use for said shotgun weapon add FlakScatter=yes
This gives u less damage to the targeted unit until u come within good range
sidenote: it's better to create/clone the projectile u will use, since this will give all unit's who use said projectile the same fire habit
on your second question, I have no idea, I haven't got around to considering mine layers in my project, but I have seen this done in other mods.....I'm also guessing u mean through a vehicle and not a Infantry unit?
Corsarus
03-16-2007, 05:15 PM
it's easy enough to make a mine layer. just make the unit deploy into whatever the mine is and add the freeunit=(whatever your mine layer is) and then its... well... done.
Skariaxil
03-17-2007, 08:54 AM
How do i make a cameo?How do i put in a voxel?
Dracaveli
03-17-2007, 12:36 PM
http://www.ppmsite.com/?go=cameononpsp
this is non PSP (paint shop pro) method
search the page for adding in a voxel
Skariaxil
03-18-2007, 04:38 AM
When i try torun my mod, and play as yuri, i get an internal error when its loading the battlefield, i tried using different rock patches, and even without one, but they all gave the same arror at the same time. What should i do?
Dracaveli
03-18-2007, 05:27 AM
IE's when loading can come from a lot of things, just recheck every change u made to yuri
I was getting a similar error when i tried to run yuri after unistalling the RP, I reinstalled the RP and it worked great, but for some reason I couldnt get pass my loading screen without RP installed, maybe due to the new tags in the rules.ini file not being read without the RP
I also could not install the sudden strike mod, (I wanted to look over a unit in there)
it wouldnt even install with or without the RP, and I refuse to reinstall my whole game just to see one unit's coding, I tried opening it up (xmcf) with XCC, but the files (shp, vxl's, and ini) came out unknown in their folders
Fenring
03-18-2007, 02:37 PM
Older versions of the RP resulted in broken EXE files when it was uninstalled. It's a known issue and has since been fixed. However, this is why people backup their original files. :rolleyes:
Also, RP tags will not affect the stock game in any way. The new tags do not exist and are not parsed.
ANYWAY... as for IEs during loading, those can be caused by numerous things. However, it really depends on when it happens. Is it about halfway, three-fourths? If I know that, I can tell you the most likely causes.
Skariaxil
03-18-2007, 04:06 PM
Its like close to 1/4 (i measured with a ruler, bar is 3.75cm long, and it stopped at 1cm, no matter how stupid it may sound)
Fenring
03-19-2007, 03:02 PM
That early is either an art asset issue or a AI error.
Skariaxil
03-20-2007, 11:34 AM
hmm, never mind, they stopped now. But i want to know how to add an completely new unit, I cant think of anymore units i can get from the excisting ones.
Fenring
03-20-2007, 03:28 PM
How did you add new units before?
Skariaxil
03-20-2007, 03:40 PM
Well, i didnt realy add them, just took a unit like Sammy stallion, gave him a new weapon and made him trainable for the allies. or some minor edits on a SEAL(silenced weapon, sort of)
Fenring
03-20-2007, 08:18 PM
The easiest way to add units is sort of what you're doing already. Simply copy and paste an existing unit, modify him to suit your needs (stats, weapons, abilities, etc), add him to the proper type list (infantry, vehicle, aircraft, building), give him a new CSF string and an art entry with matching graphics. It's very simple really. Once you do it a few times, it's cake.
Skariaxil
03-21-2007, 01:59 PM
Huh?, whats a CSF string?
And: How do i add cameo's and give home made ones that greyish bar with the name at the bottom?
Tesla
03-21-2007, 05:07 PM
A CSF file is a Compressed String File. It is where all the strings for the names and stuff in Red Alert 2/Yuri's Revenge are stored (these can be extracted from ra2.mix or ra2md.mix with XCC Mixer; ra2.csf for RA2, ra2md.csf for YR). You probably notice the UIName=Name:UNITNAME on every unit's coding. This specifies which string for the game to use for the unit's name. To edit the CSFs (obviously) you will need a string editor.
nuker7735
04-04-2007, 01:01 AM
i know that the conversation has changed since, but i have an idea for a shotgun trooper: ull have to make 2 weaps; the primary weap to equip with the inf and a "shrapnel" weapon for the proj. make sure the shrapnel weap is exactly the same as the primary except use a proj like invisible, and make sure that the range is quite short. now make a new proj; name it watever u want(just make sure it is equipped on the primary weap) make it just like the inviso proj but add the following rules: ShrapnelWeapon=(whatever ur shrapnewl weapon was) and ShrapnelCount=3. Also make ABSOLUTE sure that you have a placeholder like the XCOMET with ur shrapnel weapon equipped (if you don't have a placeholder it errors). This may not produce the exact results you want, but it will be able to hit multiple targets like a real shotgun can. *EDIT*: BTW: this is the same logic the comet uses on the prism tank to shrapnel (for some reason weaps only shrapnel when they hit units)
vBulletin® v3.8.3, Copyright ©2000-2010, Jelsoft Enterprises Ltd.