View Full Version : vs Inf bunkerlix
SunnyInc.
03-21-2007, 08:57 PM
What strategies do you use to take down an infantry general bunkerlix with 6 thers and 2 mgs?
Derek
03-21-2007, 09:33 PM
China: Gatt/TH, which is what you should be making anyways.
GLA: Quad/RPG, which is what you should be making anyways.
USAF: Laugh at the Inf newb/n00b for going bunkerlix vs. AF.
USA: As soon as you see the AF go up (with your spy drone) finish your first MDvee (with 3 MDs) then immediately upgrade to TOW missiles while spamming MDs. Spread the initial MDs around your base. Send the MDvee to his base, it should arrive just as his lix is coming up. If you can attack the infantry before they get inside, do it, but don't lose the vee! Evac the MDs and LL the lix immediately, but keep the vee moving. Around this time the TOW upgrade should finish, start producing more MDvees (might want to go 2 MDs per vee) at your base. If the lix gets out of your base, watch which flank it goes down, wait for it at your base and as soon as you see it LL it with the MDs you have on that side. Meanwhile keep pursuing it with vees, but whenver the vees get in range of the lix evac and LL. TOWs and LL missiles will rip lixes to shreds, but only if they can get a shot off. You want to keep your vees alive as long as possible so you can get move TOW shots at him, if he does tries to fight head on the lix will have to target the MDs first, or risk getting pounded by LL missiles, but of course this gives your TOWvees more time to attack.
A lot of the success of this depends on how it goes when the first vee encounters his lix in his base, if you do it right you can probably do at least a quarter damage with just that, which will either scare him into healing (which takes ages and gives you time to build a superior force) or if he attacks anyways makes it a lot easier to kill. If he does get to your base it will be much more difficult, but not impossible. Immediately run your nooks and dozers away (preferrably in different directions) as they won't stand a chance. Once you've killed the lix though, its smooth sailing, as he can't affectively spam bunkerlixes and he has no WF. Another problem is if he successfully evacs before you kill the lix, in this case get all the MDs away (they'll be useless) and have the vees fire a TOW then retreat, and repeat. Get an ambulance and try to run over the THs while attacking with a vee (if he targets the vee, he gets run over; if he targets the ambo, he doesn't get run over but loses at least two inf to the vee). This really is your biggest problem, as USA is distinctly lacking in early anti-infantry, but again once you've stopped it get a lot easier.
Bunkerlix isn't really that hard if you know its coming, but its deadly if it catches you off guard. Luckily, the counters to bunkerlix are almost the exact same as the counters to AO spam, so you can prepare for both. Against a bunkerlix you'll want more Gatts/quads than you would against AO spam, but all this really means is that as soon as you see the lix you begin spamming quads/gatts like no tomorrow and as China slow down the production of THs (as GLA keep spamming tunnels for RPGs and Quad pop). The biggest difference is that if you're China then you might want to go middle vs. AO spam, but back against bunkerlix. Back is overall safer, so if you think there is a possibility of bunkerlix go back (but still try to get the middle later).
And FTR, if you're going bunkerlix just go 8 TH, the minigunners are really uneccessary.
drgNz~
03-21-2007, 11:56 PM
^
If your WF/AD is under fire from a Lix, and you just finished a Gatt/Quad, select it and stop it (Press 'S') straight away. This will make the Gatt/Quad sit inside the WF/AD, and it won't take damage. Although you'll probably lose the WF/AD, he'll most likely lose his Lix if you happen to get lucky with the timing.
Derek made a complete guide to couter-bunkerlix just now. drgNz added a useful tip.
That should be enough to handle it well.
Just to add a little tip (sometimes useful):
With GLA, if u find out the bunkerlix soon enough a stinger near your AD/supplies can help a lot.
SWgen can completely shut down the bunkerlix with an EMPat but its unlikely to happen vs SWgen anyway. :chin:
Derek
03-22-2007, 09:17 AM
Just to add a little tip (sometimes useful):
With GLA, if u find out the bunkerlix soon enough a stinger near your AD/supplies can help a lot.
SWgen can completely shut down the bunkerlix with an EMPat but its unlikely to happen vs SWgen anyway. :chin:
Good points, I left those out. A stinger site will make him think twice about attacking your main, which will allow you to get more quads out, but you still have to try to kill it before it wipes out your expansion and flank tunnels. The EMP Pat also makes a bunkerlix almost entirely useless, and one tiny mistake will cost him the entire thing. Both are very good options if you see the AF go up early.
Zancloufer27
03-22-2007, 02:25 PM
Static defenses work to some extent, but AA is better, unless you have a small base.
Also:
USAF: Laugh at the Inf newb/n00b for going bunkerlix vs. AF.I've gone Bunkerlix as tank vs USAF, and won :p
drgNz~
03-22-2007, 03:39 PM
Let me guess, he kept his CC, built 3 powerplants next to each other and then one supply with 3 nooks ? >_>
Zancloufer27
03-22-2007, 03:43 PM
Lol, no, 1 power, 2 supply, WarFac, 2 Nooks a supply. He even did a pretty good drop.
Daishi
03-22-2007, 04:45 PM
I believe it, I never expect tank to go AF at all because it sucks at $1600 a mig and $2000 a lix.
Here's a tip for all USAs on TD. Don't go dual supplies, makes 'em hard to protect.
Derek
03-22-2007, 05:32 PM
Static defenses work to some extent, but AA is better, unless you have a small base.
Bunkelix is primarily a base killer, so powerful static AA helps. Even vanilla patriots can help, although they are the least effective of the static AA's.
Also:
I've gone Bunkerlix as tank vs USAF, and won :p
Thats really, really, sad. Assuming AF went a MDvee BO they should still be able to see the AF going up, so they should play it like I described for other USAs.
Here's a tip for all USAs on TD. Don't go dual supplies, makes 'em hard to protect.
Only if you're going to fast tech. The economy is gives you is too weak, yes its easy to protect but you can't attack and if you lose a single vee you're screwed. Usually only AF does this because they can fast tech and then carpet bomb China, slowing down the spam long enough to take the offensive with S&D MDvees, but other USAs lack this ability and will be disadvantaged by a single supply BO. Instead, work on your map awareness, getting your chinooks to safety, and learn your low-micro options for anti-gatt. For this last one, vUSA has Crusaders, Laser has Laser Crusaders, SW has EMP Pats, and all have firebases.
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