PDA

View Full Version : Modding gone wrong?


Zancloufer27
03-24-2007, 01:23 PM
Has anyone here Downloaded a mod that went too far? Or tried to mod, but got screwed-up/funny results? Here is one for you:
WeaponOverlordTankGun
PrimaryDamage = 150
PrimaryDamageRadius = 50.0
ScatterRadiusVsInfantry = 100.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
SecondaryDamage = 75.0
SecondaryDamageRadius = 100.0
AttackRange = 1000.0
MinTargetPitch = -15 ; we may not target anything outside of this pitch range
MaxTargetPitch = 15 ; ditto
DamageType = KILL_EVERYTHING
DeathType = BURNING
WeaponSpeed = 30000 ; dist/sec
WeaponRecoil = 5 ; angle to deflect the model when firing
ProjectileObject = OverlordTankShell
FireFX = WeaponFX_GenericTankGunNoTracer
VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer
ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation
FireSound = OverlordTankWeapon
RadiusDamageAffects = ENEMIES NEUTRALS
DelayBetweenShots = 5 ; time between shots, msec
ShotsPerBarrel = 1 ; By default, shoot one shot per barrel
ClipSize = 200 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 1500 ; how long to reload a Clip, msec
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; UraniumShells

; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
; always collide with the Designated Target, regardless of these flags
ProjectileCollidesWith = STRUCTURES WALLS
End
You can guess what might happen there xD

Derek
03-24-2007, 02:13 PM
Hmm, seems to be extra long range (although I'm not quite sure how long 1000 is), virtually no reload time, and instagib. Might be a tad OP.

Zancloufer27
03-24-2007, 02:27 PM
FYI:
Maradur Gun does 60 damage, Scrop does 20
Nuke Cannon has radius of 50 and range of 350
Gatt Cannon fires with a 250 pause inbetween shots.
Also, SW health is around 4-7K

So, just a little OP? :gnarly:

SgtRicko
03-25-2007, 05:13 AM
Sounds balanced to me.:gnarly:

Gaucho8788
04-03-2007, 01:18 PM
Could you tell me where to get that. I'd like to try it out.

Zancloufer27
04-03-2007, 02:18 PM
Everything you need is right there. That is the complete weapons Code. FYI, if you make 5 of them, and the Comp Crashes when they are all firing, don't blame me.

Gaucho8788
04-03-2007, 02:50 PM
No prob and thx.