Zancloufer27
03-24-2007, 01:23 PM
Has anyone here Downloaded a mod that went too far? Or tried to mod, but got screwed-up/funny results? Here is one for you:
WeaponOverlordTankGun
PrimaryDamage = 150
PrimaryDamageRadius = 50.0
ScatterRadiusVsInfantry = 100.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
SecondaryDamage = 75.0
SecondaryDamageRadius = 100.0
AttackRange = 1000.0
MinTargetPitch = -15 ; we may not target anything outside of this pitch range
MaxTargetPitch = 15 ; ditto
DamageType = KILL_EVERYTHING
DeathType = BURNING
WeaponSpeed = 30000 ; dist/sec
WeaponRecoil = 5 ; angle to deflect the model when firing
ProjectileObject = OverlordTankShell
FireFX = WeaponFX_GenericTankGunNoTracer
VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer
ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation
FireSound = OverlordTankWeapon
RadiusDamageAffects = ENEMIES NEUTRALS
DelayBetweenShots = 5 ; time between shots, msec
ShotsPerBarrel = 1 ; By default, shoot one shot per barrel
ClipSize = 200 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 1500 ; how long to reload a Clip, msec
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; UraniumShells
; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
; always collide with the Designated Target, regardless of these flags
ProjectileCollidesWith = STRUCTURES WALLS
End
You can guess what might happen there xD
WeaponOverlordTankGun
PrimaryDamage = 150
PrimaryDamageRadius = 50.0
ScatterRadiusVsInfantry = 100.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
SecondaryDamage = 75.0
SecondaryDamageRadius = 100.0
AttackRange = 1000.0
MinTargetPitch = -15 ; we may not target anything outside of this pitch range
MaxTargetPitch = 15 ; ditto
DamageType = KILL_EVERYTHING
DeathType = BURNING
WeaponSpeed = 30000 ; dist/sec
WeaponRecoil = 5 ; angle to deflect the model when firing
ProjectileObject = OverlordTankShell
FireFX = WeaponFX_GenericTankGunNoTracer
VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer
ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation
FireSound = OverlordTankWeapon
RadiusDamageAffects = ENEMIES NEUTRALS
DelayBetweenShots = 5 ; time between shots, msec
ShotsPerBarrel = 1 ; By default, shoot one shot per barrel
ClipSize = 200 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 1500 ; how long to reload a Clip, msec
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; UraniumShells
; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
; always collide with the Designated Target, regardless of these flags
ProjectileCollidesWith = STRUCTURES WALLS
End
You can guess what might happen there xD