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View Full Version : Siege Chopper is such a nuisance


Veteranewbie
03-26-2007, 05:47 AM
As a Soviet user, I always find the V3 in RA2 an inefficient siege weapon. Now with YR, V3 is getting worse than ever. But fortunately it also introduces the Siege Chopper to the Soviet, which, in my opinion, might be useful sometimes, but can become the most frustrating part of the game. I have got to love and hate siege chopper, but more to be annoyed by it. I personally don't enjoy using SC, but without it Soviet will have a difficult time to beat the others base defenses (Yuri especially).
Firstly, the controls are frustrating. For example, if you have too much siege choppers deploy together (and by too much, I mean not much, like maybe three) eventually some will fail to do so. Then immediately will you want them to bombard some buildings, so the 'failed to deploy' one will move up and want to hit them with their puny MG gun only to be annihilated by AA defenses. Also when you have some deployed SC, you can't select map and have all the undeployed SC to move to a point. The grouping doesn't allow you to select deployed SC from undeployed SC, this gets more annoying when you have some undeployed SC hovering over other deployed SC. The 'picking' is more annoying than ever.
Secondly, the deploy time takes too long. Surely, when you have a flying siege weapon that is weak in armor, you'll prefer mobility over anything else. However, it's a no no to SC. It takes like 2-3 tank shots time for a SC to deploy/undeploy. Given the range of most AA weapons, putting SCs in risky area i.e. close to enemy base mean losing one or two when deploying, then one or two when leaving.
Thirdly, it is the most inferior of the BattleLab siege weapons. Prism Tanks may be of a shorter ranger but it's mobile, has huge splash damage and destructive to buildings and infantry. Magnetron, no doubt, outrange SC, suck things to mind control, and can destroy vehicles by juggling. SC, on the other hand, do as much damage to building as magnetron do, can't deal with infantry as well as PT and do a mediocre damage on tanks. And consider the price. Although SC may be the cheapest with IP, it worth more (before) than a magnetron and worth only 100 less than a PT. However, I would personally prefer 6 mag or 6 PT over 6 SC, given the chance to lose a SC is very high compare to the others of its kind.
Siege Choppers are annoying.

Daishi
03-26-2007, 09:25 AM
Siege Choppers are not a part of any unit mixes. When you feel like it, you prop them up on an unreachable hill or a clean spot in the back of a base to deploy and rape everything except the heavier half of vehicles. Maps like Sedona Pass with cliffs galore are where these units see the most use. With the Iron Curtain in hand, these units are one of the worst things a Yuri base can hope to see on the next cliff.

Plus they rape rockies and outrun/outgun most walking infantry while in the air.

Veteranewbie
03-26-2007, 09:33 AM
I can't spell out how annoying it is to control a handful of SC - deploy~~~~ still flying in the air ~~~~ enemy AA *bang bang bang* ~~~~ 'we've been hit!'

Daishi
03-26-2007, 09:48 AM
Sounds like fun.

It is annoying, yes, but as long as you steer clear of AA, you'll be just fine. Scouting the map at high speed, looking for a random hilltop with an undefended target in range.

truefeel
03-26-2007, 11:40 AM
Siege Choppers are usefull in soviet war. Vs. yuri or allieds, it's practically useless b/c of BFs or magnetrons+gatt tanks.

Deploytime is indeed something that can be changed, minimal I have to say. If you exegerate it, you'll get an overpowered siege chopper.

YuriAndroklov
03-30-2007, 01:55 PM
After not play Ra2 and YR for so long I think I become a noob again, CONFIRM! I like using Siege Chopper to attack Yuri if I don't have a master plan, or I do have one and Siege Chopper is just another small plan a side of the Master Plan, I only use Siege Chopper to Weaken Enemies.:p. Hi! Cnc 3 had released and it's really cool. Anyway, truefeel is your comp connection better now? Can I battle u, I sure lose, I didn't touch Yuri Revenge and Red Alert 2 for a few months already.

truefeel
03-30-2007, 03:07 PM
It's not my connection; my connection is great, but the very long distance between us and modem+modem makes that we have connection problems with eachother..

YuriAndroklov
03-31-2007, 03:07 AM
It's not my connection; my connection is great, but the very long distance between us and modem+modem makes that we have connection problems with eachother..

kk, but did we try once when I study in singapore now, and not in China? Anyway, I don't like siege choppers, yes Siege Chopper is such a nuisance.

Dracaveli
03-31-2007, 03:23 AM
don't discredit the V3 just yet, when engaged in online noobish play of elite Bf's+GGi's....V3's act exactly like Chad/chaff:chin: (I forget which one is which)

truefeel
03-31-2007, 04:41 AM
V3s are great to force your opponent to make AA or to force your enemy to sell in some lost cases buildings, b/c they would be destroyed anyway before AA is up.

YuriAndroklov
03-31-2007, 11:05 AM
V3s are great to force your opponent to make AA or to force your enemy to sell in some lost cases buildings, b/c they would be destroyed anyway before AA is up.

Kirovs better, aircraft carrier too, maybe flying disc too.

Zancloufer27
03-31-2007, 11:26 AM
If you get one V3 for every three Rhinos, you get an okay combo. The Rhinos will protect the V3 as it destroys enemy forces/buildings.

Teron
03-31-2007, 11:33 AM
Kirovs better, aircraft carrier too, maybe flying disc too.

Everything there is Lab level. Also, Kirovs are SLOW. And all of that stuff is expensive, as well. V3s are Radar-level and cheap. They're nothing great, but a couple can be useful if the enemy lacks AA.

truefeel
03-31-2007, 01:58 PM
Kirovs better, aircraft carrier too, maybe flying disc too.

I'm talking about sov. war (soviet vs. soviet). Kirov is not better, b/c of 2 reasons gets announced, screwing inmediately the suprise effect. second that 4 flak tracks can get it down. Kirov is only better on those very small maps and on naval maps. It also needs teching up to radar. V3 only to radar. V3 pwns very good on cliffy maps like dry heat (whe bases are very near eachother) or sedona pass (lots of cliffs).

Daishi
03-31-2007, 02:38 PM
The only use I found for the V3 is killing garrisoned structures across bridges in an urban war. It builds fast. ^_^

YuriAndroklov
04-01-2007, 02:03 AM
I'm talking about sov. war (soviet vs. soviet). Kirov is not better, b/c of 2 reasons gets announced, screwing inmediately the suprise effect. second that 4 flak tracks can get it down. Kirov is only better on those very small maps and on naval maps. It also needs teching up to radar. V3 only to radar. V3 pwns very good on cliffy maps like dry heat (whe bases are very near eachother) or sedona pass (lots of cliffs).

T_T I so noob, V3 rocket can be easily destroy, plus u can hear the sound of it launching, and you can see where the rocket was fired from. So v3 die easily and have little chance doing damage to the enemy. I only use V3 on computer, never on humans,

truefeel
04-01-2007, 02:40 AM
T_T I so noob, V3 rocket can be easily destroy, plus u can hear the sound of it launching, and you can see where the rocket was fired from. So v3 die easily and have little chance doing damage to the enemy. I only use V3 on computer, never on humans,

For destroying a V3 rocket, you first need AA. If you start making AA when you hear it launching, it's a bit too late, don't you think ? Remember what purpose it has: forcing your opponent to spend money on AA, not inmediately killing buildings.

The only use I found for the V3 is killing garrisoned structures across bridges in an urban war. It builds fast. ^_^

That's indeed a good use. especiallly on that small urban map (forgot it's name >.<)

YuriAndroklov
04-01-2007, 07:50 AM
For destroying a V3 rocket, you first need AA. If you start making AA when you hear it launching, it's a bit too late, don't you think ? Remember what purpose it has: forcing your opponent to spend money on AA, not inmediately killing buildings.



That's indeed a good use. especiallly on that small urban map (forgot it's name >.<)

Lol that destroying garrison building idea is great, i forgotten. But I always build some AA for attacking and defending. Especially IFVs and Flak Tracks.

truefeel
04-01-2007, 09:14 AM
Well yeh, you can. But then you have less tanks. Best is to make AA when needed and not when not needed.

Statalyzer
04-03-2007, 08:01 PM
Seiges are a lot better when there's no lag.

ALaRm2202
08-26-2007, 11:14 AM
v3's > grand canon

truefeel
08-26-2007, 12:48 PM
Yeh indeed. many people underestimate V3s. They can force the opponent to spend alot of money on AA and if they already are low on cash when building a grand cannon, I think that would be really in your favour.

apple23
09-21-2007, 11:54 AM
As a Soviet user, I always find the V3 in RA2 an inefficient siege weapon. Now with YR, V3 is getting worse than ever. But fortunately it also introduces the Siege Chopper to the Soviet, which, in my opinion, might be useful sometimes, but can become the most frustrating part of the game. I have got to love and hate siege chopper, but more to be annoyed by it. I personally don't enjoy using SC, but without it Soviet will have a difficult time to beat the others base defenses (Yuri especially).
Firstly, the controls are frustrating. For example, if you have too much siege choppers deploy together (and by too much, I mean not much, like maybe three) eventually some will fail to do so. Then immediately will you want them to bombard some buildings, so the 'failed to deploy' one will move up and want to hit them with their puny MG gun only to be annihilated by AA defenses. Also when you have some deployed SC, you can't select map and have all the undeployed SC to move to a point. The grouping doesn't allow you to select deployed SC from undeployed SC, this gets more annoying when you have some undeployed SC hovering over other deployed SC. The 'picking' is more annoying than ever.
Secondly, the deploy time takes too long. Surely, when you have a flying siege weapon that is weak in armor, you'll prefer mobility over anything else. However, it's a no no to SC. It takes like 2-3 tank shots time for a SC to deploy/undeploy. Given the range of most AA weapons, putting SCs in risky area i.e. close to enemy base mean losing one or two when deploying, then one or two when leaving.
Thirdly, it is the most inferior of the BattleLab siege weapons. Prism Tanks may be of a shorter ranger but it's mobile, has huge splash damage and destructive to buildings and infantry. Magnetron, no doubt, outrange SC, suck things to mind control, and can destroy vehicles by juggling. SC, on the other hand, do as much damage to building as magnetron do, can't deal with infantry as well as PT and do a mediocre damage on tanks. And consider the price. Although SC may be the cheapest with IP, it worth more (before) than a magnetron and worth only 100 less than a PT. However, I would personally prefer 6 mag or 6 PT over 6 SC, given the chance to lose a SC is very high compare to the others of its kind.
Siege Choppers are annoying.


You are overlooking alot of things in your argument.

Firstly, the seige chopper is meant to weaken your enemy's defenses. NOT to directly attack your enemy. As a result, you can easily hit and run on the edge of the enemy's base, and if you're good enough, you can be out of there before the enemy can respond. Again, the seige chopper is meant almost purely for hit and run attacks that soften the enemy's defences.

Secondly, the seige chopper beats both the magnetron and the PT for one reason: the fact that it can deploy and become an air unit. Thus, both PT and magnetron are screwed due to light armor, slow speed, and lack of AA ability. So where it lacks in AT firepower and slightly in mobility it makes up for being able to undeploy into a helicopter with AA and AG ability.

The Seige Chopper and the V3 are not a nuisance, you just underestimate them and do not know how to use them correctly. Trust me, the Soviets require alot more tank control and micromanagement ability than the allies or even yuri to win. This is mainly due to teh fact that the soviets do not have any OP or UP units in thier arsenal. They are almost perfectly balanced.

Statalyzer
09-21-2007, 12:28 PM
This is mainly due to teh fact that the soviets do not have any OP or UP units in thier arsenal.

Squid. Desolator.

apple23
09-21-2007, 12:59 PM
Soviets use deso to keep the balance of Mirage>Rhino in check and can force heavy armor out of position. As for squids, i guess they are OP... they should have just been a naval terror drone. I see your point though.

truefeel
09-21-2007, 01:16 PM
Soviets use deso to keep the balance of Mirage>Rhino in check and can force heavy armor out of position. As for squids, i guess they are OP... they should have just been a naval terror drone. I see your point though.

With desos, there's no balance. And Squids are not overpowered. They suck vs allieds, they can't grab boomers. Soviet players only build them against other soviet players, b/c that massed squids > massed subs. But as both players are soviet players and both can make squids, there's no question about overpowering there. What the other sides concern, I would say that the squid is rather underpowered (not that it matters against yuri anyway; even the best players cannot survive a boomer rush, so there will be even no chance to build squids).

Statalyzer
09-21-2007, 01:39 PM
Squid was my example of UP, Desolator of OP.

It's true that without the Deso the Mirage is probably overpowered, but that doesn't change the fact that the Deso is overpowered.

truefeel
09-22-2007, 03:48 AM
Yup, although if the soviet player engage the mirages with solely rhinoes, the allied player might get suprised of the result if the soviet player is good at multitasking.

nyarlathotep
09-23-2007, 04:54 PM
Well, I do not do lot's of statistics & stuff, but in my humble opinion the SC rocks .... & when fully experienced they are awesome:devil:

Statalyzer
09-23-2007, 05:14 PM
Almost every unit is awesome when elite though.

ALaRm2202
09-23-2007, 08:36 PM
Soviets use deso to keep the balance of Mirage>Rhino in check and can force heavy armor out of position. As for squids, i guess they are OP... they should have just been a naval terror drone. I see your point though.

Yo when am i getting my 1v1?

SgtRicko
09-23-2007, 08:57 PM
Almost every unit is awesome when elite though.

Oooh yeah, especially the Prism tanks... man, I used to love the looks on some people's faces when they saw a squad of Elite Prism tanks Chrono'ed behind their base defenses!!!:evil:

Rowmen
02-22-2008, 02:50 PM
If you guys havent notice the siege chopper is a new unit, now with yuri introduced. The units added to allied and soviet were to keeep up with Yuri. Eg. Robot tanks
Also since the soviets loss there Yuri Tech in the expansion they needed a boost, Like you said the v3 being weak they needed a new siege unit.That gives two good reasons to give the soviets siege chopper. Plus it makes it = to allies prism tank---- So really allied players will get most effected

jo_2
11-10-2008, 12:55 AM
I am sure folks will remember that V3 assault was one of very few ways at hard level to win the YR mission where you must destroy the chronosphere so that the allies surrender. Not that I particularly like it... but it isnt that bad if you defend them with rhinos, apocs etc. Needless to say they are almost only useful in siege situations. The reason they can be useful is when the enemy base has very strong defenses, if you have a large group of V3's (well defended) you can overwhelm them with missiles until the air defenses cant help but let a few through, and that way you can destroy prism towers/infantry concentrations/power plants. And then you either continue blasting till there aint nothing left, or send in the apocs/teslas/rhinos. This tactic probably won't work against a very very experienced, aggressive player who will make sure the V3's don't get WITHIN range in the first place.

About the chopper... I like it. Probably the best new unit that came with YR for the soviets. Like others here mentioned it's great aganist a yuri oponent, but the best use I found for it is taking out enemy superweapons before they are activated.