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Jamie T
03-27-2007, 12:44 PM
told pred I knew the link etc lol 1 hour and a half later xD

Hey everyone,

As you may have expected from the teaser on our website we are indeed publishing a day 1 patch which will address some very important fixes and exploits. I also want to note that we are already working on patch 1.02 which will technically be our first major patch with balance changes, more bug fixes, added maps, etc. That is slated for late April. But today...you get to download patch 1.01 :o)

IMPORTANT NOTE: We have made an option in patch 1.01 that will allow you to turn off the Kane Edition skins if you'd like. This is purely a matter of preference, so if you want the normal skins, download the patch and have at it!

You'll need to log online to download the patch once it is live. I will let you guys know today as soon as it is live. Below is the change-list.

Version 1.1 Launcher File - March, 2007
============================

This patch for Command & Conquer 3 Tiberium Wars fixes several bugs and exploits:

Exploits

· Scrin Mastermind's Teleport Units ability maximum range reduced.

· GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no longer capture structures when under the effects of the Scrin's Phase Field ability.


Optimizations

· Improved video playback on low-end system configurations.


Balance Changes

· Scrin Storm Column cost / build time increased to 3,000 credits / 30 seconds.

· Scrin Buzzer health reduced to 75 and weapon damage changed to SNIPER.


Bug Fixes

· Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao.

· Fixed issues with automated map transfer ability in multiplayer.

· Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase when intended during BattleCast matches.

· Fixed issues with replay file playback.

· Fixed placeholder text and chat log errors with the Comrade in- game chat window.


Other Changes

· References to Nod's "Avatar Warmech" unit have been changed to "Avatar".



-Predator

Message was edited by: EALA Predator (C&C)

[url=http://forums.ea.com/mboards/thread.jspa?threadID=199029&tstart=0&start=0]http://forums.ea.com/mboards/thread.jspa?t...t=0&start=0[/url

Gaucho8788
03-27-2007, 01:13 PM
Alright. It looks like they're trying to start off on the right foot and keep at it.

Spider786
03-27-2007, 05:15 PM
click swap option shoulda been in this patch.

SiDeWiNdEr
03-27-2007, 05:58 PM
Soooo... Why couldn't you just rename the previous thread or post the update there instead of stuffing more threads up? Anyhoot... T'is good news, Bad thing is. I don't have C&C3 yet xD

Derek
03-27-2007, 07:29 PM
click swap option shoulda been in this patch.
Predator said it would be in the first patch, but its not in this one :\

Jamie T
03-28-2007, 03:32 AM
he did say and i heared the were multi player probs thats probally why there working on v2 already

CO Valle
03-28-2007, 06:29 AM
Predator said it would be in the first patch, but its not in this one :\

Perhaps they hurried this one to show that they care about the community. I think is best if they handle the main bugs first, the mouse config isn't something we can't live with ... for a few more days.