View Full Version : Old C&C strats that might work
jessmo24
03-28-2007, 03:58 AM
Ifi can ever get this patch problem fixed.
Old scholl ra2 3 tank rush
MVC
power
Tiberium
war
cue three tanks and go straight for his ore fields
Base build ore refinery sell it
Build ore refinery
Build ore refinery sell it.
In the mean whilele keep sendingyour tanks in threes untill all of his
Miners are gone GG.
Old school generals airforce
MVC
Power
Tiberium
Command post
Air pad (que 4 orcas)
second tiberium sell
Numbr all orcas 1,2,3,4
orca 1 Hit any Nod light vehicles buggies Bikes ect
Orca 2 same every unit that comesout kill it
Orca 3 Use the three orcas and the Bomber strike to kill his power
use the bulldog drop either to cripple his power or defend against a light attack.
tiberuim sell
Tiberium
tiberuum sell
Build a war and some tanks finish him
remember Kill Power and vehicles first then Go for his money.
Derek
03-28-2007, 04:51 AM
MVC
power
Tiberium
war
cue three tanks and go straight for his ore fields
Base build ore refinery sell it
Build ore refinery
Build ore refinery sell it.
In the mean whilele keep sendingyour tanks in threes untill all of his
Miners are gone GG.
If you really want to tank rush you need to expand, which will require a surveyor and a crane.
jessmo24
03-28-2007, 11:29 AM
If you really want to tank rush you need to expand, which will require a surveyor and a crane.
Ok lets define some terms here.
Rush: an attack that occurs early in the game (usually within 5 minutes of the games start).
Exspansion: The exspansion of your base to resourses usually using surveyors or MVCs exspansion usually takes longer than 5 minutes.
Turtle: a extremely defensive player who diggs in for he long game and employs super weapns behind his defenses.
There for a Rush does not nessassaryly require exspansion. Ill tell you what. you meet me online today at 7:pm pacific and we will test it.
You build surveyors and tib mining fascilities and I will attack them all with tanks. we will see who survives
Daishi
03-28-2007, 12:04 PM
Rush: A fast attack at the beginning of the game, designed to overwhelm an unprepared opponent.
Expansion: The building of a new base over a distance in an attempt to more effectively control the map.
Turtle: the creation of a large idle or static force to protect your own base, resulting in neglect of offensive power. In many RTS games, such as Starcraft, this is a viable strategy. In C&C, it isn't.
There for a Rush does not nessassaryly require exspansion.
Rushes never did require expansion. But you need the expansion to keep yourself making an enedless line of units and structures after you cripple them with the first rush. Otherwise they'll rebuild. and own you production-wise. You'll make your money, too, building your surveyor/emissary and sending it over after the rush, and your economy won't be too far behind his.
drgNz~
03-28-2007, 04:47 PM
Firstly, who exactly are you?
Secondly, from what you're saying it's pretty easy to see you expect to win with your first 3 tanks in your "rush", meaning that against any decent player who can counter your 3 tanks, you're probably going to quit/disconnect because you have nothing to fall back on. While they expand, getting 2 - 3 times more money than you, you'll be sitting in your little corner of the map sending tanks in threes.
Third, I'm fairly sure Derek would roll you. Hands down, needs no explanation.
Fourth, don't come here acting like you're king **** and that you know everything. If I were you, I'd keep my strats open to criticism seeing as the title of the thread is "Old C&C strats that might work".
Fifth, welcome to your (hopefully short) visit of the DGNF forums.
jessmo24
03-28-2007, 08:10 PM
Firstly, who exactly are you?
Secondly, from what you're saying it's pretty easy to see you expect to win with your first 3 tanks in your "rush", meaning that against any decent player who can counter your 3 tanks, you're probably going to quit/disconnect because you have nothing to fall back on. While they expand, getting 2 - 3 times more money than you, you'll be sitting in your little corner of the map sending tanks in threes.
Third, I'm fairly sure Derek would roll you. Hands down, needs no explanation.
Fourth, don't come here acting like you're king **** and that you know everything. If I were you, I'd keep my strats open to criticism seeing as the title of the thread is "Old C&C strats that might work".
Fifth, welcome to your (hopefully short) visit of the DGNF forums.
Who do I think i am? who do you think you are? I was a original generals beta tester i was trained st Rs2 by the best. In ra2 our clan ranked in the top 30 consistantly.
1. I never said i exspected to win with only three tanks. I exspect to kill one or 2 tib miners with those tanks. Then by the time those are dead I will be going for the next one the strat does work But ii tested it and found 2 problems with it today
A. The early Gla tanks cant see the Nod harvestors
B. GDI tanks are slower than I thought.
2. which brings me to my next strat I have been working on. In generals there was a cool strat whwre you Micromanaged Hummers. there rockets had a elastic effect so that when you locked on and drove away the rockets would still hit. I am current;y practicing this with the. GDI version of the hummer. I have noticed in mass they are quite lethal. also they detect stealth units.
If you Buddy wants to test somthing then meet me online.
drgNz~
03-29-2007, 01:20 AM
I really don't understand much of what you just typed, but I'll give this response a go anyway ..
Who do I think i am? who do you think you are?
I never said "who do you think you are", my post actually read "who exactly are you".
The last time I checked, I was drgNz~ and/or blindsidE- to those who play with me.
I was a original generals beta tester i was trained st Rs2 by the best. In ra2 our clan ranked in the top 30 consistantly.
That still doesn't really explain to me who you are. IIRC, RA2 was about spamming lots of tanks and doing as little unit mixing as possible. If you were in the top 30 groups able to do that, grats.
1. I never said i exspected to win with only three tanks. I exspect to kill one or 2 tib miners with those tanks. Then by the time those are dead I will be going for the next one the strat does work But ii tested it and found 2 problems with it today
A. The early Gla tanks cant see the Nod harvestors
B. GDI tanks are slower than I thought.
I'm fairly sure if your main source of economy is under attack, you're not gonna just leave it there to be killed. By the time you've got tanks, he/she will also have units. With the little expansion you'll have, if he/she manages to counter your "rush" then it's just a matter of time before he/she managed to overwhelm you, seeing as he/she expanded and you didn't. There's also the possibility of he/she doing the exact same thing to you while expanding, which I imagine would make for an even shorter game.
And I think you mean "GDI" tanks, not "GLA".
2. which brings me to my next strat I have been working on. In generals there was a cool strat whwre you Micromanaged Hummers. there rockets had a elastic effect so that when you locked on and drove away the rockets would still hit. I am current;y practicing this with the. GDI version of the hummer. I have noticed in mass they are quite lethal. also they detect stealth units.
They were called "MDvees/Rockvees" in Generals/ZH, USA's method (and practically only viable unit) of Hit-And-Run. I don't know about C&C 3, but in Generals/ZH they were fairly fragile and needed lots of attention.
If you Buddy wants to test somthing then meet me online.
Well, I'll let my "buddy" decide for himself whether he's got the time to verse you, but I'd still put my money on him. gLhF~
Daishi
03-29-2007, 06:51 AM
IIRC, RA2 was about spamming lots of tanks and doing as little unit mixing as possible. If you were in the top 30 groups able to do that, grats.
IIRC, at least in Yuri's Revenge, the game was could not be won without unit mixing unless you were playing the soviets. Yuri was a crap faction without unit mixing, and the Allies couldn't get too far with a single unit, unless they were fighting non-Iraq Soviets.
gho$tface
03-29-2007, 07:56 AM
Well from what I've seen online it seems thats just about all people do with gdi is spam pred. tanks. Its pretty lame actually. I will come up with something to beat it and thats what its all about.:evil:
Daishi
03-29-2007, 08:08 AM
fanatics + ur own tanks? missile squads / riflemen digging in the flanks?
gho$tface
03-29-2007, 12:18 PM
fanatics + ur own tanks? missile squads / riflemen digging in the flanks?
Sorry I should have elaborated. What if I am Gdi? The rocket men don't seem to dish out too much damage, so those plus my predators aren't working too well and the buggies dont do much without the morter upgrade.
I was thinking maybe trying to add some air units to the mix. I just don't like spamming just one unit. :o :tantrum:
Daishi
03-29-2007, 12:54 PM
Both GDI's air units are very effective against tanks, but there's no hope of waging war without your own tanks to provide backup. If they don't send some rocket APCs or at least Mammoths to hit the air units, they'll lose all their tanks pointlessly, offering you an advantage.
But it looks like there's no alternative to the Predator as a backbone of your army, except the Mammoth when you get that far. Nor are there too many good unit mixes for invasion apart from the Predator, until you can breeze through them with Mammoths and Juggernauts.
Mix walking Missile Squads and Sniper APCs with your Predators, assuming your micro is good and you make sure your predators are closest to your opponent. that's all I can suggest.
gho$tface
03-30-2007, 08:12 AM
Last night I tried going air vs predator spam, it worked great. I also added a few of my own preds, rocketmen and pitbulls. When the predators came in I started tearing them up with my air and they retreated. Then when I had the chance I dropped a commando in the back of their base. It was hillarious! I was blowing up stuff in the back and then they diverted their attention to the commando. Then I just sent my force to the front. They didn't know what to do and quit.GG:rofl: :lmao:
Daishi
03-30-2007, 09:10 AM
GOod job. post the replay on GR!
Personally, the old 'hit & run' tactic with Stealth tanks are now more effective, as the Stealth tanks are able to cloak while being shot at.
If your playing as GDI, build refs n war factories...spam preds, tech up fast to get the rail gun upgrade, and have at it. And may the biggest tank army win. Sure there's lots of other little tactics you can use, but the majority of online games will turn out to be a tank spamfest.
Gaucho8788
03-31-2007, 03:41 AM
Doesn't it always though?
Derek
04-01-2007, 01:00 AM
Been gone for a few days, and after a few hours of sleep I'll be leaving again. Sorry. I'll be back for good in a week and a half :\
A. The early Gla tanks cant see the Nod harvestors
Watch the tiberium field, wait for a crystal to disappear, then attack around that crystal.
2. which brings me to my next strat I have been working on. In generals there was a cool strat whwre you Micromanaged Hummers. there rockets had a elastic effect so that when you locked on and drove away the rockets would still hit. I am current;y practicing this with the. GDI version of the hummer. I have noticed in mass they are quite lethal. also they detect stealth units.
Won't work. APCs can only carry 1 squad (vee carried up to 5 MDs, and 3 was usually then minimum for mdvees), and aren't any fast than tanks, so the elastic attack doesn't work.
Both GDI's air units are very effective against tanks,
Firehawks suck against vehicles, but thats alright because Orcas tear them to pieces.
If your playing as GDI, build refs n war factories...spam preds, tech up fast to get the rail gun upgrade, and have at it. And may the biggest tank army win. Sure there's lots of other little tactics you can use, but the majority of online games will turn out to be a tank spamfest.
Patience. You can't predict the best strategies in the game a few days after release. GDI's tanks are powerful, but so were China's in Generals, but China didn't spam tanks. We'll have to wait and see.
Doesn't it always though?
Not in good RTS games.
jessmo24
04-01-2007, 04:13 AM
Been gone for a few days, and after a few hours of sleep I'll be leaving again. Sorry. I'll be back for good in a week and a half :\
Watch the tiberium field, wait for a crystal to disappear, then attack around that crystal.
Won't work. APCs can only carry 1 squad (vee carried up to 5 MDs, and 3 was usually then minimum for mdvees), and aren't any fast than tanks, so the elastic attack doesn't work.
Firehawks suck against vehicles, but thats alright because Orcas tear them to pieces.
Patience. You can't predict the best strategies in the game a few days after release. GDI's tanks are powerful, but so were China's in Generals, but China didn't spam tanks. We'll have to wait and see.
Not in good RTS games.
Derrick Im not talking about using APCs Im talkingabout using pit bulls. It seems to work well against a early Nod opponent.
SgtRicko
04-01-2007, 11:21 AM
I've found that APCs are pretty damn powerful throughout a match (until the endgame comes), and that a well-mixed APC group of 5-7 can actually handle most kinds of threats, tanks and air included without taking too much hits.
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