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View Full Version : So whos enjoying c&c 3?


Soviet779
04-02-2007, 07:27 AM
I can safely say im enjoying this game. The missions so far (havent completed that many) are actually pretty challenging and innovative. I know tiberian sun had the structure power off feature but you never HAD to utilise it like in the mission im currently failing. The MCV keeps dying :P I like how theres lots of movies, i never have to read a mission brief due to kirce always telling me whats going on, awsome!

Whos the most powerful race in multiplayer? I havent tried it out yet but me and my friend found the scrin excelled in large skirmish 3v3's and 4v4's against hard AI's. The AI cant seem to stop devastator warships coupled with those carriers, also the tripods a pretty decent ground assault unit. Also their storm column... wow, kills vehicles infantry AND air units? Amazing. I always end up dead if i go GDI, same with NOD. I can imagine scrin being weaker on smaller maps though.

I am impressed that somthing this good came from EA. I really am, i hope they keep up the good work, and that the expansion (i hope there is one, i cant tell how well c&c3 is selling but with all the awsome reviews i imagine its doing excellently) is just as good.

MercZ
04-02-2007, 08:16 AM
Well on xfire it managed to top WC III: Frozen Throne in minutes played within a few days...

I love this game. I hope EA doesn't leave us in the dust though.

Daishi
04-02-2007, 08:20 AM
As far as I've seen, GDI>Nod>Scrin, but that's likely because this is still a new game, and we don't know who's overpowered/too easy/underpowered until experts rise from the thousands and pit the three factions against each other. As for right now, people are still drawing their experience from the demo and having a wonderful time spamming predators, likely to be outphased as a newb strategy in time.

Deesies
04-02-2007, 08:25 AM
I'm enjoying it but a few things that bother me about it. The "incoming transmission" videos during the campaign, the ones that take you out of the battle to tell you something you already know, without asking if you want to watch it... Yea, those are annoying :)

And the number of skirmish maps. Or rather, the variety in them is kind of a downer :P

Rolk
04-02-2007, 09:01 AM
I am absolutly loving it. Scrin are awesome to play, However my love is at GDI.

Gaucho8788
04-02-2007, 10:30 AM
This is an awesome game. Finally recieved mine in the mail last thursday. I play it as much as I can.

Apolo
04-02-2007, 10:51 AM
yhe im relly impressed with the game,genraly i think EA done a very good job:). And im only playing the game on high but im very impressed with the detail of the graphics,and the missions are great lol.

MaXiMuZZZ
04-02-2007, 01:17 PM
Great game, done GDI camp and halfway Nod's, mostly on Hard. Done 5-6 multiplayer games which were great, but I still have problems with connecting to the server, disconnects in games - Loses some points on it's grade in my book. :(

Stompy
04-02-2007, 03:26 PM
Looks like they're rolling out patches real quick though so thats good. Server down at the moment though :(

Gaucho8788
04-02-2007, 05:07 PM
Yes and hopefully this keeps up. We don't want any repeats of games like TS or RA2 where they just put out 1 or 2 patches and quit. Tech support is always need no matter what the game is.

SgtRicko
04-03-2007, 07:00 AM
I'm lovin the game as well, though I must confess that the Scrin's Storm Column is a wee bit TOO powerful! FFS, it killed four Firehawks in a SINGLE blast!!!!!! How the hell am I supposed to get past that when it's located on a cliff, man!?!:dead:

bones2k
04-03-2007, 09:53 AM
i love the game

i am thinking about going on it now ;)

Gaucho8788
04-03-2007, 10:40 AM
I'm lovin the game as well, though I must confess that the Scrin's Storm Column is a wee bit TOO powerful! FFS, it killed four Firehawks in a SINGLE blast!!!!!! How the hell am I supposed to get past that when it's located on a cliff, man!?!:dead:

I'd try to hit it with some Juggernauts. Take it out with longrange units.

Soviet779
04-03-2007, 02:06 PM
I'd try to hit it with some Juggernauts. Take it out with longrange units.

Yes, the juggernauts long range ability with the sniper team is good against any type of high power defence. The AI ragged me in skirmish yesterday with this long range ability. I wasted everything i had at my outpost just to find out what the hell was shooting those three shells from such a distance.

Gaucho8788
04-03-2007, 02:26 PM
Yeah, and the best for taking out those longrange units are mainly your air units. Or a quick surprise attack from your own longrange units could do it. Quick hit n run anyone?

Mithraw
04-03-2007, 04:36 PM
i love hit'n'run with nodmots or... even the better..like small strikeforces out of 10-15 stealth-tanks that go through a breach i made with my vertigos :D

Gaucho8788
04-03-2007, 05:03 PM
That's always a good idea.

wargrudge
04-03-2007, 05:51 PM
As far as I've seen, GDI>Nod>Scrin...
Are you retarded? Scrin friggin OWNS Nod, and GDI has a hard time fighting late game Scrin. Sure the Mammoth can take on the Scrin Annihilator Tripod, but mix in numbers with shields and you're toast. Also, their air is much, MUCH better. You'd be surprised how much damage a single Planetary Assault Carrier can do, especially if it has the shield upgrade. Mothership pwns. I just hate their infantry styled units, they're far, far weaker than those of GDI and, dare I say, Nod.

Gaucho8788
04-04-2007, 02:13 AM
Well each side has to have their own little weakness that the other two sides can take advantage of. BTW, the scrin buzzers could rip through infantry, so not totally underpowered in that area.

SilentScoper
04-04-2007, 06:18 AM
And the number of skirmish maps. Or rather, the variety in them is kind of a downer :P

I feel your pain, so I have to agree.

There just isn't enough maps for comp stomps in the package at the moment.

SgtRicko
04-04-2007, 07:48 AM
I feel your pain, so I have to agree.

There just isn't enough maps for comp stomps in the package at the moment.

Yeah, and they're all tourney-like and unrealistic.:squint:

Deesies
04-04-2007, 09:03 AM
Yes, this whole stance towards competitive play really hurt the choice of maps to play with =(

Arakane
04-05-2007, 03:06 AM
[quote=Soviet779;329441]I can safely say im enjoying this game. The missions so far (havent completed that many) are actually pretty challenging and innovative. I know tiberian sun had the structure power off feature but you never HAD to utilise it like in the mission im currently failing. The MCV keeps dying :P I like how theres lots of movies, i never have to read a mission brief due to kirce always telling me whats going on, awsome!

Whos the most powerful race in multiplayer? I havent tried it out yet but me and my friend found the scrin excelled in large skirmish 3v3's and 4v4's against hard AI's. The AI cant seem to stop devastator warships coupled with those carriers, also the tripods a pretty decent ground assault unit. Also their storm column... wow, kills vehicles infantry AND air units? Amazing. I always end up dead if i go GDI, same with NOD. I can imagine scrin being weaker on smaller maps though.

Fantastic game-loving it here :).
As to that particular mission,if you are still on it. There are several ways to approach the problem. 1st,dont "worry" or rush to try and get that mcv. It's perfectly safe where it enters at. My way of beating that mission was to always keep at least 1 defensive structure powered up at each entry point while I slowly added troops and tanks to my base. Remember to use the healing ability of the war factory,it is your friend in this mission. Anyway,after the base was relatively secure. I built up an escort-team of tanks,apc's,and some squads of infantry,crossed over the bridge to the town,and began garrissoning buildings with some of the infantry,heading straight north up the road I continued to do that until I
had a "safe" corridor to nurse that poor mcv through,lol. Took out the turrets
that were troubling them,and easily brought the mcv convoy safely back to my base,set up "shop" and began taking it to Nod , starting with their irritating little air-force.
At any rate,that's one way,there are others. Have fun,and good hunting :)


Arakane

Soviet779
04-05-2007, 07:51 AM
Thanks for the tips, i finished it yesterday by simply leaving a large force of predators and apcs near the bottom left base so they couldnt hurt the mcv at all.

The one mission where i had massive difficulty on (and i believe i missed somthing major) was the second? scrin one. This is what you have to do and how i did it --> You get a mastermind and two devourer tanks and must build an engineer with GDI's own barracks, since the mastermind can mind control structures and units you need to do this. He is weak though, and theres a constant flow of predator tanks hunting his ass, also when you get the engineer the structure you must infiltrate is surrounded by sonic towers. I destroyed the entire GDI base using only the mastermind and then mind controlled an orca pad, built 4 orcas and took out the sonic towers. Then once infiltraded a large amount of reinforcements show up to eliminate the GDI base ive just trashed. So i think i missed somthing and dont actually have to kill the entire base with only a mastermind (it took ages and was annoying anyways)

SgtRicko
04-05-2007, 11:15 AM
[quote=Soviet779;329441]
Whos the most powerful race in multiplayer? I havent tried it out yet but me and my friend found the scrin excelled in large skirmish 3v3's and 4v4's against hard AI's. The AI cant seem to stop devastator warships coupled with those carriers, also the tripods a pretty decent ground assault unit. Also their storm column... wow, kills vehicles infantry AND air units? Amazing. I always end up dead if i go GDI, same with NOD. I can imagine scrin being weaker on smaller maps though.

Fantastic game-loving it here :).
As to that particular mission,if you are still on it. There are several ways to approach the problem. 1st,dont "worry" or rush to try and get that mcv. It's perfectly safe where it enters at. My way of beating that mission was to always keep at least 1 defensive structure powered up at each entry point while I slowly added troops and tanks to my base. Remember to use the healing ability of the war factory,it is your friend in this mission. Anyway,after the base was relatively secure. I built up an escort-team of tanks,apc's,and some squads of infantry,crossed over the bridge to the town,and began garrissoning buildings with some of the infantry,heading straight north up the road I continued to do that until I
had a "safe" corridor to nurse that poor mcv through,lol. Took out the turrets
that were troubling them,and easily brought the mcv convoy safely back to my base,set up "shop" and began taking it to Nod , starting with their irritating little air-force.



Arakane


Acutally, Arakane, my experience tells me that the Scrin are even WORSE on smaller maps, thanks in part to their invisible engineers and buzz cloud+disentegrators combo (I managed to totally screw up a hard rush Nod in five minutes just by spamming those suckers... it was over in about 5 mins)

And as for your strat... well, it doesn't work on the hard difficulty due to the damn flame tanks and the enemy's teched up vehicles. And it becomes near-impossible to save the base w/o the conyard once the stealth tanks arrive!:flamed:

Zardac the Great
04-05-2007, 06:51 PM
I. Love. This. Game.

I've always liked the Red Alert series better than the Tiberian ones, but this game changes that all. It has everything I love.

1) Story! Wonderfully easy to follow plot line! Not like Generals, which had a totally incomprehensible story.
2) Long campaign! I'm currently stuck in Act 5 due to game crashes, but it's been fun getting here. Not like Generals, which had something like seven missions per side.
3) Great Gameplay! Not like Tiberian Sun, where everything was slow and it took forever to get anything done.

Let it be known (like you care) that I declare this game to be the best CnC so far!

I await Red Alert 3 with great eagerness.

Arakane
04-06-2007, 12:03 AM
[quote=Arakane;330433]


Acutally, Arakane, my experience tells me that the Scrin are even WORSE on smaller maps, thanks in part to their invisible engineers and buzz cloud+disentegrators combo (I managed to totally screw up a hard rush Nod in five minutes just by spamming those suckers... it was over in about 5 mins)

And as for your strat... well, it doesn't work on the hard difficulty due to the damn flame tanks and the enemy's teched up vehicles. And it becomes near-impossible to save the base w/o the conyard once the stealth tanks arrive!:flamed:

Ahhh, the difficulty level of the mission,very important,and a point I forgot about. I was basing this off of easy difficulty. No idea how it would be on the other settings. Thanks for mentioning that.


ArakaneI. Love. This. Game.

I've always liked the Red Alert series better than the Tiberian ones, but this game changes that all. It has everything I love.

1) Story! Wonderfully easy to follow plot line! Not like Generals, which had a totally incomprehensible story.
2) Long campaign! I'm currently stuck in Act 5 due to game crashes, but it's been fun getting here. Not like Generals, which had something like seven missions per side.
3) Great Gameplay! Not like Tiberian Sun, where everything was slow and it took forever to get anything done.

Let it be known (like you care) that I declare this game to be the best CnC so far!

I await Red Alert 3 with great eagerness.


Slightly different for me, in that I love the Tib-series,and RA has always been in second place,though I like it too. I have to agree with you in saying that the new c&c is absolutely the best in the series thus far :)


Arakane

M2M
04-06-2007, 07:01 AM
[quote=Soviet779;329441]I can safely say im enjoying this game. The missions so far (havent completed that many) are actually pretty challenging and innovative. I know tiberian sun had the structure power off feature but you never HAD to utilise it like in the mission im currently failing. The MCV keeps dying :P I like how theres lots of movies, i never have to read a mission brief due to kirce always telling me whats going on, awsome!

Whos the most powerful race in multiplayer? I havent tried it out yet but me and my friend found the scrin excelled in large skirmish 3v3's and 4v4's against hard AI's. The AI cant seem to stop devastator warships coupled with those carriers, also the tripods a pretty decent ground assault unit. Also their storm column... wow, kills vehicles infantry AND air units? Amazing. I always end up dead if i go GDI, same with NOD. I can imagine scrin being weaker on smaller maps though.

Fantastic game-loving it here :).
As to that particular mission,if you are still on it. There are several ways to approach the problem. 1st,dont "worry" or rush to try and get that mcv. It's perfectly safe where it enters at. My way of beating that mission was to always keep at least 1 defensive structure powered up at each entry point while I slowly added troops and tanks to my base. Remember to use the healing ability of the war factory,it is your friend in this mission. Anyway,after the base was relatively secure. I built up an escort-team of tanks,apc's,and some squads of infantry,crossed over the bridge to the town,and began garrissoning buildings with some of the infantry,heading straight north up the road I continued to do that until I
had a "safe" corridor to nurse that poor mcv through,lol. Took out the turrets
that were troubling them,and easily brought the mcv convoy safely back to my base,set up "shop" and began taking it to Nod , starting with their irritating little air-force.
At any rate,that's one way,there are others. Have fun,and good hunting :)


Arakane

I would say that this mission is rather easy, knowing that tanks come from east and north, and infantry only from the south and west

you don't really need any base defences south and west, just make 4 apcs and 4 infantry squads, and place 2 of each @ the bridge

standing still they can take care of everything :D

then create some harvesters (about 2) and keep the eastern AA's online

next thing is for you to cue up about 8 predators, don't matter if you run out of cash, cause with 2 extra harvesters it's quite easy and post the predators in front of your defences on the east or the north

most of the time the predators can take on everything that nod brings on, piece of cake

if you have some cash left, build rocket troops and more tanks

don't focus on 1 entrance of your base too much, keep going in circles, check the apcs to the south, any damaged, drive them back to the war factory, next up is the western apcs, if they are ok, reposition them @ the right side of the bridge and go to your defences on the north side, repair anything there, and move on the eastern side, go in circles while trying to create an army of predators

if you have about 10 of 'm, you can drive up the hill to the northeast and take out that base without much problems. If you lose all your tanks in the process, no problem, you still have your defences

next up is your mcv, just leave it where it is and try to take out the northeastern base first, once that base if finished, send a large force in the northwestern part of the city, try taking everything out, including those pesky soldiers in the buildings (if you are very good, you can capture some nod structures to the northeast with some engies :))

if all is clear, slowly move your mcv to your base, while covering the road with your army. There will only be infantry on the western side, which should not be a problem

get your mcv to the designated place, unpack and get your bonus objective for bringin' it back in one piece

(if you fail to destroy the northeastern base, there will be a large force coming to your base once the mcv arrives, and once you unpack it @ the designated spot)

taking out the infantry base should not be a problem anymore, with the capability to creaty mamy's

The hardest base to take out is the airbase to the southeast, it is full of airdefences and unreachable by ground. one thing you can try is to create a crane, and airfield, and one expansion vehicle. queue up some defences (AA and AT) and keep them ready. fly your expansion vehicle to the eastern most part of the map, and then straight south to the base, setting up in the northern most corner. The enemy will not notice and you can create defences there. Create a war factory and this map is finished.

easy as pie

Yorkie
04-08-2007, 03:03 AM
Just wanted to say I love this game :D

I really didn't get into Generals but I am loving playing C&C3, my only problem right now is remembering to right click instead of left click for some stuff then remembering that it's left click to say take the Commando over a wall with his jetpack :\

darkelf2x1
04-08-2007, 10:45 AM
the endings sucked... :flame:

but it i liked the return of the LA cut scences

Gaucho8788
04-08-2007, 11:53 AM
It's a great game with great gamplay over all. Though the endings may have sucked, it may just be allowing an even better one in the expansion and games to come.

JBV3737
04-08-2007, 06:06 PM
i think cnc3 is an awsome game, sweet gameplay. way better then bfme/bfme2/rotw/COH.

Zardac the Great
04-09-2007, 02:58 PM
I liked the GDI ending I saw. Could have been better, but it wasn't bad. I wonder what it's like if I do drop the Tiberium bomb.

Heh heh. I probably get court marshalled. :D

MercZ
04-09-2007, 05:31 PM
I liked the GDI ending I saw. Could have been better, but it wasn't bad. I wonder what it's like if I do drop the Tiberium bomb.

Heh heh. I probably get court marshalled. :D

You end up killing millions. Granger gets pissed and resigns. Boyle's all happy and tells you not to worry about it, and has you replace Granger as the commander of GDI forces on the planet.

Hope
04-20-2007, 11:07 PM
I can't say I like it as much as Zero Hour, maps are not as colourful, they all seem to be dark and dreary, must be a girl thing.

Another thing I find annoying, is having to build silo's every couple of minutes.
Takes me back to the original c&c games.
I only play skirmish and I'm not very good, but it keeps me off the streets.

Looking forward to some new maps now that the worldbuilder has been released, although I have no idea where to install the maps.

Pity they didn't make bigger silo's so you don't have to build so many of them.

Hope.

Derek
04-20-2007, 11:11 PM
Just don't build silos. Problem solved.

Zardac the Great
04-21-2007, 12:16 AM
Yes, and have your harvesters just sitting around being stationary targets.

Daishi
04-21-2007, 01:07 AM
This is all based on personal experience and opinions.


=========PROS=========

-They managed to fit all the gameplay elements we loved from each and every C&C into one convenient package. They even managed to sneak the GLA tunnel system in there. :D

-The balance is very well-done, and you can't decide a match based on the setup anymore, as you could in ZHOL and to some extent, in RA2/YR. NONE of the official maps favor any faction. (that was really annoying in Generals) :)

-A bustling online community is just what us C&Cers needed, with the scarring deterioration of Gen/ZH.

-The Scrin have set an all-time record for the number of decent strategies one faction has to choose from. Now THAT is RTS.

-The three campaigns, not without a few holes near the end, stand out strong with creative missions, all of which provide enough depth to bring you back again. (that was noticeably missing until Generals came around)

-The instabuild system is brought into a new age with the most complex production tree ever. All the advantages the dozer system had over the classic MCV have been matched with the simple addition of multiple build queues.


=========CONS=========



-After playing online for a week, I need to say I vastly prefer the setup of Yuri's Revenge's online multiplayer. And could someone tell me why we're allowed to play stat games in custom matches? Great, now all we need is an equivalent of the scud bug and TWOL is going down.

-The Generals - Zero Hour campaigns ended with more drama. It's not even funny how simple the two victories against the Scrin were mounted.

-In serious games, unless you happen to be playing Scrin, you're going to notice the BOUNTY of useless units and structures. :\

OVERALL

Command & Conquer 3: Tiberium Wars, although frightening at first in its complexity, has only proved to be another well-built game. The folks at EALA have seemingly corrected every flaw that Generals boasted to give us a wonder of an eighth installment, which certainly brings back the feel that we miss from Tiberian Sun, which hopefully won't turn away the people who've only started C&C games after 2000. I'll give it time, and watch the online community develop, and you can expect to see a lot of creativity come out of it. :)

gho$tface
04-21-2007, 01:24 AM
I just played so much CNC3 online it feels like my eyeballz are melting!!!:dead: :dead:

SgtRicko
04-21-2007, 07:31 AM
I just played so much CNC3 online it feels like my eyeballz are melting!!!:dead: :dead:

You don't know the feelong until you've seen me NEKKID!!!!!:gnarly: :evil:

Bean
04-21-2007, 09:04 PM
I found the game very good relative to the crap EA's been peddalling recently. I haven't beaten the game yet, as I only got my hands on a copy last weekend, and have been a bit busy, but I have had the chance to do some LAN games with a compadre, and those were pretty fun. The campaigns are (so far,) also pretty good.
Overall, the game is infinitely more CnC than Generals could ever hope to be, and then some. That is all I was really hoping for in this game. It's a bonus that it's also a kickass game in its own right (CnC essence notwithstanding.) All around it's pretty awesome.
:D

Derek
04-21-2007, 09:41 PM
Yes, and have your harvesters just sitting around being stationary targets.
Because they're soo safe in the tiberium fields. You know, you could always just try spending the money. I hear it works fairly well. :rolleyes:

-The balance is very well-done, and you can't decide a match based on the setup anymore, as you could in ZHOL and to some extent, in RA2/YR.
Nod > GDI > Scrin on most maps.

NONE of the official maps favor any faction. (that was really annoying in Generals)
Nod > all on Tournament Area, GDI > all on Tournament Tower.

-The Scrin have set an all-time record for the number of decent strategies one faction has to choose from. Now THAT is RTS.
Nah, China still had more. Scrin does have a lot of options though. The fact taht Nod and GDI only have one significant strat though detracts from this, as GLA and USA still had more than one strat.

-The instabuild system is brought into a new age with the most complex production tree ever. All the advantages the dozer system had over the classic MCV have been matched with the simple addition of multiple build queues.
Build anywhere is still missing, surveyors somewhat compensate but they won't allow you to base swap.

And could someone tell me why we're allowed to play stat games in custom matches?
So we don't have to play against Nod on Tournament Arena over and over or play bad maps like Tournament Tower? Seriously, if you had to automatch to get a ranked game I probably just wouldn't play the ladder.

Overall, the game is infinitely more CnC than Generals could ever hope to be,
No, ZH is still better, but after over three years of ZH I'm ready for an RTS that can keep me hooked for more than one month.

SgtRicko
04-22-2007, 04:59 AM
I'd have to disagree with you Derek on the assumption that Nod pwns anyone on tournament arena. I've seen a game where a Scrin player using assimilators (backed up by buzzers) constantly managed to sneak up and take Nod's buildings until the Nod player finally succumbed to a wormhole in his sw outpost (which ended up becoming his main base due to all the turrets infesting the old one).

Derek
04-22-2007, 08:29 AM
Thats only because the Nod player wasn't very good. A good Nod player can just spam Scorpians from four WFs and beat anything the Scrin send at him.

Soviet779
04-22-2007, 08:34 AM
Dereks right about the GDI > all on tournament tower too. I just discovered the BO all the really good GDI players have been using on it, i can beat anything now as long as its not another GDI player using the same BO. If it is i have my own strategy for that.

SgtRicko
04-22-2007, 07:00 PM
Thats only because the Nod player wasn't very good. A good Nod player can just spam Scorpians from four WFs and beat anything the Scrin send at him.

The player DID try to scorp spam, but it didn't do very much since the player was all tied up trying to fight off the Scrin players' defenses in his base (it became pretty hillarious once the Scrin started using fanatics to counter fanatics!!!)

I'll see if I can send you the replay of it, Derek: then you can tell me what you really think about the match.

Derek
04-22-2007, 07:35 PM
Any player who lets his buldings get repeatedly captured just plain sucks. If you seen an engineer coming you move something over to stop it, they have very little armor, and if you have nothing to stop it with you sell your building at the last moment and let your infantry (from the building) kill it.

M2M
04-23-2007, 10:59 AM
Any player who lets his buldings get repeatedly captured just plain sucks. If you seen an engineer coming you move something over to stop it, they have very little armor, and if you have nothing to stop it with you sell your building at the last moment and let your infantry (from the building) kill it.

some ppl like the challenge of having the enemy right inside your base

Daishi
04-23-2007, 03:25 PM
some ppl like the challenge of having the enemy right inside your base

Some people like the challenge of having their arm fall off and their enemy pick it up and use it as a weapon against them. I don't. :rockbrow:

Thanks for slaying my optimism, Derek. :( Although I can't agree with you on the imbalances in strength, especially after seeing some decent Scrin players steamroll through Nod and GDI opponents in CW replays.

I honestly think the Scrin are the strongest. And the hardest to play.

SgtRicko
04-24-2007, 05:00 AM
Some people like the challenge of having their arm fall off and their enemy pick it up and use it as a weapon against them. I don't. :rockbrow:

Sure sounds fun though! BTW, I once played a game where you could actually mangle an opponents arm off if you wanted to, and even beat them to death with their own limbs as well. I think it was called Bio-Freaks, for the N64.

Thanks for slaying my optimism, Derek. :( Although I can't agree with you on the imbalances in strength, especially after seeing some decent Scrin players steamroll through Nod and GDI opponents in CW replays.

You're not the first person to have their hopes crushed by Derek. He does it to ametuers and n00bs all the time, and the worst part of all is that he's almost always right:grumpy:


I honestly think the Scrin are the strongest. And the hardest to play.


Same here. They have the weakest beginning, yet the strongest endgame.

Fulcrum
04-24-2007, 10:22 PM
C&C3 was good enough to jump start my interest in C&C once again and has returned me to this site where I will, sadly, just ghost around on just as before. It has been a great reawakening of strategy gaming in me; I feel like I did when YR or Generals finally came out.