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View Full Version : weak infantry, what do you think


M2M
04-02-2007, 10:32 AM
May I say that I find the infantry in cnc3 a bit too... weak.

garizoning all those infantry won't do much good, since those flying razorboys from the scrin take you out, ór there is a black hand walking eround, or those perky granadethrowers from the GDI wreck havoc with my nice plan to save my base by putting infantry in a building.

just useless and pointless waste of resources and mouseclicks

Daishi
04-02-2007, 10:47 AM
Infantry is not as ridiculously good as they were in Gen/ZH, but they're all still decent support units for a tank column, even the engi/sab when you're pushin' juggernauts. And riflemen make good, cheap cannon fodder. Plus they build really fast, so you can have some handy when you need them.

And I'm lovin' the zone trooper. Almost spammable.

This is from my experience with the demo, I dunno how the rest of the infantry work.

SiDeWiNdEr
04-02-2007, 11:06 AM
If you're having problems with Grenadiers and Black Hands, Simply stuff a few snipers in the buildings with the Infantry.

I usually mix and match, 2 Rocketiers & a sniper squad. - 2 Rifleman & a sniper squad, Makes good for taking out tanks and infantry at the same time.

If all else fails. Just Spam Mammoths. >_>

Daishi
04-02-2007, 11:10 AM
snipers APCs + mammoths = awesome :D

Gaucho8788
04-02-2007, 02:17 PM
Just mammoths = awesome!:)

SiDeWiNdEr
04-02-2007, 02:40 PM
I got bored in a Skirmish on Battle for Middle Egypt yesterday and spammed out 122 Mammoths.

Should of took a screenshot really....

Did take a while to do it, even with 13 WFs. :/ Radar was just a big green blob taking over enemy bases.

MercZ
04-02-2007, 05:41 PM
Infantry are really meant to support your vehicles, imo. They stay alive longer that way usually.

Deesies
04-02-2007, 05:52 PM
It was pretty hard to get used to coming from the Dawn of War series where basic infantry are just as important and effective as even the highest tier, superunit.

I can't say I really like how useless infantry become mid to late game and I'm pretty disappointed how rocket troops aren't really as effective as I think they should be.

Still, some infantry have pretty good uses.

GDI Riflemen can set up bunkers while a swarm of nod stealth infantry dudes can cause a great deal of chaos, not to mention how they can take out any other infantry in a mere second.

I guess it's just how you use them but I would really like to see infantry play a bigger part in games than they do just now.

Gaucho8788
04-03-2007, 12:59 AM
Something I think is a little bit cheap is how heavily armored air units are. It takes a barrage of AA munitions to take out one Air unit. They need to really balance it out.

SgtRicko
04-03-2007, 07:04 AM
It was pretty hard to get used to coming from the Dawn of War series where basic infantry are just as important and effective as even the highest tier, superunit.

I can't say I really like how useless infantry become mid to late game and I'm pretty disappointed how rocket troops aren't really as effective as I think they should be.

You're supposed to use rocket inf. in groups of three or more, otherwise they're useless. Same for almost any other type of infantry IMO.

pinbag
04-03-2007, 07:08 AM
The way infantry is used, reminds me allot to the mod "blitzkrieg "from "direlict studios".

Its canon flodder!!! :D

SgtRicko
04-03-2007, 07:14 AM
The way infantry is used, reminds me allot to the mod "blitzkrieg "from "direlict studios".

Its canon flodder!!! :D

In this game, pretty much everything except for the mammies and Scrin Carriers are cannon fodder!

Soviet779
04-03-2007, 07:50 AM
Which c&c were infantry ever strong? Theyre weak yeah, but they have their uses i guess. Just like in most other c&c games.

Deesies
04-03-2007, 09:36 AM
You're supposed to use rocket inf. in groups of three or more, otherwise they're useless. Same for almost any other type of infantry IMO.

I use them in groups of 30 - 40 :P As I said, coming from DoW, mass infantry is only natural to me :)

Which c&c were infantry ever strong? Theyre weak yeah, but they have their uses i guess. Just like in most other c&c games.RA2 had a decent balance I think. Especially garrisoned units =o

Either way, this is one factor of the game I think they should modernise a little more.

SiDeWiNdEr
04-03-2007, 12:39 PM
RA2 had the strongest Infantry IMO... Elite GIs just owned...

Hardly anything could touch them, Especially in groups.

Gaucho8788
04-03-2007, 01:13 PM
Really, just garrison them on the ground in groups, about 15 of the 20 wil die leaving 5 elite. Bring more in and get more elite. Before to long you have a massive elite force. The base is gone.

Soviet779
04-03-2007, 01:49 PM
Oh yeah.... lol, GI's kicked ass, i remember winning so many games on invasion confirmed map with just friggin paratroops. It wouldnt be my planned ground attack, or my naval superiority both of which took a while to build up, it would be the 5-6 lousy guys dropped behind their base. Waste of my time bothering with other tactics lol, damn n00bs.

Gaucho8788
04-03-2007, 02:31 PM
Or how about win you just start dropping a whole bunch a little distance from their base and garrison them then when their attention turns to that you drop some behind their base and quick rush. Why my favorite side was America.

wargrudge
04-03-2007, 05:45 PM
I must say I find loading up some zone troopers in my apc's does wonders. Great anti-infantry and anti-tank weapons, and since the apc has slight defense against aircraft they can at least shoot back when an air raid comes. THe weakest infanty is the damn Nod militants. WTF, they can't do crap. Cannon fodder is all I use them for, unless the enemy is rushing infantry and I need a fast counter to buy some time to actually fight them off.

Deesies
04-03-2007, 06:39 PM
With confessors attached to them, they can be pretty deadly. I once lost 7 squads of zone troopers to one militia squad garrisoned in a building because the confessor grenades turn all my squads against each other :P

Of course, by the time you get the confessors, the enemy will be rolling out tanks :P

wargrudge
04-03-2007, 06:46 PM
Anytime I run into infantry as GDI I rush in my Sniper-Apc's. I set teams of'em. One team'll be the snipers, one the rockets, and one the zone troopers. Micro like that is easier. Spot a threat, respond with the right kind of firepower.

Star Wars Man
04-03-2007, 06:52 PM
I think the infantry in C & C 3 were meant to be weak. I mean, no good player is going to sit there and just spamrush Zone Troopers.

One thing that's overpowered are the buzzers. I mean, they have very little health, but having 10-20 of these just rip through infantry. I'm glad they do very little damage to armor or else a Buzzer SpamRush would be a widely used tactic. (Though "The Swarm" special ability does come in handy when clearing the way of rocket troops for Annihilator Tripods or the Mothership ;))

Daishi
04-03-2007, 07:54 PM
Which c&c were infantry ever strong? Theyre weak yeah, but they have their uses i guess. Just like in most other c&c games.

YR's GGI was ridiculously overpowered against the Soviets. But if you want a game that infantry played a huge role, its Zero Hour, in which it was rocket infantry and not tanks that determined the winner, unless you were playing a China mirror. And don't forget how well the heroes fit into every tactic.

Statalyzer
04-03-2007, 07:58 PM
In pretty much every RTS, infantry are unrealistically weak.

SgtRicko
04-03-2007, 10:13 PM
In pretty much every RTS, infantry are unrealistically weak.

Infantry are only powerful in real life when fighting where there is significant covr, such as a city or forest. Otherwise, unless they're massed up WWII Stalingrad style, they're f***ed.

Silk
04-04-2007, 07:24 AM
Infantry? Weak? Let's look at it realistically. What's the cost ratio of a tank compared to a rocket soldier (well, two) in real life? Because in C&C3 the cost is less than 1:3. imo what they did with a unit of infantry being a "representation" of a squad of five riflemen made it far more life like, because, seriously, 1 riflemen costing 1/4 of a tank? No thanks.

Let's face it, infantry are weaker than tanks becacuse they are cheaper, they are also undesirable because they are slow and easily mauled down with the proper units. It's true that they are weak alone, but then again, any type of unit, armored, infantry, or air is. Granted, Anti Armor tanks are rarely overly impaired by anti armored infantry because noone masses them. Tanks can roll over, can't be rolled over by anything but tier 3s (which are slow anyway), move fast enough, and don't die as fast, and are effective against structures. The latter is quite important. Most of the anti tank defenses require numbers, whereas anti infantry is easily made. If you see rocket infantries, a few riflemen or buzzrers will kill them, if you see riflemen (or something), an apc will make short work of them. Automatic weapons + Squishy is good.

That does not mean that infantry is weak. A pure armor, espcially armor to armor force can be easily destroyed by a balanced one. Air units and infantry are so much more effective when used against scropions, devourers, and predators. If they use a mix... well, who cares. Raider Buggies are good scouts, but you can't rush with them, since they aren't anti infantry. All you can do is harrass (which is good), but not a straight-out attack. I tend to use less infantry in late game, but a team of grenadiers or rocketeers (inside APCs especailly) can give you a large advantage over a purely mechanical one. Cost for cost, Rocketeers deal great damage anti armor, and they take so little damage from anti-armor tanks. They will be forced to build anti infantry units to counter it effectively, which, if you are one step ahead of you, gives your now more mechanical based group advantage once again. APCs are awesome for this reason, snipers, shadow teams, and basic infantry to infantry units kill high tier infantry rather easily, so you can protect them, and unload them depending on the sitatuation. I hate how long it takes for them to get on, though.

Also, everyone seems to prefer scorpion rush. Expect it against every nod player, they'll very likely use it in some form or other.

SgtRicko
04-04-2007, 07:55 AM
I actually prefer attack bikes, cause their strats are exactly the same from all of the other C&Cs (and they're pretty cheap to produce, too!)

M2M
04-04-2007, 08:01 AM
Infantry are only powerful in real life when fighting where there is significant covr, such as a city or forest. Otherwise, unless they're massed up WWII Stalingrad style, they're f***ed.

but still...

even garizoned infantry get whiped out wayyyyy to easily it should be harder to whipe infantry out of a building, other then tossing 1 granade inside, or feeling the whip of 1 tiny burst of flame

or even better, those razorblades @ 200 bucks clearing everything and anything without as much as a scratch

Deesies
04-04-2007, 09:04 AM
I actually prefer attack bikes, cause their strats are exactly the same from all of the other C&Cs (and they're pretty cheap to produce, too!)

I could be wrong but weren't attack bikes able to outrange base defences? To me they feel like a unit to harass the enemy with but they just get blown apart when doing anything :P

SgtRicko
04-04-2007, 09:38 AM
I could be wrong but weren't attack bikes able to outrange base defences? To me they feel like a unit to harass the enemy with but they just get blown apart when doing anything :P

Nah, GDI cannons are more than capable of nailing them. You're supposed to constantly micro and circle the bikes, not keeping them still, yet realizing in the end that you will lose them, no matter what you do.

Deesies
04-04-2007, 10:41 AM
Nah, GDI cannons are more than capable of nailing them. You're supposed to constantly micro and circle the bikes, not keeping them still, yet realizing in the end that you will lose them, no matter what you do.

I was talking about previous games. I know the nod bike could at least outrange laser turrets.

Statalyzer
04-04-2007, 03:20 PM
Infantry are only powerful in real life when fighting where there is significant covr, such as a city or forest.

Infantry are the flesh of the army, tanks are the bones, and in too many RTS's, you can win with a giant skeleton.

wargrudge
04-04-2007, 06:22 PM
Which is why you engi rush! :p



(Which doesn't really work in Tib Wars might I add.... if you try to make'em run they're too damn slow, and you need decent tech upgrades to get'em there fast. Then when you do manage to get them in they get shot a tiny bit and die like a wuss.)

Silk
04-04-2007, 09:01 PM
Yeah, they take eons getting onto the apcs, much less actually capturing the buildings.

SgtRicko
04-05-2007, 01:41 AM
True. In fact, I've seen some engineers actually circle the entire building before finally going into it's center, and sometimes even get stuck, which sucks balls if he was you engie (but if it was the enemy's, then W00t!!!):D

M2M
04-05-2007, 03:38 AM
you kwow what I found reallllly hard?

to get a stormrider down with your own storm columns :)

and If you use the simple scrin infantry, and a tank rolls over 'm, they damage the tank, it's quite fun :)

o yeah, before I forget, did anyone notice that if you shift click on a buildorder, that it automatically queues 5 of 'm?and as a side note, I believe that the commando is way to weak. it can't even take on 2 squads of zone troopers without being dead or nearly dead, and if you are one of the lucky guys, your commando gets driven over by some lame GDI tank
.

Deesies
04-05-2007, 09:51 AM
Yea, commando is pretty crap. The jump thing is useless because he just gets shot out of the air too =(

I wonder if you could use the scrin portal thingy for an engineer rush =o

SgtRicko
04-05-2007, 11:18 AM
Yea, commando is pretty crap. The jump thing is useless because he just gets shot out of the air too =(

I wonder if you could use the scrin portal thingy for an engineer rush =o

Not possible. The portal is the very last power you can get. But you could scoot some engies through it once it's activated, along with the tri-pods... pretty much spells death right there!:evil:

wargrudge
04-05-2007, 11:32 AM
Make sure you can see the exit destination, since you can only place portal on revealed areas.