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JBV3737
04-02-2007, 01:00 PM
Some say that nod cant fight back against army of mammoths, which is partly true if you just use armies of avatar mechs and scop tanks.
I find the best way of defeating an army of mammoths is of course yes using avatar mechs and scrop tanks; but also using nod raider buggies with EMP coils. If u get about 5 or 6 of them beside the mammoths you can disable them for as long as you want while your army destroys them, works best online. The human player will have to choose, shoot the harmless buggies driving up to us or the avatar mechs dealing damage to us. ( most times attacks avatar mechs

you can also use that stealth field power nod has to stealth the buggies, to get them close enough to EMP the tanks; while they are attacking you avatar mechs.

Not only are buggies useful for EMP’in but also for anti-air. An army of Avatar mechs and scop tank with the assistants of raider buggies with EMPs is an unstoppable army (even against air) if you use them, wisely.

-JBV3737

c4Menace
04-02-2007, 02:10 PM
When fighting with NOD its best to expand and take all the $$ then win the match before they can tech up.

But if you can beat GDI to those tib fields you can always do the following to halt a GDI mammy rush.

1) EMP run. To do this, mix militants and coil raiders together. Set the raiders as team [1] and the militant team as [2]. Use the hords of millitants as cannon fodder and send them in first. While the GDI tanks are blasting away hit the 1 key and micro manage your EMP charges from the sides and behind.
Finish em with whatever you have. You should have invested 2000 in that attack minus the upgrades causing at least 5000 in damage to your enemy.

2) Bomb them! All nod bombers are stealth, use that at your advantage. The AVG GDI player dosnt use stealth detection when attacking.



thats my two cents.

SgtRicko
04-03-2007, 06:34 AM
Another strat is to continously spam fanatics and rocket soldiers until the mammoths back off, along with the occasional Black Hand in order to keep the other enemy infantry away. Just keep in mind, you gotta be pretty stubborn in order for this trick to demoralize the enemy!

M2M
04-03-2007, 08:36 AM
Another strat is to continously spam fanatics and rocket soldiers until the mammoths back off, along with the occasional Black Hand in order to keep the other enemy infantry away. Just keep in mind, you gotta be pretty stubborn in order for this trick to demoralize the enemy!

inf spam when your mammoths just roll over any and all resistance?

I rather go for those nice stealth bombers... they pack a punch but you need to see such a large force coming

jus7addwatr
04-03-2007, 01:48 PM
The key to nod is the simple fact that scops are faster then preds, so on any map that would require an expansion to build up a good economy, those are the mas nod shines on, tech to scorpions and black hand troops and just run around the map focusing on refineries and you will stop any gdi move.

Soviet779
04-03-2007, 01:58 PM
Yeah i imagine you would need to be quick with nod. I cant play as nod yet, its not my style, but map domination and scorps with avatars and you should be able to take out the small amount of probably unupgraded mammoths the GDI player has.

Gaucho8788
04-03-2007, 02:49 PM
Anytime I get to mammoths, I make sure I have the upgrade, and that I am able to spam them. Otherwise I'll build them only in case of emergency.

SgtRicko
04-03-2007, 09:47 PM
inf spam when your mammoths just roll over any and all resistance?

I rather go for those nice stealth bombers... they pack a punch but you need to see such a large force coming

Vertigos are a bit too easy to shoot down, especially once the Mammoth reaches Heroic status.

And while it's true that the Mammoths can eat up tons of infantry or just run them over, they're far too slow to effectively respond to an ambush from all sides or catch a group of fanatics before they get too close.

nuker7735
04-03-2007, 11:13 PM
I'd go with the inf spam myself. However, the avatar/scorp/raider EMP combo is pretty good too.

JBV3737
04-05-2007, 11:51 PM
I'd go with the inf spam myself. However, the avatar/scorp/raider EMP combo is pretty good too.

inf spam on mamoths? how does that work?> like there rail guns own inf.

SgtRicko
04-06-2007, 01:33 AM
inf spam on mamoths? how does that work?> like there rail guns own inf.

It works best in a city, or in a chokepoint. Furthermore, mammoths suck against fanatics: trust me, I know thanks in part to the Croatia mission for the hell it was!:hmm:

jus7addwatr
04-06-2007, 02:23 AM
inf spam only works pre rail for nod since they lack any hard anti armor hitters

M2M
04-06-2007, 09:48 AM
Anytime I get to mammoths, I make sure I have the upgrade, and that I am able to spam them. Otherwise I'll build them only in case of emergency.

I build them as a cheap defence

imagine building a defence, which acts as AA and AT and AI and can be repaired for nothing...

if you get the railgun upgrade ready, hell breaks loose for sertain

besides I only use the sonic towers against the scrin

JBV3737
04-06-2007, 10:42 AM
I only use the sonic towers against the scrin

that sound pritty dum. mass scorp rush i always have a sonic ready to deploy and take out a few hundred scorps :P

darkelf2x1
04-09-2007, 01:49 AM
- - - no upgrades - - -

use the superior speed of the scorps, use rocket inf to keep the mammoth occupied - hes damned if he does damned if he doesnt - flank the mammoth with the scorps to get at the weaker armor and then crush the tough nut

but this one is micro manage intensive

Gaucho8788
04-09-2007, 02:51 AM
Unless you have about ten squads of rocket men their not going to do much against the mammoth alone. If your smart though you would never send a mammoth in alone. I would have about five mammys accompanied by apcs filled with snipers and rocket men. I would also have the railgun upgrade.

darkelf2x1
04-09-2007, 03:08 AM
personally i use several mammoth pairs and start creeping forward using battle rigs as rallying points...

- - - - -

anyone know of anything cost effective?

SgtRicko
04-09-2007, 09:43 PM
Unless you have about ten squads of rocket men their not going to do much against the mammoth alone. If your smart though you would never send a mammoth in alone. I would have about five mammys accompanied by apcs filled with snipers and rocket men. I would also have the railgun upgrade.

It takes some time to arrange a strike of that size though, so your enemy can definately afford to use far better measures than just rocket militia by then.

Daishi
04-09-2007, 09:55 PM
Upgraded Mammoths with anti-infantry APCs as backup are 100% unstoppable for Nod, unless you're willing to sack a LOT of units, putting yourself way behind. This will be the first balance issue fixed for certain.

Massed Beam Avatars plus massed rockets/fanatics (in the right formation, with the avatars between the fanatics and rockets) are supposed to work decently to block off pure Mammoths at any stage, but once again, they're **** expensive.

Derek
04-09-2007, 10:30 PM
Upgraded Mammoths with anti-infantry APCs as backup are 100% unstoppable for Nod, unless you're willing to sack a LOT of units, putting yourself way behind. This will be the first balance issue fixed for certain.
EMP Buggy + Laser Scorpians + Laser Venoms + Vertigos

Massed Beam Avatars plus massed rockets/fanatics (in the right formation, with the avatars between the fanatics and rockets) are supposed to work decently to block off pure Mammoths at any stage, but once again, they're **** expensive.
All Avatars are a waste of money. Laser Scorpians are much more effective.

SgtRicko
04-10-2007, 01:09 AM
Unless the vertigo is at Hero status, it ain't gonna do much damage to the mammoth.

And as for Avatars... well, I've found them to be pretty good at harrasing outposts and harvesters, and sometimes base defense, since you can't really kill them and all.

Derek
04-10-2007, 06:50 AM
Three Vertigos will leave a Mammoth barely alive, and you can finish it with a tanks or Venoms. Vertigos also have very good splash damage, so you're going to damage one or two other Mammoths as well. Keep sending these attacks while you fight and the Mammoths will be a lot easier to kill with your Scorpians.

M2M
04-10-2007, 08:31 AM
that sound pritty dum. mass scorp rush i always have a sonic ready to deploy and take out a few hundred scorps :P

I told you I use those towers against scrin only, Haven't had the opportunity to play online yet, and the AI doesn't only use air when playing scrin

and I find scorprush lame, maybe nice antiscorprush is to put some rocketguys inside some buildings


and as for nod versus mammoths, those damn big vehicles are so slow, it will take ages for them to come in range, and by that time you will have had enough opportunity to have taken 'm out, with whatever you have. I find those suicideguys quite effective

Derek
04-10-2007, 09:10 AM
Fanatics are very effective until the railgun upgrade finishes. Once railguns are done though it will become nearly impossible to get the fanatics close enough. Railguns are really overpowered against infantry.

Another thing I forgot to mention is that while your scorpians are engaged you can take a few stealth tanks around and attack the Mammoth from the rear, it will do 50% more damage.

M2M
04-10-2007, 09:28 AM
Fanatics are very effective until the railgun upgrade finishes. Once railguns are done though it will become nearly impossible to get the fanatics close enough. Railguns are really overpowered against infantry.

Another thing I forgot to mention is that while your scorpians are engaged you can take a few stealth tanks around and attack the Mammoth from the rear, it will do 50% more damage.

I agree with those railguns, but than again, you do have to pay 3000 bucks for it, which isn't nothing...

and against an aircraftcarrier from the scrin, a mammothtank usually takes a beating


one thing I find odd though, every time one of those tiny airplanes die, it counts as a real death, and messes with your kill death ratio @ the end of a round, since I use those tiny aircraft as cannonfodder for my real big bombing aircraft

JBV3737
04-10-2007, 10:26 AM
one thing I find odd though, every time one of those tiny airplanes die, it counts as a real death, and messes with your kill death ratio @ the end of a round, since I use those tiny aircraft as cannonfodder for my real big bombing aircraft

they also count as unit created also. ;)