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JBV3737
04-04-2007, 10:42 PM
These are the stats I have collected from all 3 factions. It seems all Harvesters bring in the same amount of money no matter what faction.

Green Tiberium full load brings in 2400$
Blue Tiberium is 2 times as much at 4800$
A full load is 4 full clusters of tiberium; which is 600$ each cluster of green and 1200$ for blue.

( just a few facts that you probably already know, but if not.)
GDI’s Harvester has higher armor, and a machine gun. It is the slowest
Nod’s Harvester is Stealthed, fast acceleration, has medium-fast speeds.
The Scrin Harvester can fly over several obstacles, as well makes an ion storm after it dies; slower acceleration but fast speeds; the scrin Harvester also auto heals in tiberium.

SilentScoper
04-04-2007, 11:12 PM
Good to know JBV !!

mrchris
04-04-2007, 11:31 PM
Hmmm now I have information on income details, I think I shall triple, or quadruple the tiberium value when the modding tools come... :D

JBV3737
04-05-2007, 12:45 AM
Good to know JVB !!


you mean JBV lol.


and yea hopefuly worldbuilder will be like so new with the ability to set how much tiberium growth is created. lol make it like 10 times more then normal.
or maybe i will have to do a XML override. no idea we will see when i get the offical tools to unlock the Cdata...

SilentScoper
04-06-2007, 01:45 PM
you mean JBV lol.



Pft !! Details, details ! :sleep:

JBV3737
04-06-2007, 05:26 PM
updated: the scrin harvy auto heals in tiberium!

SgtRicko
04-08-2007, 01:59 AM
you mean JBV lol.


and yea hopefuly worldbuilder will be like so new with the ability to set how much tiberium growth is created. lol make it like 10 times more then normal.
or maybe i will have to do a XML override. no idea we will see when i get the offical tools to unlock the Cdata...

GOOD GODS, the Tiberium would overrun the map by the end of the match!!!:eek:


BTW, is it just me, or is the GDI harvester generally the weakest of the bunch? The machinegun it has rarely seems to do it's job (either the enemy is out of range, of the enemy has too much health), and it also seems to be a sitting duck in most combat situations due to it's poor speed. They could at least allow the harvester the ability to fire at air units, or provide a research upgrade that allows the harvester to be equipped with a better weapon, like a missile launcher or the guard towers' twin anti-infantry cannons!

Spider786
04-08-2007, 02:35 AM
BTW, is it just me, or is the GDI harvester generally the weakest of the bunch? The machinegun it has rarely seems to do it's job (either the enemy is out of range, of the enemy has too much health), and it also seems to be a sitting duck in most combat situations due to it's poor speed. They could at least allow the harvester the ability to fire at air units, or provide a research upgrade that allows the harvester to be equipped with a better weapon, like a missile launcher or the guard towers' twin anti-infantry cannons!

its not just you, i agree the nod and scrin harvesters are awesome, especially the nod one.

JBV3737
04-08-2007, 10:23 AM
its not just you, i agree the nod and scrin harvesters are awesome, especially the nod one.

I disagree, i believe EA is aware of this and is apart of the balancing of the game; although, I think GDI harvys have like 25-50% more armor then the scrin or nod harvys.

SgtRicko
04-08-2007, 07:04 PM
I actuallly prefer the Scrin harvester the most, due to the fact that it heals in Tiberium and will leave behind an ion storm whenever it dies:evil:

JBV3737
04-08-2007, 08:35 PM
I actuallly prefer the Scrin harvester the most, due to the fact that it heals in Tiberium and will leave behind an ion storm whenever it dies:evil:

same here, but the thing is is that they have bad armor.

GGdown
04-08-2007, 08:48 PM
That Scrin harvester ion storm wiped out 2 or 3 mammoths when I'd just started to play the game. I had no idea what was going on and was busy trying to find who was shooting my tanks and why they weren't firing back!

Oh, and the GDI harvester gun can happily kill rifle infantry. Kill enough/pick up veterancy boxes and get it to hero status and it's almost good enough to join you in attacking the opponents base!

darkelf2x1
04-09-2007, 01:31 AM
but it is a bit un realistic

- - - - -

in my opinion a good commander doesnt have to worry about his harvys

but a good commander would consider his resource gathering abilities to build a central strategy
- as gdi - probably might want to focus on defense to tech up
(if you think that turtling is for noobs - a good portion of experienced players dont know how to deal with a well entrenched opponent)
- nod - go for a rush. the opponent usually has to tech up to detect your harvys so you can concentrate on building the attack force and defending you base
- scrin - personally try to build a fleet ASAP, a nod rush can be defeated with only a handful of air units... but with the scrin i really cant say

Derek
04-09-2007, 01:42 AM
[QUOTE]- as gdi - probably might want to focus on defense to tech up
Nod tanks are faster, so they will get to your base before you can get to theirs. In this respect you do want to defend, don't send your tanks out to attack immediately but instead use them to stop his attacks. However don't turtle, that won't do any good.

(if you think that turtling is for noobs - a good portion of experienced players dont know how to deal with a well entrenched opponent)
The question would be "What are tanks", Trebeck. Now I'll take "How to Play" for 500.

- nod - go for a rush. the opponent usually has to tech up to detect your harvys so you can concentrate on building the attack force and defending you base
All factions have a stealth detector straight out of the war factory. Thats hardly "teched up".

darkelf2x1
04-09-2007, 02:07 AM
[quote=darkelf2x1;331611]
Nod tanks are faster, so they will get to your base before you can get to theirs. In this respect you do want to defend, don't send your tanks out to attack immediately but instead use them to stop his attacks. However don't turtle, that won't do any good.


The question would be "What are tanks", Trebeck. Now I'll take "How to Play" for 500.


All factions have a stealth detector straight out of the war factory. Thats hardly "teched up".

you could use the fixed defenses as shields to allow a reaction force to react

- - - - -
turtling has done some good for me - truthfully in the tiberium series im still a noob (im mainly generals because i prefer the interface- but i prefer the tiberium series)

Gaucho8788
04-09-2007, 02:33 AM
you could use the fixed defenses as shields to allow a reaction force to react

Ok, what part of Dereks post are you replying to. You gave no reference as to what you were arguing about in his post, or whether you were reinforcing a point made.

turtling has done some good for me - truthfully in the tiberium series im still a noob


Well at least you admit it. And how can you be a noob in one game and a pro in another?:nuts:

im mainly generals because i prefer the interface- but i prefer the tiberium series

The interface in CNC3 and in generals is practically the same. What in the tiberium series do you prefer. That statement made no sense compared to the sentence before it.

darkelf2x1
04-09-2007, 03:20 AM
im good at one game vs. another because im more comfortable with one than the other ... that and i have no intention to play t3 on line ... my therapist says its causing set backs (online game play)

JBV3737
04-11-2007, 08:44 PM
The interface in CNC3 and in generals is practically the same. What in the tiberium series do you prefer. That statement made no sense compared to the sentence before it.


WTH you talking about!????????????? generals you couldn't build stuff when you where in battle; interfaces between generals and cnc are 100% differant; my opinion: you dont know what a even interface is, and if you do, then you have no idea what your talking about. lol :rockbrow:

M2M
04-12-2007, 03:06 AM
WTF you talking about!????????????? generals you couldn't build stuff when you where in battle; interfaces between generals and cnc are 100% differant; my opinion: you dont know what a even interface is, and if you do, then you have no idea what your talking about. lol :rockbrow:

this thing is getting a bit offtopic?

JBV3737
04-12-2007, 10:45 AM
this thing is getting a bit offtopic?


fine lol.

i saw a tread the other day on ea forums that said that the scrin harvys have glitches and take longer to begin to unload; their flying so they go outa place and they sorta dance around the ref for a while? i haven't noticed this.

Derek
04-12-2007, 02:28 PM
WTH you talking about!????????????? generals you couldn't build stuff when you where in battle; interfaces between generals and cnc are 100% differant;
Yes you could. In fact, it was easier to build units in the middle of battle in Generals than in previous CNC games because Generals actually had hotkeys for everything.

JBV3737
04-13-2007, 05:53 PM
Yes you could. In fact, it was easier to build units in the middle of battle in Generals than in previous CNC games because Generals actually had hotkeys for everything.

i ment cnc3, which has custom hotkeys, you can hotkey anything; and you can even number buildings, just like in generals.

besides this topic is about cnc3 and Harvesters so please stay on topic.

I have tested that Harvester glitch with the scrin and i dont see any glitches.

I even made 10 Harvesters unload on one ref all at once; with buildings and units blocking the front of the ref, no glitches; some of the Harvesters waiting in line trying to find a place to rest did "dance around" a little. but when it was their turn to dump they where glitchless.

Glacius
04-26-2007, 07:01 AM
Got another harvest question.

When I play NOD and my harvesters are going to unload their nice Blue Tiberium stuff, they unload it at the side of the refinery instead of the "main entrance".

Has any of you noticed this or is it a glitch?

SgtRicko
04-26-2007, 10:01 PM
Got another harvest question.

When I play NOD and my harvesters are going to unload their nice Blue Tiberium stuff, they unload it at the side of the refinery instead of the "main entrance".

Has any of you noticed this or is it a glitch?

No, it's the way the Nod harvesters were built. They harvest from the rear of the vehicle and dump from the rear, but it sometimes looks like what you just described when one of the harvesters glitch into the unload position unexpectedly due to the presence of another harvester wanting to unload.

JBV3737
04-27-2007, 10:50 AM
No, it's the way the Nod harvesters were built. They harvest from the rear of the vehicle and dump from the rear, but it sometimes looks like what you just described when one of the harvesters glitch into the unload position unexpectedly due to the presence of another harvester wanting to unload.

or if somthiong is in the way, if they know somthing is in there way and they wouldn't be able to unload for X amount of time and it is there turn, then will unload anywhere, one time i completely built base defences all around the ref but the very back. the harvy unloaded its tiberium at the back of the ref! lol it was funny. wish i got a pic of it. but it sorta went inside the ref lol it was funny.

hmily444
07-17-2007, 06:24 AM
yes i had used my GDI’s Harvester to kill one enemy's commando itself... the power of the harvester is rather low but the health of the commando is much lower...