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JBV3737
04-05-2007, 12:46 PM
This is a good tactic if you fighting tons of inf or just put them in your base to protect your base from commandos or inf in ur base.

If you put snipers into apcs they shoot out of the apc to kill any inf near by. BUT did you know if you pick up the APC with the air support trasport the snipers still shoots? you can just have the trasport flying around killing inf or just leave it in your base so fend off commando attacks.
beware the trasport has really crappy armor. only a little anti-air and this anti-inf air bus is dead.

another useful thing is APC>Grenade squad> Air transport. This will clear garrisoned buildings as it rains grenades!

http://forums.cncden.com/attachment.php?attachmentid=2872&d=1175815063

Daishi
04-05-2007, 12:51 PM
Nice. A Combat Chinook for the ages.

I'm assuming this works with all infantry?

Gaucho8788
04-05-2007, 04:19 PM
Cool, have airial sniper and rocket guys fireing down on unsuspecting enemy units.

JBV3737
04-05-2007, 06:04 PM
Nice. A Combat Chinook for the ages.

I'm assuming this works with all infantry?

Yes, it does work for any; another useful thing is APC>Grenade squad> Air transport. This will clear garrisoned buildings as it rains grenades!

M2M
04-06-2007, 10:26 AM
Yes, it does work for any; another useful thing is APC>Grenade squad> Air transport. This will clear garrisoned buildings as it rains grenades!

what happens if you cap some nod barracks and build some of their units

black hand inside one of those things, shoot literally fire from the sky?

LOL

I'll try that one tonight :D:D:D

JBV3737
04-06-2007, 10:32 AM
lol its possible but i dont think so, i think there is two types of inf, small and heavy, zone troopers are heavy; and they cant get run over by most tanks; they cant garrison buildings; they dont get pinned down after a lot of fire; and they cant go into apcs. i bet the flame black hand are probibly the same :(

Thisnameislame
04-07-2007, 09:26 PM
Zone Troopers can go in APCs, they just can't go in buildings.

JBV3737
04-08-2007, 10:28 AM
holy crap they can. not sure if they can shoot out of them though. i wouldn't want them in it anyway their armor is to light in airtrasport.

darkelf2x1
04-09-2007, 01:42 AM
poor investment - better money saved for a mammoth

that or leave the trooper as is and use to occupy tib fields - using jet pack to try to run if things get to hot

JBV3737
04-11-2007, 12:07 PM
poor investment - better money saved for a mammoth

that or leave the trooper as is and use to occupy tib fields - using jet pack to try to run if things get to hot

yea well if you use it wisely it can kick butt, I dont like having commandos or master minds in the middle of my base.

Aswell a massive army of scrins schock troopers, snipers frikken own them when they telle into your base lol.

here is a picture of my using some.

http://forums.cncden.com/attachment.php?attachmentid=2872&d=1175815063

Chev
08-31-2007, 07:18 AM
yea well if you use it wisely it can kick butt, I dont like having commandos or master minds in the middle of my base.

Aswell a massive army of scrins schock troopers, snipers frikken own them when they telle into your base lol.

here is a picture of my using some.

http://forums.cncden.com/attachment.php?attachmentid=2872&d=1175815063


Does this still work?

hmily444
08-31-2007, 09:30 PM
I will consider this to be a bug of the game...

If I put lots of Zone Troopers in APCs and fly them into sky and rush to a base without AA defense... what will happen???

Derek
08-31-2007, 09:52 PM
If I put lots of Zone Troopers in APCs and fly them into sky and rush to a base without AA defense... what will happen???
You'll rape everything in sight. Then they'll produce a Pitbull. Then you'll lose.

hmily444
08-31-2007, 10:53 PM
Yes, using this tactics, some rocket soldiers may bring me to the heaven... the health of the transport is so weak......

Volken45
08-31-2007, 11:53 PM
i bet this gets patched out by 2.0 hehe but great little discorvery if i played as gdi i might use it but my freind does ill tell him about it he will like this little tidbit hehe

Derek
09-01-2007, 12:26 AM
i bet this gets patched out by 2.0 hehe but great little discorvery if i played as gdi i might use it but my freind does ill tell him about it he will like this little tidbit hehe
If EA was going to patch it out I'm quite sure they would have done so by now, its been a well known ability since the demo, its just not useful because transports have such low armor.

hmily444
09-01-2007, 12:43 AM
yes they are so so so so so so weak!!! I sent 6 transports with Zone Troopers in the APC to an enemy gdi's base, there is only one AA turrent and it killed me all 6 transports! When attacking, the transport tends to hover at the top of the target, which seems that the shooting range is zero.

by the way. if you send black hands in APC into the air, they cannot fire upon enemy buildings but can fire to infantry.

SgtRicko
09-01-2007, 06:22 AM
yes they are so so so so so so weak!!! I sent 6 transports with Zone Troopers in the APC to an enemy gdi's base, there is only one AA turrent and it killed me all 6 transports! When attacking, the transport tends to hover at the top of the target, which seems that the shooting range is zero.

by the way. if you send black hands in APC into the air, they cannot fire upon enemy buildings but can fire to infantry.

Not true -- I've seen BL's in a GDI APC torch a Nod power plant down once!:p

Quadhelix
09-01-2007, 07:20 AM
If EA was going to patch it out I'm quite sure they would have done so by now, its been a well known ability since the demo, its just not useful because transports have such low armor. They'll probably remove this ability from Kane's Wrath, given that the new Hammerhead 'Copters will be able to fill this role. I just hope that Hammerheads are a bit tougher than Oxes, which drop like bricks if they even see AA.

SgtRicko
09-01-2007, 07:24 AM
They'll probably remove this ability from Kane's Wrath, given that the new Hammerhead 'Copters will be able to fill this role. I just hope that Hammerheads are a bit tougher than Oxes, which drop like bricks if they even see AA.

Odd... last time I suffered a Bloodhound drop, my storm column ended up destroying only one of the transports before they landed, and even then, the units they carried were unaffected as well!:wtf:

JBV3737
09-02-2007, 02:57 PM
well I think in patch 1.07 the trasports have more armor now.
Anyways this strat is for defending your base from commandos/ masterminds. it's saved me endless times because the sniper can shoot over buildings, therefore the mastermind gets pwned right away once it gets anywhere near my base.

also i found that if you have trasports with apc/zone troopers you should get them to the back of his base and drop them then the apcs can fire with the zone troops killing inf.

Cylon Crusader
10-06-2007, 04:26 PM
if only i had CNC 3 for my PC.

SurvivorX
02-27-2008, 01:26 PM
I so wish troops could fire out of Reckoners. Can you imagine how hard that would own? It's like the APC/transport, but with TWO infantry squads inside!!! Can you imagine a Black Hand/Commando combination?

*Sigh* if only...

wkw427
03-27-2008, 12:19 PM
is it still in the game in 1.9?

Derek
03-27-2008, 01:37 PM
Yeah. v1.10 should come out soon, and that will probably be the last patch for CNC3.

Daishi
03-27-2008, 07:29 PM
Yes, Ox APCs are yet to be nerfed. I think the Orca might have been buffed, though, so the ox APC probably isn't as useful anymore.

ein1017
03-27-2008, 08:53 PM
Yeah. v1.10 should come out soon, and that will probably be the last patch for CNC3.

yeah waiting for that patch to come out. Seems that the only way you want to use an ox is if you are dead sure that no AA will even be in the same area as the flight path and landing zone. This tactic sounds interesting but it is a good way to lose an apc.

the cultist
08-16-2009, 10:35 PM
Yup thats how i made me a little wanna-be hammerhead before KW came out lol