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View Full Version : Walls in missions


JBV3737
04-06-2007, 10:39 AM
plz dont close this topic admins is not what you think.
this topic is not about bringing walls to the mutiplayer!

In some missions of both GDI and Nod campain you get some walls in your base. i have noticed that if u sell them you get 50$, i figer walls are useless in the campain so i would sell them. get like 5000$
in the Nod mission on one of the higher levels the money from the sold walls allowed me to build enough scorps to to take over the blue tiberium field; therefore i won even when i was facing like 50 other enemy scorps.

mrchris
04-07-2007, 12:35 AM
I have not noticed any pathfinding problems with the first 2 GDI campaign missions so far.

JBV3737
04-07-2007, 12:38 AM
I have not noticed any pathfinding problems with the first 2 GDI campaign missions so far.
what are u talking about?

spyVspy
04-07-2007, 02:54 AM
I have not noticed any pathfinding problems with the first 2 GDI campaign missions so far.

I've noticed a unit getting left at choke points when moving large groups through cities. The pathfinding works well, but you have to watch for units taking alternate routes when you move large groups. I don't see lots of units getting stuck like Zero Hour was always doing.

Gaucho8788
04-07-2007, 03:01 AM
That sucked. Try moving like 30 Paladin Tanks and about half of them go around in circles for about two minutes.

JBV3737
04-07-2007, 11:23 AM
this tread is not about pathfinding. its about making money of selling useless mission walls.

SgtRicko
04-08-2007, 01:38 AM
The walls sure as hell weren't useless in Croatia.:rockbrow:

JBV3737
04-10-2007, 10:35 AM
The walls sure as hell weren't useless in Croatia.:rockbrow:

well. i made the path for my harvys to the tiberium field, and it if means geting 8 preds and 4 apcs instead of a few crappy walls i would choose the small army :p