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Corsarus
04-07-2007, 10:35 AM
i have a really good idea!(hence title...)Ok, so i don't know about you guys, but I think red alert two should be like some other games were the user can pick which time zone he wants to start in. The only way to do this so that the sides all have equal age is to make new game modes that have the ages as functions instead of game modes.(get it?) and each one would have its own copy of the rules for this age, all the collective names and art would be separate but the rules would be replacing the game modes. So if anyone knows any websites that have images I could use, I would appreciate it. So, what do you think of the idea?

nuker7735
04-07-2007, 07:21 PM
ummm... i have no idea what u are talking about... what i think ur trying to get here on htis post would be impossible to pull off.. but them again, u really need to clarify this post and what u r trying to say

Annihlator :D
04-07-2007, 08:00 PM
do you mean like the epochs in empire earth, or bieng able to sart iut at a certain tech level?

Corsarus
04-07-2007, 09:19 PM
epochs.
It works like this

i extract the files for game modes...

paste the rules.ini into them...

and then each one is like it's own little mod for an age!...

the art code and etcetera are all in the original file because when I am not using them for an epoch they are just there but don't do anything...

i dunno, i like the idea of having ages in RA2...

Fenring
04-07-2007, 10:47 PM
Sounds a bit goofy but an interesting thought... might be good as a special tech levels game mode... matter of fact, I may use that idea for a project of mine. :p

Corsarus
04-07-2007, 11:04 PM
no, not tech levels! that can be done separately. This could be used for... like if mooman made a mod that let you pick between a bunch of different mods he made before the game, or something like that... -hint- -hint-

pedyke1
04-10-2007, 02:59 PM
I think What he means is to get different buildings for different periods of time. Like future would have processing plants and furture barraks and the past would have like cavement and archers.

nuker7735
04-10-2007, 06:18 PM
how do u make new game modes?? if that question can be answered then i get the rest could be possible.

Fenring
04-10-2007, 07:19 PM
I think What he means is to get different buildings for different periods of time. Like future would have processing plants and furture barraks and the past would have like cavement and archers.
That would require an insane amout of graphics. You'd be pushing the 100 MB mark with that much in a mod.

Corsarus
04-10-2007, 10:34 PM
I know:| I am going to make most of the future stuff be the same and the psat stuff is going to be civilian buildings of a certain type.

Fenring, you forgot to mention that there would be nine more copies of rules and that art.ini would be four times the size...

but that could be taken care of by just making the CHANGES in the new rules, not all the unchanged stuff.


So Now I Am Recruiting For A Mod. Along With Asking Anyone To Please Send Me any Images That Have Anything To Do With Any Of The Ages. Ideas Are Welcome For The Ages That Shall Be Used. Mostly It Will Just Be Images Though. The Only Rules Editing That Shall Probably Be Needed Is For When One Of The Ages Needs It To Work With An Image.

All Of The Above Is For First Time Test Of Idea Only. I Have Tested This Idea And It Works So Now Seems A Good Time For Making A Primary Test. Anyone???

i have no idea why that all starts with caps...^

pedyke1
04-11-2007, 06:29 PM
I know:| I am going to make most of the future stuff be the same and the psat stuff is going to be civilian buildings of a certain type.

Fenring, you forgot to mention that there would be nine more copies of rules and that art.ini would be four times the size...

but that could be taken care of by just making the CHANGES in the new rules, not all the unchanged stuff.


So Now I Am Recruiting For A Mod. Along With Asking Anyone To Please Send Me any Images That Have Anything To Do With Any Of The Ages. Ideas Are Welcome For The Ages That Shall Be Used. Mostly It Will Just Be Images Though. The Only Rules Editing That Shall Probably Be Needed Is For When One Of The Ages Needs It To Work With An Image.

All Of The Above Is For First Time Test Of Idea Only. I Have Tested This Idea And It Works So Now Seems A Good Time For Making A Primary Test. Anyone???

i have no idea why that all starts with caps...^

Sure. I'll Test and make any changes u need(I'm not good with making new units)(or Pictures). But I'll Test!:)

nuker7735
04-11-2007, 06:32 PM
epochs.
It works like this

i extract the files for game modes...

paste the rules.ini into them...

and then each one is like it's own little mod for an age!...

the art code and etcetera are all in the original file because when I am not using them for an epoch they are just there but don't do anything...

i dunno, i like the idea of having ages in RA2...
how do you extract the files for game modes?

Corsarus
04-11-2007, 11:10 PM
use xcc mixer...

go to RA2.mix/RA2MD.mix...

open local.mix or localmd.mix...

they should be text files in the middle...

right click them...

a box should appear with all the options on it...

click "extract"...

open it...

edit it...

yay...

you are done...

nuker7735
04-12-2007, 08:17 AM
ummm... is xcc mixer a seperate program?

Fenring
04-12-2007, 10:17 AM
ummm... is xcc mixer a seperate program?
Yes. (http://xhp.xwis.net)

Corsarus
04-12-2007, 05:39 PM
nuker, how new are you to modding?

change...
your...
fraggin...
sig....
or I will permanently change your face tomorrow.

nuker7735
04-12-2007, 06:15 PM
lol i changes my sig, now it says the Pro-Anti-Cheese Movement!! heheheee betcha can't figure that one out. And I've hade about a year and a half of modding experience, but I only messed around in the rules and a little of the art section. And fenring, there isin't a working download link on that site you suggested.

Corsarus
04-12-2007, 06:31 PM
I have only been modding for a few months and I have accumulated more modding knowledge than some people that have been doing it for years. Sounds conceited, but it is the truth. I spent almost all of that time experimenting and thinking instead of just making newbie crap mods and taking years to know anything.

and i figured it out... at my first look... it means you are now a protagonist for the anti cheese movement. Still going to assassinate you...:color3::D

nuker7735
04-12-2007, 06:48 PM
same here, excpet the only difference is that i only edited te rules and a little of art for a long time and i think i know alot.(honestly, if you can name at least 5 rules flags that i havent changed at least once, to see what it would do, ill mail you 10 bucks.)

And if you assasinate me my ghost will haunt every waking and sleeping moment of your life with thoughts and subliminal images of destroying cheese!!!BWAHAHAAAAAAA:evil: :evil:

Fenring
04-12-2007, 07:47 PM
same here, excpet the only difference is that i only edited te rules and a little of art for a long time and i think i know alot.(honestly, if you can name at least 5 rules flags that i havent changed at least once, to see what it would do, ill mail you 10 bucks.)
Got ten bucks? :p
Believe me. I could do it easily. Been at this for 5 years now. :p

Corsarus
04-12-2007, 08:04 PM
This would be for <st1:country-region w:st="on"><st1>Egypt</st1></st1:country-region> which would be like the soviets in the early ages of the mod. It would later advance to nations like <st1:country-region w:st="on"><st1>Iraq</st1></st1:country-region> and others near it.(do not ask why I am telling you this.)

MEDIEVAL AGES

Infantry Ideas
<o></o>
Conscripts________________________________________________ Standard Infantry
Mercenary________________________________________________ Commando
Bow Man_________________________________________________ Long distance
Religious Teacher__________________________________________ Yuri - Like
Mummy__________________________________________________ Heavy
Engineer__________________________________________________Engineer
<o></o>
Vehicle Ideas
<o></o>
Chariot___________________________________________________Transport
Heavy Chariot_____________________________________________ Standard Tank
Arrow Chariot_____________________________________________ Long distance
Fire Chariot_______________________________________________ Demo Truck
Ox Cart__________________________________________________ Semi Heavy Unit
Heavy Ox Cart____________________________________________ Heavy Unit
<o></o>
Naval Ideas
<o></o>
Battleship________________________________________________ Small Battleship
Barge___________________________________________________Transport
Arrow Barge_____________________________________________ <st1:city w:st="on"><st1>BattleShip</st1></st1:city>
Cannon galley____________________________________________ Anti land
<o></o>
Base Structure Ideas
<o></o>
Sphinx_________________________________________________ <st1>Religious Building<st1></st1></st1>
Hut____________________________________________________ Safety Bunker
Pyramid________________________________________________ Tech
Training Grounds________________________________________ Barracks
Chariot Consortia________________________________________ War Factory
Labor Grounds__________________________________________ Power Plant
Construction Union______________________________________ Con Yard
Slave Management_______________________________________ Nuclear Plant
Barge Control___________________________________________ Naval Yard
Mapping Guild__________________________________________ Radar
Chariot Repair___________________________________________ Service Depot
Immigration Training Grounds______________________________ Cloning Vats
Mining Legion___________________________________________ Refinery
<o></o>
Defense Structure Ideas
Armed Hut______________________________________________ Combat Bunker
Watch Tower____________________________________________ High Defense
Javelin Post_______________________________________________ Small Defense
Wall_____________________________________________________ Wall
Curse of the Mummy________________________________________ Super Weapon
Pharaoh’s Hand___________________________________________ Big Super Weapon
<o></o>
Super Weapon Ideas
<o></o>
Curse of the mummy---Kind of like the genetic mutator but makes mummies instead of brutes
<o></o>
Hand of the pharaoh--- Kind of like the Psychic Dominator but more centralized
<o></o>
Burrowing---Like Paratroopers but infantry pop up from the ground from tunnels instead
<o>
</o>(honestly, if you can name at least 5 rules flags that i havent changed at least once, to see what it would do, ill mail you 10 bucks.)

<o>Ill take you on that bet.
MetallicDebris=
WarpOut=
BarrelDebris=
Name=
FlamingInfantry=

Hehehe... You said ones that you changed to FIND OUT WHAT THEY DO. That means I win because I picked ones that you already knew or didn't know (don't lie) because they were so obscure and you couldn't possibly have known them.
</o>

Volken45
04-12-2007, 11:15 PM
Doesnt everyone know what " Name=" does i mean its plan as day wen i started rules INI editing i was like "Ok name= has to change there name'

nuker7735
04-12-2007, 11:20 PM
XD i have tweaked all of those, all of those but the Name= flag are in the general section.

MetallicDebris: the type of debris anims that come out of destroyed buildings and bridges(i made buildings shrap tank shells lol)
WarpOut:the anim section to play at the DESTINATION when the chronosphere superweapon is fired (if I remember correctly)
BarrelDebris:anim do display when a barrel explodes
Name:specifies the given name for the object(obsolete in RA2, use the UIName section instead)
FlamingInfantry:special anim to use when infantry killed by a warhead tagged with: InfDeath=4

Eat that,Biatch hahahaa.

Corsarus
04-12-2007, 11:39 PM
you just looked that up. CHEATER...

anyway, does anyone else wanna help on the mod?... I could do it myself but I think it would be quicker w/ help

EDIT: oh, and by the way, is there a way I can get a really huge file saved somewhere on the web so I can link to it and all?

nuker7735
04-13-2007, 12:57 AM
you just looked that up. CHEATER...

anyway, does anyone else wanna help on the mod?... I could do it myself but I think it would be quicker w/ help

EDIT: oh, and by the way, is there a way I can get a really huge file saved somewhere on the web so I can link to it and all?
i swear i didt look it up how would i know that theyre in the general section anyway?? hmm?? besides, if i looked it up, i would be sure about the warpout flag, i didnt know if that was another flag or not.

BTW i like ur ideas for the mod

Corsarus
04-13-2007, 05:14 PM
so join the project.

the hardest thing that you may have to do is think up a good mod name...;)

And maybe research. I intend to have all the stuff in it be real and not made up like in some mods.

Fenring
04-13-2007, 09:39 PM
Doesnt everyone know what " Name=" does i mean its plan as day wen i started rules INI editing i was like "Ok name= has to change there name'
Name is a valid tag and is parsed but it doesn't have any effect. It's rumored to be control naming in FinalAlert2 but it doesn't seem to have any effect their either.

Okay... I have some...
IsCanine
Doggie
IsTemple
IsPlug
ClearAllWeapons
Gunner
FallingDamageModifier
I could go on and on but I think seven is enough. :p

Corsarus
04-13-2007, 09:46 PM
srry fenny...(hehe)... but even I know these so I doubt he wouldn't.

join my mod.

please.

we... ok it is just me right now... need you!

or don't...

see if I care.