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View Full Version : Some tactics i use and have had used against me!


Soviet779
04-10-2007, 08:10 PM
This is awsome! I was good at RA2, i was pretty decent at generals, so im ok at c&c 3 right off the bat. I dont need any friggin tactic to maul half the people online because theyre all new players!! :D:D Its great! But i have some tactics anyways and theyre listed below. Although being semi-quick and having a decent grasp of whats good against what will beat a good chunk of people too as thats what happned to me earlier when my friend mademy allie leave.....

My friend found my mic and also that he could talk to people, so he sang and talked random crap for about 5 minutes provoking my allie to leave :(..... last time i let him talk to people on c&c 3 so then it was 2v1. I beat both the other guys. It was awsome. Scrin (me) vs nod + scrin It wasent like my allie left me much either, a refinery, barracks, power plant and expansion buggy setup in a dumb place. Didnt really use much in the way of tactics either, just defended and attacked when i thought i should, simple as.

Nod Tactic 1 - Works only on backwater brawl, as nod build a base expansion buggy (its not called that but you know what i mean) and head on up to the back of the enemys base, up on the ridge. Deploy it, make sure you have a shredder turret and a laser turret and a hand of nod ready to deploy, deploy these below the ridge near where the enemys con yard is. Ive done this to 5 people and captured their con yards with engineers from the hand of nod, the turrets keep most people busy too, or make them leave entirely. I would consider this a rushing tactic.

Nod Tactic 2 - This is a really really simple tactic, its not really a tactic but its an awsome way to win, just build a shedload of scorpion tanks 12-15 and attack, make sure your getting the laser upgrade for them too and have some venoms in the pipeline. Its not much of a strategy but somone mauled me and my allie earlier today 2v1 with that tactic, the amount of scorpions he had was amazing. So as i observed him obliterating my allie i took note of what he had exactly:

1 crane
3 refinerys - 4-5 harvesters
3 war factorys all pumping out scorpions

I refined what he did by adding venoms to the mix since air units would really screw me over. Since you can get large amounts of scorps so early most dont have enough mammoths to counter them, never mind railgun mammys.

Nod tactic 3 - This really is awsome for those people that dont build defences around the insides of the base (used to be me, but i build emm whenever im facing nod now) Just make 7-8 shadow squads and drop emm in the rear and blow up the con yard and anything else important. It happened to me earlier and i dont actually know how many it took to get my con yard in 1 shot. I tried it against a GDI player and 4 didnt do it, got it just over halfway, so i guess 7-8 might be required.

Scrin Tactic 1 - See those corrupter things? Yeah, they are actually really fantastic healers, they can seriously improve the survivability of your tripods in 2v2 maps, large scale 20 vs 20+ battles they wont have much effect but in 5v5 brawls or even 10 vs 10 with some micro they can make a huge difference, just send the damaged tripods to the back of your force and have them healed, or heal them whilest fighting, makes predators and scorpions a much smaller thread imo, as long as you arent hopelessly outnumbered. It really is worth it telling one to force fire at the tripod at the front of your force, it will follow and continue to force fire until you tell it to stop, great!

Scrin Tactic 2 - The wormhole! So your enemys teched up and build a superweapon, no problem, use the swarm ability or the lightning tower ability or both, near the superweapon to make it more visible, then use the wormhole near it and send through your force to destroy the sup and hopefully a good chunk of their base, this assumes your opponent has no defences or anything near the sup. I always put it near my defences but everyone else ive encountered hasent.

Scrin Tactic 3 - If your attacking the enemy with tripods, you will probably have brought along some AA yes? So if you're losing and about to retreat either use the AA units to destroy the dead tripod carasses or any remaining tripods that are still alive to do it, if you cant get them back dont let the enemy get them either.

As for GDI, i never go GDI, so no GDI tactics :( funny that because i thought the mammoth would be the best thing in the game (it was in the demo!) and would totally rock, gotta say i like the tripod better as it can get its forcefield back and can be healed in the field. Mammys cant. I always lose as gdi anyways. Maybe things are different in large 8 player setups, ive still to try that out.

JBV3737
04-10-2007, 09:21 PM
cool, but i think i have seen better build orders for scrops.

Soviet779
04-11-2007, 01:43 PM
cool, but i think i have seen better build orders for scrops.

Yea its not really an order its just the buildings the guy ended up with. No idea what order he built them in, i cant remember what order i go for things :chin: suppose it varies dependant on the opponent/situation.

Derek
04-11-2007, 02:37 PM
The BO I use for tank spam is as follows (assuming a map with 3 tiberium fields (which I will call main, near, and far) which is really what you need if you are going to tank spam):

Refinery (main), Surveyor (to far field)
Power (stretch towards near)
Crane (towards near)
Power (towards near)*, Ref (if surveyor is done far, if not then near)
Ref (opposite of above), Ref/WF

*After this build power plants as neccessary and place them wherever)

Here it depends on your priorities. For faster tanks, get a WF and then build Ref and WF (simultaneously) twice more and then one more Ref. If you want faster money instead get a Ref, then Ref-and-WF twice, then one last WF. Once you have one Ref on each field place additional refs and sell them once the harvester comes out (use the rifle squad to scout and kill engineers, also sell the surveyors after the ref is placed). Either way by the end of this you should have 3 Refs with 2 Harvesters each and 3 WFs pumping out tanks. You can tech up or get an airfield, you might also choose to build another Ref and place it on your largest field for extra money (giving 2 Refs and 3 Harvesters on that field).


However, most BOs I see go something like this:

Crane (stretch), Surveyor (to far)
Power (stretch), Refinery (main)
WF, Ref* (stretch)
Ref (main, sell), Ref (near, sell Ref*)
Wf, Ref (far, sell surveyor)
Wf, Ref (far, sell)

Although they sometimes don't build the second refinery on the far field. Again, built power as neccessary. The end result is the same, it might be slightly faster but I haven't tested it.

GGdown
04-11-2007, 07:56 PM
gotta say i like the tripod better as it can get its forcefield back and can be healed in the field. Mammys cant.

That's what the rig is for my friend...

Soviet779
04-11-2007, 08:26 PM
That's what the rig is for my friend...

Its slow to deploy and can only repair when deployed. IMO its no match for the healing power and ease of use that the corruptor offers.

Derek
04-11-2007, 08:27 PM
Their healing units for different factions, there isn't a whole lot of point in comparing them. Either one is useful if you remember to build and micro it.

M2M
04-12-2007, 03:24 AM
Its slow to deploy and can only repair when deployed. IMO its no match for the healing power and ease of use that the corruptor offers.

I usually use 2 mammys and a rig as defence... against the AI, this is usually enough

GGdown
04-12-2007, 04:40 AM
Its slow to deploy and can only repair when deployed. IMO its no match for the healing power and ease of use that the corruptor offers.
I don't think it's that hard to manage, all you need to do is deploy it just behind the front lines, then whenever one of your mammoths starts to take real damage you send it back and keep attacking with the other 49 tanks!

Soviet779
04-12-2007, 08:54 AM
I don't think it's that hard to manage, all you need to do is deploy it just behind the front lines, then whenever one of your mammoths starts to take real damage you send it back and keep attacking with the other 49 tanks!

Noone on multiplayers gonna let you build 49 mammoth tanks, plus they would be focusing fire and not let any mammoths retreat, they are too slow to retreat, like tripods are also too slow to retreat. Therefore having a mobile healing unit with no need to deploy increases surivivability with tripods, they can actually somtimes retreat because the corrupter is healing them as they move.

Well... i wouldnt let you get 49 mammys or retreat :p theres plenty online that would though.

In fact the most mammoths ive ever seen online in 2v2's and 3v3's is about 12-15.

gho$tface
04-12-2007, 08:56 AM
Has anyone tried stealthed beam cannons? I've found that 3 or 4 of those and a few stealth tanks at the back of an enemy base can do a lot of damage, fast.

GGdown
04-12-2007, 12:09 PM
Noone on multiplayers gonna let you build 49 mammoth tanks, plus they would be focusing fire and not let any mammoths retreat, they are too slow to retreat, like tripods are also too slow to retreat. Therefore having a mobile healing unit with no need to deploy increases surivivability with tripods, they can actually somtimes retreat because the corrupter is healing them as they move.

Well... i wouldnt let you get 49 mammys or retreat :p theres plenty online that would though.

In fact the most mammoths ive ever seen online in 2v2's and 3v3's is about 12-15.

OK, so 49 was just an exaggeration. The other method is just to stand your ground just outside their base with mammoths and a deployed rig, while actually attacking and destroying stuff with other units - juggernauts or the commando.

Kiefer13
04-15-2007, 03:17 AM
I myself use the shadow rush to great success. After being the victim of one i ALWAYS put anti-inf and air turets in in centr of my base now. :D

Derek
04-15-2007, 08:52 AM
I was hit by a Shadow Team rush for the first time today (I knew all about them, I participated in the debates over whether it would be imba when it was found in the demo), I was too slow to react but two anti-infantry turrets, a pitbull, and an APC eventually stopped him. Of course I had been so slow to do this that he had Scorpians in my base by that time, but rocket soldiers and Predators held that off until I could Predator spam him back with Orca support and won.