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Haggis
04-12-2007, 02:58 AM
Hi guys. Im new to this forum so here is a few facts first. Real name is Lasse, im 35 years old from Norway, live 35km from our capital Oslo. Wife, a small daughter and 2 dogs. That was a little on me first.

I was wondering if anyone bothered to post some info on how to play against the cpu in skirmish. I have played since the first C&C, but I have never played online, and now I really don't have time to play that much, so I only play skirmish. I played A LOT of skirmist in generals, and after a little while I won like I wanted to everytime. But skirmish in c&c3 is quite different, the cpu is smarter and im struggeling even against a medium army at the moment! (haven't play that many matches yet)

Im what you can call turtle in playing style, I have never played online, so therefore I have never learned the rushing tactics and so on, do the rush tactics work agains cpu also?

So, to make a long story short, can anyone post skirmish tactics, tips etc to make me beat the **** out of the cpu? :)

Thanks in advance.

M2M
04-12-2007, 03:04 AM
Hi guys. Im new to this forum so here is a few facts first. Real name is Lasse, im 35 years old from Norway, live 35km from our capital Oslo. Wife, a small daughter and 2 dogs. That was a little on me first.

I was wondering if anyone bothered to post some info on how to play against the cpu in skirmish. I have played since the first C&C, but I have never played online, and now I really don't have time to play that much, so I only play skirmish. I played A LOT of skirmist in generals, and after a little while I won like I wanted to everytime. But skirmish in c&c3 is quite different, the cpu is smarter and im struggeling even against a medium army at the moment! (haven't play that many matches yet)

Im what you can call turtle in playing style, I have never played online, so therefore I have never learned the rushing tactics and so on, do the rush tactics work agains cpu also?

So, to make a long story short, can anyone post skirmish tactics, tips etc to make me beat the **** out of the cpu? :)

Thanks in advance.

rush tactics are dificult against the AI, and turtling is also hard

its more like moving your army eround and defending where nessesairy

I usually try to get a super weapon up as quickly as possible when I'm turtling, and getting a small army to aid my defences whenever possible

also when playing nod, you could use stealth tanks as an early warning, just put 'm on hold fire stance

Bad_i_BILL
04-12-2007, 03:32 PM
Welcome to the forum!

Something to consider:
Set the CPU at a Handicap (Whatever the word is) - You can set him to a disagvantage up to -95%. Look for the drop down options in the cpu players settings.

Haggis
04-16-2007, 07:49 AM
I play skirmish 1on1 on medium. Sometimes I win, but I usally loose, when the cpu is Scrin, then im really ******ed. (i play VERY turtle, im really chicken :\ )

When I played Generals: ZH I always used the super power general. And the defence turrets always kept my base in one piece, supported by a few aurora bombers, the cpu never got the best of me on hard.

I have tried the same setup in c&c with GDI, but the defensive turrets seems to be very weak. What do you guys suggest for protecting the base? Is it better to use pred/tanks and rocket soldiers?

MercZ
04-16-2007, 08:20 AM
I play skirmish 1on1 on medium. Sometimes I win, but I usally loose, when the cpu is Scrin, then im really ******ed. (i play VERY turtle, im really chicken :\ )

When I played Generals: ZH I always used the super power general. And the defence turrets always kept my base in one piece, supported by a few aurora bombers, the cpu never got the best of me on hard.

I have tried the same setup in c&c with GDI, but the defensive turrets seems to be very weak. What do you guys suggest for protecting the base? Is it better to use pred/tanks and rocket soldiers?

Build defenses as you usually do, but have them backed with tanks, infantry, and Orcas.

M2M
04-16-2007, 08:37 AM
I play skirmish 1on1 on medium. Sometimes I win, but I usally loose, when the cpu is Scrin, then im really ******ed. (i play VERY turtle, im really chicken :\ )

When I played Generals: ZH I always used the super power general. And the defence turrets always kept my base in one piece, supported by a few aurora bombers, the cpu never got the best of me on hard.

I have tried the same setup in c&c with GDI, but the defensive turrets seems to be very weak. What do you guys suggest for protecting the base? Is it better to use pred/tanks and rocket soldiers?

defencive turrets... the only turrets that are good are those resonator towers, the AA batteries and prehaps the anti infantry as well

the anti tank turret is just lame, does low damage, and sucks too much power.

want to turtle: tech up fast using 3 cranes (1st thing, build a crane and an expansion vehicle, then another crane and a powerplant, after the powerplant is finished cue up a refinairy, place your third crane, create a baracks and 2 more powerplants, create some infantry on the run and put 'm in buildings, create 2 anti infantry turrets and one anti tank turret and place 'm where you placed your surveyor (expansion vehicle) near the enemy, create a warfactory, another powerplant and a radarbuilding (the middle building of the icon list).

when you have your warfactory up n running, make 4 predators and 2 apcs for early defence, and 2 more harvesters

after every building is built, create the techcenter and cue up another powerplant and build a aircraftstation.

in the mean time keep building defences along the perimeter of your surveyor. once the tech center is finished, place it and start building your superweapon and some sonic towers / aa batteries

good luck :)

SgtRicko
04-17-2007, 07:28 AM
Try attacking the enemy like a total psychopath for once, with no regard to the well-being of your base or harvesters, only using the command bar to produce crap like crazy.

Then come back with the results. It might be kinda close, but it works wonders when you go all bonkers with units on the med. AI, trust me:)



NOTE: WILL NOT WORK ON BRUTAL THOUGH

Apolo
04-17-2007, 09:21 AM
lol when i play Medium or Hard I uslay just try to get all the tiberium fields and hold my ground untill the AI run outta cash.Then when it is low on cash it wont be able to attack as much,then you cna just send in a load of tanks or just play around with the AI untill you kill it.lol


Note:This tactic of taking the tiberium fields wont work on Brutal AI as it cash cheats relly bad through out the game lol.:)

Gaucho8788
04-17-2007, 01:22 PM
They have to make it harder somehow.

red_pr!nce
04-23-2007, 03:36 AM
Cash..
Get as many cash as you can, and defend them while denying the AI a huge amount of cash to fund their most precious army.

The medium AI was relative easy to fight against (compared to Brutal AI). You can try to make them like a fool. They never rush when they don't have certain amount of tanks. Deny them their production structures as quick as you can.

Usually, I play as Scrin and build a Portal very quickly before I build an Ichor Refinery. From there, I warped in 5-6 Buzzers and send them right into their base, avoiding their infantry to show up and make trouble. This is the easy part for the Medium AI. Build a Communication Tower and call in another group of Buzzers deep inside their base.

By the time I call in the Buzzers twice, they are nothing more than a sitting duck.

Then, I speed up in constucting Tech Assemblers. And next? I bring them Annihilator Tripods to end their base off the map.

Cylon Crusader
04-27-2007, 08:45 PM
Hi guys. Im new to this forum so here is a few facts first. Real name is Lasse, im 35 years old from Norway, live 35km from our capital Oslo. Wife, a small daughter and 2 dogs. That was a little on me first.

I was wondering if anyone bothered to post some info on how to play against the cpu in skirmish. I have played since the first C&C, but I have never played online, and now I really don't have time to play that much, so I only play skirmish. I played A LOT of skirmist in generals, and after a little while I won like I wanted to everytime. But skirmish in c&c3 is quite different, the cpu is smarter and im struggeling even against a medium army at the moment! (haven't play that many matches yet)

Im what you can call turtle in playing style, I have never played online, so therefore I have never learned the rushing tactics and so on, do the rush tactics work agains cpu also?

So, to make a long story short, can anyone post skirmish tactics, tips etc to make me beat the **** out of the cpu? :)

Thanks in advance.


EMP towers work great against vehicles and okay against infantry, line them up and use some AA towers as aerial defense. For assaults, the only things that really work are constant mammoth tank and juggernaut spamming. If you are into infantry assaults go in with a few commandos along with a couple of sniper squads and some rocket and rifleman squads in APCs to provide extra defense. If you want to use the whole kit and caboodle, go in with 20 mammies, 10 juggies, 5 commandos, 10 sniper squads, 8 orcas, 4 firehawks, 10 riflman squads for close range defense for the snipers along with 10 rocket trooper squads for anti vehicular defense for the snipas. Off course its better to have one or more AI allies but if youre going in one on one, this tactic may help.

This was for the GDI side only.

PS: If you can salvage enemy walker units that you have downed (NOD avatar mech, GDI juggernaut or scrin walker) that would greatly mean the difference between a hasty victory and certain defeat. Always keep about 5 or 6 APCs alon with 2 pitbull escorts each in case you down an enemy walker unit. Fill the APCs with an engineer, a rifleman squad and a rocket trooper each for added defense.Try attacking the enemy like a total psychopath for once, with no regard to the well-being of your base or harvesters, only using the command bar to produce crap like crazy.

Then come back with the results. It might be kinda close, but it works wonders when you go all bonkers with units on the med. AI, trust me:)



NOTE: WILL NOT WORK ON BRUTAL THOUGH


Yes just go power plant, refinery, barracks, com satelitte or whatever its called, war factory, tech center with rail gun upgrade, war factory.

After doing so make another harvester and mammoth spam the AIs base.

mrchris
04-28-2007, 09:44 AM
Umm you can't build more than one commando

Cylon Crusader
04-28-2007, 01:30 PM
Umm you can't build more than one commando

Sorry my bad, go in with one commando with a couple more defense units such as 3 more rifleman squads, 2 rocket trooper squads and throw in a couple sniper and grenadier squads for good taste.

M2M
05-07-2007, 04:49 AM
Sorry my bad, go in with one commando with a couple more defense units such as 3 more rifleman squads, 2 rocket trooper squads and throw in a couple sniper and grenadier squads for good taste.

and you can only place one infantry unit inside 'n apc.

also great defence is a rig in combo with mammy or some pred / pitbulls

they do not require as much power and they can pack a punch just as big, for the same prices. + your defence can also be used offencivly, and it can become veteran.

D4w33d
07-07-2007, 12:36 PM
I have tried the skirmish map Tournament Rift against brutal Scrin and I haven't been able to defeat them with neither Nod or GDI. I have defeated brutal AI several times but I can't win this time. Plz post your strategy if you were able to win on this map:cool:

Avapodnaught
07-10-2007, 12:55 AM
I remember this one game the enemy brutal sent a force of juggernauts...
Killed them with Zone Troopers and captured them...
He had run out of money fast...
If u put it on rusher all u have to do is defend until they run out of money, it happened fast on this one map, me and a friend played Unfair Advantage at the top against a brutal...
It was set to rusher, gave us many strikes and sucked its tib dry, then their harvesters came into our defenses and he was dead, always good to sieze the tiberium with explorers and some defenses and quickly back them up, or just kill their harvesters early off, I tried doing a shadow rush on a hard and they started building infantry defenses, if u know what they will do in some situations u can use it to ur advantage and roll over them more effectively...
Hint: Never attack straight on, swing around or hit them at the side, usually at base defenses, but some AI have a large force coming in a stream and that will bring them all back to where u attack unless they are ingaged at some defenses, Hey!!! that is a good idea!

zgtrman97
07-12-2007, 05:00 PM
1. expect a rush on any setting except for turtle so prepare for it..usually infantry first then teir 1 units such as tanks and such. the longer you wait the higher up the tech tree the AI will go.

2. EXPAND YOUR BASE FROM THE START
This is a must because if you lose your primary base then you have another to continue with..this of course coincides with step 3.

3. get all the Tiberium you can..this comes with knowing which map you are playing on. You need to know where all the money is on the map so you can quickly aquire it..and deny your enemy resources.

4. Mix your units and then attack their base. If you are setting the AI to turtle..then they will turtle up to teir 3 and then they will attack you with mass quantities of units. And depending on difficulty level even a SuperWeapon.

5. Attack, Attack, Attack!!! Relentles harrasment will win you matches.