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Volken45
04-13-2007, 05:08 AM
Im sick of all this no yuri crap on Raden (This site yes) there was an article writtten by Bubba heres the link http://www.cncgames.com/article_noyuri_please.shtml Plz read this and stop whinneing about yuri hes the easiesty side to beat if u think outside the tank rush tactic

Thank you for your time

Edit: these are all corect tactics for fighting yuri ive tryed theam all agenst some of my freinds

Daishi
04-13-2007, 06:53 AM
The guy who wrote the article has either never played a decent Yuri before or is only lying to get his message across. He's right because virtually no one who plays as Yuri knows how to play him properly, but he doesn't explain that at the highest level of play, Yuri beats the **** out of every faction.

And that the Mag-Gatt-mastermind-Lasher combo is actually virtually unstoppable unless you have ****loads of prisms or a minor superweapon ready. (you're going to have to be spending a lot more money than him to stop his little army) And that Yuri blows the enemy strategy to smithereens by backing up his opponent with a few gatts/masterminds to defend from rhino tanks, terror drones, and anything the other person has that enters the range of the magnetrons. The only thing that the Allies have besides mass prisms.

Plus, the guy even MENTIONS yuri clones and Psychic towers. You never see those against a Yuri, you know.

a retarded monkey with a blindfold and a nail through it's head can defend itself from boomers. With this in mind, its obvious that there IS NO SUCH THING AS A BOOMER RUSH.

When you're doing 1v1 against Yuri on naval, you've already lost. Within the first 5 mins he'll overwhelm your base with his stealthed capital ships unless you spend enough cash making enough anti-air to block the boomer from every angle. (unless its all mobile) And when he gets 3 Boomers attacking your base from the same spot, nothing will stop the missiles. Meanwhile the Yuri is teching up effortlessly, getting superweapons or at least sending you some of that mag+gatt+MM+Lasher combo.

In spite of all this, I always allow Yuri, because virtually no one knows how to play him properly, and he's a nice break from the repetitive nature of Allied vs. Soviets. However, I always have to make sure that the teams match if there's a Yuri on one side. Only Yuri+Allied beats Yuri+Yuri beats Yuri+Soviet beats everything else.

Volken45
04-13-2007, 07:02 AM
Heres the thing i think its sorta hard to get "Good" with yuri sense oh id say roughly 70% of the time u get booted 2 secends after selecting yuri but those tactics are just a base for advancded tactics i guess i forgot to mention i noticed that and playing agenst the ai isent a way to get "Good" with any side
so ya a good yuri player is sorta hard to beat but thean again any "Good" player is hard to beat i find all three sides balenced i only posted the link and thread in hopes that some of the noobier game hosts would start to allow Yuri

truefeel
04-13-2007, 12:01 PM
Ok then, Volken. Let's say 5 matches. I'll be yuri and you any other side, you can change side from match to match. For my part you choose the maps for those matches (as long as they are official). I'm not a yuri player, totally not and I can still guarantee I'll win all the matches.

Your argument about that any good player is hard to beat is irrelevant. Take two player who are roughly even about skills about the game. let one take any other country then yuri and the other yuri. The one who is yuri will win most of the time. You already need to have better skills in order to be even with a player who uses yuri correct.

Though I know where you are coming from: yuri players are too much kicked in FFG. Only the respected players are not. That's somewhere indead a shame, but understandable.

Teron
04-13-2007, 01:02 PM
Yep. It's a pity. I play Yuri. Not on a high level or anything.
I hate Boomer rushing. Have done it once. Most boring game of RA2 I've ever played.
I've never tried mag juggling: Occasionally dropping stuff on buildings and impassable terrain is enough for me.

My main units are usually Lashers, Gatts and a horde of Initiates, with some high-tech stuff if time allows. On Naval maps, I do build navy ASAP, naturally. I have no desire to lose. But I won't go bombing people's CY/War/last or only Ref until I have a Lab. It's handicapping myself, yes, but it gives both me and my opponent a better game.

Plus, I suck overall so I'll lose anyway, Yuri or not. But I'd appreciate not being banned just because "omfg mind control is gay", especially because it isn't broken and I don't use it all that much (anymore) :/

truefeel
04-13-2007, 02:24 PM
LOL and ROFL to that article:

(1) Lasher Light Tank: its called LIGHT for a reason, the weakest of the three grunt tanks, these don't pose much of a threat unless in numbers. The key is to simply over power them!

From ingame testing and following the rules file has been concluded that grizlies and lashers are exactly the same, except on warhead travel speed , sounds and image.

(2) Gattling Tanks: Their armor might as well be cardboard.


It's the only basic AA vehicle that fires on the move and the only basic AA vehicle that can survive a shot from a black eagle.

(3) Magnetrons: their weakness is infantry, they have no weapon for infantry killing besides simply knocking them down one by one

That's the same as saying: kill a prism tank with a rocketeer. Logically, but irrelevant. Yuri players don't use one type of unit, but different types together. One type fills up the weakness of the other one.

(4) Mastermind: Weakness... terror drones... and the brainwave overload


Same as above

(5) Discs: ANY anti air, discs armor is only fair... not too light, but not good either.

Lol ? They fire on the move and can witstand enough damage, considering their speed. For the allieds, it's the worst. Floating disks will most likely just dodge AA missiles.


(6) Boomers: the cure for boomer missiles is AA obviously... don't be stupid and leave your base open for a boomer assault or you deserve to loose. for boomers themselves.... the boomer torpedoes are quite weak, they can be overpowered easily

Then tell me how you're gonna defend yourself from a boomer which appears bombarding your base within 3 to 5 minutes game time. You already need to spend so much on AA and naval that I made up inmediately the cost for the boomer.

(7) Chaos drones: no-one uses them, and for a good reason.

Funny, I've seen them used alot. They are a good counter vs. desos.

(8) Yuri Prime: ANYTHING! the man is a complete pushover

If you see it that way, all hero units are. Hero units are meanth to push a little bit more, but they cannot make the difference between win or not win. That's for the same for YP, tanya and boris.

So far that crappy article.

YuriAndroklov
04-15-2007, 08:05 AM
I'm not good at using magnetron. T_T. The AI Brutal Enemy Yuri is very well defend. Had some problems getting into its base but that doesn't mean I can't get through just hard to.

hogo98
04-15-2007, 12:05 PM
I play Yuri ok but just because i do people don't allow me in i allow all teams to be played in my games that i host. What i don't see is why do people whine you can not buy a game and complain because you can not beat a team. The boomer Sub is the only good thing in Yuri's army imo They are easily countered.

Statalyzer
04-15-2007, 05:35 PM
That is a horribly-written acticle. It makes invalid comparisons between dissimilar units, completly ignores the possibility of Yuri combining units, and in some cases it's just plain incorrect on facts. For example, it says the Gatt Tank's weakness is its armor, when it is the most heavily armored of the 3 AA units.

Banning someone for being Yuri right off the bat is stupid though. Hosts should give the guy a chance to change countries. Or, in a team game, just have the best player on your team be Yuri also, to even it back up. Yuri can't be overpowered against himself!

Volken45
04-16-2007, 08:07 AM
like i said i was only hopeing some ppl would stop just banning yuri from there games but i see everyone is steadfast on this and i agree not the best artical but it has some good points and if u have a grizzly and a lasher attack ea other at the exact same time the grizz wins this can be done by useing waypoint mode to force fire on ea other

truefeel
04-16-2007, 09:05 AM
agree not the best artical but it has some good points and if u have a grizzly and a lasher attack ea other at the exact same time the grizz wins this can be done by useing waypoint mode to force fire on ea other

Tried it, tested it, and both get at the same time killed. But the test wasn't needed though. What the rulesmd tells is always the truth. The article has indeed some good point, I have to say:

-Most people don't know why yuri is overpowered, but they say it is anyway. The problem is that they can't explain why yuri is overpowered.

-A yuri player shouldn't be kicked inmediately when he enters a game. In FFG, it shouldn't be always a problem that some one uses yuri. playing vs. a yuri player can be fun. If you don't want it then you can still ask nicely to change side.

About the logic part, the author is completely wrong. But he is right about the ethical part.

Volken45
04-18-2007, 05:07 AM
Wenever i do that the lasher dies first... oh well i guess it is a bug wen i try...:|