View Full Version : How to counter MDvees
Sqwerlpunk
04-13-2007, 10:23 AM
Whenever I paly against a good USA and the MDvee spam early game, i can never find a counter to it that works well as GLA Tox or Demo on TD. Help? And I have looked through older posts, i just cant find anything that works. I should prolly be more specific, I am talking about pre-tech, and i always techterr as much as i can early game (aiming for WF and SC). So what do i make after that? OMG, WTH happened to my reply... it said it errored like 5 times and then they all merged together...
Daishi
04-13-2007, 11:43 AM
You don't get any pretech anti-vees. :(
First genpoint, always get the Technical Training unless you're playing against China, because then you can get the Marauder.
The best thing you can do is guard your flank tunnels with patrolling technicals from the free RPGs you've been collecting from your tunnelspam. Path your TechRPGs right into the vees (techs are faster) and unload. Don't worry about saving your technical, just let it contribute to the fire, perhaps you can kill a vee this way.
and every time you see a structure near your tunnels, send 1-2 RPGs into it to secure the ground against incoming vees. Until he gets flashbangs, this should hold them off so you can tech up to buggies and busses.
drgNz~
04-13-2007, 12:01 PM
Quads + RPGs/Harassment.
If he's harassing you on one flank with vees, you harass his supplies on the other flank with quads. It's basically hit & run against USA until you tech to buggies.
You don't get any pretech anti-vees. :(
First genpoint, always get the Technical Training unless you're playing against China, because then you can get the Marauder.
The best thing you can do is guard your flank tunnels with patrolling technicals from the free RPGs you've been collecting from your tunnelspam. Path your TechRPGs right into the vees (techs are faster) and unload. Don't worry about saving your technical, just let it contribute to the fire, perhaps you can kill a vee this way.
and every time you see a structure near your tunnels, send 1-2 RPGs into it to secure the ground against incoming vees. Until he gets flashbangs, this should hold them off so you can tech up to buggies and busses.
Only go Marauders against Nuke, seeing as RPGs > pretty much everything except nuke bms.
And buggies/JK should be your late game priority. Sneaking a bus into a USA base can work wonders, but don't rely on it.
Derek
04-13-2007, 12:34 PM
Techterror is definately a good way to go, aim at his highest tech structure, so if he has a SC, hit that so he can't use S&D, if he doesn't then hit the WF so he can't build vees or a SC. But you'll still need to secure tunnels on both flanks and the middle and use Quad/RPG to harass his supplies and pop against vees. Late game upgraded buggys are very effective, JK is good too and as drgn said a bus can do a lot of damage if it gets in the back.
Sqwerlpunk
04-13-2007, 01:33 PM
cool, thx for the help, ill try that and get back to yall. Oh, and another thing, i always seem to lag a little bit and i can't understand why. I have 512 RAM 2.66 GHz Proccesor and a 1MB internet connection. wth?Oh, and i have a firewall (which i cant turn off). Agnitum Outpost. Does that really screw with my play that much?
Derek
04-13-2007, 04:00 PM
Firewalls really aren't an issue. I have both a software and hardware firewall and have no problems, and I haven't even done anything like opening ports. The lag could be cause be other people, or if your internet connection has a bad ping (in games ping is more important than bandwidth).
Sqwerlpunk
04-13-2007, 04:52 PM
alright, so when im on, i have green dot (94ms) but when i ask other ppl, they say i have yellow (100 something...)
Derek
04-13-2007, 05:54 PM
Odd, it should be the same. <100ms is fine, there won't be any noticable lag. Yellow (100-500) will have some lag, but probably not too bad unless its in the high yellow range. Red can lag bad enough to be annoying, but a red ping can also be the result of a fairly common glitch.
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