View Full Version : Firehawks, week bombs VS tanks.
JBV3737
04-19-2007, 10:09 PM
I think Firehawks do week damage with bombs to tanks.
I think they should do much more damage to tanks such as mammoth tanks, each bomb does like 1% damage to a mammoth....
what do you guys think?
Derek
04-19-2007, 10:31 PM
Firehawk = Anti-air, anti-structure
Orca = Anti-vehicle
What do you think? :rockbrow:
SgtRicko
04-19-2007, 10:57 PM
Still though, they really oughta make a guided bomb upgrade for the Firehawk bomb - it misses far too much for me!:\
Derek
04-19-2007, 11:14 PM
Still though, they really oughta make a guided bomb upgrade for the Firehawk bomb - it misses far too much for me!:\
Thats the point. :|
Aye, I agree. It's supposed to miss so much on moving units, because it's not ment to destroy moving units.
SgtRicko
04-20-2007, 01:19 AM
Thats the point. :|
Goddamn - GDI has had over 40 years of military experience and research behind them, and they have yet to make a friggin smart bomb!?!:freek:
I'm ashamed, GDI. I'm ashamed.:cry:
Goddamn - GDI has had over 40 years of military experience and research behind them, and they have yet to make a friggin smart bomb!?!:freek:
I'm ashamed, GDI. I'm ashamed.:cry:
if you want to destroy vehicles, play NOD and use your stealth bomber
works fantastic
firehawk versus mammoth? you will need @ least 10 firehawks to destroy it
only 2 required to take out a powerplant
jus7addwatr
04-21-2007, 05:52 PM
When ever i play not i never find to much use for there vertigo's theres simply to much stealth detection on the gdi side to use them to great effect
When ever i play not i never find to much use for there vertigo's theres simply to much stealth detection on the gdi side to use them to great effect
I disagree... I find 'm very handy if I am defending against an invastion from a brutal steamroller...
besides, it is rare that one of 'm dies during the flight. Try to avoid the AA of the enemy. besides, it can take some hits as well. Ever seen one AA tower taking down one of my stealth bombers before?
Gaucho8788
04-23-2007, 02:29 PM
Actually, you could use firehawks if you were attacking large groups. Target the first one and you would take out the whole middle of the squadron.
Cylon Crusader
04-24-2007, 07:25 AM
Firehawk = Anti-air, anti-structure
Orca = Anti-vehicle
What do you think? :rockbrow:
I agree
Actually, you could use firehawks if you were attacking large groups. Target the first one and you would take out the whole middle of the squadron.
nah... it is easyier and cheaper to use a couple of choppers...
Nyerguds
04-25-2007, 10:25 AM
I think Firehawks do week damage with bombs to tanks.
I think they should do much more damage to tanks such as mammoth tanks, each bomb does like 1% damage to a mammoth....
what do you guys think?
I think that would make the Orca totally useless. Just use the units as they're supposed to be used instead of asking for stupid changes...
GGdown
04-26-2007, 07:19 AM
I think that would make the Orca totally useless. Just use the units as they're supposed to be used instead of asking for stupid changes...
Wise words. When I'm building airfields, I always now fill the first with ORCAS and then start to build up an attacking force of firehawks for the opponents base or outposts.
Daishi
04-26-2007, 07:23 AM
Firehawks are incredible with that stratofighter upgrade too :D
Gaucho8788
04-26-2007, 02:31 PM
What does the startofighter upgrade do anyways.
Derek
04-26-2007, 02:55 PM
It basically turns the Firehawk into an Aurora, except you can choose which trip it is safe on. More specifically, it gives the Firehawk the ability to enter the stratosphere (ie, leave the map) and drop down anywhere else on the map in a short period of time, avoiding any AA fire that may be in the way. It has a long recharge though so you can only use it once per bombing run: Either on the way their, or on the way back.
Gaucho8788
04-26-2007, 03:09 PM
Hey thanks Derek for the reply, I think I'll start using that ability more often.
jus7addwatr
04-26-2007, 07:30 PM
Its a great ability for destroying exp bases
SgtRicko
04-26-2007, 10:06 PM
It basically turns the Firehawk into an Aurora, except you can choose which trip it is safe on. More specifically, it gives the Firehawk the ability to enter the stratosphere (ie, leave the map) and drop down anywhere else on the map in a short period of time, avoiding any AA fire that may be in the way. It has a long recharge though so you can only use it once per bombing run: Either on the way their, or on the way back.
However, you should NEVER use it against the Scrin, especially when a Storm Column is nearby -- I once lost 8 FireHawks instantaneously to one of those suckers because of the Firehawks being on top of each other!!!:gnasher:
However, you should NEVER use it against the Scrin, especially when a Storm Column is nearby -- I once lost 8 FireHawks instantaneously to one of those suckers because of the Firehawks being on top of each other!!!:gnasher:
those storm columns do a lot of damage against all things... aircraft, vehicles and infantry
Avapodnaught
06-10-2007, 09:39 PM
those storm columns do a lot of damage against all things... aircraft, vehicles and infantry
Not against other Tier structures, they may be expensive but thats because of their affectiveness on vehicles and aircraft
I had obelisks tear my Storm Columns apart
Storm Columns do less against heavily armored weapons
Derek
06-10-2007, 10:13 PM
Storm Columns definately effect Obelisks, in fact they kill them in about three shots if I recall. The Obelisk was probably out of range and using beam tanks to charge.
SgtRicko
06-10-2007, 11:58 PM
Storm Columns definately effect Obelisks, in fact they kill them in about three shots if I recall. The Obelisk was probably out of range and using beam tanks to charge.
WTF!? Last time I plonked down a storm column next to an Obelisk, the storm column ended up getting toasted by it's fourth shot!
Derek
06-11-2007, 12:43 AM
WTF!? Last time I plonked down a storm column next to an Obelisk, the storm column ended up getting toasted by it's fourth shot!
Thats because Obelisks also own Storm Columns really fast. In general, tier 3 defences, kill tier 3 defences really well.
Avapodnaught
06-11-2007, 01:09 AM
Thats because Obelisks also own Storm Columns really fast. In general, tier 3 defences, kill tier 3 defences really well.
I was in range because they basewalked in front of me
Storm Columns definately effect Obelisks, in fact they kill them in about three shots if I recall. The Obelisk was probably out of range and using beam tanks to charge.
And I forgot, I was putting my storm columns in range to combat his obelisks, they got killed instantly, I had two in the range of only one of his obelisks, while they were put up, he started shooting one of them.
Even the two together did not kill it :(
Derek
06-11-2007, 09:14 AM
And I forgot, I was putting my storm columns in range to combat his obelisks, they got killed instantly, I had two in the range of only one of his obelisks, while they were put up, he started shooting one of them. Even the two together did not kill it
Well this is because they were getting killed as they were being built. It takes a few seconds for the Storm Columns' ion storm to really start up, and they probably got killed before then.
Well this is because they were getting killed as they were being built. It takes a few seconds for the Storm Columns' ion storm to really start up, and they probably got killed before then.
besides, the purpose of any basedefence, is the defence of the base against units, not defence against basedefences. besides, basecrawling is finished in the upcoming patch, so no more basecrawling `ere no more.
anyway, I like the stormcolumn better then any other T3 defence. The obelisk just packs too little punch and the sonic tower needs airsupport if it wants to survive. Only if you come in with a large pack of units, an aided storm column won't stand. Place some scrin T3 airunits above the column and you have a fairly decent defence against probably anything that can be thrown @ you. Still quite expencive, but if you want to turtle, that'll do it :)
Avapodnaught
06-11-2007, 12:11 PM
Well this is because they were getting killed as they were being built. It takes a few seconds for the Storm Columns' ion storm to really start up, and they probably got killed before then.
So you don't think that the fact I built two had anything to do with it, that the storm can't finish if one of them is knocked down first? (how long are these seconds to charge?)
SgtRicko
06-12-2007, 12:52 AM
so u don't think that the fact I built two had anything to do with it, that the storm can't finish if one of them is knocked down first? (how loooong is a few seconds?)
To tell the truth, Nod Vertigos are a much better choice, since two of them can down a storm column easily without any casualties.
To tell the truth, Nod Vertigos are a much better choice, since two of them can down a storm column easily without any casualties.
dude... no one leaves a storm column alone. Besides, vertigos are a menace, any sane scrin player will be able to locate the helipad, and destroy it using some portal or something. if the scrin time it right, you wont have a chance of saving your bombers.
Zardac the Great
06-12-2007, 04:55 PM
Grr! I HATE Vertigos!
I've never played online, but my Storm Columns never seem to have trouble killing them...
Daishi
06-12-2007, 05:22 PM
vertigos... too darned freakin' hard to shoot down on the way to their target.
SgtRicko
06-13-2007, 01:13 AM
vertigos... too darned freakin' hard to shoot down on the way to their target.
Unless you got PACs or Pit Bulls, then it's all too easy!:evil:
Zardac the Great
06-15-2007, 04:30 PM
Ah, yes. The Ion Storms the Carriers create do tend to slaughter them don't they?
It's a matter of positioning, and would not work against a competant human player, I'm afraid.
SgtRicko
06-15-2007, 10:07 PM
Ah, yes. The Ion Storms the Carriers create do tend to slaughter them don't they?
It's a matter of positioning, and would not work against a competant human player, I'm afraid.
True, but you can usually pull it off once or twice before the enemy wises up to you, so it's not completely invalid!;)
Avapodnaught
06-16-2007, 12:16 AM
A bit closer and farther from the topic: (being that it is about the firehawks, never liked that anyways drifting from topics)
I noticed in the campaign firehawks that are unusable (flying around) fighting the scrin jets in one of the missions still don't seem to use volleyfire against the jets, does patch 1.05 not apply here?
Anyway firehawks against ground should be against units that stand still or just against buildings (it would be nice that the fact it has two bombs should do more affect against ground units, but I prefer orcas fighting vehicles and the way it kills infantry off fine)
SgtRicko
06-16-2007, 02:44 AM
A bit closer and farther from the topic: (being that it is bout the firehawks)
I noticed in the campaign firehawks that are unusable fighting the scrin jets in one of the missions still don't seem to use volleyfire against the jets, does patch 1.05 not emply here?
WTF!?:wtf: I never had that problem before in any part of the campaign! Which mission was it anyways?
Zardac the Great
06-16-2007, 02:37 PM
Probably Munich.
I think that the entire battle there that you can't controll is scripted. They probably fire when the scripting says, and since it was old scripting, they use single missile attacks.
Avapodnaught
06-16-2007, 04:42 PM
WTF!?:wtf: I never had that problem before in any part of the campaign! Which mission was it anyways?
It was the Gdi commando mission where you find all those little bands of troops on the map, Croatia I believe,
Anyways, the firehawks just come up on the screen shooting at the stormriders and die when they start to go in circles (those stormriders can kill them by just firing in a continuous state because firehawks have a close to straight line of sight when firing missiles, but if they fired in volleys they'd take out the stormriders soon as they came in with the first volley)
LoL
SgtRicko
06-17-2007, 08:22 AM
I don't think you can use the FireHawks in that mission, or the one before it...
Zardac the Great
06-17-2007, 11:18 PM
He's talking about the computer controlled ones in the scripted battle overhead.
I did see that if you have elite firehawks... they have rockets in stead of bombs. Those things do decent damage against ground units
Delta-4
06-18-2007, 08:47 AM
I say that Firehawk bombs should do at least moderate damage VS some of the larger/slower ground units, such as Mammoth Tanks, Avatars, and other things that are practically impossible to miss.
Also, I noticed that Firehawks have a voice response for clearing garrisoned structures, but the bombing run never clears the thing, just damages it, albeit severely.
Any word from EA on this?
Daishi
06-18-2007, 10:10 AM
I say that Firehawk bombs should do at least moderate damage VS some of the larger/slower ground units, such as Mammoth Tanks, Avatars, and other things that are practically impossible to miss.
We don't need another means by which to rape mammoths, tripods, and avatars... :rolleyes:
Avapodnaught
06-18-2007, 06:14 PM
I did see that if you have elite firehawks... they have rockets in stead of bombs. Those things do decent damage against ground units
I should try that :p
Gaucho8788
06-18-2007, 07:32 PM
I say that Firehawk bombs should do at least moderate damage VS some of the larger/slower ground units, such as Mammoth Tanks, Avatars, and other things that are practically impossible to miss.
It would be kinda wierd for a bomb to damage a Mammoth whos plating is much heavier than say an APC or something such as that. The damage amount should be calculated based on how powerful the weapon is compared to the armor of the target and also take into account things like splash damage and blast radius.
Delta-4
06-18-2007, 10:28 PM
We don't need another means by which to rape mammoths, tripods, and avatars... :rolleyes:
I said moderate damage, not the same amount an Obelisk laser does.
It would be kinda wierd for a bomb to damage a Mammoth whos plating is much heavier than say an APC or something such as that. The damage amount should be calculated based on how powerful the weapon is compared to the armor of the target and also take into account things like splash damage and blast radius.
Aren't Firehawk bombs designed to penetrate heavily-armored ground installations?
Daishi
06-18-2007, 10:51 PM
My point is you shouldn't ask for more counters for large vehicles, because Firehawks are already very good at both of the things they do.
SgtRicko
06-19-2007, 12:41 AM
I said moderate damage, not the same amount an Obelisk laser does.
Aren't Firehawk bombs designed to penetrate heavily-armored ground installations?
I totally wouldn't mind if EA brought back the bunker buster bomb once again in all it's crazy-physics glory!!! besides, the GDI could really use another garrison cleaner besides the grenadier squad!:cool:
I totally wouldn't mind if EA brought back the bunker buster bomb once again in all it's crazy-physics glory!!! besides, the GDI could really use another garrison cleaner besides the grenadier squad!:cool:
no grenades are the real menace... all other means from scrin or NOD require close contact, which kind of sux
nothing is more irritating to see one grenade fly and knowing that that building is going to be cleansed with one single grenade.
Anyway... playing against NOD you can bunkerup quite good. Snipers can take care of the infantry, and if you put a couple of tanks in front of your buildings, no sane dragontank will ever get close enough.
playing against a computerscrin, don't even think about making infantry. They get chewed up by the bloody razors. Playing against a human scrin, you can make infantry, since a human player usually can't micro their razors enough to make it count against infantry.
by the way, has anyone seen the new power of the black hawk yet? they kind of rock against those razorblades, and can level buildings also quite fast.
Avapodnaught
06-19-2007, 09:09 AM
no grenades are the real menace... all other means from scrin or NOD require close contact, which kind of sux
nothing is more irritating to see one grenade fly and knowing that that building is going to be cleansed with one single grenade.
Anyway... playing against NOD you can bunkerup quite good. Snipers can take care of the infantry, and if you put a couple of tanks in front of your buildings, no sane dragontank will ever get close enough.
by the way, has anyone seen the new power of the black hawk yet? they kind of rock against those razorblades, and can level buildings also quite fast.
Grenades do leave a lot of time atm for the units to clear room like all the other tactics, you just need to see it coming
Stealthed flame tanks but I would rather just pay for black hand unless there are snipers or some anti black hand infantry in there
I want to try to find out all of the firehawk to structure hits by the bomb
I saw this guy with four firehawks try to waste my one-eighth alive mammoth... didn't work :rofl:
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