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THE OVERLORD
04-21-2007, 11:25 PM
hi im working on a mod and i cant get one thing figured out. i want the secondary weapon of the paladin to be the EMP pulse missile, but every now and then the missiles will hit the ground and blow up right in front of them or a friendly missile will hit another paladin and it will loose power. is there a way to make the friendly paladin not affected by the EMP pulse ?

Me Myself & Pi
04-22-2007, 07:53 AM
Could you upload your INI file so we can try it out? But before you do that, could you put semicolens followed by a dashes the strench across the page (every thing after a semicolen is ignored in the INI file) so it would be easyer to find. Here's an example:

;---------------------------------------------------------...

Just put obove & below the the palidin part of the INI file. Also, is it 1/2 way down the file? 3/4ths? Tell me that too.

THE OVERLORD
04-22-2007, 11:45 AM
here it is i put semi colons across the page it is over 3/4 of the page down. if you ctrl+f and search for Paladin you will find it

Me Myself & Pi
04-22-2007, 04:09 PM
Well, actually, come to think of it, I dought that you could edit the emp missle in the paladin INI file. You'll probably have to edit the EMP missle INI file. I've noticed that EMP missle don't effect friendly buildings, mabey you might be able to find something about that. I tried looking the EMP missle INI file but couldn't find it.

P.S. I don't have a .rar extractor so could you put it into a .zip folder?

THE OVERLORD
04-22-2007, 05:32 PM
in the weapon.ini file ive tried editing the EMP missile to affect only enemies and neutrals but nothing this is what it looks like
For use with the Assisted Targeting Update. No Assist Listing and longer range
Weapon SupW_PatriotMissileAssistWeapon
PrimaryDamage = 70.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 450.0 ; at least Regular's range + regular's request assist range
DamageType = EXPLOSION ; ignored for projectile weapons
DeathType = EXPLODED
WeaponSpeed = 750 ; ignored for projectile weapons
ProjectileObject = PatriotMissileEMP
ProjectileExhaust = MissileExhaust
FireFX = FX_BuggyMissileIgnition
FireSound = PatriotBatteryWeapon
RadiusDamageAffects = ENEMIES NEUTRALS
DelayBetweenShots = 250 ; time between shots, msec
ClipSize = 4 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 1000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = Yes
ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation
ProjectileDetonationOCL = SupW_OCL_PatriotEMPEffectSpheroid
ProjectileCollidesWith = STRUCTURES
End

Weapon SupW_EMPBlast
PrimaryDamage = 0.0
PrimaryDamageRadius = 0.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 450.0 ; at least Regular's range + regular's request assist range
DamageType = EXPLOSION ; ignored for projectile weapons
DeathType = EXPLODED
WeaponSpeed = 1 ; ignored for projectile weapons
ProjectileObject = PatriotMissileEMPHelper
RadiusDamageAffects = ENEMIES NEUTRALS
ClipSize = 1
End

Me Myself & Pi
04-24-2007, 12:57 PM
I'm not sure how to help you anymore.:( Mabey it's just not possible to make it effect only enemies.:cry:

THE OVERLORD
04-24-2007, 11:01 PM
yah i dont know either i am thinking about maybe giving them nuke missiles instead and giving the commanche the EMP missiles.
BTW : does anyone know what the effect is for the nuke silo blowing up ? i gave the overlord the effect of a nuke powerplant but i want more