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View Full Version : WORLDBUILDER (NEEDHELP) (picture in here)plz respond


Totobello
04-22-2007, 03:29 AM
PLEase
http://i12.tinypic.com/3z0kkk5.jpg

1. Why can I have only sort of road
2. Why does my tree plant icon give me this dumb building.
3. Isn't there a second screen chosing the diameter of the thingy?
4. How do I change the ground colour.
5. How do I adjust the diameter of the brush thingy.
6. No there is not second window like in Generals, is this me or is this for
real.
7. Nice help Really helped me :@

Please respond since my last thread was only being watched and nobody responded :(

Rolk
04-22-2007, 07:27 AM
I see your problem, what you're trying to explain to me on MSN.

Your object properties is on your bottom right hand corner, above the task bar you can see the small window, I can see it in that view, hide your task bar, and you will be able ot move it.

You can fix all your problems with that box, including textures and such for your maps and roads, including trees and buildings!

Totobello
04-22-2007, 07:39 AM
Thanks :D, spotted it :D


TYVM!:hyper: :hyper: :hyper: :hyper:

Rolk
04-22-2007, 08:12 AM
No worries!

M2M
04-23-2007, 03:37 AM
No worries!

why don't ppl read the help pages, the manual, the help files of worldbuilder 1, all the other tutorials etc.

o yeah, and another question, why is it not nessesairy anymore to define paths to bases, and to define base perimeters and such?

is that automatically done these days?

Genome852
04-23-2007, 05:39 AM
why don't ppl read the help pages, the manual, the help files of worldbuilder 1, all the other tutorials etc.

o yeah, and another question, why is it not nessesairy anymore to define paths to bases, and to define base perimeters and such?

is that automatically done these days?

Can't be... are you sure? Because if you make a trigger area, the drop-down box automatically has "outerperimeter#" and "innerperimeter#". If these aren't necessary anymore then why would they do that?

Hmm...Alright I just tried it, you don't need those things anymore... maybe they were used when creating single player missions.

Kinetic
04-25-2007, 11:45 AM
Outer/Inner Perim were required when creating multiplayer maps. They probably changed the scripting to find closest enemy building with a hostile factor such that it wouldnt be an all-out attck on 1 player, but then again I am not sure.