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Rolk
04-22-2007, 08:11 AM
This tutorial shows you how to place a Tiberium Field, that looks exactly like the ones in the official maps.

Please note, you do not need to manually place the Tiberium Crystals, they grow when the field is planted!

1/-
First place your Tiberium Field object with the Place Object Tool located in the bar across the top of your map view. They are located in: /ByNativeType/Neutral/Misc_Natural/TiberiumField or /ByNativeType/Neutral/Misc_Natural/TiberiumFieldBlue.

2/-
Once placed, it is generally good to 'wear down' the area around the Tiberium field, so it looks as if Tiberium has erroded the area. Generally good to paint a texture that looks rough (Type/Dirt/DirtRedZone16-256 for example). But do not BLEND the texture yet!

3/-
Outside that area, paint a different texture around that one, to show the earth is re-growing around the Tiberium. For example:
http://www.rolkdesigns.com/cnc3/tutorials/tut_02_img_01.jpg

4/-
You may notice your Tiberium field looks a little wierd due to the 'hole' where the Tiberium is growing out of, seems to be covered:
http://www.rolkdesigns.com/cnc3/tutorials/tut_02_img_02.jpg

This is easily fixed. Go to your paint Single Tile Tool, and in the Object Properties window, down the bottom, select the 'Visibility' dot.
http://www.rolkdesigns.com/cnc3/tutorials/tut_02_img_03.jpg

And now paint the inside of the Tiberium Field with this, so it removes all the visible terrain. If you make a mistake, simple check the Visibile dot, above the Not visible dot, and re-paint the terrain.

Your Tiberium Field should look like this:
http://www.rolkdesigns.com/cnc3/tutorials/tut_02_img_04.jpg

5/-
You can also fiddle with the Tiberium Field's properties. Simply select it with the Select and Move Tool and in the objects properties, move over to the Tiberium tab:
http://www.rolkdesigns.com/cnc3/tutorials/tut_02_img_05.jpg

Radius: How far the Tiberium Field grows.
Max Field Value: How much, maximum, the field can grow too.
Starting Field Value: How much Tiberium the field initially starts with.
Field Lifetime Max: Set this if you want the field to die after a certain amount of time
Resolution: Unsure, I never fiddled with it.
Cluster Scale Factor: Perhaps something to do with the Nod Tiberium Missile?
Cluster Power Factor:Perhaps something to do with the Nod Tiberium Missile?
Growth Rate(secs): Every ## seconds, the Tiberium grows.

Genome852
04-23-2007, 02:50 AM
Not sure if I can post here.. but you can make the process of using the visibility texture on the tiberium holes a lot easier by pressing ctrl+F. That way you can see the whole thing and if you accidentally missed a spot.

Romav
04-23-2007, 06:36 AM
Thanks for the tutorial. However the images don't seem to be working? Is that just me?

Genome852
04-23-2007, 06:44 AM
Thanks for the tutorial. However the images don't seem to be working? Is that just me?

I could see them yesterday but not today. Doesn't matter much anyways.

Rolk
04-23-2007, 08:39 AM
Images are up, apologies for the down time. Too much traffic on my server!

Genome852
04-23-2007, 09:00 AM
"Cluster Scale Factor: Perhaps something to do with the Nod Tiberium Missile?
Cluster Power Factor:Perhaps something to do with the Nod Tiberium Missile?"

Since tiberium can grow ON TOP of each other (you can have like 100 tiberium crystals in 1 square meter), I think the cluster value is how close to each other the tiberium grows. So, if you have a huge value, the crystals will grow very far apart from each other like the fields in Black's Big Battle (2p official map).

M2M
04-23-2007, 10:46 AM
edit: too offtopic

TheSoVietBlackOuT
04-23-2007, 05:56 PM
Nice, I was wondering why it didn't look right!

Umm.. How can you make it regrow fast? I put 1000 as the value one time and then it didn't even regrow! :P

I like fast regrowth. :D

Derek
04-23-2007, 06:34 PM
Nice, I was wondering why it didn't look right!

Umm.. How can you make it regrow fast? I put 1000 as the value one time and then it didn't even regrow! :P

I like fast regrowth. :D
The regrow is seconds between growth, so a setting of 1000 is a 1000 seconds between growth, or about 16 minutes 20 seconds between each growth. Very slow. The default is 20 seconds between growth, for something faster try 15 or 10, but don't put it too low as that will make for a map with a never ending economy which is a very bad thing.


Something to add to the tutorial, if you don't want a circular tiberium field you can use the paint texture tool to paint an area as immune to tiberium growth, then the tiberium will grow around that to make an irregular shape. (I'll try to upload some pics later today)

TheSoVietBlackOuT
04-23-2007, 07:03 PM
The regrow is second between growth, so a setting of 1000 is a 1000 seconds between growth, or about 16 minutes 20 seconds between each growth. Very slow. The default is 20 seconds between growth, for something faster try 15 or 10, but don't put it too low as that will make for a map with a never ending economy which is a very bad thing.


Something to add to the tutorial, if you don't want a circular tiberium field you can use the paint texture tool to paint an area as immune to tiberium growth, then the tiberium will grow around that to make an irregular shape. (I'll try to upload some pics later today)

Do I love you. You're curing my idiocy.

Derek
04-23-2007, 07:43 PM
Ok, pics ready:

What an irregular field looks like in Worldbuilder:
http://i15.tinypic.com/2coo779.jpg

And the in-game result:
http://i11.tinypic.com/4cuspxf.jpg
Ignore the wierd color stuff, thats a giltch resulting from running WB and CNC3 at the same time.


Rolk can add this to his original post if he wishes.

JBV3737
04-24-2007, 12:51 PM
holy, somthing i didn't figer out yet, thank you Derek!

Mael!
04-24-2007, 11:51 PM
Another simple trick is making a blue/green tiberium field by placing a green field underneath a blue field (or vica versa)
Like so:
http://img251.imageshack.us/img251/5514/clipboard01qq3.jpg (http://imageshack.us)
http://img410.imageshack.us/img410/125/clipboard02ku7.jpg (http://imageshack.us)

This makes a field where both the green and blue tiberium regenerate:
http://img297.imageshack.us/img297/3135/sshot0002jt4.jpg (http://imageshack.us)

mrchris
04-25-2007, 05:17 PM
Ahh, I see why there was nothing underneith the tiberium field when I was modding the original skirmish maps...now I know how to fill them in..

TheSoVietBlackOuT
04-25-2007, 05:25 PM
Thats pretty 1337 MAEL! :o

Thrawn-28
05-04-2007, 04:14 AM
reading this thread has made me go back and redo bits of my first map

thanks for the tips guys

Kalus0
05-23-2007, 01:19 PM
How do i get the IMMUNE land to tiberuium!!!

like Derek did>>

ShadowClaw
05-27-2007, 10:33 PM
How do i get the IMMUNE land to tiberuium!!!

like Derek did>>

In the options for the texture tool there is a group of options marked "terrain painting mode" select "tiberium growability" and then select "not growable" from the options that appear to the right. then paint as normal. Hope that helps.

~Shadowclaw

kaisellgren
03-27-2008, 10:12 AM
"Resolution: Unsure, I never fiddled with it."

The bigger the resolution is the more space there will be between the tiberium. Resolution of 40 is typical, while resolution of 20 will make the tiberium in a tight space.