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Apolo
04-23-2007, 03:00 PM
I was wondering if people could post good online tactics if they dont mind.Also some examples of how to counter that tactic or stratagie would be most appreciated.:)


OFF TOPIC : Does any one think that 8 stromriders is possible in 4 minutes into the game? Just had some noob "rank 2" rush me relly badly with them lol(people who have played with me or against me will no im not that good:redface: but im just making sure that there is no funny buissnes going on):D

gho$tface
04-23-2007, 03:15 PM
stealth beam cannons ftw!!yeeeaaahhh

Derek
04-23-2007, 06:21 PM
I was wondering if people could post good online tactics if they dont mind.Also some examples of how to counter that tactic or stratagie would be most appreciated.:)
Several threads have already been made on these forums, browse around. If thats not enough for you then go to www.gamereplays.org/cnc3, you'll find more strategies and tips there then you could ever read.

OFF TOPIC : Does any one think that 8 stromriders is possible in 4 minutes into the game? Just had some noob "rank 2" rush me relly badly with them lol(people who have played with me or against me will no im not that good:redface: but im just making sure that there is no funny buissnes going on):D
Its very possible. In fact, I'm pretty sure you can get 12 in under 4 minutes, although you might be prevented from doing this by income flow. The BO for Dual Grav Stormriders is:
Crane
Power, Ref (main)
Nerve Center, Ref (main)
Grav (4 stormriders), Ref (exp)
Grav (4 stormriders), Ref (exp)

Stretch towards the expansion with the crane and PP (you'll need more than the one I showed, but I'm not sure when you need them). On a map with three fields (ie, most maps) you can send an explorer to the far expansion and get refineries there as well, but it will slow down your grav and stormriders some, I'm not sure how much. In exchange you get a better economy once all the refs are set up. Its really not an incredibly effective strategy though, because it is so easily beaten by AA units. Yesterday I had someone try triple-Grav on me but I just spammed Pitbulls from 3 WF's and destroyed all his Stormriders, he tried to get some vehicle support but he had already spent too much money on Stormriders (those things are quite expensive). He eventually DC'ed.

jus7addwatr
04-23-2007, 07:37 PM
General rule of thumb as GDI always build an apc and a pit bull right off the bat just in case of an air rush. then scout your enemies base to see if he has anything air. You should do this for every match unless your positive your enemy will no go air or unless you want to huddle your unit with in the confines of your own base with aa defense.

This is even more true for larger maps which give storm riders alot of space to fly around and do hit and runs.

SgtRicko
04-24-2007, 05:05 AM
General rule of thumb as GDI always build an apc and a pit bull right off the bat just in case of an air rush. then scout your enemies base to see if he has anything air. You should do this for every match unless your positive your enemy will no go air or unless you want to huddle your unit with in the confines of your own base with aa defense.

This is even more true for larger maps which give storm riders alot of space to fly around and do hit and runs.

Not really. The larger maps kinda need Orcas to be effectively scouted, cause the APCs are too slow and short-sighted to be useful.

Apolo
04-24-2007, 10:41 AM
Thanks guys you been a real good help so far(sorry Derek dident notice any other stratagie posts on here:redface:,but any how chers for the heads up about it:))

jus7addwatr
04-24-2007, 10:33 PM
Not really. The larger maps kinda need Orcas to be effectively scouted, cause the APCs are too slow and short-sighted to be useful.

I was not taking about scouting large maps with gdi but with storm riders as scrin larger maps give those units a lot of freedom to do some damage.

red_pr!nce
05-08-2007, 01:56 PM
Scrin basic rush:
Build a Reactor, then quickly establish a Portal. Send in 5-6 Buzzers to the enemy base right after building a Portal, while trying to build a Nerve Center ASAP. After the Nerve Center is built, call in more Buzzer reinforcements into the enemy base and build Lightning Spikes around the enemy tiberium fields (just to make sure their harvesters won't work effectively).

How to counter:
Simply build a Watchtower, a Shredder Turret, or a Buzzer Hive.

Daishi
05-08-2007, 03:06 PM
Fast Disintegrators are awesome as Scrin. If you guess correctly, You can blow open their midgame without resistance if you're on a relatively small map, and possibly set up an unstoppable triple supply. It doesn't really hinder your ability to LS rush them either. :)

Derek
05-08-2007, 04:55 PM
Scrin basic rush:
Build a Reactor, then quickly establish a Portal. Send in 5-6 Buzzers to the enemy base right after building a Portal, while trying to build a Nerve Center ASAP. After the Nerve Center is built, call in more Buzzer reinforcements into the enemy base and build Lightning Spikes around the enemy tiberium fields (just to make sure their harvesters won't work effectively).

How to counter:
Simply build a Watchtower, a Shredder Turret, or a Buzzer Hive.
Thats all wrong to be honest. You get one buzzer squad from selling a refinery, send it to their expansion while buiding a nerve center. The nerve center should finish just in time to place the lightning spike by their supplies.

Fast Disintegrators are awesome as Scrin. If you guess correctly, You can blow open their midgame without resistance if you're on a relatively small map, and possibly set up an unstoppable triple supply. It doesn't really hinder your ability to LS rush them either. :)
TBH, disintegrator rush is so easy to stop. As GDI get APCs and Watchtowers, as Nod get buggys and Shredder Turrets. Disintegrators have piddly range and speed, so they're easy enough to stop (APCs and buggys can actually kite disintegrators to avoid taking any damage). Like engineers, I use disintegrators in close quarters as a counter to emissary rushes.

M2M
05-09-2007, 07:44 AM
Thats all wrong to be honest. You get one buzzer squad from selling a refinery, send it to their expansion while buiding a nerve center. The nerve center should finish just in time to place the lightning spike by their supplies.


TBH, disintegrator rush is so easy to stop. As GDI get APCs and Watchtowers, as Nod get buggys and Shredder Turrets. Disintegrators have piddly range and speed, so they're easy enough to stop (APCs and buggys can actually kite disintegrators to avoid taking any damage). Like engineers, I use disintegrators in close quarters as a counter to emissary rushes.

I just love it when some enemy tries to drive over my desintegrators... entire tank colums whiped out, just losing a few desintegrators :D

buzzers on vehicles don't do much good do they?

red_pr!nce
05-09-2007, 08:47 AM
Buzzers are good on vehicles only if those vehicles move near enemy infantry units - the buzzers will automatically seek them out.

[GFX][romie88]
05-15-2007, 01:33 PM
choose nod, tech up ASAP, stealth team rush. get the enemy power down with the stealth team rush. roll over ure tanks after tat.

M2M
05-16-2007, 04:03 AM
[romie88];340555']choose nod, tech up ASAP, stealth team rush. get the enemy power down with the stealth team rush. roll over ure tanks after tat.

stealth team rush is lame and can be countered VERY easily by 2 apc's and 2 buggy'z

gdi can check out n enemy base and if there is a secret scrine there, he will get some defence near his powerplants

Derek
05-16-2007, 11:49 AM
Shadow team rush is actually quite good, but you have to be careful with it and not waste the Shadow Teams. Hit exposed refinerys first (expansions are great targets), if none of those are left target War Factorys, but its not likely that you'll kill all the refinerys. What you really want to do is slow down your opponent while you establish your economy (which will be weak from the rush) then try to hit him before he can recover from your rush. If your Shadow Teams die early though then you have no chance.

Apolo
05-16-2007, 12:42 PM
Sorry to ask this question it might be a bit lame in some people eyes.But does any one know 1 or more good build orders to get loads of shadow teams early on in a game.(with the avg starting cash:))

nuCLeaR`
05-22-2007, 01:45 PM
NOD

Tib Refinary
PP
War Factory (first build a harvy, then pump out Scorpions)
Warfactory (scorpions for the win baby)

When you get 5 scorpions start your rush, and keep sending all tanks you have, just select 'all units' I got it set on Q which is standard.

You will overrun your opponent in about 3 minutes. You have to get it right though and I only use this one in 1on1's if the opponent manages to truly repell your attack your rather ****ed as he probably spreaded his base to different Tib Fields already, but it worked fine or me online :)

Derek
05-22-2007, 04:01 PM
Thats a no crane build, its faster but has a weaker economy. Once you get those two WFs make sure to get another ref and harvester on another field, and if there is a third field (on most maps there is) keep stretching towards that for a third ref and harvester. Also don't go forever without a crane, get one after your second WF or Ref.

nuCLeaR`
05-23-2007, 09:53 AM
:? Keep spamming tanks, you don't have money for a tib ref

This is not a tactic which takes a game beyond a few minutes. Ofcourse when you have about 15 scorps you can focus on something else, you will do alot of dmg to your enemy, he will probably be weakened enough.

I got a bunch of other tacs as well ofcourse, this is 100% aggresive, going for a kill within 4/5 minutes.

Daishi
05-23-2007, 10:07 AM
and severely weakening the Nod vs. Nod ST rush. ;)

Derek
05-23-2007, 10:44 AM
:? Keep spamming tanks, you don't have money for a tib ref
You're not going to have money for tanks either if you don't build another ref. You'll be all out in a couple minutes and get steamrolled by an enemy with a vastly superior economy. Its a good start but you can only follow it up if you expand your economy.

nuCLeaR`
05-23-2007, 12:08 PM
2 harvy's can keep the income steady for a few minutes, it's all I need if I use this tactic, yes it it suicidal, yet some opponents invest a little too much time in their economy and get crushed. I beated 2 Level 38 people with this tactic online, yet that could also be because they severly underestimated my powahhhhhhh level 5 ;-)

http://rapidshare.com/files/32965167/nuC_tactic.CNC3Replay.html (http://rapidshare.com/files/32965167/nuC_tactic.CNC3Replay.html)

That's a replay where I use the tactic, use it or not, don't care, I win matches online with it, won't discuss it any further :)

btw, I don't tend to play like that many times, but after having played the same person a few times you sometimes have to try something new. I also did a engineer rush once simply taking the enemy's base :-)

Derek
05-23-2007, 12:45 PM
Two harvesters can only sustain a single WF constantly producing Scorpians (assuming you're using green tiberium). That won't win anything after the first attack.

nuCLeaR`
05-23-2007, 01:20 PM
True