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View Full Version : Need to relearn RA2, which country?


Teron
04-26-2007, 01:45 PM
I'll probably be attending a small RA2 lan party this weekend. Players are as craptastic as me. But, not having played the original for ages: Which RA2 country most resembles Yuri? The main qualifier would probably be mean tricks.

Favourite Yuri units:
Initiate, Magnetron, Gatt, Slave Miner, Virus

Daishi
04-26-2007, 02:09 PM
Tough one. The Soviets have various yuri units elements,, namely the Yuri clone (although he's more expensive and less available) the Psychic radar (although it is admittedly a lot more complicated and delayed) and the cloning vats (exactly the same :\)

The Allies on the other hand get Snipers, almost the same tank, and quick resource gathering.

And the Soviet navy is closer.

I suggest you just play it safe and pick Iraq.

Statalyzer
04-26-2007, 04:55 PM
Sounds like you should play as Britian.

truefeel
04-26-2007, 07:03 PM
Iraq

YuriAndroklov
04-27-2007, 02:27 AM
Yuri, I noob in yuri, the best thing I feel about yuri is just mind control.

truefeel
04-27-2007, 02:39 AM
It's RA2; in RA2 there is no yuri side.

YuriAndroklov
04-27-2007, 10:13 AM
Oops. I would want to relearn Russia and Great Britain.

HelloDave
04-27-2007, 01:07 PM
Iraq.

Statalyzer
04-27-2007, 01:26 PM
Oops. I would want to relearn Russia and Great Britain.

You don't really have to re-learn Russia. Just build tanks like any other Soviet and only use a few Teslas if you want to make a split with them to attack a miner or base that will be undefended if he ignores the split.

Iraq is the best country in the game in RA2, however:

But, not having played the original for ages: Which RA2 country most resembles Yuri?

The answer to that question is Britian.

YuriAndroklov
04-27-2007, 03:11 PM
I just think I'm not good at telsa tanks and snipers.

truefeel
04-27-2007, 03:22 PM
Well, what stat says is true, although yuri is the bad guy in YR and the soviets are that in RA2 :D.

SgtRicko
04-30-2007, 01:05 AM
Which RA2 country most resembles Yuri? The main qualifier would probably be mean tricks.

Amsterdam.


:p

throstur
06-02-2007, 10:18 PM
Your LAN party is probably over or party finished, but I'll add this anyways:

If you really want mean tricks, go for Cuba. Fill two tracks up, one with terrorists, one with engi's, and charge from seperate angles, the poor fool will not know which one to attack first and will probably expect cuba from both, and if the guy doesn't sell his buildings you may capture them with engineers or destroy one with the terrorists.

Of course, being a Soviet player myself, I play it safe with Iraq.

If you're leaning towards allies, Great Britain will give you the "Virus" (Sniper) and if you're America, you can attack his base from behind while defending your own base during his attack (if he ends up doing that).

A meanish trick may be picking Germany and pumping out Panzers while building GI's and rushing them towards the base while only bringing two or three panzers as fodder to destroy his defending tanks.

OVERALL, Yuri doesn't exist in RA2, and play it safe with Iraq if you're insecure about tricks.

(I do sort of recommend trying Cuba once or twice)

truefeel
06-03-2007, 03:49 AM
Your LAN party is probably over or party finished, but I'll add this anyways:

If you really want mean tricks, go for Cuba. Fill two tracks up, one with terrorists, one with engi's, and charge from seperate angles, the poor fool will not know which one to attack first and will probably expect cuba from both, and if the guy doesn't sell his buildings you may capture them with engineers or destroy one with the terrorists.

Of course, being a Soviet player myself, I play it safe with Iraq.

If you're leaning towards allies, Great Britain will give you the "Virus" (Sniper) and if you're America, you can attack his base from behind while defending your own base during his attack (if he ends up doing that).

A meanish trick may be picking Germany and pumping out Panzers while building GI's and rushing them towards the base while only bringing two or three panzers as fodder to destroy his defending tanks.

OVERALL, Yuri doesn't exist in RA2, and play it safe with Iraq if you're insecure about tricks.

(I do sort of recommend trying Cuba once or twice)

1. Engie-rush is very lame; if you use it, it shows you can't win on normal means.

2. snipers aren't always that good. tru it's a realtive good counter against Iraq, but a nifty Iraq player will always get around it. It's better to either use korea or america.

3. Never try to rush with tank destroyers and GIs. If he's Iraq, he will noly need one desolator.

4. It's not only safe, it's the best choice.

throstur
06-03-2007, 08:32 AM
Yeah, most of those points are true, go safe with Iraq if your buds aren't as bad as you described, and therefore as susceptible to these tricks.

Statalyzer
06-04-2007, 09:19 PM
1. Engie-rush is very lame; if you use it, it shows you can't win on normal means.

Not true. Who decides what "normal" means are? "No engi rush" rule is not really much different from "No attack till gap" rule - in both cases someone is trying to limit an opposing tactic that he isn't good enough or doesn't care enough to guard against.

truefeel
06-05-2007, 10:07 AM
Engie rushing is based on luck and that's why it's lame. Like if there's a little bit lag and your units react that bit too late to kill it. Engie-rushing also takes out the fun out of the game; it shows that the engie rusher only and only goes for the win. Of course, then endgoal is winning, but imo there should be fun.

Also: most people who try to engie-rush can only do that. it's stupid that difference between win or loss is based on that.

JJFZ3000
06-05-2007, 09:07 PM
Engie rushing is based on luck and that's why it's lame. Like if there's a little bit lag and your units react that bit too late to kill it. Engie-rushing also takes out the fun out of the game; it shows that the engie rusher only and only goes for the win. Of course, then endgoal is winning, but imo there should be fun.

Also: most people who try to engie-rush can only do that. it's stupid that difference between win or loss is based on that.

If all they know is the engie-rush then there's no way then can win. Just constantly scout your base, have many dogs for protection (he'll waste them destroying them thus giving you time to respond). Just don't get your units too far from your base.

truefeel
06-06-2007, 06:38 AM
If all they know is the engie-rush then there's no way then can win. Just constantly scout your base, have many dogs for protection (he'll waste them destroying them thus giving you time to respond). Just don't get your units too far from your base.

Yes, he can. And I wouldn't make dogs. a flak track just can run them over. The best thing you can do is making a terror drone as soviets and then tnaks or as allieds just tanks. Problem with engie rushing is that it happens very early, probably so early that you will only have 1 tank when he's with his flak track at your base, if you go 1 miner from war factory. If he captures then your conyard, you're ****ed, b/c you can't go multiple war factory and tech up anymore. He can and he will.

Of course, that harsh said. If you notice it, you'll probably not be in big problems if you react fast. But sometimes, there's a bit lag and when he comes in with his flak track, your units react too late. And that's why it's lame to do.

throstur
06-06-2007, 05:02 PM
Being lame as it is, it's a part of the game, just like Rhino Rushing and terrorist bombing - anything that can be done, usually is done. Just wall up and defend well if you're so paranoid.

JJFZ3000
06-06-2007, 07:32 PM
Yes, he can. And I wouldn't make dogs. a flak track just can run them over. The best thing you can do is making a terror drone as soviets and then tnaks or as allieds just tanks. Problem with engie rushing is that it happens very early, probably so early that you will only have 1 tank when he's with his flak track at your base, if you go 1 miner from war factory. If he captures then your conyard, you're ****ed, b/c you can't go multiple war factory and tech up anymore. He can and he will.

Of course, that harsh said. If you notice it, you'll probably not be in big problems if you react fast. But sometimes, there's a bit lag and when he comes in with his flak track, your units react too late. And that's why it's lame to do.

No starting units?

truefeel
06-07-2007, 06:36 AM
no starting units.


Being lame as it is, it's a part of the game, just like Rhino Rushing and terrorist bombing - anything that can be done, usually is done. Just wall up and defend well if you're so paranoid.


rhino rushing is not that lame, b/c you can counter it by making a rush of your own. Then the one who's the most experienced and has the most Tank Control should be the winner, which is very fair, IMO.

Terrorist bombing can be considered somewhat lame, but do remember that it takes teching up to radar and it costs 2000 credits. By then I think you're can catch it up. Same with engying: I don't have anything against it if it happens later in the game, only when it's early in the game when luck plays a huge part.

throstur
06-07-2007, 08:45 AM
Note that it only takes 16 game seconds to build a square wall around your Construction Yard and therefore if you do spot the engineer in time you'll either make a full wall or a sentry to counter it. You should have a dog ready by your base anyway if you think your opponent will do it.

Teron
06-07-2007, 02:32 PM
What about Yuri?
Gatt Cannons build slower than Pills/Sentries, and dogs aren't exactly available. Though if it's a lone-flak rush, a drone might buy enough time to deal with the problem.

Clones/Psi towers near important structures just in case?

truefeel
06-07-2007, 03:32 PM
Note that it only takes 16 game seconds to build a square wall around your Construction Yard and therefore if you do spot the engineer in time you'll either make a full wall or a sentry to counter it. You should have a dog ready by your base anyway if you think your opponent will do it.


Problem is then that he will certainly not go for the conyard, but for your war factory. Although you have a bigger chance then b/c most of the engy rushers don't make tanks fast, a engie rusher who knows a bit 'bout the game will finish you then.

Clones/Psi towers near important structures just in case?

Not really b/c of the simple fact you cannot have then psi towers/clones. engie rushing happens very fast.

JJFZ3000
06-07-2007, 08:07 PM
You still haven't said how your flak tracks will get through my rhinos (starting units). Nevermind, if there's no starting units then anything could be consider cheap. Plus, I always play with starting units. I'll build a desolator. GG.

Fenring
06-08-2007, 10:23 AM
Dude... you're not going to have a Desolator by the time an Engineer rush comes into play. If you're going to see one, it's easily within the first 3 to 4 minutes of the game; you won't even have a radar by then, let alone a Desolator. And even if you do manage to stop it, you'll have wasted a lot of time on the radar and your opponent will easily outtank you.

truefeel
06-08-2007, 01:54 PM
You still haven't said how your flak tracks will get through my rhinos (starting units). Nevermind, if there's no starting units then anything could be consider cheap. Plus, I always play with starting units. I'll build a desolator. GG.

That's the problem: nobody starts with starting units,basicilly b/c it's unfair: let's say your allieds vs soviets and you start with 10 units. the allieds win for sure (b/c of the GIs). That's why I didn't answered it b/c it's a irrelevant question. Of course if you start with units, you can stop it easily, but ALMOST nobody does it in FFG and in Quick Match you have never starting units.

And never can have a radar before the engy rush happens + if you go for it, you'll waste alot of cash, giving the engy-rushing opponent the chance to recover if it failed.

throstur
06-08-2007, 02:48 PM
Lets end the discussion about engi rushing now. The reason it was brought up was to demonstrate an example of a mean trick. This has been done, now lets drop it before we drift even more off topic.

truefeel
06-08-2007, 04:57 PM
Make a new one 'bout engie rushing:D.

Anyway, best country is Iraq, although an allied country is more fun.

JJFZ3000
06-09-2007, 12:39 AM
Dude... you're not going to have a Desolator by the time an Engineer rush comes into play. If you're going to see one, it's easily within the first 3 to 4 minutes of the game; you won't even have a radar by then, let alone a Desolator. And even if you do manage to stop it, you'll have wasted a lot of time on the radar and your opponent will easily outtank you.

I'll change my BO and build a desolator before my warf. And how would the Allies always win if playing with 10 starting units.

truefeel
06-09-2007, 03:22 AM
B/c of the GIs. the kill tanks and infantry, where conscripts do far less damage. It's a winner for allieds.

If you go desolator before war factory, you give him also time to recover his economy before you have your war factory and by then, your economy is also down (you only had one miner all the time to take care for the money).
But it doesn't stop there. if the player sees you making that desolator, he can make a terror drone and then you can only hope you have a sentry ready. the problem is with that is that he can force your deploy your desolator (just by acting like he's going for a building, if the flak track stays only 1 second in the radiation field, it isn't hurt badly) then he can come in with the terror drone. I don't think you can then run off with your desolator.

Anyway, we are going again off-topic. What's your username on YR online ? I'll show it to ya once I fixed my DVD-reader.

Teron
06-09-2007, 03:43 PM
As far as early game defence goes, I'd assume G.I.s>Initiates, no? (Barring garrisoning madness, naturally)

truefeel
06-09-2007, 04:50 PM
Yeh, GIs have when deployed more armour, range and firepower then initiates.

But Initiates in buildings are horifying. On urban maps with lots of buildings yuri just can't loose >.< .

Fenring
06-09-2007, 05:31 PM
Yuri really can't lose anyway so why complain? :p

truefeel
06-09-2007, 06:02 PM
No, he can't indeed. But the last drop of fun just dissapears when you see that yuri player garrisoning buildings all over the place. impossible to get through then on maps like Anytown America.

throstur
06-09-2007, 06:48 PM
That is untrue. I have often used the V3 Rocket tactic against Initiate-garrisoned buildings. I was even able to defeat the enemy because he had wasted his funds on garrisoning every building.

However, if you're playing as Yuri on a small map, rushing initiates can be... well, VERY effective. I must admit that I've been owned hard by an initiate rush.

Daishi
06-09-2007, 11:31 PM
In urban combat,
mags + Yuri mix > prisms + allied mix > v3s + rhinos

Initiates > Conscripts > GIs

SgtRicko
06-10-2007, 03:45 AM
Have you forgotten how to use Black Eagles, rocketeers, or harriers against garrisons?:cool:

truefeel
06-10-2007, 04:03 AM
That is untrue. I have often used the V3 Rocket tactic against Initiate-garrisoned buildings. I was even able to defeat the enemy because he had wasted his funds on garrisoning every building.

However, if you're playing as Yuri on a small map, rushing initiates can be... well, VERY effective. I must admit that I've been owned hard by an initiate rush.

One initiate in several key buildings is enough early game. After that, you can train once and a while some more to garrison more buildings.

And V3 rockets, eagles, harriers and rocketeers all have a big weakness: gatt tanks. It's is clever you use V3 rockets, but if he uses gatt tanks, you can't do much. If you attack the gatt tank with some rhinoes, you'll get magged and your rhinoes get exactly were the yuri player wants them: in the middle of all those garrisoned buildings.

throstur
06-10-2007, 07:19 AM
If he ends up using gatt tanks, there are two things you can do:

1. Get more V3 launchers and try to attack at the same time from two or three angles (causing him to spread)
2. Getting Rhino's to defend your V3's, and building a flak track with a Desolator to jump his tanks. After deployment (assuming the guy survives), quickly attack with your V3's and repeat.

Personally, I just keep him busy with my V3's and sneak around to find the easiest spot to squeeze my tanks through.

truefeel
06-10-2007, 09:32 AM
That's the problem: you cannot defend yourself from magnetrons, especially not on maps where movement is slow. V3 ROCKETS cannot be defended, btw. I just need to keep my gatt tanks behind the buildings. you would need 3 V3s to outbarrel 1 gatt tank.

and using desolators on urban maps were initiates are garrisoned ? that's only a waste of money.

Yes, you can sneak around, BUT don't forget: the less areas there are to squeeze through, the easier for the yuri player to defend those spots. I'm not talking about a noob yuri player here.

throstur
06-10-2007, 10:17 AM
Your statements are true, and assuming you're Soviets, there'll be little you can do. If, however, you have alot of money, there is one particular tactic that's extremely powerful against Yuri.

The two things Yuri fears the most:

The Apocalypse Tank, and the Terror Drone.

Sending around 10 terror drones after a small group of "fodder" apocalypses, and THEN using the V3's will surely eliminate his Gatling tanks. Of course, this is an expensive manoeuvre, but efficient use will enable you to effectively disable the urban environment, causing him to attack. His initiates are no longer of use and if his power plants are full he will use them to launch an assault. He will probably bring along Magnetrons, Gatling Tanks, Lashers, and probably some mind-control units too. If you built up a strong army before your tactical assault, you should be able to defend, using Rhinos, one or two Apocalypses and some terror drones. Flak tracks may be needed if your opponent has discs en route.

If you're playing as allies, Prism Tanks will surely take care of all the buildings in sight, and once he tries using Magnetrons, he'll be close enough for your Prism Tanks to annihilate them.

In the long run, if you're playing against a Yuri, you better hope you're playing alongside the Allies and not the Soviets, if you're playing as Soviets, buckle up Commander, and send in the most breath-taking force you've ever imagined to destroy him.

Teron
06-10-2007, 01:29 PM
The Apocalypse Tank? You're kidding, correct?
By the time you have those, he has Masterminds, which are easily a match for any Apoc. More, his garrisons are full. Ever seen what happens to an Apoc who strays too near? A 10-Initiate garrison grinds an Apoc to dust in 1-2 seconds. It has enough time to fire a single volley before it goes bang.

So, you have a Drone-Apoc-V3 team? Lasher-Gatt-Mag-Mastermind. Works against just about everything, including that.
Gatts chew Drones up with ease, while Apocs are lifted to the sky. V3's are helpless against a Lasher assault. Alternatively, some Masterminds can just take over your Apocs and use them to blow your V3's up.

truefeel
06-10-2007, 03:04 PM
As soviet, you can only do one single thing against a yuri who camps behind garrisoned buildings: teching up to Iron Curtain and then iron curtaining a group of drones. If there's one disadvantage for yuri, it's that he cannot flee so easily inbetween all those buildings and droning is then much easier, but that is only if you can Iron Curtain them. If you can do that, his army will flee and then and only then you can destroy his garrisons.

But then the problem arises: Yuri will not let you use the Iron Curtain, b/c a yuri player knows damn good it's the only weapon (and a very effective one, too) vs. him. Of course, if you don't have SWs on, you can say bye bye to victory inmediately.

Apocs don't help. They are already oh so slow and between all those buildings aint really helping. And initiates in buildings do quite well against apocs. Though: the idea is very good, using the apocs as breakers. it would had worked vs. an allied player or a soviet player; just not vs. a yuri player. I think apocs are actually better then rhinoes on tight urban maps, b/c speed doesn't really matter anyway with all those buildings keeping your tanks from getting speed.

throstur
06-10-2007, 07:01 PM
You are both missing my point. The Apocalypse tanks will presumably take fire from the Gatling tanks and the buildings, and even if they get vaporized within long, they are able to deal significant damage to either the buildings or one of the tanks before it gets destroyed. Surely it costs a bunch, and it's a slow build, but their main task is to take fire whilst letting the drones do their job, of course many drones won't make it, but the few that do make all the difference.

Of course, if you're really that desperate to defeat a Yuri player, mass-conscripting in front of your V3's and spamming V3's works well against the Masterminds and Gatling Tanks, and a big group of Magnetron-bashing vehicles on the side would be a must, that just costs significantly more.

And, if you're playing on a map such as Urban Rush, you should've spammed conscripts to begin with anyway, so if you don't capture 70% of the buildings or more, you're doomed.

Daishi
06-10-2007, 07:21 PM
You are both missing my point. The Apocalypse tanks will presumably take fire from the Gatling tanks and the buildings, and even if they get vaporized within long, they are able to deal significant damage to either the buildings or one of the tanks before it gets destroyed. Surely it costs a bunch, and it's a slow build, but their main task is to take fire whilst letting the drones do their job, of course many drones won't make it, but the few that do make all the difference.
In theory it's a good idea. But if Yuri has a mix (which he should if you ended up getting apocs) the apocs will fall to MC just as they get in range of his gatts. Then drones = open season. If Yuri makes the mistake of using magnetrons on your apocs instead, the drones might be able to pull something off, but if he's got several magnetrons, he could just take his time with the drones, especially if there's lag.

Of course, if you're really that desperate to defeat a Yuri player, mass-conscripting in front of your V3's and spamming V3's works well against the Masterminds and Gatling Tanks, and a big group of Magnetron-bashing vehicles on the side would be a must, that just costs significantly more.
for every 2 v3s he'll have a gatt to rape the rockets and a magnetron to rape the launchers. XD

And, if you're playing on a map such as Urban Rush, you should've spammed conscripts to begin with anyway, so if you don't capture 70% of the buildings or more, you're doomed.

Yuri gets a radar-level siege that easily dominates the Soviet radar siege. Yuri may not have the absolute best infantry in early urban combat, but he can fall to a conscript rush and push forward, unchallenged, when he gets his radar up.

JJFZ3000
06-10-2007, 08:42 PM
Hey, have anyone tried putting Ivan bombs on terror drones and rushing them toward enemy units?

truefeel
06-11-2007, 06:41 AM
You are both missing my point. The Apocalypse tanks will presumably take fire from the Gatling tanks and the buildings, and even if they get vaporized within long, they are able to deal significant damage to either the buildings or one of the tanks before it gets destroyed. Surely it costs a bunch, and it's a slow build, but their main task is to take fire whilst letting the drones do their job, of course many drones won't make it, but the few that do make all the difference

Only for a moment and you got the huge chance the apocs get MCed and then it only back fires at you. Of course, once or later you can break through the garrisoned buildings, but at a very high cost and for yuri, there's practically no damage: he only had to garrison the buildings. If you managed to destroy them or not, he got what he wanted: you wasting huge sums on getting through and he only maybe 1600 on initates and the rest on units which take care of what's left of your force.. The yuri player has bought himself also a lot of time, making it easy for him to tech up fast and that's what you as soviet player don't want.

Of course, if you're really that desperate to defeat a Yuri player, mass-conscripting in front of your V3's and spamming V3's works well against the Masterminds and Gatling Tanks, and a big group of Magnetron-bashing vehicles on the side would be a must, that just costs significantly more.

but if the yuri player sees that he will just withdraw his masterminds and let the initiates in the building kill all those conscripts. True you have then the oppertunity to clear the buildings, but again: at what cost ? and what kind of magnetron-bashing vehicles there are as soviets ? none. magnetrons lift vehicles up, either if they are drones apocs or rhinoes. Of course with a very large gropup you probably get through when it's only 2-3 magnetrons, some gatt and lasher tanks and a mastermind. But what if yuri also has a big group ? then you can't do much.

And, if you're playing on a map such as Urban Rush, you should've spammed conscripts to begin with anyway, so if you don't capture 70% of the buildings or more, you're doomed.

You took the exception on the rule: Urban Rush is all about getting the middle first and yuri is slower there. On Urban Rush yuri would probably loose, but what about Anytown America, for instance ? Or DC rising ? those are for sure yuri maps. REMEMBER: yuri garrisons so that you have to break through: the question is not really if can or can't break through, the question is how much can you spend on it.

Hey, have anyone tried putting Ivan bombs on terror drones and rushing them toward enemy units?

that's what I mean: you're wasting money on trying to get through.

throstur
06-11-2007, 11:15 AM
Long story short, and since we've gone so much off topic here:

Don't play Yuri on urban maps unless you rushed faster than him.

Daishi
06-11-2007, 11:58 AM
Don't play Yuri on urban maps unless you rushed faster than him.

fixed. ;) remember that yuri's siege rips apart any number of buildings and conscripts by radar level. Plus, you always have the gatt tank exploit for even earlier.

truefeel
06-11-2007, 03:14 PM
Long story short, and since we've gone so much off topic here:

Don't play Yuri on urban maps unless you rushed faster than him.

It's not that your ideas are bad; they are good, but the game is terribly unbalanced and that's the biggest problem:|.

throstur
06-11-2007, 04:16 PM
Precisely. Now lets stop going offtopic in topics.

Daishi
06-11-2007, 04:29 PM
We're in the RA2/YR forum, ya newb. Here, we don't stop the discussion if it means more discussion. :p

throstur
06-11-2007, 05:41 PM
Then you shall have it your way.

Dracaveli
06-11-2007, 10:58 PM
I found that the only way to beat a decent Yuri Player is playing with an allied nation, "try" to hold em off long enough to build a large column of robot tanks..with prisms (really artillery but doesnt look it) in the rear.....yuri can't stand toe to toe in a serious slugfest :looklive:.......

truefeel
06-12-2007, 04:29 AM
robo tanks don't help. Actually, you're better off with grizzlies (b/c of better armour). I'll explain why: robo tanks are at radar level. By then yuri deosn't have masterminds (I presume you want to use robo tank against MC units) and you no prism tanks. Instead he has 1-2 magnetron and some lasher tanks. This is the problem you have: lasher tanks are better then robo tanks AND, and this is the worst, magnetrons lift robo tanks up, making it that your force of robo tanks are scattered and that makes it easy to kill them (b/c of group vs the tank principle: you can only fire with one robo tank, b/c the others are out of range while the lasher group is tight together and fire at the same time).

prism tanks can be a winner for you, if you manage to get quite a big group of them. However, even then it's very difficult to win if it's a good yuri player. But you wouldn't, b/c that good yuri player will probably take you out even before you can mass prism tanks.

Teron
06-15-2007, 05:17 PM
Yep, getting Prisms is key. That means surviving so you can actually reach the high-tech stage where the power gap between Allies and Yuri shortens.

Getting there means you do not throw Robot Tanks at him. They'll just get killed. Grizzlies are identical to Lashers, so it's best to use them.

Robo tanks CAN be useful, but merely as a small diversion that's done from the sea. That way you make him fight on two fronts, however briefly.

hogo98
06-17-2007, 08:56 AM
Well Many Times I have beaten a yuri Player BUT I have never used Robo Tanks, If I use anything its mass mirage and or Prism. That way you can attack the master mind from range before it gets you.

Statalyzer
06-18-2007, 06:13 PM
Only time I would build robot tanks is if there was some water I could use. Like if it's TR vs BL on Lake Blitzen vs a Yuri player. He can't Boomer rush without blowing the bridge, and he can't manuever the Boomer so your navy can stop it unlike on most maps. With some robot tanks you can destroy his tech buildings, and then keep them out in the middle on those islands. If he ever leaves his base or miners open, you can zip over and hit and run back to the islands.

But robots get annihilated in a straight up battle.

Engie rushing is based on luck and that's why it's lame. Like if there's a little bit lag and your
units react that bit too late to kill it.

Lag can screw you over even if nobody builds an engineer. Usually it's not the deciding factor either way.

Engie-rushing also takes out the fun out of the game; it shows that the engie rusher only and only goes for the win. Of course, then endgoal is winning, but imo there should be fun.

If you build a few rhinos and attack right away against a player who decided to tech up, you are also just going for the win.

Also: most people who try to engie-rush can only do that. it's stupid that difference between win or loss is based on that.

That doesn't mean the eng-sneak is lame, but that most people who do it are lame. If you face a noob who can't do anything but eng rush, just stop the eng and then beat him. If that's really all they can do, you should NEVER lose to them.

I eng rush sometimes and I can do plenty of other stuff. Chrono69x used to be a master of eng or spy sneaking and he had outstanding TC and could outrush almost anybody.

Gaucho8788
06-18-2007, 08:46 PM
In any match I have never used Robot Tanks. Their just to fragile even when reaching hero ranks.

truefeel
06-19-2007, 04:40 AM
Robo tanks cannot obtain veterancy and/or elite.

Statalyzer
06-21-2007, 12:42 AM
Robo tanks cannot obtain veterancy and/or elite.

Exactly, just like terror drones, they are machines with no human mind behind them. Thus, they can't gain any experience, as they'd already be programmed with the most experience a computer can give.

Gaucho8788
06-21-2007, 02:17 AM
Robo tanks cannot obtain veterancy and/or elite.

I have done it before. It's just that they don't last long enough for them to reach those ranks and even then they do not last long. Ohh and btw, I've only been able to do it against the AI.

truefeel
06-21-2007, 04:38 AM
Strange I thought they couldn't, but you are indeed right: I checked the rules file. though they are only limited to their elite abilities: they have no elite weapon.

SgtRicko
06-21-2007, 07:27 AM
Strange I thought they couldn't, but you are indeed right: I checked the rules file. though they are only limited to their elite abilities: they have no elite weapon.

I one time managed to score an elite robot tank through picking up two crates, and I agree, they suck, mainly because their healing factor is slow to work effectively.

nyarlathotep
08-01-2007, 11:26 AM
Well, against yuri there is ONE tactic with the commies which can help, though it's slow and expensive - though very effective - Terror drones & Kirov airship. send in the kirovs to level down any occupated buildings and drawing the gatlings fire, then unleash your drones. only 1/3 kirovs will survive, but they'll prolly be veterans

apple23
08-02-2007, 02:12 AM
Well, against yuri there is ONE tactic with the commies which can help, though it's slow and expensive - though very effective - Terror drones & Kirov airship. send in the kirovs to level down any occupated buildings and drawing the gatlings fire, then unleash your drones. only 1/3 kirovs will survive, but they'll prolly be veterans

That wouldn't work in a million years against a decent yuri player.
If he sees the kirovs comming, he will group all his AA units together, including disks, which OWN kirovs. Thus, no kirovs to clear out the buildings, and no terror drones to survive the rush. Simple as that.

As far as overall balance, soviets are only efficent early game, with the ONLY addition to thier army being the seige chopper, they are no match for yuri or the allies late game. The allies kick ass against soviets and do okay against yuri, with thier biggest addition to their army being the GGIBF, and that owns the crap out of any tank mix, unless there were some extremely fast unit with decent AP firepower. THATS what the soviets need more than ever. With that addition to the soviet arsenal, they would have a good counter against the GGIBF, possibly the magnetron and mastermind, and they would have a chance at surviving late game. Either the other factions get a good counter (yuri has the magnetron, so he's good) against the GGIBF or we need to nerf down the GGIBF to find balance where that's concerned. We have so much work to do on yuri I won't even go into it.

Statalyzer
08-02-2007, 02:30 AM
That wouldn't work in a million years against a decent yuri player.
If he sees the kirovs comming, he will group all his AA units together, including disks, which OWN kirovs.

That's the point. The Kirovs are sacrificed, but the Gatts are all grouped together and vulnerable to Drone attack while firing at air targets.

apple23
08-02-2007, 03:47 AM
That's the point. The Kirovs are sacrificed, but the Gatts are all grouped together and vulnerable to Drone attack while firing at air targets.

Then if he has any TC at all, he'll pull back his gatts and with the sacrifice of maybe a few garrisons let his disks take care of it, since obviously by the time the soviet player can tech up and get kirovs the yuri player will have had a decent amount of disks.
PLUS not to mention that the terrors wouldnt get in either way because we are talking about garrisoned buildings here.

Statalyzer
08-02-2007, 11:00 AM
Well, ignore the part about buildings, and it's a decent tactic. No it isn't guaranteed to work but against Yuri nothing is.

apple23
08-02-2007, 04:04 PM
unfortunately, that's a good point.