View Full Version : Object Module Questions
ANTdentarg
04-29-2007, 10:41 PM
TransportContain - InitialPayload
Is there a way to input multiple object referances? Or does it only understand one?
ProductionUpdate - MaxQueueEntries
Wondering if anybody knows what it is involved with.
Me Myself & Pi
05-01-2007, 12:17 PM
I don't believe any has answered this post because we don't know what your typing about. Could you retype your question in for understandable terms?
ANTdentarg
05-02-2007, 01:59 PM
1. figured it out on my own
2. I can put it in simpler terms, the initialpayload is part of the transportcontain module. I was just wondering if there was a way you could have it add more than one unit to the initial payload. Such as for the troopcrawler, it starts with 8 redguard, it would be nice for it to start with 10 of 4 different kind of infantry.
then maxqueueentries is part of the productionupdate module used for buildings, or units that build things(like the overlord). Just wanted to know what all you can do with it.
Also, I don't think anybody answered, because this forum isn't exactly active. I've been the only one to post today, as far as I remember.
If anybody knows anything about the enum = ? referances in the specialpower.ini, almost seems like the definitions for the specialpowers. I'm sure this question has come up in other forums. I've looked through the other stuff in INIZH.big and I havn't spotted any other INI files directly related to specialpowers. The only thing I can think of is the data is hidden in a differant folder than gamedirectory, or somehow hidden within one of the .big files in another format that .big decompressors can't recognize.
Me Myself & Pi
05-04-2007, 09:08 PM
I'm not sure if you can have different infantry in the come out in the same vehicle. I'd reccamend you just experiment with, same goes with the overlord.
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