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Derek
04-30-2007, 08:47 PM
This really should have been posted by now...

Anyways, as Scrin you can buy a Gravity Stabalizer for $1000, selling it gives you $500 back and a shock trooper squad. A shock trooper normally costs $800, but you've essentially got a squad of these for only $500. Furthermore, a Gravity Stabalizer only requires a Nerve Center, while Shock Troopers alone require a Stasis Chamber, Nerve Center, and Barracks, so you can skip a lot of buildings and still get shock troopers. If you're playing Scrin and you need some shock troopers (which are very powerful, by the way) a good way to get them is to buy and sell gravity stabalizers from your two build ques, you can amass a large army quite quickly for significantly less. When doing this its also easy to switch rapidly between Stormrider spam and Shock Trooper spam, making this a very versatile strategy.

SgtRicko
05-01-2007, 01:52 AM
Eh. You're actually losing cash with that tactic, and a single shock trooper ain't gonna do much. You're better off by actually teching up to the nerve center.

EliteGi
05-01-2007, 01:56 AM
In tiberian sun if you sold a refinery (costing 2000 credits) you got 1000 credits back, five light infantry (600 credits) and a harvester (1400 credits) totalling in 3000 credits! But still, it didn't mean players would keep building and selling refineries because the benifits just aren't that great. You slow down the time it takes to tech up and you could build more important things such as a couple of sam sites or heli pads. Take that as you will.

Daishi
05-01-2007, 06:35 AM
From what I can see, this is time consuming if you have only two cranes, and it's a lot easier just to buy your stasis chamber and spam them for more from your portal, unless you fail to get your economy rolling early on. If you're doing a base-stretch strategy as Scrin, it could be a great use for your spare build queues after you get your TA. I'll try it out ;)

And hey, doesn't the Nerve Center require a barracks?

Derek
05-01-2007, 06:51 AM
Eh. You're actually losing cash with that tactic, and a single shock trooper ain't gonna do much. You're better off by actually teching up to the nerve center.
You know I mean a single squad, right? Its $500 instead of $800, you're saving $300.

In tiberian sun if you sold a refinery (costing 2000 credits) you got 1000 credits back, five light infantry (600 credits) and a harvester (1400 credits) totalling in 3000 credits! But still, it didn't mean players would keep building and selling refineries because the benifits just aren't that great. You slow down the time it takes to tech up and you could build more important things such as a couple of sam sites or heli pads. Take that as you will.
Yes, and you can do this with other structures in CNC3 as well: A refinery costs $2000, sell it for a harvester ($1000), basic infantry squad ($300), and $1000 back. Build a barracks for $500, sell it for $250 back and a rifle squad ($300). But who wants cheap rifle infantry. The difference here is that shock troopers are very powerful, along with Stormriders they're Scrin's answer to tank spam. A 38% discount means 38% more storm troopers, which is a huge advantage.

And hey, doesn't the Nerve Center require a barracks?
No, it only requires a refinery.

From what I can see, this is time consuming if you have only two cranes, and it's a lot easier just to buy your stasis chamber and spam them for more from your portal, unless you fail to get your economy rolling early on.
I know what you're thinking, but its not time consuming at all. Each Gravity Stabalizer builds in 10 seconds, with an MCV and Crane thats a Shock Trooper squad every 5 seconds. In comparison, shock troopers from a portal take 8 seconds to build, two portals gives you a shock trooper every 4 seconds, but at $800 a piece you won't be able to maintain this pace for very long.

Gaucho8788
05-01-2007, 02:10 PM
Thats kinda cool, good units at discount prices.


:wtf:
.
..
...
Sounds kinda like a walmart commercial.

M2M
05-02-2007, 02:33 AM
Thats kinda cool, good units at discount prices.


:wtf:
.
..
...
Sounds kinda like a walmart commercial.

lol...

just found out that wallmart is in the top 10 of powerfull companies in the united states of A in america.... :wtf::doped:

but then again... it is easier to make a baracks and press shift, and click the button, then to keep on placing and selling structures. Your mouseclicks-time could be far more valuable when micromanaging your units then constantly trying to get the most units for the cheapest money (woohoo now I sound like a real idiot)...

maybe derek has some nice macros on his G15... place sell and build with a single button

Gaucho8788
05-02-2007, 08:32 AM
lol...

just found out that wallmart is in the top 10 of powerfull companies in the united states of A in america.... :wtf::doped:


Figures they would, since they are all over the country. You go somewhere you'll find a walmart. Anyways back on topic, I can see using that strat if you are either in a tight money situation, is superb at microing, and/or just wasting time. I bet if your power plants could talk they would say, why the ****** are you doing this to me? WHY, do you insist on continuosly building and selling. Which the **** is it, up or down. They would be going crazy with how much you would be buying and selling.

OneWiseSith
05-02-2007, 08:43 AM
This tactic was employed when insomnia beat Dackel. One of the best matches I have watched so far. Effective might be an understatement.

Derek
05-02-2007, 09:08 AM
but then again... it is easier to make a baracks and press shift, and click the button, then to keep on placing and selling structures. Your mouseclicks-time could be far more valuable when micromanaging your units then constantly trying to get the most units for the cheapest money (woohoo now I sound like a real idiot)...
It is very macrointensive, but the result more than compensates.

maybe derek has some nice macros on his G15... place sell and build with a single button
The use of macro keys is considered cheating by most gaming leagues. I just have a generic keyboard anyways, but having a good hotkey setup definately does help.

This tactic was employed when insomnia beat Dackel. One of the best matches I have watched so far. Effective might be an understatement.
You're referring to the latest RotW on GR.org, correct? Insomnia is the CWs screenname for Skynny, probably the best Scrin player right now (at least on the official ladder) and the person who invented Grav selling.

M2M
05-02-2007, 09:16 AM
It is very macrointensive, but the result more than compensates.

well, my point kind of is that everybody didn't want the sidebar back for no good reason, then you can build units while paying attention on your attackduties. Anyway, people who use this tactic must have a numb right hand index finger @ the end of a match :D

OneWiseSith
05-02-2007, 09:20 AM
Correct Derek, sorry I misconstrued that, Skynny showed a nice display of resourcefulness & skill, Dackel the same. When playing elite players such as Derek and the like, there is no time at which you are not being tormented and harassed in some way or another. This is one facet that makes Elite, Elite.

Derek
05-02-2007, 11:23 AM
Anyway, people who use this tactic must have a numb right hand index finger @ the end of a match :D
Not at all, with the right hotkeys the only time you have to click is to place the building and sell it. The hotkeys that I use that are needed for this are:
Shift+Q - Open building tab
Tab - Switch ques (between my CY and Crane)
D - Build and place Grav (when CY or Crane selected)
Ctrl+Z - Activate sell mode

Of course, this is just a small part of my complete hotkey setup, the point is that you don't have to be clicking all the time.

Correct Derek, sorry I misconstrued that, Skynny showed a nice display of resourcefulness & skill, Dackel the same. When playing elite players such as Derek and the like, there is no time at which you are not being tormented and harassed in some way or another. This is one facet that makes Elite, Elite.
You didn't miscontrue anything, I understood what you were saying. It was a very good game, best RotW so far. I think Dackel should have won though, but he made two critical mistakes (in my opinion): Not getting snipers sooner to counter shock troopers, and not shooting down the PACs when they were weak, he had the firehawks ready to do it but I think he was too afraid of losing them.

jus7addwatr
05-02-2007, 02:22 PM
Multi key use ftw, its only bad if you get caught :)

yurihomer
05-02-2007, 05:50 PM
i don't have cnc 3, but i think the tactic derek mentioned is more like a micro vs money trade off, u spend time place and sell ur building, but u save ur money.;)

M2M
05-03-2007, 06:57 AM
i don't have cnc 3, but i think the tactic derek mentioned is more like a micro vs money trade off, u spend time place and sell ur building, but u save ur money.;)

derek is probably fast enough to get it going allright, both saving money and microing his units well. I'm not that fast, so no tactic for me :) (although I think ea should do something about that in the next patch, either getting a squad of useless units, or getting less funding for it.)

Derek
05-03-2007, 09:11 AM
derek is probably fast enough to get it going allright, both saving money and microing his units well. I'm not that fast, so no tactic for me :) (although I think ea should do something about that in the next patch, either getting a squad of useless units, or getting less funding for it.)
No one's macro or micro is so bad that this wouldn't benefit them. The time investment is quite minimal, but the money saved is very important.

You're right that EA might patch it though. They haven't said anything, but its a definate possibility.

Daishi
05-03-2007, 10:10 AM
Tried this tactic out a few times online, with mixed results. I can't get away with skipping my barracks early on, too much of my early game is reliant on speedy disintegrator scouting/harassment.

It's a lot easier to do for me later game (when what I'm usually doing is airforce spam + tripod spam + wormhole) and Derek's right, the extra cash does help, and shocktroopers rock :)

M2M
05-03-2007, 11:12 AM
Tried this tactic out a few times online, with mixed results. I can't get away with skipping my barracks early on, too much of my early game is reliant on speedy disintegrator scouting/harassment.

It's a lot easier to do for me later game (when what I'm usually doing is airforce spam + tripod spam + wormhole) and Derek's right, the extra cash does help, and shocktroopers rock :)

don't upgraded shocktroepies have aa capabilities as well? then they shoot out those weird flat looking balls right? hmmm...

by the way, a question, what happens when you put a squad of razorblades inside a building? it doesn't seem to do anything, and I can't put any other infantry from the scrin inside...

quite odd

Daishi
05-03-2007, 11:16 AM
Buzzers in buildings will evacuate and attack. Buzzers can enter buildings even if there's people inside, killing everyone in it instantly.

M2M
05-07-2007, 04:19 AM
Buzzers in buildings will evacuate and attack. Buzzers can enter buildings even if there's people inside, killing everyone in it instantly.

I knew that buzzer were great housecleaners, but they do not pack much punch against anything other then infantry while positioned in a house, which means that they basicly occupy a house, more or less

would have liked to see some shocktroooperz in some houses though.

Chev
08-22-2007, 05:13 AM
don't upgraded shocktroepies have aa capabilities as well? then they shoot out those weird flat looking balls right? hmmm...

by the way, a question, what happens when you put a squad of razorblades inside a building? it doesn't seem to do anything, and I can't put any other infantry from the scrin inside...

quite odd

I'm no Scrin player (yet) but from the game manual i read the following:

It's a SCRIN upgrade/ability, it can be applied to SCRIN shocksoldiers and amor vehicles, Plasma Disc's can be used to counter air units.
Name: Plasma Disc
Costs: $1000
Buildtime: 30 sec
Requirements: Tech Center

hmily444
08-23-2007, 07:28 AM
Attention plz: unit of high price may not have high usage.

So Derek, if you use 'build-sell' tactics to build lots of shock troops, you will certainly lose the battle, you'd better spend your money and your TIME on other things...

Derek
08-23-2007, 07:35 AM
Actually this was a very effective strategy. In v1.04. It got balanced out in v1.05, Gravs now only give you buzzers.

You also don't seem to realize that shock troopers are very strong. They tear through tanks and are even good against aircraft. Scrin strategy these days however mainly revolves around seeker spam to counter pitbull spam.

SgtRicko
08-23-2007, 09:20 AM
Thing about Shock Troops is that they're actually kinda helpless vs inf units or anything that comes from Nod's arsenal (seriously, just three heroic Venoms can slaughter 25+ of those dudes in five seconds!):dead:

hmily444
08-24-2007, 02:33 AM
Yes, the venom can kill the shock troopers in one single laser, about it will cost more than ten and maybe twenty bullets to kill a venom for a shock trooper. Venom only cost 400 but they're really unstoppable...