PDA

View Full Version : Worldbuilder loading time, How to Fix.


JBV3737
05-01-2007, 11:58 PM
Hello,
For many of us that turn on Worldbuilder and start loading it up it takes between 3-7 or 8 minutes long on an average PC. I have figured out how to lower that to about 1-2 minutes, in a very simple way ;some will disagree, and well fine let them, but this works for me and I do it every time I close down Worldbuilder to let it start back up within 2 minutes...

Before you turn OFF your Worldbuilder, go to a new blank project set at 50x50 the lowest map size; then start to uncheck everything in the View menu; also set the LOD to Very Low. When you have done all of this you should be left with everything blank, and you shouldn’t see anything but a gray screen with the Worldbuilder tool bar menus.
When you start Worldbuilder up again later own all of the adjustments you made before will be still in play; therefore you will have to recheck everything and reset the LOD.
Doing this trick makes the Worldbuilder render absolutely nothing as it loads, thus seems to make it load up faster.:D

I will like to see your response to this theory only after you have tried it at least once.;)

M2M
05-02-2007, 02:37 AM
yeah it will use up a little bit less memory, but hey, anything below 1.5 gb memory is getting quite old these days. Besides, memory don't cost no shi t anymore, so... spend some money!!!

Kinetic
05-02-2007, 03:52 PM
It does seem to lower load times a bit, although mine usually loads pretty fast. To play most games now you should have about 2 gigs of memory. retail is roughly $100 a gig last I checked so a lot to the poor but cheap to some and cheaper if you know how to work ebay etc.

M2M
05-03-2007, 07:31 AM
It does seem to lower load times a bit, although mine usually loads pretty fast. To play most games now you should have about 2 gigs of memory. retail is roughly $100 a gig last I checked so a lot to the poor but cheap to some and cheaper if you know how to work ebay etc.

besides, most ppl have 1 gb now, and can stick another 512 in it as well, therefore it should not be expencive.

SgtRicko
05-03-2007, 07:40 AM
besides, most ppl have 1 gb now, and can stick another 512 in it as well, therefore it should not be expencive.

Not a good idea: it's best to have matching ram in terms of size. Trust me, a mismatched RAM of 512 put together with 1 Gig might cause your comp to crash whenever you start doing RAM-intensive stuff (i.e., gaming).

M2M
05-03-2007, 08:00 AM
Not a good idea: it's best to have matching ram in terms of size. Trust me, a mismatched RAM of 512 put together with 1 Gig might cause your comp to crash whenever you start doing RAM-intensive stuff (i.e., gaming).

nah that can't be true, most modern motherboards can handle most types of ram in most different setups and cases. The only thing that increases is the speed of your memory, because if you double your ram, and you have space for it, AND your motherboard supports it you can run dual channel (or quad channel), which is faster. Currently people with 1 gb memory or less, the bottleneck is the amount of memory, not the speed of memory.

if your computer crashes when trying to adress the new 512 mbyte bar of ram, then you might want to think about flashing your mobo, or going for another 512 to make things even.

(I currently have 4 bars of ram (PC 3200, 512 mb) where only 2 are a matching pair. the rest is just cheapo crapo. The only thing I can't do is overclock my P4 3.0 higher then 3.3 ghz, but since I believe your story as well, I think it depends per case.

in any way, If you have to money to spend, or you like to spend the money, buy a matching pair, preferably the brand that you have already got, and double or quadrouple the amount of ram you have. it is the safe bet.

CaptainIraq
05-03-2007, 11:38 PM
Actually, the real reason why you shouldn't add 512 to 1 gb is this: There is no point. The idea behind upgrading RAM is to have as much RAM in the fewest amount of slots. If you add a 512 stick to a 1gb stick, or, even worse, 2x512 sticks, your somputer will have its hands full trying to read all of the RAM coming from different spaces that the increase in power will be minimal, and not easily noticable.

M2M
05-04-2007, 09:26 AM
Actually, the real reason why you shouldn't add 512 to 1 gb is this: There is no point. The idea behind upgrading RAM is to have as much RAM in the fewest amount of slots. If you add a 512 stick to a 1gb stick, or, even worse, 2x512 sticks, your somputer will have its hands full trying to read all of the RAM coming from different spaces that the increase in power will be minimal, and not easily noticable.

I think the swap file will be more slow then the added 512 mb...

and ram doesn't come from different places... in single channel mode, ram fills up the first, then the 2nd and so on, @ least that's what I thought

icantcmyeye
05-05-2007, 03:36 PM
Memory can't be the problem, i have an alienware running 2 gigs of RAM and 1.5 gigs of video memory and it takes me quite a while to load worldbuilder, however i have everything checked on and everything visible, and i essentially run the WB with the map looking exactly like it would on the game.

Has anyone ever noticed problems loading C&C after running worldbuilder? Everytime i close Worldbuilder, then CNC crashes on load the first time it loads afterward. I end up having to open the task manager and manually shutting off the Cncgame.dat file (i'm not sure thats the exact name, there are two files, the one i probably just butchered and CNC.dat, the latter doesn't do anything when shut off)

(EDIT: Whoops, looks like the Worldbuilder.EXE file was hanging over, that was causing the problem. Shoulda seen this, had the same problem with firefox awhile ago)

JBV3737
05-06-2007, 01:33 PM
Has anyone ever noticed problems loading C&C after running worldbuilder? Everytime i close Worldbuilder, then CNC crashes on load the first time it loads afterward. I end up having to open the task manager and manually shutting off the Cncgame.dat file (i'm not sure thats the exact name, there are two files, the one i probably just butchered and CNC.dat, the latter doesn't do anything when shut off)

(EDIT: Whoops, looks like the Worldbuilder.EXE file was hanging over, that was causing the problem. Shoulda seen this, had the same problem with firefox awhile ago)

Worldbuilder doesn't turn its self off after you x it off for about 5 minutes, you have you endtask it in the processes. For most people you can't run cnc3 when you have worldbuilder on, that why it crashes, because worldbuilder is still running in the background.

icantcmyeye
05-06-2007, 01:46 PM
Yeah, i figured that out. I noticed i was running unusually slow, and i thought AOL was eating all my memory again (even though i uninstalled it ages ago), turns out worldbuilder.exe was running and draining about 70% of my memory. I auto x-ed it in the processes (and canceled the 5 instances of AOLsoftware.exe) and everything ran smoothly again

M2M
05-07-2007, 10:55 AM
Worldbuilder doesn't turn its self off after you x it off for about 5 minutes, you have you endtask it in the processes. For most people you can't run cnc3 when you have worldbuilder on, that why it crashes, because worldbuilder is still running in the background.

I do not seem to have any problems running cnc3 while running wb... I minimize wb, and then run cnc3, if I close cnc3, it takes a minute before wb shows up again, loading data from the swap into the memory. (thought 2 gb ram would get me through the next 5 years... that was one year ago)

JBV3737
05-07-2007, 11:43 AM
I do not seem to have any problems running cnc3 while running wb... I minimize wb, and then run cnc3, if I close cnc3, it takes a minute before wb shows up again, loading data from the swap into the memory. (thought 2 gb ram would get me through the next 5 years... that was one year ago)

let me emphasize: "for most people." lol your one of the lucky ones, enjoy it!

M2M
05-08-2007, 04:17 AM
let me emphasize: "for most people." lol your one of the lucky ones, enjoy it!

I'm running an old P4 3.0 northwood... 3 fps with more then 3 AI is... painfull to say the least

but there is still light @ the end of the tunnel:
incoming hardware, E6600 :D

now I can enjoy the full 8 player maps (with 7 AI)