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lancer
05-02-2007, 04:15 AM
Hi!

I tried to do (once again) a very simple 8 player map. I thought I succeeded but obviously not. It's meant to be as 2 players vs. 6 players - with some biasiang of course.

The problem is that the game starts lagging and becomes very slow when I'm playing the skirmish map.

Even if I have 2 computer players and one human. I refuse to believe the problem is on my computer.

(Athlon 64 3800+, 1 gigs. DDR, GeForce 8800 GTS).

All the official 8 player maps the game work very well and there is no slowdown until the end of a skirmish (if there are a extremely many units).

There must be a basic error on my map. I have read the tutorials on this forum and also worldbuilder.pdf. By the way they are great!!

Still there's something which I must have overlooked or misunderstood.
I have done several maps but every map seem to be slow.

Could someone take a look at my map?

Me Myself & Pi
05-02-2007, 11:39 AM
It might have to do with the fact that you left out the waypoint paths for the skirmish players, I pretty sure that the scripts say for skirmish players to build defenses on flank perimeters. So I'd reccamendt going ahead & putting those in. But I think it's more likely that 3 of the skirmish player are behind 3 other skirmish players. I think you should have them surround the 2 positions.

lancer
05-02-2007, 12:00 PM
Thank you for your quick reply!

I added paths to skirmish players.
I didn't rearrange the computer players.

This far it performs better! Even though this needs more testing.
I will post the results when I have studied the both alternatives together and separately.

lancer
05-04-2007, 11:25 AM
Now I have tested the 3 suggestions. It seems that you can place skirmish players behind the other skirmish players. The main point why the game was so slow was that the paths were missing. Anyway it's still better to have all the skirmish players in a row than in 2 rows.

Again, thank you for solving this problem, now I can go ahead and make my map!