JBV3737
05-04-2007, 10:58 AM
People have been wondering how to make bridges Indestructible, and I have decided to show you how so lets get started.
Place a bridge set up in its place, then count how many bridge segments there are; after that name your bridge, I will name mine "TestBridge".
After you have your bridge in place, named, and counted go to the scripts; Create a script, doesn't matter what the name is, you can leave the script conditions along, so they will activate at the beginning.
Go to the Actions of true tab in the script, create the “new” to make a new script/action, then go to “Unit (includes Structures) – Other” > “Settings” > “Set a model condition flag on a unit for duration. % specifies # of members in horde that get this.”
After you have done this, you will see the "Unit ???" in blue, click on this and add the name of your bridge; your not done, after adding the name of your bridge add this right after: “_SpanSegment1”
(Mine would be “ TestBridge_SpanSegment1 “)
you just targeted the first segment of your bridge, you will have to copy these scripts over and over to target every segment of the bridge.
(TestBridge_SpanSegment2, TestBridge_SpanSegment3, Etc)
After you have targeted a segment you need to set the model condition state to “INVULNERABLE” then set the seconds for how long this script is activated for ( set it to 999999 or something that takes a few days.) finally set the “Percentage (hordes)” to 100.00%; You just made the first segment on your bridge Indestructible.
So now that you know how to make the first segment indestructible, you now need to make all of them that way with the extension “_SpanSegmentX” ( X represents the number of the segment. )
There are still those repair towers which you may want to remove, this is how:
“Unit (includes Structures) – Other” > “Damage or Remove” > “Delete a specific unit.”
Add your bridge’s name. then add the extension “_GateHouse1” you will have to repeat this script for “_GateHouse2”, those now should be deleted.
(Mine would be TestBridge_GateHouse1 and TestBridge_GateHouse2)
-JBV3737
Place a bridge set up in its place, then count how many bridge segments there are; after that name your bridge, I will name mine "TestBridge".
After you have your bridge in place, named, and counted go to the scripts; Create a script, doesn't matter what the name is, you can leave the script conditions along, so they will activate at the beginning.
Go to the Actions of true tab in the script, create the “new” to make a new script/action, then go to “Unit (includes Structures) – Other” > “Settings” > “Set a model condition flag on a unit for duration. % specifies # of members in horde that get this.”
After you have done this, you will see the "Unit ???" in blue, click on this and add the name of your bridge; your not done, after adding the name of your bridge add this right after: “_SpanSegment1”
(Mine would be “ TestBridge_SpanSegment1 “)
you just targeted the first segment of your bridge, you will have to copy these scripts over and over to target every segment of the bridge.
(TestBridge_SpanSegment2, TestBridge_SpanSegment3, Etc)
After you have targeted a segment you need to set the model condition state to “INVULNERABLE” then set the seconds for how long this script is activated for ( set it to 999999 or something that takes a few days.) finally set the “Percentage (hordes)” to 100.00%; You just made the first segment on your bridge Indestructible.
So now that you know how to make the first segment indestructible, you now need to make all of them that way with the extension “_SpanSegmentX” ( X represents the number of the segment. )
There are still those repair towers which you may want to remove, this is how:
“Unit (includes Structures) – Other” > “Damage or Remove” > “Delete a specific unit.”
Add your bridge’s name. then add the extension “_GateHouse1” you will have to repeat this script for “_GateHouse2”, those now should be deleted.
(Mine would be TestBridge_GateHouse1 and TestBridge_GateHouse2)
-JBV3737