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wsted439
05-04-2007, 06:00 PM
I noticed that my harvesters do not voluntarily harvest the tiberium that I manually placed as an object. My harvesters only go for the tiberium that spawned as a result of the original radius of the field. Even after I tell them to harvest the manually placed tiberium, they harvest that one patch and go somewhere else. Why does this happen and is there a fix?

Once I play the map I made, the actual ingame music (like guitars/synthesizers/drums) will not play. The sound effects that I added (water noise) work fine.

Thanks

JBV3737
05-04-2007, 06:34 PM
I noticed that my harvesters do not voluntarily harvest the tiberium that I manually placed as an object. My harvesters only go for the tiberium that spawned as a result of the original radius of the field. Even after I tell them to harvest the manually placed tiberium, they harvest that one patch and go somewhere else. Why does this happen and is there a fix?

Once I play the map I made, the actual ingame music (like guitars/synthesizers/drums) will not play. The sound effects that I added (water noise) work fine.

Thanks

about the tiberium, you should try using TiberiumFieldSeeded and set those values so it just generates some of that then dies out, by seting field lifetime max to 1 (millasec or sec)

About the music, you have to set it with the map settings, Edit > Edit Map Settings > Music Zone. Then choose which one you want, blue zone, yellow or red.