View Full Version : Zero Hour tournment!
yurihomer
05-09-2007, 01:36 PM
hello everyone,
since it is a while after the last tournment, i think it will be fun to have another one. i am not sure when will be the best time, but for now i am guessing it is sometime either this weekend or next weekend, and it is prob held in night time in North America. so who is in?
Derek
05-09-2007, 01:41 PM
I've got exams this week and next. The weekend after that would be good for me though.
Sqwerlpunk
05-09-2007, 02:25 PM
I would love to get my a** handed to me repeatedly. 1v1 on TD? I will practice up if y'all will let me be involved.
Daishi
05-09-2007, 02:57 PM
In no matter when it's held. ^^
yurihomer
05-09-2007, 03:44 PM
Since derek has his exams and stuff, i think the tournment is goan be held on may 26th or 27th. that will also leave plenty of time for you guys to practice (if needed). the time will be 8:00 PM or 20:00 Eastern time zone (time zone for Toronto, Canada). for those of you in other time zone, here is a website for you to find what time it will be in your country http://www.timeanddate.com/worldclock/
so be sure to sign up before friday may 25th, 2007. and remember to include your nick name!!;)
to sign up, just reply to this thread with your nick name.
Sqwerlpunk
05-09-2007, 03:57 PM
alright, im in. My nick is Sqwerlpunk, so there should not be any confusion there
Daishi
05-09-2007, 04:31 PM
Mecha{Daishi
drgNz~
05-09-2007, 04:50 PM
blindsidE-
mr_hahn666@hotmail.com
Zancloufer27
05-09-2007, 05:21 PM
Tbh it should be on the 25th. Other wise it is looking good.
Genjoro,
What map will it be on?
Derek
05-09-2007, 07:22 PM
8 PM is not a great time really. Thats late at night for anyone in Europe. I've run my tournaments at 6 PM, which is still late for European but not as bad, its also late morning for Australians so its a pretty good time. If you're going to run this tournament I suggest you take a look at how I've hosted past tournaments. I've always tried to cover all the bases, with good results.
My first tournament. (http://forums.cncden.com/showthread.php?t=17797)
My second tournament. (http://forums.cncden.com/showthread.php?t=18375)
Also, I suggest creating a seperate thread for sign-ups, it helps keeps things organized.
TBH it'll be nice having someone else run the tournament for once, its a good bit of work.
Daishi
05-09-2007, 08:30 PM
Suggest we use GR v1.05 to help curb the possibility of freak matchups.
yurihomer
05-09-2007, 10:27 PM
8 PM is not a great time really. Thats late at night for anyone in Europe. I've run my tournaments at 6 PM, which is still late for European but not as bad, its also late morning for Australians so its a pretty good time. If you're going to run this tournament I suggest you take a look at how I've hosted past tournaments. I've always tried to cover all the bases, with good results.
My first tournament. (http://forums.cncden.com/showthread.php?t=17797)
My second tournament. (http://forums.cncden.com/showthread.php?t=18375)
Also, I suggest creating a seperate thread for sign-ups, it helps keeps things organized.
TBH it'll be nice having someone else run the tournament for once, its a good bit of work.
sure, 6 sounds good, for more participation.Genjoro,
What map will it be on?
i guess for 1v1 its on tournment desert
other maps can be used if both of the player agree the map
Zancloufer27
05-10-2007, 04:11 PM
Only TD = FAIL. Good maps are:
TD - must play map for random.
Dust Devil - Good map, but is a little big. Neither side has an advantage, and Oil Grab is a good strat.
My Tourny Winter :p v2 is okay, but watch out for dem bunkers!
Alpine Assault - Just don't be GLA vs a non GLA
Let me think of more...
Derek
05-10-2007, 04:17 PM
Your Tournament Winter is just a TD clone with the corner cliffs opened up, which actually make the map worse. TD is the most balanced map and thats why it is the default map, however if both players agree to another map they are welcome to play it.
Zancloufer27
05-10-2007, 04:38 PM
TW was a joke :p However some players *Cough*DrgNz*Cough* can't play off TD worth a damm. We should really play off TD for once.
Daishi
05-10-2007, 05:14 PM
TW was a joke :p However some players *Cough*DrgNz*Cough* can't play off TD worth a damm. We should really play off TD for once.
I severely doubt drgNz~ is that bad. And even so, he could likely whoop my ass at any non-TD map.
Winter Wolf and Barren Badlands are both very balanced as I see it, but they both require VERY different strategies than TD, and Winter Wolf games are pretty much decided, if not finished, early on. :(
We need more opinions I think, but TD should at least be one of the maps played on.
Oh, and Derek: spot on. those damn bunkers saved his game twice when I thought I was playing TD.
Zancloufer27
05-10-2007, 07:07 PM
Ah, yes. TD is snowy and is set at evening light :p Not to mention in that game I forgot to garrison my palace, and put an AD in front of it :drunk:
Daishi
05-10-2007, 07:19 PM
We both made mistakes. It's just that you based part of your strat on the map, and bunkered in on the corner. I realized it wasn't a perfect TD clone just as you assraped my unstoppable invasion force with that bunker of god.
Next game on the map, I have no excuses ;)
I'm not much for fighting over inchs of land on the small maps, so if anyone want's a mental overload:flamed: and wants to play Death Valley, let me know.
drgNz~
05-11-2007, 01:06 AM
I'm going to break my oh-so-mighty 666 post count to say;
Even though I'm not a "robot" player, I just don't enjoy off-TD games. I'll admit, I am fair horendous on non-TD maps [excluding 2v2], but I'm quite the opposite on TD :)
Zancloufer27
05-11-2007, 06:26 PM
Yeah, you have to learn to play off TD. I woudl be just as good as you, if I didn't spend time playing off TD ;P
Sqwerlpunk
05-11-2007, 06:35 PM
What about 2v2 matches for a (Probably not this) tournament? I like playing 2v2 about as much as 1v1, though you would have to set out some rules about factions... unless everyone involved had the new community patch... which may have been stated already... crap now I have to go back and check
Zancloufer27
05-12-2007, 12:05 PM
Hmm, a 2v2 Tourny on 1.05c? That might work, but we would need at least 12+ people.
Yeah, you have to learn to play off TD. I woudl be just as good as you, if I didn't spend time playing off TD ;P
TD is the perfect map, but trying other maps (even with the risk of some imbalance) creates the need of different strategies and would be something good to see. U all presented good possible maps, now only need 2 of u to agree about some (maybe by choosing non-random).
And i'm sure drgNz will know how to handle a non-TD map, if he wants. C'mon give it a try! At least, if something goes wrong u got an excuse! :D
SgtRicko
05-14-2007, 09:48 AM
Using random maps (or quickmatch with random factions) is the best way to make yourself flexible (no duh, right?:p :dunce: )
Daishi
05-14-2007, 09:53 AM
It's better IMO to grab any 1v1 map and develop strategies for it with a friend, then move on.
SgtRicko
05-14-2007, 09:57 AM
It's better IMO to grab any 1v1 map and develop strategies for it with a friend, then move on.
I suppose. We all have our ways of training;)
drgNz~
05-14-2007, 04:31 PM
>____>
Me Myself & Pi
05-14-2007, 05:00 PM
Could one of you guys start another tournament some time in June? I didn't think I'd be very interested in one you guys just had, but now I'd think it'd be fun! May wont work for me because I got myself grounded from computer games. (Not the internet though.)
I don't think Final Crusade should be played though. It seems to me that it's unfair. The player in the bottum right side doesn't have as much building space & his two oil derrecks are very close to the river crossing, making them very vonerable when the other player attacks.
Daishi
05-14-2007, 05:13 PM
I don't think Final Crusade should be played though. It seems to me that it's unfair. The player in the bottum right side doesn't have as much building space & his two oil derrecks are very close to the river crossing, making them very vonerable when the other player attacks.
Yeah... Final Crusade is the most imbalanced 1v1 map, or at least second to Alpine Assault.
Me Myself & Pi
05-14-2007, 05:40 PM
Why do you think Alpine Assult is imbalanced map? It seems fare to me.
Derek
05-14-2007, 05:46 PM
Why do you think Alpine Assult is imbalanced map? It seems fare to me.
GLA has a pretty handy advantage, they can generally tunnel both supplies, or at the least slow down the dozer at one. Either way, its a pain in the ass for China or USA to make up for this disadvantage. There are also a couple of minor problems with the terrain (some of the slopes are so steep that tanks can't fire up them, which makes it hard to take the top). Its an alright map overall.
Zancloufer27
05-14-2007, 06:29 PM
Yeah, but mirrors on it are balanced, unlike FC >_>
Me Myself & Pi
05-14-2007, 06:35 PM
Well, all a USA or China dozer has to do is run over the worker. I'm a fan of the Laser General & I never have a problem with it. If the worker runs away, then I chase after it until it leaves or garrisons a building. Then I build a barracks, ranger & flash bang. If the worker leaves the bunker when I'm building my barracks, then I finish the construction & go after it again. Usually I can run over the worker quickly. It only slows me down alittle but he lost a worker. If he keeps running all ever the place, that means that he has his attention on it & won't be able to consintrate on the other supply dock.
Only once out of the hundreds of games that I've played has this strategy failed me.
China dozers have it better, they can rotate around their current position. When a USA dozer tries to turn to run over a close by worker, it could be posssible the that dozer would miss.
Zancloufer, what is your meaning of "mirrors"? What does FC stand for?
Daishi
05-14-2007, 07:48 PM
Well, all a USA or China dozer has to do is run over the worker. I'm a fan of the Laser General & I never have a problem with it. If the worker runs away, then I chase after it until it leaves or garrisons a building. Then I build a barracks, ranger & flash bang. If the worker leaves the bunker when I'm building my barracks, then I finish the construction & go after it again. Usually I can run over the worker quickly. It only slows me down alittle but he lost a worker. If he keeps running all ever the place, that means that he has his attention on it & won't be able to consintrate on the other supply dock.
China dozer rarely outmaneuvers the worker. And you're wrong when you say it only slows you down "a little." Using your second, or even third dozer to hunt early workers, while sometimes effective as china, is a waste of valuable building time back at your base, while GLA is at its best tunneling the entire map as you try to catch the single worker. And you could possibly gain from this risky strategy is a single dead worker, while your enemy has a much better chance to tear your dozer apart and use the scrap in their TT. :|
Only once out of the hundreds of games that I've played has this strategy failed me.
Play someone decent without lame rules?
China dozers have it better, they can rotate around their current position. When a USA dozer tries to turn to run over a close by worker, it could be posssible the that dozer would miss.
The retarded movement of China dozers will never be an advantage, especially not vs. GLA.
Zancloufer, what is your meaning of "mirrors"? What does FC stand for?
A mirror is when the players choose identical armies. If both players are infantry, it's a mirror. If both teams are a USAF and a Tank, its a mirror. If both players (or teams) pick random for their army, it's a random mirror. And FC is an abbreviation for Final Crusade, one of the more popular maps, on which the match is positionally imbalanced.
Zancloufer27
05-14-2007, 07:53 PM
If only China Dozers in 1.04 where are smart as the ones in C&C U...
Me Myself & Pi
05-14-2007, 07:57 PM
What I mean by that strategy failing me only once is that the worker was able to out menuver my dozer & got his tunnel built. Most of my games that I play are quick matches, that effent happened on a quick match with no rules, but it wasn't on Final Crusade. I prefer no rules but sometimes I'll play no rushing. The past few posts have really been off topic. If someone has anything more to say on this, please create a new thread.
Anyway, can someone tell me if they'll start another tournament in June? It sounds like real fun!
Derek
05-14-2007, 08:02 PM
Well, all a USA or China dozer has to do is run over the worker. I'm a fan of the Laser General & I never have a problem with it. If the worker runs away, then I chase after it until it leaves or garrisons a building. Then I build a barracks, ranger & flash bang. If the worker leaves the bunker when I'm building my barracks, then I finish the construction & go after it again. Usually I can run over the worker quickly. It only slows me down alittle but he lost a worker. If he keeps running all ever the place, that means that he has his attention on it & won't be able to consintrate on the other supply dock.
By the time you've done all that you've lost the game.
yurihomer
05-14-2007, 08:44 PM
gla can just get terrorists into the cars (which there are plenty in the town) and go kill ur dozers, while worker can just stay inside bunker.
and i don't think china dozer is better than usa dozer, they can't go backwards. i think:(
Derek
05-14-2007, 10:56 PM
I'm pretty sure that all the dozers are the same :wtf:
Daishi
05-14-2007, 11:13 PM
China dozer cannot move in curves, and therefore must stop to turn, making it harder to evacuate when the bombymans come.
ImageKlonoa
05-14-2007, 11:23 PM
I'll play if anyones interested in an easy win. :chin:
SunnyInc.
05-15-2007, 06:02 AM
I'll play if someone wants to replace my zero hour cd..
:|
Zancloufer27
05-15-2007, 10:27 AM
Now two more questions:
1) Shall it be a 2v2 Tourny, or 1v1?
2) Should we play on 1.04, or 1.05c?
Personally a 2v2 Tourny would be cool.
Daishi
05-15-2007, 10:31 AM
1v1. we don't have half the coordinated players we need for a 2v2 tourney. 1v1 is easier, and more fitting for the amount of players we can secure.
And if we play 1.05c, the USA and GLA players will have to rework their strategies a little, but it won't be too serious. Plus we don't have to ban USAF and toxin. ^^
yurihomer
05-15-2007, 10:52 AM
since we will be playing online, i guess its 1.04I'm pretty sure that all the dozers are the same :wtf:
if u put a structure behind dozer, usa dozer can just go backwards and build, but china dozer have to turn and can only go forward. try it, u will see.
Me Myself & Pi
05-15-2007, 01:58 PM
Yeah, lets play 1vs1 on the 1.04v patch. But I won't be able to be in a tournament until June.
Daishi
05-15-2007, 04:02 PM
since we will be playing online, i guess its 1.04
Not that I'm totally against it, which I kinda am, but I'd like to point out that 1.05... can be played online. :wtf:
drgNz~
05-15-2007, 04:47 PM
Play 1.05c
Sqwerlpunk
05-15-2007, 04:53 PM
I will play anything, though it would be fun to mess with tox/AFG noobs on 1.05 :)
Derek
05-15-2007, 05:40 PM
I say go for 1.05c. Its easy to install, no one should have any problems with it.
It's easy to install and don't change anything in your previous 1.04 (in fact, its' only a file to add to ...\my docs\...\zero-hour data). So u can play 1.04 and 1.05c with only a shortcut change. Therefore u can keep playing any version u want in the lobby.
But u'll find this version the ultimate version and u won't change anymore :D.
The only thing i felt unhappy about was about the nerfing of the terrorcar:cry:.
I know it was to balance China but was a bit too much. Made it useless. But despite that it's perfect.
Daishi
05-16-2007, 07:45 AM
Well, GLA didn't need to have that advantage. And now, it's not as urgent on TD to kill or collect the cars early on, except in GLA mirrors. China is crap without its dozers, especially against GLA, and it was getting a bit too easy to hunt them, so the change was necessary to keep the great TD from being imbalanced.
Well, GLA didn't need to have that advantage. And now, it's not as urgent on TD to kill or collect the cars early on, except in GLA mirrors. China is crap without its dozers, especially against GLA, and it was getting a bit too easy to hunt them, so the change was necessary to keep the great TD from being imbalanced.
I understand. But with faster researching mines Chinas's chances increased considerably vs terrorcars. It keeps being the techRpg the worker-most-feared-enemy. In fact, most times it was useful to blow the supply trucks instead of the dozers to cripple Chinas's blitz. Now, China has been considerably boosted vs GLA (no terrcars, technical evolves slower, PropCenter stronger) so i think it's balanced now.:chin:
Ah, and seems a little stupid to have a foot terrorist do 3x+ the damage of a terrorcar:gnarly: . Anyway this detail won't ruin the game:hyper:.
Daishi
05-16-2007, 08:07 AM
Speed or power, take ur pick. ;)
China has a good shot at dislodging GLA before they reach the late game, now that stopping them is a little more complicated. GLA can still easily make a comeback, and dozer hunting is still the best option. Truthfully, this is more of an effort to balance TD than to balance the game.
yurihomer
05-16-2007, 09:06 AM
well, since all of you guys want 1.05 c, then i guess it is a go. derek, could you do me a favor by posting the link for 1.05c patch download. i have to grab that too.
Me Myself & Pi
05-16-2007, 10:45 AM
I guess I could get used to the patch. I just checked it out & they've only made one change to the Laser General (That's the army I play), all they did was make the laser tank functional without power!
Here's the link that tells the changes to the patch followed by a link for the download:
http://www.gamereplays.org/cncreplays/task.php?nameid=changelog
http://www.gamereplays.org/cncreplays/task.php?nameid=downloadpatch
I didn't understand some of the abbreviations mentioned:
PDL
S&D
TOWvees
ROF
LL
These are located in the USA armies changelog in the order they were mentioned. Can someone tell me what they mean?
Daishi
05-16-2007, 11:41 AM
Make sure you check the global USA changes, too: they apply to all USA factions, and there's a lot more of those ;)
drgNz~
05-16-2007, 04:42 PM
Point Defence Laser
Search & Destroy
TOWvee ..
Rate Of Fire
Laser Lock
Me Myself & Pi
05-16-2007, 06:02 PM
Ah, thank you drgNz~
SgtRicko
05-17-2007, 07:05 AM
Point Defence Laser
Search & Destroy
TOWvee ..
Rate Of Fire
Laser Lock
I used to love the strats that came along with those words, I tell you.
Daishi
05-17-2007, 07:59 AM
Every nub did. ;)
There's new strategies that open up now, like all the mixing you can do with the new laser tank.
drgNz~
05-17-2007, 08:10 AM
2 - 3 Laser Tanks + Flash/MDvee = Ultimate Tunnel Clearer :p
Zancloufer27
05-17-2007, 02:19 PM
Unless there are scuds/Scorpions about :p Thats why you mix in an Avenger or two ;)
drgNz~
05-17-2007, 04:44 PM
a) No-one will build scuds
b) Laser Tanks + MD splash damage should have it covered
Zancloufer27
05-17-2007, 04:47 PM
1) People do build scuds sometimes
2) Perhaps, but those missiles can cause a lot of trouble.
drgNz~
05-18-2007, 01:35 AM
1) No-one will EVER have a Scud that early in the game, and few will even waste the gen point on it.
2) Battle drone.
Daishi
05-18-2007, 06:54 AM
Scud missiles are only good if you're up against a whole lot of slow enemies. You can do a lot of damage if you've got your enemy locked down, but if he gets an airforce, arg.
Scorps + Scuds on the TD flank is actually pretty good if you tech up first. Buggies rip those to shreds though.
Zancloufer27
05-18-2007, 10:30 AM
1) Well, for early game you can always try TechRPGing the enemy while they are distracted. Scuds, tbh are more useful then quite a few units, and it isn't a waste to spend Genpoints on them.
2) How does a battle drone stop a missile ;P
Daishi
05-18-2007, 10:47 AM
TBH, Buggies > Scuds in all aspects, unless you want to fire over or from a steep hill, like in Defcon 6. Buggies can hit'n'run more effectively, track fast vehicular targets like vees and technicals, outdo avengers, do more damage per volley to structures, reload faster, remain very spammable, and still outrange any defenses. Now add the upgrades. Are Scuds still worth it when you can make buggies? ;)
HE scrapped-up Scud missile is still the sexiest weapon in the game though... :rolleyes:
Cylon Crusader
05-18-2007, 12:02 PM
hello everyone,
since it is a while after the last tournment, i think it will be fun to have another one. i am not sure when will be the best time, but for now i am guessing it is sometime either this weekend or next weekend, and it is prob held in night time in North America. so who is in?
I got unti tests this week and the week after I have to get to work on my summatives and then around the end of June I have my exams, I barely have time to post here thats why im posting this from school. Sorry, would if I could tho.
drgNz~
05-18-2007, 06:13 PM
1) I'm talking early game, and seeing as you need a Palace before you can get any scuds out, you'd be much better off going for buggies [as Daisha said]
2) The battle drone is for healing. You get more scorpians, I get more MDvees :)
Sqwerlpunk
05-19-2007, 06:34 PM
Alright, so how many people do we have as of now?
Me Myself & Pi
05-19-2007, 06:56 PM
I'm in. But you really should create a new thread for another tournament.
ImageKlonoa
05-19-2007, 09:25 PM
well..guess I should add my info, huh?
S/N: EpilepticGerbil
email: %20JEMC4OF4%20@aol.com (delete both "%20"s. anti-spam, sorry)
yurihomer
05-20-2007, 07:37 PM
derek, i will prob need some help with organizing the tournment, since i am working these days, i haven't even got time to come onto the forum. those of you who want to help are all welcome. i will try my best to come on the forum to check things out, and help out.
to make my life easier, i will creat a new thread called "tournment sign up", those of you who signed up for the tournment, please go post ur online nick name in the new thread. then we can get down a list and make one of these tree show who vs who. anyway, i think the tournment will be held in saturday, so the sign up is closed on friday.
Derek
05-20-2007, 07:39 PM
I'll help as much as I can. AP Exams are done and I have just a couple more (mostly easy) final exams, so I'm much more free now.
yurihomer
05-20-2007, 07:40 PM
thanks a lot man, really appreciated. and good luck on ur exams!
could you also post a link for patch 1.05 download? i think u guys all want the tournment to be in patch 1.05 right?
Me Myself & Pi
05-20-2007, 07:52 PM
Could the tournament be moved to the weekend after? That's when I'll be ungrounded from computer games.
Here's the link that tells the changes to the patch followed by a link for the download:
http://www.gamereplays.org/cncreplay...meid=changelog (http://www.gamereplays.org/cncreplays/task.php?nameid=changelog)
http://www.gamereplays.org/cncreplay...=downloadpatch (http://www.gamereplays.org/cncreplays/task.php?nameid=downloadpatch)
TBH, Buggies > Scuds in all aspects, unless you want to fire over or from a steep hill, like in Defcon 6. Buggies can hit'n'run more effectively, track fast vehicular targets like vees and technicals, outdo avengers, do more damage per volley to structures, reload faster, remain very spammable, and still outrange any defenses. Now add the upgrades. Are Scuds still worth it when you can make buggies? ;)
HE scrapped-up Scud missile is still the sexiest weapon in the game though... :rolleyes:
There are few situations where a scud can be better than a buggy, and the most obvious is when facing China's armies (slow and numerous) even with ECMs. ECMs deflect the buggies easily, making them considerably less efective while scuds still do a lot of damage to the group even if deflected. Now consider vGLA where scuds only cost $1000. It may be worth the gen point. They are not necessary but can be used with benefict.;)
Even if the enemy have aircraft, an escort of quads should make them pay for the scuds.
drgNz~
05-21-2007, 06:34 AM
Any decent GLA won't build buggies _or_ scuds against China [or at least they shouldn't have to, BBs > China]
Any decent GLA won't build buggies _or_ scuds against China [or at least they shouldn't have to, BBs > China]
BB are strong vs China but are beaten by Overlords backed by ECMs. Scuds have 2 major advantages over BB: 1-Are cheaper. 2-Fire from a distance.
I'm not saying scuds must be built, or even that scud spam is a valid strategy. But it can be used just before your advance with the BBs to "soft" the enemy units. Used in conjuction with tunnels (far from them they become too vulnerable) it can pose a decent threat and your BBs would have a fairly easier job (with luck u can even blow up the ECMs leaving the OL served as a main dish).
Anyway, i'll say again, Scuds are not necessary, just sometimes useful. Look to the NukeCannon; same applies to it.
Derek
05-21-2007, 03:07 PM
Scuds can be useful vs. Tank, but not Nuke, vChina, or Inf. And Scud spam is not valid, it will be too easily beaten by a few Migs, rather a few Scuds firing from behind can provide support for front line units in much the same way that vUSA uses Tomahawks to support Crusaders and LL MDs. And don't plan on popping them from tunnels constantly, it won't work for too long.
Sqwerlpunk
05-21-2007, 09:15 PM
Scuds can be useful vs. Tank, but not Nuke, vChina, or Inf. And Scud spam is not valid, it will be too easily beaten by a few Migs, rather a few Scuds firing from behind can provide support for front line units in much the same way that vChina uses Tomahawks to support Crusaders and LL MDs. And don't plan on popping them from tunnels constantly, it won't work for too long.
vChina uses Tomahawks, Crusaders, and LL MDs :eek:!!!!!
Derek
05-21-2007, 09:33 PM
vChina uses Tomahawks, Crusaders, and LL MDs :eek:!!!!!
Yeah, you didn't know? Its the latest uber-strat :p
SgtRicko
05-22-2007, 10:20 AM
Yeah, you didn't know? Its the latest uber-strat :p
And then wait until you guys hear about the new Black Lotus/Col. Burton/Jarmen Kell 5min. rush!:evil:
yurihomer
05-22-2007, 08:40 PM
hey, since some of you guys requested to postpone the tournment to the next saturday, which is june 2th. i am wondering whats the rest people's opinion. since i thought more people attending would be more fun. so what do u guys think? if it is alright for all of you guys, then i don't mind move it to next saturday.
Daishi
05-22-2007, 09:09 PM
Taking the SATs on June 2nd... Things might get complicated XD
Derek
05-22-2007, 09:23 PM
Yeah, SATs for me too, but those are in the morning and the planned time is 6 PM EST, so SATs won't be a problem for anyone. I'm open on either weekend.
Me Myself & Pi
05-22-2007, 09:26 PM
That accually is my birthdate. So I would like the time of the tournament.
Could you give me some information about it? I just want to know how it's played.
drgNz~
05-23-2007, 12:41 AM
Basic run-down:
I get SWgen & lose the first bracket to Derek.
Exit game.
Go to soccer :p
Basic run-down:
I get SWgen & lose the first bracket to Derek.
Exit game.
Go to soccer :p
:rofl: :rofl: :rofl: :rofl: :rofl:
Be positive, drgNz! this time u'll have a delicious tank/nuke to feed your tastes. How's it sounds?;)
But u have your reasons... In those last tournys SWg was haunting you!:lol:
Sqwerlpunk
05-23-2007, 07:45 AM
Basic run-down:
I get SWgen & lose the first bracket to Derek.
Exit game.
Go to soccer :p
:rofl:Replays?:rofl:
Daishi
05-23-2007, 09:08 AM
Lets play an Armies tournament with a loser's bracket. Basically you can pick your army, but you can't play that army again for the remainder of the tournament.
Loser's bracket means that you can only be eliminated by losing twice in a row.
Sqwerlpunk
05-23-2007, 01:53 PM
Hm, I would prefer a simpler no two in a row rule (one game AFG, next game you can't be AFG, third you can go back), but I'm up for anything. I like the double elim idea too. Nobody answered my question if I could sign up a friend...
Zancloufer27
05-23-2007, 01:53 PM
Interesting. Does that mean if you pick random you can't be random again, or the side you got :p
Derek
05-23-2007, 02:08 PM
Too complicated TBH. Since we're using 1.05c, the sides people choose shouldn't matter too much anyways. As for double elimination, thats fine as long as Yurihomer can organize it appropriately (its his call).
Sqwerlpunk
05-23-2007, 02:24 PM
Is it cool with you all if I organize a 2v2 tourny after this? (Prolly have to go to other sites to get enough people.)
Me Myself & Pi
05-23-2007, 02:26 PM
I think this is the way we should do it:
1) Each player can choose whatever army they want & use whatever fare strategy.
2) Each player would play all the other players.
3) If a player claims that he lost unfairly, then he should save his replay so that it can be reveiwed.
4) Each player must report his wins & loses to the host of the tournament.
5) If there's a tie, the players must then play a tie braker.
6) Any players using bugs that EA games have failled to fix to their advandvantge must replay the player he used them for. If a second offence has acoured, then that player will be removed from the tournament.
Does this sound like a good system? I'd like to know how you guys have played tournaments in the past.
Sqwerlpunk
05-23-2007, 02:31 PM
I think this is the way we should do it:
1) Each player can choose whatever army they want & use whatever fare strategy.
2) Each player would play all the other players.
3) If a player claims that he lost unfairly, then he should save his replay so that it can be reveiwed.
4) Each player must report his wins & loses to the host of the tournament.
5) If there's a tie, the players must then play a tie braker.
6) Any players using bugs that EA games have failled to fix to their advandvantge must replay the player he used them for. If a second offence has acoured, then that player will be removed from the tournament.
Does this sound like a good system? I'd like to know how you guys have played tournaments in the past.
What I think of that
1. Derek said that
2. Do you want ot spend 3 days doing this tourny?
3. Duh?
4. ^
5. How do you tie in Zero Hour? There is no time limit, eventually someone loses, or quits from exasperation
6. 1.05c patch has helped this immensely. And duh.
EDIT: oops, in my haste to flame somebody (anybody), I didn't see that you were asking if that was a good system... try to take it as advice? Sorry man... been a long day.
Derek
05-23-2007, 02:43 PM
Is it cool with you all if I organize a 2v2 tourny after this? (Prolly have to go to other sites to get enough people.)
If you want to try go right ahead, just keep in mind that its a lot of work and a 2v2 tournament is more difficult to organize.
yurihomer
05-23-2007, 04:33 PM
Hm, I would prefer a simpler no two in a row rule (one game AFG, next game you can't be AFG, third you can go back), but I'm up for anything. I like the double elim idea too. Nobody answered my question if I could sign up a friend...
sure, a friend is good.Too complicated TBH. Since we're using 1.05c, the sides people choose shouldn't matter too much anyways. As for double elimination, thats fine as long as Yurihomer can organize it appropriately (its his call).
double ellimination is 2v2 right? the thing for 2v2 is its very hard to set up a 2vs 2 team. say if 2 good players get together, it is a bit unfair for the one good player and a medium player team. plus, army plays a huge factor in 2v2. but if you guys wana go for it, then i am fine. and to be honest, i am having problem organizing 1v1 tournment here:redface: , so might need help on that 2v2 thing.
Sqwerlpunk
05-23-2007, 05:03 PM
Ok, I will do the 2v2 thing. Will have to hear peoples idea's for making it fair though.
Me Myself & Pi
05-23-2007, 05:03 PM
I think it would be to complicated having 2vs2. It would be very complicated. Unless each player would team up with another player & stick to that team mate throughout the tournament. So each team would be like one player. Here would be the different combinations for four teams playing in the tournament:
Team1 vs Team2
Team1 vs Team3
Team1 vs Team4
Team2 vs Team3
Team2 vs Team4
Team3 vs Team4
That would make a total of six games. 2vs2 would be better if a lot of player partisapated.
Here's a math formula for calulating the least amount of games to be played for the number of player (or teams) playing:
∑(X-1)
Any who has the slitest knowlodge of algabra can understand this after I explain it. "X" is the player (or teams) veirable, & "∑" is the "sum" of whatever number is to the right of it. If "3" were placed to the right of it, you'd say that's sum of 3. When figure out the sum of 3, you add 1+2+3, for 4, you add 1+2+3+4, for 2, you add 1+2. Get it?
So to calculate the number of combinations for four player, (like I did above) you subtract 1 from it & you get 3! Now calculate the sum of 3, that's 6!
This is a very easy formula & will be useful for figuring out how many games are to be played with the amount of players (or teams)
Sqwerlpunk
05-23-2007, 05:14 PM
More likely I would make a tourny bracket, not have everyone play everyone else
drgNz~
05-24-2007, 01:04 AM
I think it would be to complicated having 2vs2. It would be very complicated. Unless each player would team up with another player & stick to that team mate throughout the tournament. So each team would be like one player.
No idea what else you were thinking, but that's the way most [if not all] 2v2 tournaments are set up.
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