iZZ
05-16-2007, 03:21 AM
i got some quick questions which i couldnt figure out by myself yet, but i think that most likely they can be answered positively.. thx in advance.
1.)
is there a way to recharge a scrin unit's forcefield (other than leveling up the veterancy) ? :chin:
2.)
ive read a thread about the scrin corrupter being able to "heal" fellow units with force attack on them. that doesnt work for me, although the corruptor "fires" at the desired unit, there's no healing effect. what's wrong? :tantrum:
3.)
a friend told me he read about a scrin unit thats able to kinda "absorb" tiberium (i'm not talking about the harvester ;^þ ) which makes it possible to damage enemy tiberium.
he forgot about the units name, maybe the corruptor? .. err... i think it's quite senseless that there's such a unit, but i thought ill give it a try here since u guys should know if there's sth to it! :nuts:
- i tried the motherships catalyst cannon on tib fields and it works quite well, but in the end its still just a waste of time i think..
4.)
in some LAN games me and my friends played some 4on4 actions with 10minutes no rush (which is crap imo). since both these 8pl - maps are full of tiberium, it's hard to crack enemy lines if theyre quick players to build up their defenses n stuff.
the exact problem was that two of the opposite players spammed Venom's with laser upgrade. after 10minutes there were like +200 venoms on the map.
i tried to counter that mess with the "civilian" EMP cannon :moonie: (which works quite well since all air units instantly blow up in its affected range) but there were still like 3/4 of all venoms. all 10 minutes i was busy grav-selling with 3 cranes, but the (upgraded) shock troopers did not stand a chance.
short story: is there a specific counter-unit to the venom in masses (building time/cost/effect)?
1.)
is there a way to recharge a scrin unit's forcefield (other than leveling up the veterancy) ? :chin:
2.)
ive read a thread about the scrin corrupter being able to "heal" fellow units with force attack on them. that doesnt work for me, although the corruptor "fires" at the desired unit, there's no healing effect. what's wrong? :tantrum:
3.)
a friend told me he read about a scrin unit thats able to kinda "absorb" tiberium (i'm not talking about the harvester ;^þ ) which makes it possible to damage enemy tiberium.
he forgot about the units name, maybe the corruptor? .. err... i think it's quite senseless that there's such a unit, but i thought ill give it a try here since u guys should know if there's sth to it! :nuts:
- i tried the motherships catalyst cannon on tib fields and it works quite well, but in the end its still just a waste of time i think..
4.)
in some LAN games me and my friends played some 4on4 actions with 10minutes no rush (which is crap imo). since both these 8pl - maps are full of tiberium, it's hard to crack enemy lines if theyre quick players to build up their defenses n stuff.
the exact problem was that two of the opposite players spammed Venom's with laser upgrade. after 10minutes there were like +200 venoms on the map.
i tried to counter that mess with the "civilian" EMP cannon :moonie: (which works quite well since all air units instantly blow up in its affected range) but there were still like 3/4 of all venoms. all 10 minutes i was busy grav-selling with 3 cranes, but the (upgraded) shock troopers did not stand a chance.
short story: is there a specific counter-unit to the venom in masses (building time/cost/effect)?