View Full Version : Command and Conquer 4
Cylon Crusader
05-23-2007, 06:18 PM
Its 10-20 years from now, you are worth billions and so you decide to go ahead and make anither CNC game because of your love of the series and the fact that there hasnt been a new one in the past 10-20 years.
If you actually got the chance to do so, what would you make your CNC game like?From managing resources to deciding unit stats,names and much more.
Post away.
Zancloufer27
05-23-2007, 07:39 PM
I would personally want to see a Generals 2. Same generals concept as CCG/ZH, but with an updated options and better modability. There however will be a realism concept.
There should be a number of diverse sides. The USA, EU, China, Israel, GLA, and some Taliban faction, or something. The story will be based on a China-US war. China has been flexing military power in the middle east, and struck a temporary alliance with the GLA. The EU/Israel retallitate, but need US assistance. Basically a continuation of Generals. (I know it ain't a 'C&C', but it is still awesome, just needs a good story.)
Now, there will be some realism. Attacking from behind inflicts more damage on tanks. AT shells will blow up infantry quickly, and Small Arms will be ineffective vs Tanks. Planes can be close support, or high altitude. Close support can be fired at by small arms, and RPGs as well as Fighter Aircraft and SAMs. These units will be durable, and have good sight. They will pack a fair bit of punch vs Infantry/Tanks. Close support units are like A-10s, Helis, Harriers and the like. High altitude aircraft will have less sight, but be only attackable by fighters and SAMs. Stealth works several ways, there is Camo netting, infiltration units, radar invisibility. Camo netting provides large amounts of cover from mainly air units. Camo'd Stinger Sites will be hard to see by aircraft, so you will need close unit support to see them. infiltration is stealth to everything, but infantry can see them if they get close, and some vehicles can also. Infantry will be cheaper than tanks, and have more sight. AT weapons fire slower, and can miss. There will be normal sight, and Radar. Radar stations can pick up tanks and most aircraft from long distances away. Infantry and some aircraft are radar invisible. Infantry can garrison buildings, and get though urban areas, and forests easily.
So, close support aircraft are expensive, large targets but pack heavy punch. Tanks are cheaper, but have less sight, and can't maneuver through trees/urban centers easily. Radar allows you to see enemies coming. They will simply be dots that represent either ground units, or aircraft. You can call in artillery strikes on radar, but it won't be accurate unless you have first hand sight of the target. Infantry will be hard for tanks to spot, and what not.
Long description, but designed to be intense gameplay. Still one supply, and still the dozer system, but dozers can be made from CCs/WFs. Command Centers control special powers, have bunkers for infantry, provide some radar and what not. You will need unit mixing, and combat can be micro intensive. However maps will be large, and it will take a while for some units to travel. Everything will have a use. Just because tanks can mow down infantry in the open, doesn't mean they're better. High altitude aircraft have VERY LITTLE sight, and rely on radar/ground units to target enemies.
Jamie T
05-24-2007, 05:35 AM
Renegade 2
but i wouldnt give it a bad name as renegade 2 or cnc 4
Daishi
05-24-2007, 06:24 AM
I'm not going to go into detail, but I've been thinking up a C&C spinoff set in deep space, featuring the Scrin. A lot of possibilities open up in TW, and can you imagine the insta-build system in space battles? :D
Generals really has no potential for a sequel.
SgtRicko
05-24-2007, 09:26 AM
I'm not going to go into detail, but I've been thinking up a C&C spinoff set in deep space, featuring the Scrin. A lot of possibilities open up in TW, and can you imagine the insta-build system in space battles? :D
Generals really has no potential for a sequel.
C&C has always been about land battles: take it to space, and not only will you have fanboys screaming at the top of their lungs "OMFG ITS NOT TROO TO TEH C&C R00TS!1111", but you will also end up with a totally different game, probably one similar to Petroglyphs 'Star Wars: Empire At War'.
As for Generals having no potential... well, it actually does, since the beginning had the USA losing badly, which is TOTALLY unacceptable (at least from the Republican standpoint!!!:p )
Cylon Crusader
05-28-2007, 07:20 AM
I would personally want to see a Generals 2. Same generals concept as CCG/ZH, but with an updated options and better modability. There however will be a realism concept.
There should be a number of diverse sides. The USA, EU, China, Israel, GLA, and some Taliban faction, or something. The story will be based on a China-US war. China has been flexing military power in the middle east, and struck a temporary alliance with the GLA. The EU/Israel retallitate, but need US assistance. Basically a continuation of Generals. (I know it ain't a 'C&C', but it is still awesome, just needs a good story.)
Now, there will be some realism. Attacking from behind inflicts more damage on tanks. AT shells will blow up infantry quickly, and Small Arms will be ineffective vs Tanks. Planes can be close support, or high altitude. Close support can be fired at by small arms, and RPGs as well as Fighter Aircraft and SAMs. These units will be durable, and have good sight. They will pack a fair bit of punch vs Infantry/Tanks. Close support units are like A-10s, Helis, Harriers and the like. High altitude aircraft will have less sight, but be only attackable by fighters and SAMs. Stealth works several ways, there is Camo netting, infiltration units, radar invisibility. Camo netting provides large amounts of cover from mainly air units. Camo'd Stinger Sites will be hard to see by aircraft, so you will need close unit support to see them. infiltration is stealth to everything, but infantry can see them if they get close, and some vehicles can also. Infantry will be cheaper than tanks, and have more sight. AT weapons fire slower, and can miss. There will be normal sight, and Radar. Radar stations can pick up tanks and most aircraft from long distances away. Infantry and some aircraft are radar invisible. Infantry can garrison buildings, and get though urban areas, and forests easily.
So, close support aircraft are expensive, large targets but pack heavy punch. Tanks are cheaper, but have less sight, and can't maneuver through trees/urban centers easily. Radar allows you to see enemies coming. They will simply be dots that represent either ground units, or aircraft. You can call in artillery strikes on radar, but it won't be accurate unless you have first hand sight of the target. Infantry will be hard for tanks to spot, and what not.
Long description, but designed to be intense gameplay. Still one supply, and still the dozer system, but dozers can be made from CCs/WFs. Command Centers control special powers, have bunkers for infantry, provide some radar and what not. You will need unit mixing, and combat can be micro intensive. However maps will be large, and it will take a while for some units to travel. Everything will have a use. Just because tanks can mow down infantry in the open, doesn't mean they're better. High altitude aircraft have VERY LITTLE sight, and rely on radar/ground units to target enemies.
Nice idea, I for one would want an Red Alert 3 game because its my favorite CNC universe and because it has a lot of potential to continue the series.
Spider786
05-28-2007, 07:24 AM
if im worth billions, a video game is the last thing i'd wanna be messing around with...
SgtRicko
05-28-2007, 09:47 AM
if im worth billions, a video game is the last thing i'd wanna be messing around with...
A C&C videogame with the soldiers being replaced by real humans that will actually die on the battlefield should suffice (that, and the EVA girls being replaced by topless pornstars) if I'm rich.:D
Gaucho8788
05-29-2007, 01:27 AM
It really wouldn't matter because you'd have to spend those billions of dollars to just to buy the CNC contracts and titles from EA itself. So hye you own the games name, .. .... ..... now what?:dismay: .
hanibaljay
05-30-2007, 09:29 AM
well it would have to have NOD,GDI,SCRIN,in it.
But you could have the choose to have the rest of facton from whole series.
The weapons and units even more powerful but relistic ofcourse The superweapons have to be upgrades to be powerful enought to toal distroy your rival bases.
sorry about that is this any better cheers for letting me know
SgtRicko
05-30-2007, 09:38 AM
well it would have to have NOD,GDI,SCRIN,in it but you could have the choose to have the rest of facton from whole series the weapons and units even more powerful but relistic ofcourse but superweapons have to be upgraderble to be powerful enought to toal enmay base destrution
I couldn't understand what you just said; try improving your grammar there, bud.
eLDiablo
05-30-2007, 10:06 AM
well it would have to have NOD,GDI,SCRIN,in it.
But you could have the choose to have the rest of facton from whole series.
The weapons and units even more powerful but relistic ofcourse The superweapons have to be upgrades to be powerful enought to toal distroy your rival bases.
sorry about that is this any better cheers for letting me know
turning one run-on sentence into a series of fragments, is not "fixing your grammar"
ScotlanD
07-01-2009, 11:18 AM
I would make a Generals 2, would be good. :wave:
It has the most potential for a game as its not held back by the rules of the other cnc games :rofl:
You could be much more creative with it and try new things, like what was done with the original generals. :happysad:
truefeel
07-01-2009, 11:28 AM
I would start where Kanes Wrath ended: with the scrin invasion (maybe CNC4: Invasion Confirmed ?).
Thumper
07-01-2009, 01:21 PM
i would start from scratch. start the series over. a deep rts with many rpg elements. I would first tell the story of the fall of the soviet union (red alert timeline) and follow the story of nod, following the events around the meteor strike and nod rise to global superpower. the entire time hinting at the possibility of alien involvement, but not directly talking about them until the discovery of the tacitus. It would be closer to the tib sun story but it would be a more similar overall feel to how they did the story in call of duty 4.
truefeel
07-01-2009, 01:52 PM
So you actually mean the gap between RA1 soivet end and CNC1? I would not try to recreate the beginning story. That one was good enough. Any indication of the scrin was added in tiberium sun and very sadly in renegade (that scrin ship was a dumb attempt to add scrin earlier in the cnc timeline).
Statalyzer
07-01-2009, 03:33 PM
So you actually mean the gap between RA1 soivet end and CNC1?
What? No, that's not how it works.
AT shells will blow up infantry quickly
That's only realistic if the shells have very little chance to actually hit an individual soldier.
truefeel
07-01-2009, 03:40 PM
What? No, that's not how it works.
Then tell me how it does work, b/c clearly westwood intended to give a (weak, yes I know) link between the RA1 soviet ending and CNC1.
That's only realistic if the shells have very little chance to actually hit an individual soldier.
Not if you are a group of lets say 100 soldiers.
Statalyzer
07-02-2009, 02:38 PM
Then tell me how it does work, b/c clearly westwood intended to give a (weak, yes I know) link between the RA1 soviet ending and CNC1.
The link between the RA allied ending and Tiberium Dawn is much stronger.
truefeel
07-02-2009, 03:50 PM
The link between the RA allied ending and Tiberium Dawn is much stronger.
Now you gotta tell me if you are really meaning that or just being sarcastic:wtf:.
Statalyzer
07-02-2009, 04:16 PM
Now you gotta tell me if you are really meaning that or just being sarcastic:wtf:.
Likewise. :dismay:
truefeel
07-03-2009, 04:46 AM
Uh, wtf ?
Statalyzer
07-06-2009, 01:56 PM
It means I am likewise wondering if you really mean that or are really sarcastic. Red Alert leads perfectly into Tiberium Dawn, and only the Allied missions are the actual timeline of the war. The Soviet timeline didn't happen, it's just there so you can win when you play as the Soviets if you beat the missions.
truefeel
07-07-2009, 07:00 AM
The soviet "timeline" is more a branch of the main Red Alert Timeline. It is certainly not the base of the tiberium timeline, but the end of the soviet branch leads to the start of the main tiberium timeline.
But the allied victory is the main branch in red alert universe and represents the red alert timeline and leads to that. The allied branch does NOT lead to tiberium dawn, but to RA2.
Statalyzer
07-07-2009, 10:12 AM
Allied branch leads to both, Soviet branch leads to neither, because it never happened.
http://www.petroglyphgames.com/forums/index.php?showtopic=376&st=20&p=6169&#entry6169
^ And that's Adam Isgreen, one of the C&C developers, stating that the game considered the Allied ending as canonical.
It also makes much more sense for GDI to develop out of an Allied victory than out of a European continent that was entirely part of Russia, and then Nod would have to be covert like it actually is in TDawn. If Kane controlled the most powerful nation on earth, he wouldn't lay it down and let a GDI take up power in it's place and then have to start a guerilla organization to take GDI down instead.
truefeel
07-07-2009, 05:20 PM
First off, this is all just wild theories we all have. I'm just basing myself on what I have seen and the soviet ending really shined out when talking about the birth of tiberium dawn.
Second: I'll tell you why in my opinion the soviet ending shines out: Kane was not an important man in the soviet regime; he was merely a servant (if I remember correctly). No way he could gain control over Russia. Next to that: with the death of Stalin (and following my presume the death of the soviet union), the allied countries were actually again free, free to form their mentioned "Intiative of Global Defense".
You guess it: I'm trying to fill up the holes here with my ideas of how it would be. It misses alot of logic, but in my eyes the allied logic misses far more logic b/c they only mentioned "Initiative of Global Defense". That could just as well be the UN. The appereance of Kane and the mentioning of NOD are stronger clues IN MY OPINION.
Also note that the soviet ending and the mentioning of IGD was merely made for speculation: I don't think westwood really intended to link the 2 timelines; it was just a trick to keep interests in the game.
Statalyzer
07-07-2009, 05:28 PM
Next to that: with the death of Stalin (and following my presume the death of the soviet union)
Why would the USSR fall apart just because Stalin died? No succession plan? No other government infrastructure?
they only mentioned "Initiative of Global Defense". That could just as well be the UN. Well GDI is the UN.
I don't think westwood really intended to link the 2 timelines; it was just a trick to keep interests in the game.Yeah at the very least they didn't try do a very good job of linking the timelines.
truefeel
07-07-2009, 05:39 PM
Why would the USSR fall apart just because SWas there really a person in RA1 of which you could say he could follow up Stalin? It didn't happened in reality, but it is quite possible that with the death of Stalin in RA1 an internal struggle for control of the USSR commenced.
Well GDI is the UN.hmm, not sure if you could compare those 2. I think GDI is much more the military way then UN is.
Yeah at the very least they didn't try do a very good job of linking the timelines.Oh, but they did a good job. A very good one. why else would we have this discussion? It keeps people going to the stores to buy each time for the newest cnc game. It's a very smart marketing move: hint to links, but make them weak anough to spark the curiousity of the people.
Statalyzer
07-08-2009, 11:06 AM
Poor timeline links is not what makes people buy games. If everything about RA3 was the same except that it explained the RA/RA2/TD timeline confusion, would it have sold fewer copies? Doubtful.
truefeel
07-08-2009, 12:16 PM
Poor timeline links is not what makes people buy games. If everything about RA3 was the same except that it explained the RA/RA2/TD timeline confusion, would it have sold fewer copies? Doubtful.
Of course timeline alone does not sell games, but it is an element of it. I do think Westwood made such a "poor" timeline on purpose.
symondhelly
02-23-2010, 11:38 PM
The latest trailer for Command & Conquer 4 TT has been released and it shows off some of the cinematic scenes. The planet is all but doomed, but Kane has a plan to save humanity. His plan works and life is thriving once again. Things, like they always do, go south and war eventually breaks out once again between the IDG and Nod forces.Real actors are used, but with the exception of Kane, they're all a bunch of nobodies. EA skipped on using celebrities this time around to present a more believable story for players.
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