Corsarus
05-28-2007, 03:44 PM
This mod is for tiberian sun, it basically adds a bunch of new factions for each of the sides and gives them all special crap. This is what I have finished doing so far
ALL
-Can start w/ up to $30,000
-Infantry are 80% the size
-Pavement is nifty 6x4 shape
-No Build Limits on anything
-75% build speed
-Can queue infinite objects
-100% chance of infantry transmogrify
-Cyborgs will go berserk.
-tiberium explodes easier and does more damage
-multiple Factory bonus enabled
-All sides can began w/ multiple MCV’s
-emp cannon replaced by heavy defense cannon
-AI builds super bases and gigantic attack forces. (several buildings or units are built at once… wow.)
-All walls are free
GDI
-Upgrade Tower is the only tech level 10 object
-new ion cannon animation
-all juggernaut images 150% old size, titan 120%, wolverine 80%,
-Only starts with light infantry, grenadiers and titans
-gets umagon
NOD
-missile silo and tiberium missile silo are the only tech level 10 objects
-only starts with light infantry, jump jet troopers and tick tanks
-Gets the Cyborg Gladiator
!!!!!=not yet created
GDI new sides
Mcneil
-(((Super powered stuff)))
-gets all of the Nod super weapons with conyard
-everything does twice as much damage
-Light infantry have C4
-has additional Mammoth Mk II that’s free but has a build limit of 1
Solomon
-(((Unusual forces)))
-Light Infantry get web grenades
-Conyard generates infinite power
-
E.V.A.
-
Forgotten
-
NOD new sides
Kane
-(((Heavy weapons and armor stuff)))
-double armor for everything
-Light Infantry are armed with grenades
-twice as much firepower and ROF
Slavick
-(((Covert and infiltration stuff)))
-Main base is under a large cloaking field along w/ any units close enough
-Can start with stealth tanks and light infantry only
-Gets tiberium thief
-Light infantry can hijack Vehicles
Hassan
-(((rushing and mass production)))
-everything gets 50% cost and buildtime
-double groundspeed and 150% airspeed
-Light Infantry lose 1 fifth of life
-Tick Tanks give duplicate upon deployment (only on first deployment!)
CABAL
-
Militia stuff (just ignore this, It was only used for records.)
Militia
-light infantry
-MCV
-Militia bus
-Suicide car
-Conyard
-
Militia tech tree
Construction yard
Ammo Dump (Gives civilians put into it weapons)
Recruitment Center (Barracks)
I am asking for any good side or unit ideas for the new sides or someone who could help me by doing the ideas that this post shall be updated with....here...
UPDATES THUS FAR::screenies!!!
http://img460.imageshack.us/img460/6160/untitledsi1.png
a standard small gdi base, not much built, not much modding here.
http://img530.imageshack.us/img530/2451/untitledrv8.png
splash screen
-fixed the ghost MCV bug
-AI apparently builds massive bases and can construst several buildings or units at one time.
ALL
-Can start w/ up to $30,000
-Infantry are 80% the size
-Pavement is nifty 6x4 shape
-No Build Limits on anything
-75% build speed
-Can queue infinite objects
-100% chance of infantry transmogrify
-Cyborgs will go berserk.
-tiberium explodes easier and does more damage
-multiple Factory bonus enabled
-All sides can began w/ multiple MCV’s
-emp cannon replaced by heavy defense cannon
-AI builds super bases and gigantic attack forces. (several buildings or units are built at once… wow.)
-All walls are free
GDI
-Upgrade Tower is the only tech level 10 object
-new ion cannon animation
-all juggernaut images 150% old size, titan 120%, wolverine 80%,
-Only starts with light infantry, grenadiers and titans
-gets umagon
NOD
-missile silo and tiberium missile silo are the only tech level 10 objects
-only starts with light infantry, jump jet troopers and tick tanks
-Gets the Cyborg Gladiator
!!!!!=not yet created
GDI new sides
Mcneil
-(((Super powered stuff)))
-gets all of the Nod super weapons with conyard
-everything does twice as much damage
-Light infantry have C4
-has additional Mammoth Mk II that’s free but has a build limit of 1
Solomon
-(((Unusual forces)))
-Light Infantry get web grenades
-Conyard generates infinite power
-
E.V.A.
-
Forgotten
-
NOD new sides
Kane
-(((Heavy weapons and armor stuff)))
-double armor for everything
-Light Infantry are armed with grenades
-twice as much firepower and ROF
Slavick
-(((Covert and infiltration stuff)))
-Main base is under a large cloaking field along w/ any units close enough
-Can start with stealth tanks and light infantry only
-Gets tiberium thief
-Light infantry can hijack Vehicles
Hassan
-(((rushing and mass production)))
-everything gets 50% cost and buildtime
-double groundspeed and 150% airspeed
-Light Infantry lose 1 fifth of life
-Tick Tanks give duplicate upon deployment (only on first deployment!)
CABAL
-
Militia stuff (just ignore this, It was only used for records.)
Militia
-light infantry
-MCV
-Militia bus
-Suicide car
-Conyard
-
Militia tech tree
Construction yard
Ammo Dump (Gives civilians put into it weapons)
Recruitment Center (Barracks)
I am asking for any good side or unit ideas for the new sides or someone who could help me by doing the ideas that this post shall be updated with....here...
UPDATES THUS FAR::screenies!!!
http://img460.imageshack.us/img460/6160/untitledsi1.png
a standard small gdi base, not much built, not much modding here.
http://img530.imageshack.us/img530/2451/untitledrv8.png
splash screen
-fixed the ghost MCV bug
-AI apparently builds massive bases and can construst several buildings or units at one time.