View Full Version : Demo Rebel Ambush
(U.S.S.R) Jamie
05-30-2007, 01:17 PM
I think it owns, cause it blows stuff up and causes damage!
Derek
05-30-2007, 01:19 PM
Its overpowered. The 1.05 community patch indirectly nerfs it though.
Zancloufer27
05-30-2007, 03:42 PM
I don't think they have done anything to it YET. Mind you it is the best Gen power out there.
Derek
05-30-2007, 03:55 PM
I don't think they have done anything to it YET. Mind you it is the best Gen power out there.
As I said, it was indirect, they moved the demolitions upgrade to the Black Market, and they might have increased the price.
Daishi
05-30-2007, 04:29 PM
Price remains unchanged ;)
I told them during discussion that what they needed to do was make it so that the units had to wait 3-4 seconds before suicide, giving a little time to the enemy units to either run away/retaliate/defend the target, but somehow they opted out to move the demo upgrade. Alls well that ends well, I suppose.
Derek
05-30-2007, 04:31 PM
Yeah, I think that would be fair. Every other level 3 power can be seen coming and dodged, yet the demo ambush is the most powerful one of them all! Admittedly it requires an upgrade to achieve its full power, but the upgrade isn't that hard to get.
Price remains unchanged ;)
I told them during discussion that what they needed to do was make it so that the units had to wait 3-4 seconds before suicide, giving a little time to the enemy units to either run away/retaliate/defend the target, but somehow they opted out to move the demo upgrade. Alls well that ends well, I suppose.
But having the rebels to wait those seconds would make'em useless against vehicles (they would run'em over) but... thinking again, it would be fair enough to have'em less usefull.:chin: Yep, it is a bit o.p.! But after this some would complain about the toxin ambush. That one is also powerfull.:rolleyes:
Daishi
05-31-2007, 09:15 PM
that's just fine and dandy that they're useless against moving vehicles. That means demo players have less targets to choose from, meaning there's a way to defend against it.
SgtRicko
06-01-2007, 10:21 AM
It puzzles me as why out of all the things that got changed around in 1.05c, the Demo Ambush stood completely unchanged. Honestly, moving the damn ability to the Black Market ain't gonna do **** if the enemy decides to tech up first!:grumpy:
Daishi
06-01-2007, 10:43 AM
If you voluntarily let GLA fast-tech up from AD to BM without a hitch, you should probably stick to the AI.
Derek
06-01-2007, 01:21 PM
If you voluntarily let GLA fast-tech up from AD to BM without a hitch, you should probably stick to the AI.
No. A good GLA can easily tech up to a Black Market. In fact, as soon as GLA gets a Palace up it should try to get a BM ASAP. Moving the upgrade to the BM helps, but I don't think its enough. Though there is still an on-going discussion as to whether the level 3 ability should be made a 5 star power or not.
Daishi
06-01-2007, 01:30 PM
I still maintain they could balance it perfectly with a nice delay.
SgtRicko
06-02-2007, 01:34 AM
No. A good GLA can easily tech up to a Black Market. In fact, as soon as GLA gets a Palace up it should try to get a BM ASAP. Moving the upgrade to the BM helps, but I don't think its enough. Though there is still an on-going discussion as to whether the level 3 ability should be made a 5 star power or not.
Still not good enough: at least the other powers give you a warning (the Chinese arty appears on your radar and makes a sound before striking) or can be stopped (you can shoot down the bombers or transport planes if you have an idea where they're going towards), but with the GLA Demo Ambush there is no such warning sign or way to prevent it once it is executed.
Zancloufer27
06-02-2007, 08:15 AM
I found that SWs destroy the Artillery Barrage. Don't ask how I know that.
Delta-4
06-02-2007, 08:29 AM
To SgtRicko: Yeah, but A-10s are friggin' MONSTERS for HP.
To Zancloufer27: The artillery rounds are probably considered to be invisible air units that aren't invulnerable, thus meaning they can be shot down. Probably so it would make sense, as a particle beam or a nuclear strike would take down artillery shells in mid-air.
Does the SCUD Storm affect it or is that just a waste for anti-artillery? If it doesn't, then EA did a good thing for realism.
drgNz~
06-02-2007, 08:36 AM
If it doesn't, then EA did a good thing for realism.
Probably not on purpose, mind you :p
Still not good enough: at least the other powers give you a warning (the Chinese arty appears on your radar and makes a sound before striking) or can be stopped (you can shoot down the bombers or transport planes if you have an idea where they're going towards), but with the GLA Demo Ambush there is no such warning sign or way to prevent it once it is executed.
In fact, making it a lvl 5 genpoint delays the thing considerably. Lvl 5 genpoints are suposed to be decisive. It takes time (and a minimal playing) to reach lvl 5.
Some sugested a delay in detonation. Well, 1-2 sec should give the so wanted warning and chance to counter.
JJFZ3000
02-24-2008, 06:29 PM
Its overpowered. The 1.05 community patch indirectly nerfs it though.
I don't think so. The AFG gets the carpet bomb with his first general point. The Chinese artillery barrage is also unstoppable. The Pathfinder makes all walking infantry obsolete.
Derek
02-24-2008, 06:56 PM
I don't think so. The AFG gets the carpet bomb with his first general point. The Chinese artillery barrage is also unstoppable. The Pathfinder makes all walking infantry obsolete.
The AFG Carpet Bomber is also overpowered (though it does require AF to pass up on the Spy Drone). The artillery barrage takes awhile to arrive at its target so it can be dodged pretty easily, the demo ambush is instant.
SgtRicko
02-25-2008, 01:14 AM
I don't think so. The AFG gets the carpet bomb with his first general point. The Chinese artillery barrage is also unstoppable. The Pathfinder makes all walking infantry obsolete.
Oh yeah, and pretty much anything that isn't an infantry unit can stop a Pathfinder downright quick, and even if they're invisible.
Oh yeah, and pretty much anything that isn't an infantry unit can stop a Pathfinder downright quick, and even if they're invisible.
Problem is when u necessarily must use infantry. Something very likely against USA and the godly vees. Once USA gains pathfinders usually is GG China (particularly inf). It was nerfed to an acceptable level in 1.05e (there it goes once again!) by reducing the damage to have need of 3 shots to one ranger. They still own inf, just not abuse it. There, Jarmen Kell is the only sniper to have one-shot-one-kill abilities.
The AFG Carpet Bomber is also overpowered (though it does require AF to pass up on the Spy Drone)
Absolutely. In 1.05 it was moved to level 3. It delivers a massive amount of bombs when compared to China's and is so fast that is hardly shot down at all. USA can absolutely cripple China with fast tech. While risky, if executed well, China just don't have an answer.
Lvl3 is much more reasonable.
Daishi's idea of having a delay in the ambush is very good. The more i think about the better it looks to me. A delay of 1 sec should suffice.
Daishi
02-26-2008, 05:06 PM
They tell me now that it's uncodable, but they also said that about fixing the scud bug and laser pat bug. :p
They tell me now that it's uncodable, but they also said that about fixing the scud bug and laser pat bug. :p
I doubt about being uncodable. More likely to be tricky or hard to find the necessary change. The Demo rebels already have the booby trap delay using the same system. It looks just a question of work (maybe ini manipulation isn't enough, though). :rolleyes:
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