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View Full Version : Some ideas for modding


Mutchsex
05-31-2007, 11:19 AM
Hey guys, I will tell to all of you how I start to play CnC

The first time that I saw the game, I think that is almost the same of another great game: Age of Empires (1, 2, Mythology or the 3), but there are two things that are different... In AoE (Age of Empires) you can build walls, that is no problem, because our friend Deezire :) created one great mod that enables to build walls , but there are another thing that still different: Naval units and Structures.
Will be great if someone create one mod that enables you to build one harbor (maybe, or another name) and a lot of ships (transport, combat, plane carrier ships, etc..)
Thanks to your attention.. (of course that The ships and the harbor will be different to the three factions)

SgtRicko
06-02-2007, 08:41 AM
1. If you were to try to play the walls mod against a hard comp or human, you would quickly realize that the game's pace is too fast and that the walls barely slow the enemy down, if at all. That, and they don't exactly look pretty when set up, since the build radius in your base is usually pretty oddly shaped.

2. Currently, the maps are a bit too small for naval combat, and water is treated as inaccessible terrain most of the time. It's going to take some serious modding in order to make the water usable and to add in some extra units to balance it out as well.