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Kiruku
06-08-2007, 12:04 PM
I want to add a Mod to a Map. not only the .ini files (which i know how with finalalert) i wanna add the .shp files also if this is possible. i saw maps on that u had new units... with new picture (or old... from Tib Sun). I wanna add new things with new picture on my map so i can play online with every1 not only with friends who got the mod also. thanks

Fenring
06-08-2007, 05:33 PM
You can't add new art to maps. You'll have to make a minimod.

Kiruku
06-22-2007, 12:39 PM
how comes FlyingZ made a map where they attack with completely new(or from old versions) tanks...... i wanna make that u can build them and give them a new effect.. even if its missing cameo i dont care... i want to make underground transporer of CC 3

Corsarus
06-23-2007, 02:18 PM
how comes FlyingZ made a map where they attack with completely new(or from old versions) tanks...... i wanna make that u can build them and give them a new effect.. even if its missing cameo i dont care... i want to make underground transporer of CC 3
I assume that is like a subterranean transport?

use XCC mixer.
just look in RA2.mix/local.mix/vxl's

for yuri it is ra2md.mix/local.mix/vxl's.

search around a bit for the image you want, write down it's name, then add the art and rules entries as necessary, adding the correct name for your new unit, it should match the name of the voxel.

apple23
06-24-2007, 09:13 PM
all you have to do is add INI that references the unit you want to use.
like say, for instance, you want to use the image for the TS mammoth tank, find out the codename for the art file of that tank (4TNK) and add an art file with that name (4TNK) in the editor. Then to use it in your mod, find the unit in the rules section you want to have this image, like say the grizzly tank, and add: Image=(name of art entry. In this case, 4TNK) Also note that for some reason this does not work for SHPs. I will give you a sample when i get back home to my comp can can access my mod.

*EDIT* and BTW to make it dig underground you have to change the locomotor. Tf you have the TS INI just look at the devil's tounge or sub' APC and copy/paste the locomotor and see if that works.