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View Full Version : Modding Generals/Zero Hour


Jester Kirby
06-19-2007, 11:43 PM
Just some questions...

1.) is there a 100 unit limit like in RA2?

2.) Is it easier to mod? I'v seen alot more generals mods than any other.

3.) are the taks voxel images or some other kind?

4.) is there a resource sight for tank images like there are for RA2 modding?

5.) is it hard to design your own tank image?

:color2::color3::color4:

thanks.

Pie

Me Myself & Pi
06-20-2007, 01:50 AM
There isn't a unit limit for Generals or Zero Hour. Well, accually, come to think of it, there is. It all depends on how many units your computer can handle before crashing the game.

I think it's pretty easy modifying. It's all in just changing text in INI files.

I have no idea how to design any tanks.

Zancloufer27
06-20-2007, 06:50 AM
You have to go into 3D modeling, UV mapping, then skinning to design tanks. Stick to ini coding. EA explains most of the ****e in the ini files them selves.

Jester Kirby
06-20-2007, 03:53 PM
Thanks guys, so tanks are tough eh, guessing there isnt a resource sight then?

CaptainIraq
07-15-2007, 10:48 PM
Thanks guys, so tanks are tough eh, guessing there isnt a resource sight then?
http://gendev.gamemod.net/page.php?file=modding
This is the best resource site for all of the modding tutorials you could ever possibly need.