EliteGi
06-21-2007, 02:42 PM
I'm going home for the summer and I won't have the net for a few months, so I'll post my mini project as it is.
It's a lunar map with lots of little modifications to change the game around (allowing completely different strategies and giving a fresh feel to the game). It was just a personal project but I'll put it here for now because I'm generous. :p It's also far from finished, I may even turn it into a full mod instead of a map-mod.
Anyway, I'll post it up in a couple of days before I leave. I haven't started on the Yuri side yet, but Allies and Sovs are about 80% done, without full balance testing.
Here's some of the changes (keep in mind this map is a lunar one):
All infantry wear space suits.
Infantry are more effective than before.
Paradrops are available to both sides once a barracks is created (and two planes are called in).
No attack dogs - they can't wear space suits! (Any ideas for anti-spy is welcome, I haven't given it much thought yet but pill box/sentry gun/gattlin gun defenses seem like the best choice atm, along with hero units).
Tank bunker and battle bunker available to all sides, requiring just a con yard.
Tank shell and garrison unit ranges increased.
Tech level units are more useful than before, but tech centers cost more and take longer to build (and have more armour than before).
All aircraft are more effective, but AA defenses are more effective (and shoot paratroopers) and more units will be given AA capabilities.
Structures have different armour values - war factories and refineries can now withstand feather assaults.Allies
GI has a sci-fi-esque laser, because I'm cool like that. GI doesn't deploy now.
GGI is more effective vs buildings and infantry. GGI doesn't deploy now.
Rocketeers are cheaper and more effective than before.
Chrono legionnaire costs 1000.
Robot control center cost 1500 and has a build limit of 1.
Robot tanks cost 400 and shoot missiles except for infantry, where it has a chain gun. With quick speed and rate of fire, robot tanks are very effective in groups and are actually useful.
Nighthawk has a better weapon, but can only carry 3 passengers. Has open ports so it is now an airborne battle fortress.
Harriers have unlimited ammo (but considerably weaker weapon), are faster and their weapon has more range.Soviets
Conscripts are awesome so they have an electric assault weapon.
Flak Troopers are comparable to the GGI.
The Crazy Ivan isn't as cra-z as before, he now plants powerful bombs on structures - capable of taking out most structures in one visit. He also throws dynamites which is effective against groups of units (may change this weapon in the future).
Tesla blokes are better but more expensive, to match the SEAL and Virus. (Will modify further in the future)
Boris can now actually call in an air strike quickly - MiG's are much faster than before.
Flak track can only hold one passenger, but the passenger can shoot from inside (may change this, I'm undecided right now. But for now, the terror drone only takes up one passenger slot so it fits inside!).
V3 has been vastly improved. Its missile is very fast (very rare that it is shot down) and does splash damage so it can be used against units (though only against slow ones if they are moving). It has less range but the missiles are also more powerful than before. Requires a battle lab.
Apoc tank is now the mother of all tanks. It costs 1500, but has old-school missiles for infantry, can fire on the move, has greater range than other tanks (only slightly) and can be manned by one person who can shoot from within. 'Ave it.
Siege chopper is now always airborne. It is fitted with a chain gun and twin-missiles. It is effective anti-ground and anti-air and self-heals, it is also available at radar tech level. Awesome for hassling and quick attacks.
Kirov airship now costs 2500 but has a far superior weapon to the previous one. Its weapon is a small nuke, capable of crippling bases and slaughtering large divisions of units easily.That's all I can be bothered to put down really. All country-specific units will be changed in the future and more changes will be made. The map will be here within a few days then, when I tidy up all the things I'm messing about with ATM.
Any comments welcome! Map added!
It's a lunar map with lots of little modifications to change the game around (allowing completely different strategies and giving a fresh feel to the game). It was just a personal project but I'll put it here for now because I'm generous. :p It's also far from finished, I may even turn it into a full mod instead of a map-mod.
Anyway, I'll post it up in a couple of days before I leave. I haven't started on the Yuri side yet, but Allies and Sovs are about 80% done, without full balance testing.
Here's some of the changes (keep in mind this map is a lunar one):
All infantry wear space suits.
Infantry are more effective than before.
Paradrops are available to both sides once a barracks is created (and two planes are called in).
No attack dogs - they can't wear space suits! (Any ideas for anti-spy is welcome, I haven't given it much thought yet but pill box/sentry gun/gattlin gun defenses seem like the best choice atm, along with hero units).
Tank bunker and battle bunker available to all sides, requiring just a con yard.
Tank shell and garrison unit ranges increased.
Tech level units are more useful than before, but tech centers cost more and take longer to build (and have more armour than before).
All aircraft are more effective, but AA defenses are more effective (and shoot paratroopers) and more units will be given AA capabilities.
Structures have different armour values - war factories and refineries can now withstand feather assaults.Allies
GI has a sci-fi-esque laser, because I'm cool like that. GI doesn't deploy now.
GGI is more effective vs buildings and infantry. GGI doesn't deploy now.
Rocketeers are cheaper and more effective than before.
Chrono legionnaire costs 1000.
Robot control center cost 1500 and has a build limit of 1.
Robot tanks cost 400 and shoot missiles except for infantry, where it has a chain gun. With quick speed and rate of fire, robot tanks are very effective in groups and are actually useful.
Nighthawk has a better weapon, but can only carry 3 passengers. Has open ports so it is now an airborne battle fortress.
Harriers have unlimited ammo (but considerably weaker weapon), are faster and their weapon has more range.Soviets
Conscripts are awesome so they have an electric assault weapon.
Flak Troopers are comparable to the GGI.
The Crazy Ivan isn't as cra-z as before, he now plants powerful bombs on structures - capable of taking out most structures in one visit. He also throws dynamites which is effective against groups of units (may change this weapon in the future).
Tesla blokes are better but more expensive, to match the SEAL and Virus. (Will modify further in the future)
Boris can now actually call in an air strike quickly - MiG's are much faster than before.
Flak track can only hold one passenger, but the passenger can shoot from inside (may change this, I'm undecided right now. But for now, the terror drone only takes up one passenger slot so it fits inside!).
V3 has been vastly improved. Its missile is very fast (very rare that it is shot down) and does splash damage so it can be used against units (though only against slow ones if they are moving). It has less range but the missiles are also more powerful than before. Requires a battle lab.
Apoc tank is now the mother of all tanks. It costs 1500, but has old-school missiles for infantry, can fire on the move, has greater range than other tanks (only slightly) and can be manned by one person who can shoot from within. 'Ave it.
Siege chopper is now always airborne. It is fitted with a chain gun and twin-missiles. It is effective anti-ground and anti-air and self-heals, it is also available at radar tech level. Awesome for hassling and quick attacks.
Kirov airship now costs 2500 but has a far superior weapon to the previous one. Its weapon is a small nuke, capable of crippling bases and slaughtering large divisions of units easily.That's all I can be bothered to put down really. All country-specific units will be changed in the future and more changes will be made. The map will be here within a few days then, when I tidy up all the things I'm messing about with ATM.
Any comments welcome! Map added!