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Condemer
06-29-2007, 11:37 AM
I'm trying 2 make the allied team attack with 15 mirage tanks and 15 prism tanks with 5 ifv anti-air support I have it like so

[Script]

Scripttype = 01000002(AI Mirage+Prism+IFV)
Name = AI Mirage+Prism+IFV

Actions
0- Gather @ base
1- Gather @ enemy
2- Attack (1-Not specified)
3- Do this (15 - don't know wat it is but copied off of another map that the attacks actually work cretor: Bdizzle18)

[Taskforce]

Taskforced = 01000001(AI Mirage+Prism+IFV)
Name = AI Mirage+Prism+IFV
Group = 1
Units in taskforce
15 MTNK(Mirage Tank)
15 SREF(Prism Tank
5 IFV

[Teams]

Teamtypes = 01000000(AI Mirage+Prism)
Name = AI Mirage+Prism
Veteran - 1
House - Civilian
Priority - 5
Max - 5
TechLevel - 0
Group - -1
Waypoint - 0
Script - 01000002 (AI Mirage+Prism+IFV)
Taskforce - 01000001 (AI Mirage+Prism+IFV)
Tag - None
Transport - None

The following only are checked:
Recruiter
Agressive
AreTeamMembersRecruitable


I'd love for any help .. I'd perfer a walkthrough or a step by step tutorial ... if any of you could do such a favor for me !!!

If you got msn and u'll help me then look @ my profile u'll find it !

Fenring
06-29-2007, 12:05 PM
Too many units are in the task force; the AI is dissolving the team before it finishes it. And you don't have a trigger to make the AI even start it.

Condemer
06-29-2007, 04:14 PM
How many do u think max the pc could handle ?

Fenring
06-29-2007, 05:24 PM
A ****load if you increase the right tag. At the default, no more than, say, 8 of lower priced units.

Condemer
06-29-2007, 09:36 PM
So i'm confused ... where do i go to 2 do this tag stuff ??

hogo98
07-04-2007, 07:40 AM
Well if you can INI Edit its Simple Under [General] In your Map File (opened In Notepad) Add it like this.

[General]
DissolveUnfilledTeamDelay=5000

If you increase that value your team Will be allowed to have more units without being dissolved.

; how long to wait before dissolving an ai trigger team that has no members (multiplay only)

^^ This is the Description of the tag.

Condemer
08-28-2007, 07:55 PM
Tag = A Trigger ???

Fenring
08-28-2007, 08:10 PM
No. A tag is a line of code the game uses to determine certain properties.

Condemer
08-30-2007, 12:12 PM
aight i think i have this down except there is one spot i'm confused on how i get

my friend that also makes mod maps made a map where the pc attacks with 8 prism and mirage tanks i see how he did it BUT,

There is this portion that is like this:

[AiTriggerTypes]

01000005 - Attack,63811930,<ALL>,1,1,NATECH,01000000030000000000000000000000000000000000670100000000cc869412,250.000000,230.000000,250.000000,1,0,2,0,<NONE>,1,1,1

01000006 - Attack,63811830,<ALL>,1,1,GATECH,01000000030000000000000000000000000000000000670100000000cc869412,250.000000,230.000000,250.000000,1,0,1,0,<NONE>,1,1,1

I don't see how he got that info after i get that i can put in my info like that and then i can do the other process of adding it to [AiTriggerTypesEnabled] and selecting yes

how the he** do i get that ?? Hope it isn't something you have to do manually (that would be alot of typing)

Also how do i make a tag to make the ai start building the team ??? ( I wanted my 2 taskforces that are in different groups to attack WITH each other air and land attack at one time) (When i made a map that i had the computer chrono reinforce in after i made a "Trigger" it showed up int the "Teams" as THE tag - that why i asked if the tag was a trigger !!!!)

Thx