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View Full Version : Deso-Bombing


Commander Handsome
06-30-2007, 03:38 AM
I can do it!

But I wonder, when is a good time to use it?

- ie: Is it best for defence, attacking the enemy's army, or occupying their base?

YuriRuler90
06-30-2007, 03:57 AM
All. It's perfect to nail a huge group of tanks, irradiate a large field to be an ass, or you can even use them in naval battles if you plan well enough.

truefeel
06-30-2007, 04:04 AM
Best to use it against light vehicles. You can also se it on medium armoured vehicles like the grizly and the rhino, but then it's more a scare-off trick.

SgtRicko
06-30-2007, 07:20 AM
you can even use them in naval battles if you plan well enough.


WHAT?!?:dismay:

truefeel
06-30-2007, 08:52 AM
Desos are incredibly effective against dolphins and or squids if you deploy them at the shoreline. any dolphin/squid passing through the radation is guaranteed to get killed.

JJFZ3000
06-30-2007, 12:12 PM
It's by far a foolproof strategy, you should not use it as your staple tactic, maybe occasionally. I beat it once using USA. Plus, if you're playing competitively, people would choose UK.

Statalyzer
07-10-2007, 09:51 AM
It's better when there is not much lag. When the game lags, as soon as the flak is destroyed and you hit D, his tanks will shoot automatically, but your D key won't register for a little bit, and you'll lose more desos before even deploying. Terror drones, OTOH, work better when there is more lag, but they are not as potentially devasting as desolators unless you pull off the perfect distraction.

truefeel
07-10-2007, 11:32 AM
Yeh, true. Lag affects commands (e.g. moving and of course deploying), but it doesn't affects automatically moves (like auto-attacking).

But overall, it should be relatively easy to use a desobomb. If there is a random case of alot of lag, you can try to mix up the deso bomb with your rhinoes. if the the flak track gets destroyed, your tanks act like fodder and give alot of time to let your desos deploy.

Statalyzer
07-16-2007, 01:46 PM
A good Allied player mighy be able to pull back at just the right time where the desos end up doing more harm to your rhinos than to his tanks, but unless the lag is really bad you'll be able to undeploy your own desos fast anyway so it's not too big of a deal.

It's really not a big deal at all if you use apocs. In RA2 (no BFs or Yuri to deal with) the apoc-deso combo is very difficult to stop unless the map is huge and the Allies haven't been harassed much while teching up.

truefeel
07-16-2007, 02:40 PM
A good Allied player mighy be able to pull back at just the right time where the desos end up doing more harm to your rhinos than to his tanks, but unless the lag is really bad you'll be able to undeploy your own desos fast anyway so it's not too big of a deal.

It's really not a big deal at all if you use apocs. In RA2 (no BFs or Yuri to deal with) the apoc-deso combo is very difficult to stop unless the map is huge and the Allies haven't been harassed much while teching up.


Pulling back would be difficult with lag. Like I sad, things that happen automatically are not affected by lag, but commands are. that includes moving your units. If you want to move away, you need to do it before the rhinoes are near you. If you move too late away, the rhinoes are close enough to automatically target (NOT affected by lag) the mirages, and killing moving mirages is very easy, due the weak armour.

and apoc-deso pushing is a very usefull tactic on RA2 IF it's very late game. you need to have a good amount of apocs (you can't mix them with rhinoes and you can't show up with only 4 apocs) and I think sniper IFVs would be the perfect counter against this tactic (it involves having your desos walking, very vunlerable then to snipers).

Statalyzer
07-16-2007, 03:57 PM
The perfect tactic IMO would be getting Mirages, staying the heck away from the push, and obliterating his miners. That's why as Soviets I wouldn't try that on something like Heck where there's tons of manuever room and alternate routes.

truefeel
07-16-2007, 04:16 PM
I wouldn't do that. If your mirages are at his miners and his apocs at your base, he will win in a base trade.

Statalyzer
07-16-2007, 05:49 PM
Let me clarify - get a few Mirages and send them on a split.

If you make Mirages your entire tank force then you are really screwed.

Tank Destroyers would be a nice as they can take on apocs fairly well in a 2:1 ratio and don't take too much damage from the desos, but you probably won't be playing Germany because the Apoc-Deso push doesn't happen often enough to be worth giving up USA/Korea/Britian for.

If you have grizzers and prisms and tanya-IFVs hopefully you can just barely hold him off. If you do, your mirage split will have won you the game since you'll be the only one able to rebuild your force. Of course, splitting off those 4 mirages means 4 fewer prisms to fight the enemy with, so actually I wouldn't build them against the Apoc-Deso crawl

But if I already had some, I'd split them, since they'd die to no avail otherwise. Of course, the map might be Pinch Point, or TR vs BL on Lake Blitzen, or Mount Olympus, and then you can't try that.

Skydragon222
07-17-2007, 10:50 AM
I would say a great use is to rush up to yuri's slave miners with a few desos deploy them quickly and watch the slaves glow in the dark.

Another method is to cover up small naval chokepoints so all ships take damage while passing through. If you use this effectively on multiple choke points you could dominate the ocean.

Also if you really need to they could be a last resort base defense. This is a good makeshift defence if you have low power and your opponent is sending a land strike force at you.

truefeel
07-17-2007, 01:32 PM
I would say a great use is to rush up to yuri's slave miners with a few desos deploy them quickly and watch the slaves glow in the dark.


That's actually one of the few things an Iraq player can do, but it's not a guarantee that you have a chance then on a fair battle. A yuri player can do something similar: using a magnetron to lift up a miner when the miner is dumping its ore at the refinery. when lifted up, you can drop it back down, destroying both the miner and the refinery. the difference between the soviet tactic of killing the yuri eco and the yuri tactic to kill the soviet eco is that yuri will have actually less problems, b/c the slaves automatically regenerate after 5 seconds. if yuri can pull off his tactic on even only one miner, it's guaranteed he has done more damage then he had to take.

Another method is to cover up small naval chokepoints so all ships take damage while passing through. If you use this effectively on multiple choke points you could dominate the ocean

2 problems:

-not many naval maps have naval choke points
-you will not be able to dominate, as a boomer rush is unstopable.