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chaoscontrol512
07-03-2007, 03:09 PM
I'm trying to turn the Bio Rocket Pad into a superweapon that launches the Baikonur Rocket. But it doesn't show the command buttons in game, much less let me launch the rocket. :\ Anyway, here's what I have done so far:

CommandButton Command_LaunchBaikonurRocket
Command = SPECIAL_POWER
SpecialPower = SuperweaponLaunchBaikonurRocket
Options = NEED_SPECIAL_POWER_SCIENCE
ButtonImage = SSScudStorm
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
End

CommandButton Command_DetonateBaikonurRocketAtLocation
Command = SPECIAL_POWER
SpecialPower = SuperweaponLaunchBaikonurRocket
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
ButtonImage = SNNukeLaunch
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
InvalidCursorName = GenericInvalid
RadiusCursorType = SCUDSTORM
End

SpecialPower SuperweaponLaunchBaikonurRocket
Enum = SPECIAL_LAUNCH_BAIKONUR_ROCKET
ReloadTime = 240000; in milliseconds
PublicTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
End

Me Myself & Pi
07-03-2007, 07:06 PM
I think there's some kink of module that you need to add to the rocket pad, try looking for it in other structures. I will to when I have time. When either of us find it, just paste it into the rocket pad INI.

chaoscontrol512
07-03-2007, 09:44 PM
The module's already there:

Behavior = BaikonurLaunchPower ModuleTag_06
SpecialPowerTemplate = SuperweaponLaunchBaikonurRocket
DetonationObject = BaikonurRocketDetonation
End


EDIT: the code tag isnt showing spaces like it should :\