chaoscontrol512
07-03-2007, 03:09 PM
I'm trying to turn the Bio Rocket Pad into a superweapon that launches the Baikonur Rocket. But it doesn't show the command buttons in game, much less let me launch the rocket. :\ Anyway, here's what I have done so far:
CommandButton Command_LaunchBaikonurRocket
Command = SPECIAL_POWER
SpecialPower = SuperweaponLaunchBaikonurRocket
Options = NEED_SPECIAL_POWER_SCIENCE
ButtonImage = SSScudStorm
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
End
CommandButton Command_DetonateBaikonurRocketAtLocation
Command = SPECIAL_POWER
SpecialPower = SuperweaponLaunchBaikonurRocket
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
ButtonImage = SNNukeLaunch
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
InvalidCursorName = GenericInvalid
RadiusCursorType = SCUDSTORM
End
SpecialPower SuperweaponLaunchBaikonurRocket
Enum = SPECIAL_LAUNCH_BAIKONUR_ROCKET
ReloadTime = 240000; in milliseconds
PublicTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
End
CommandButton Command_LaunchBaikonurRocket
Command = SPECIAL_POWER
SpecialPower = SuperweaponLaunchBaikonurRocket
Options = NEED_SPECIAL_POWER_SCIENCE
ButtonImage = SSScudStorm
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
End
CommandButton Command_DetonateBaikonurRocketAtLocation
Command = SPECIAL_POWER
SpecialPower = SuperweaponLaunchBaikonurRocket
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
ButtonImage = SNNukeLaunch
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
InvalidCursorName = GenericInvalid
RadiusCursorType = SCUDSTORM
End
SpecialPower SuperweaponLaunchBaikonurRocket
Enum = SPECIAL_LAUNCH_BAIKONUR_ROCKET
ReloadTime = 240000; in milliseconds
PublicTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
End